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xp/bp grinding and xp/bp league on the basis of skill level


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(If you aren't much interested to read this whole thing i have listed the changes further below. Note: these are my  opinions which i think would be great for this game and players want good updates as well)

Guys! believe me this is a good initiative to take this game to a good direction.Let the railgunners be in the matched according to their tank e.g.let mk5 rail hornet/wasp be matched with other railgunners of mk5 rail hornet/wasp only.Let the players also be balanced according to their skill level so that the game will be more intense and less of a stomp.

I know its like ,Changes to the actual Tanki Online to its previous versions but isn't that one of the ways to make this game easier to grind for non-buyers. This may make it easier to get exp faster compared to matchmaking which makes this game imbalanced but i have solution to that .The exp and battle fund added to the game can be less or almost equal to that which is gained from matchmaking. Desert dm xp/bp can also be added to spice things up but i seriously do believe that all the players would love this update.

In short

- There should be new xp/bp feature in matchmaking which has few maps and modes like polygon cp xp/bp , desert dm xp/bp , bridges ctf xp/bp 

-New ranking system(Not the exp ranks like recruit,legend etc) on the basis of skill level should be added on xp/bp 

-The matchmaking should be more balanced by doing it on the basis of gear score not ranks  (this one  is out of the topic and i didnt discuss it but i just added it ??)

 

Advantages of this feature

-Players will start playing more competitively and it will be a good break from the casual matchmaking system 

-This will give non-buyers a good chance 

-Battles will be more fun 

 

Disadvantages of this feature

-This might be bad for the game economy and all the players may rank up and earn crystals faster if exp and fund didn't get balanced in these game modes

 

 Looking forward to hear your opinions below ? 

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Declined

Lets forget about exp and funds as that's no more a problem at the moment since the current boosting provides 4x and 2x experience and battle fund respectively which is quite the abnormal amount in itself. 

Introducing the XP/BP format into Match making sounds alright but one of the main reasons why funds were removed from format battles ( PRO ) was since it was mostly to prevent easy ways to farm crystals, but a side effect is that more people will move to MM and thus re-introducing a XP/BP format in match making would only make the aforementioned farming possible and would be back to square one with funds enabled in xp/bp.

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2 hours ago, krish123_super said:

The matchmaking should be more balanced by doing it on the basis of gear score not ranks  (this one  is out of the topic and i didnt discuss it but i just added it 
AGREE

 

I like people are blind. Man! If the MM is based on gear score, a legend would equip 0GS equipment, than change it in the battle to 9999GS. Why do we have ranks if we don't wanna use them? Also, if you are playing with the same GS all the time, there is no point for upgrading your equipment.

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7 hours ago, riwaj_777 said:

(If you aren't much interested to read this whole thing i have listed the changes further below. Note: these are my  opinions which i think would be great for this game and players want good updates as well)

Guys! believe me this is a good initiative to take this game to a good direction.Let the railgunners be in the matched according to their tank e.g.let mk5 rail hornet/wasp be matched with other railgunners of mk5 rail hornet/wasp only.Let the players also be balanced according to their skill level so that the game will be more intense and less of a stomp.

I know its like ,Changes to the actual Tanki Online to its previous versions but isn't that one of the ways to make this game easier to grind for non-buyers. This may make it easier to get exp faster compared to matchmaking which makes this game imbalanced but i have solution to that .The exp and battle fund added to the game can be less or almost equal to that which is gained from matchmaking. Desert dm xp/bp can also be added to spice things up but i seriously do believe that all the players would love this update.

In short

- There should be new xp/bp feature in matchmaking which has few maps and modes like polygon cp xp/bp , desert dm xp/bp , bridges ctf xp/bp 

-New ranking system(Not the exp ranks like recruit,legend etc) on the basis of skill level should be added on xp/bp 

-The matchmaking should be more balanced by doing it on the basis of gear score not ranks  (this one  is out of the topic and i didnt discuss it but i just added it ??)

 

Advantages of this feature

-Players will start playing more competitively and it will be a good break from the casual matchmaking system 

-This will give non-buyers a good chance 

-Battles will be more fun 

 

Disadvantages of this feature

-This might be bad for the game economy and all the players may rank up and earn crystals faster if exp and fund didn't get balanced in these game modes

 

 Looking forward to hear your opinions below ? 

You want to be able to play xp/bp in MatchMaker with just your own equipment level ranks?  mk?

And complete missions and get containers?

 

While the rest of us non-xp/bp players suckers face enemies 7-8 ranks above us with much, much higer GS?

 

?

 

 

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9 hours ago, mjmj5558 said:

I like people are blind. Man! If the MM is based on gear score, a legend would equip 0GS equipment, than change it in the battle to 9999GS. Why do we have ranks if we don't wanna use them? Also, if you are playing with the same GS all the time, there is no point for upgrading your equipment.

It can be easily fixed by  disabling garage during the game. I think the ability to switch equipment wasn't a good idea in the first place because tankers have been abusing  it by changing protection in battle and if enemy has no protection of certain turret  , they would equip the best turret for the game. I know tankers may get bored using same combination of Tank but matchmaking game only lasts 7 min so they can change their tank after the game is finished. 

Im pretty sure that overall players will be much more happy if the winning is decided on the basis of skill not gear score.

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9 hours ago, wolverine848 said:

You want to be able to play xp/bp in MatchMaker with just your own equipment level ranks?  mk?

And complete missions and get containers?

 

While the rest of us non-xp/bp players suckers face enemies 7-8 ranks above us with much, much higer GS?

 

?

 

 

I think daily missons in XP/BP battles should be disabled or should be made as much hard as normal matchmaking battles. e.g Assume i have destroy enemies misson,since there are more kills hapenning in XP/BP modes per kills can be counted as 0.5 kills in the misson to balance it out

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9 hours ago, wolverine848 said:

You want to be able to play xp/bp in MatchMaker with just your own equipment level ranks?  mk?

And complete missions and get containers?

 

While the rest of us non-xp/bp players suckers face enemies 7-8 ranks above us with much, much higer GS?

 

?

 

 

I think daily missons in XP/BP battles can be disabled or should be made as much hard as normal matchmaking battles. e.g Assume i have destroy enemies misson,since there are more kills hapenning in XP/BP modes per kills can be counted as 0.5 kills in the misson to balance it out. This may not be perfectly balanced but it can be done better looking at the statistics of how faster the players complete each type of missons and balance it accordinly. 

EDIT: Also xp/bp feature can be allowed after getting certain mk level of rail hornet/wasp only.  e.g. after unlocking mk5 rail hornet/was

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9 hours ago, wolverine848 said:

You want to be able to play xp/bp in MatchMaker with just your own equipment level ranks?  mk?

And complete missions and get containers?

 

While the rest of us non-xp/bp players suckers face enemies 7-8 ranks above us with much, much higer GS?

 

?

 

 

I think daily missons in XP/BP battles can be disabled or should be made as much hard as normal matchmaking battles. e.g Assume i have destroy enemies misson,since there are more kills hapenning in XP/BP modes per kills can be counted as 0.5 kills in the misson to balance it out. This may not be perfectly balanced but it can be done better looking at the statistics of how faster the players complete each type of missons and balance it accordinly. 

EDIT: Also xp/bp feature can be allowed after getting certain mk level of rail hornet/wasp only.  e.g. after unlocking mk5 rail hornet/wasp

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6 minutes ago, riwaj_777 said:

I think daily missons in XP/BP battles can be disabled or should be made as much hard as normal matchmaking battles. e.g Assume i have destroy enemies misson,since there are more kills hapenning in XP/BP modes per kills can be counted as 0.5 kills in the misson to balance it out. This may not be perfectly balanced but it can be done better looking at the statistics of how faster the players complete each type of missons and balance it accordinly. 

EDIT: Also xp/bp feature can be allowed after getting certain mk level of rail hornet/wasp only.  e.g. after unlocking mk5 rail hornet/wasp

My point is - you only have to face one kind of hull/turret.  Should not be able to complete ANY missions that way.

Either tough it out in the dregs like the rest of us to complete missions in MM or play format battles in Pro-battles.

Your idea also sucks away players from standard MM so that is bad for the game in general.  Mind you - having a lot less hornets in MM has it's upside too.  Did you also consider that ODs are available in MM?  Not sure how you can have a proper xp/bp battle when everyone gets one=shot all the time...

FYI - you can edit your own posts so you don't have to re-post.

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I think Xp/Bp mode is exaggerated by players

but also its underrated by a lot of players, forgetting that its the most popular turret and combo,

but it maybe backlash due to its exaggerated by a lot neglected any another turret than Railgun

 

btw, as my opinion Xp/Bp has wronged a lot after updates, and it isn't fair for Mk5 to play against Mk7, if we neglected the problem in the number of shots there is change in speed of the hull and duration of fire - delay before firing. though I like your idea but Tanki will not implement it, but I hope.

also about MM depending on Gear Score not ranks,,, what do you think if they also remove all the ranks, and make the Mk7 availabe for all

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4 hours ago, riwaj_777 said:

It can be easily fixed by  disabling garage during the game. I think the ability to switch equipment wasn't a good idea in the first place because tankers have been abusing  it by changing protection in battle and if enemy has no protection of certain turret  , they would equip the best turret for the game. I know tankers may get bored using same combination of Tank but matchmaking game only lasts 7 min so they can change their tank after the game is finished. 

Im pretty sure that overall players will be much more happy if the winning is decided on the basis of skill not gear score.

Changing equipment is not abusing, it's adapting to improve your position in the current match. When I join with my favourite weapon which most enemies have protection against I have no chance of winning, no matter what my skill-level is. Also, you cannot predict in what kind of map you are joining; a meelee-ranged gun will not perform well in maps such as Desert or Stadium, the same goes for long-range turrets in more cramped maps. Switching equipment during battle allows me to change tactics and position in battle, which is why I like it. It has little to do with abusing certain equipment. Besides, overpowered tanks will be present from the start of the match anyways: why would one change their equipment if they can already enter a battle with an OP-combination?   If this idea of yours were to be implemented, I can confirm that it will result in players leaving MM-battles because their equipment does not suit the match they have entered. 
A suggestion could be to limit equipment-changes to 1, but I rarely see people changing their equipment more than once per match. And to be honest, I really doubt that changing your tank is a core-reason of inbalance in the game. 

 

17 hours ago, krish123_super said:

 

4 hours ago, asem.harbi said:

 

Regarding MM being solely based on GS, I firmly disagree. For one, people can easily abuse this system by equipping a low GS-combination when entering a battle and then change their equipment to a higher-tier GS. Furthermore, it must be expected that people have a GS that matches their rank: throughout the ranks you are gaining crystals, experience and skills, on a certain rank all players should be on approximately the same level. However, if a P2P-player has superior equipment, the cause of unbalance is on his side - whilst a player having little skill is to blame on the lack of their own capabilities and not the MM-system. 
If possible, the best solution would be to balance MM-battles on both ranks and gear score. Players on equal rank and GS should be able to battle each other in a fair way; players with an astoundingly higher GS than their fellow-tank should be placed in matches with tankers with higher ranks and/or matching GS

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XP/BP is a special format, it could be added to the MM menu, however this mode has a completely different mechanics than what offers MM. Consequently you will need to adapt both to make it compatible, they need to meet halfway. XP/BP in MM will have to take some of the MM features to preserve faire competition against other MM Battles mode menu and keep the menu simple. 
A few points to clarify:
- Team size: XP/BP as any size / MM is 8 vs 8 only
- Gears: XP/BP currently only MK7 allowed / MM requires a mix
- Maps: XP/BP  (>70 maps) and choice of map / MM allows only ~ 30 maps (all 8v8) and randomized map
- Battle duration: XP/BP no specific time / MM allows only 7 mins
- Daily missions/challenges...: XP/BP no specific time / MM allows mission completion...
- Damages: XP/BP has 2 shots (3) when no supplies / MM depends on MK.
- Battles details: XP/BP can select or remove specific mechanics (OD, supplies...) / MM no choices available.
- Menu: XP/BP has a complex menu / MM is just one button and then you enter the map.

As you see they would be many discussion and many point-of-views on what players are willing to give up fomo standard xp/bp if a version is available in MM. 

With XP/BP the garage is locked and gear fixed therefore MM could actually create battle based on GS (which is defined by MK modification). Difficulty would be on how you set up MM rules when the  MK level are far apart between hull and turret.

In my opinion MM XP/BP should look like that:
- 8 vs 8.
- Stock modification 
- Random MM maps (same as current MM list).
- 7 minutes
- Daily missions, challenges & stars,....
- 2 shots and no protection modules (that needs improvement as it is easy to farm xp with that system)
- Supplies ON (cool down ON), Overdrive OFF, No Augments, No Drone
- Ball park GS
- Random Team battles mode: CTF and CP. 
- No access to garage

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