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Battle Pass improvements


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I feel like the Battle Pass system needs some improvements. If you don't have a premium account, it is very hard to earn a large no. of stars over a period of only 15 days. After each match, most of the time, you will get 2 stars. Seeing that, it takes so many hundreds of stars to complete the 50 tiers of the battle pass, even with premium account, I think it's really difficult. I don't have a premium account so I don't know. I would suggest either increasing the duration of the battle pass, or increasing the no. of stars we get after each match. Hope this gets noticed.

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Declined 

We do not accept Idea regarding increase in rewards. Stars unlock various rewards offered in the challenges, earning more star with the same rewards as usual may bring about change in the game economy and thus such changes are generally only decided by those in the development team who are incharge of the game economy

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On 8/15/2020 at 11:47 AM, Thiedes said:

Declined 

We do not accept Idea regarding increase in rewards. Stars unlock various rewards offered in the challenges, earning more star with the same rewards as usual may bring about change in the game economy and thus such changes are generally only decided by those in the development team who are incharge of the game economy

And maybe more people woupd buy the battle pass (aka more income).

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for everything we say they say it will make a hurt to the game economy, so that didn't deny that truth of the game is unbalanced + as what they say we conclude the game is unbalanced

 

 

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I can understand that some of our ideas/suggestions can heavily influence the game's economics. Doesn't exclude the fact that I find the silver tier absolutely trash-worthy

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2 hours ago, BloodPressure said:

I can understand that some of our ideas/suggestions can heavily influence the game's economics. Doesn't exclude the fact that I find the silver tier absolutely trash-worthy

it sure is absolute trash at your rank but you have to see the fact that even recruits get the exact same reward, if they increase crystals from 2.5k then lower ranked players will easily be able to buy better equipment with much less effort

increase in supplies will just encourage drugging at lower ranks, making the game ever more not-fun

most low ranked players have no idea how hard it is to get supplies and maintain a good amount for later, higher supply rewards = more being used = they run out more quickly -challenges are no guarantee that rewards will stay constant for next month, or if a silver tier would even exist - anything can happen

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57 minutes ago, sarim2345_the_master said:

it sure is absolute trash at your rank but you have to see the fact that even recruits get the exact same reward, if they increase crystals from 2.5k then lower ranked players will easily be able to buy better equipment with much less effort

increase in supplies will just encourage drugging at lower ranks, making the game ever more not-fun

most low ranked players have no idea how hard it is to get supplies and maintain a good amount for later, higher supply rewards = more being used = they run out more quickly -challenges are no guarantee that rewards will stay constant for next month, or if a silver tier would even exist - anything can happen

You won't be a low-ranked player for the rest of your tanker-career, eventually players will rankup and start to receive relatively less valuable items from the silver tier, while the gold tier will always include a better prize-table, thus being more valuable than the former. The rewards from the silver tier do not compensate the needs of mid-/high-ranked tankers for everything is way more expensive - apart from that, I used to participate in the Challenges because of the unique rewards and cool bonuses, something the gold tier has while the silver tier solely includes primary goods, no matter my rank. 

Small tankers generally need to put in less effort to receive these rewards, making the Challenge an appealing event to participate in for them - since the Crystal Boxes Update (06.20), beginning players are encouraged to start getting the hang on the basics of gameplay rather than using supplies, which do not drop in such battles anymore - for high-ranked players, gameplay is more hectic and less balanced (mostly because of drones and bigger gainings); the rewards earned in the silver tear are not on par with the efforts they have put in 

 

 

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5 minutes ago, BloodPressure said:

You won't be a low-ranked player for the rest of your tanker-career, eventually players will rankup and start to receive relatively less valuable items from the silver tier, while the gold tier will always include a better prize-table, thus being more valuable than the former. The rewards from the silver tier do not compensate the needs of mid-/high-ranked tankers for everything is way more expensive - apart from that, I used to participate in the Challenges because of the unique rewards and cool bonuses, something the gold tier has while the silver tier solely includes primary goods, no matter my rank. 

Small tankers generally need to put in less effort to receive these rewards, making the Challenge an appealing event to participate in for them - since the Crystal Boxes Update (06.20), beginning players are encouraged to start getting the hang on the basics of gameplay rather than using supplies, which do not drop in such battles anymore - for high-ranked players, gameplay is more hectic and less balanced (mostly because of drones and bigger gainings); the rewards earned in the silver tear are not on par with the efforts they have put in 

 

 

I think Challenge rewards should increase when you get higher in the ranks, much like Weekly Containers.

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btw no one can reach tier 50 in challenges without premium, except if he had no life,

by quick calculations,

if you in every game collect 3 stars (Impossible for non-buyer(even if he was a pro)),,, you have to play 333 

333 games means 2165 minutes -- 36 hours of playing if you were play game after game without any second delay, btw it will waste a lot of time in average 2.5 hours daily.

but the calculations above is really not real and not logical completly, because a non-buyer player can't be at top2 in every game,, because his druggers can't even effort 2.5 hours daily of playing + his equipment didn't allow him also to compete, above of all the calculations aren't logical even.

if we want make a more natural accurate calculations, I will assume that he is a pro player and can gather a 2 stars per game in average, also I will assume in every 5 games he plays he will wait a 10 minutes (because in real he will join the chat between games or check his garage and missions etc..- also the waiting time for every game I should consider it more than 10 minutes),

so you have to play 500 games -- 4250 minutes -- 71 hours -- 5 hours per day Omg that's crazy

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