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Why Isn't Tanki fixing Shaft's aiming problems in HTML5?


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The issue is well-known, and we reported it to devs multiple times. It's a mystery why it's taking so long to fix though.

For the time being I would recommend that you buy/equip the rapid fire augment for Shaft and use it as a close range arcade turret insead of sniping. Can be very effective, especially since few people use shaft protection.

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1 minute ago, Maf said:

The issue is well-known, and we reported it to devs multiple times. It's a mystery why it's taking so long to fix though.

For the time being I would recommend that you buy/equip the rapid fire augment for Shaft and use it as a close range arcade turret insead of sniping. Can be very effective, especially since few people use shaft protection.

And did you reported the random self desctructions?

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2 minutes ago, mjmj5558 said:

And did you reported the random self desctructions?

Yes. Every valid issue and bug reported on the forum gets forwarded to devs on a weekly basis.

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Just now, Maf said:

Yes. Every valid issue and bug reported on the forum gets forwarded to devs on a weekly basis.

I hope it will get fixed soon. Yesterday, 4 of us was kiled in a titans dome, and we all self destructed ? . 

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I have commented about this issue a couple of times too but never received any reaction, good to hear from an administrator that developers are informed. It is unfortunate however that they have not fixed it by now

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"Yeah, we heard you, but we don't give a damn about it because bug fixing gives no profit"

 

Classic Known Issue, Won't Fix scenario (which is not something uncommon in software engineering).

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@krish123_super Controls aren't the issue here, it's about Shaft in HTML as a whole. The sniping experience is very different and also feels odd, especially vertical aiming. I have the same issue with using mousecontrols, often shooting slightly under or above the eneny. 

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