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Marcus
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Nothing is so painful in compare of the lag of 2 seconds almost every 10 or more seconds.

Everything and everybody stops to run and then go on.

And there is something else I think it was from a mobile player he was on a one place and go on

but no he was returned to the 5 meters back and started to go on forward but no he
is back and he start to do that sequence 3 or 4 times till he was killed but the aiming on that

ghost was horrible until we get a clue what was going on.

I just can say that the promises have not been fulfilled that in a HTML5 everything will be better

and bigger.

For a GOD sake we are not in a AMERICA only in AMERICA it is like that don't You think?

Edited by vecky

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5 hours ago, Mrat13 said:

No, i hate sniping, it's boring, and you are just waiting for people to pop up to kill them. I prefer playing aggressive, even if it is the hardest playstyle. I just assumed sniping with Hopper could work, as I see snipers on nearly every hull. When you say crosshairs, do you mean like shaft. Haven't had any problems with arcade style weapons on Hopper myself. I also haven't seen anyone struggling to hit me. In fact, I've seen some bugs where the a sniper shell passes by me, but somehow still hits me, even through cover. I wish I was fighting people like you, lol.

I am a sniper, but more and more former, as that glitch I mentioned is still persistent, so I've switched to Magnum or Isilda. I do mean Shaft when taking about crosshairs. All shafts have his problem in HTML - the targeting is jumpy, so hard to hit. I am a good sniper, so I get my kills, but not without frustration. Some do get away... As for aggressiveness - believe me we can be aggressive. And when the ball or flag gets to our goal line, we quickly become the front line. Oh, and it is also worth having your shaft mind your back and cover you in CTF or Rugby or Assault. See you in the field, preferably on the same team.

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3 hours ago, RIDDLER_8 said:

@Moisthero - @Moisthero

This is not an unfair advantage. That is the reason why developers added the Hopper hull. All other hulls can manage to collect gold boxes just as easy as before. Don't assume to see matchmaking battles being flooded with Hoppers because that will never be the case. Some players may like Hopper whilst others would hate it. Its all about a question of like and dislike. Players may like to use certain turrets and hulls, whilst other would hate certain types of turrets and hulls. In other words, its all about personal taste.

@Unleash - @Unleash

I am positive about Hopper because I know that it is time for Tanki Online to have Hopper in the game. For example, if Hopper was added to this game a couple of years back, first, it would not work because the technology was still too primitive. Two, Hopper would have been overpowered at the time with the different mechanics there were in Tanki Online a few years back. I am talking about five years back at most, in 2015, when I join Tanki Online for the first time.

Now, the time has come to add two new hulls; Ares and Hopper. The time and technology is just perfect for those two hulls to be added to the game. Very soon, later this year, you shall see the release of the Tesla turret. That turret will be due to be released once it is complete and tested thoroughly on the test servers. Developers will announce more information about that in future V-Logs when it is time to release the Tesla turret.

@yasgfgfffgf

It would be fantastic to have a drone that makes you invisible. I personally think that invisibility feature would not be suited well for a drone. Invisibility would function much better when activating an overdrive. For that, developers are going to be required to design another new hull for that. You can suggest yourself in a new thread in (ideas and suggestions) for a new hull that has an overdrive that makes you invisible so that enemies does not know when you are and cannot aim at you. They can still shoot at you if their projectiles travels in your direction though.

@E_polypterus

I have to say that I have used Hopper's overdrive yesterday in the test servers. There are no such thing as an overpowered Hopper overdrive. The only time when Hopper had an overpowered overdrive and Railgun was in the (Hovering Railgun) topic found here: 

Ever since the release of Hopper, there were no such thing as an overpowered Hopper's overdrive, except the special (Hovering Railgun DM mode), which lasted for only one day. Hopper's overdrive is supposed to burn and stun enemies for quite some time. That does not make Hopper's overdrive overpowered. It it was overpowered, developers would have nerfed this overdrive already. The overdrive is just perfect and you have to get used to using it wisely when using Hopper.

Hoppers are very easy to kill in battles. Yesterday, I used Ares in all the matchmaking battles I was participating in and found that enemy Hoppers are so easy to kill in battles. You can defeat them easily using any turret available. There is no denial about that. This is the exact truth.

@Mrat13

You can use the Shaft turret with Hopper at the same time. All you need to do in sniping mode is to sit on the ground and fire at enemies. You may find that the crosshair of Shaft in sniping mode seems to run away or glitch. That is due to the impact force of the sniping bullet recoil that pushes your hull backwards. That is normal because both Ares and Hopper does not have caterpillar tracks to keep it firm and steady on the ground. You need to understand that hovering hulls are like slipping on an ice rink or oil slick when it comes to using turret with heavy firepower. For example, Shaft, Thunder, Smoky, Vulcan and Magnum have strong recoil firepower that makes your hovering hull move backwards a bit. I got used to that with Ares and its not a problem, you just need to press the up arrow key on your keyboard to contradict that slide back problem.

When using Shaft, it is not possible to hold and press the up arrow key when aiming in sniping mode with Shaft. If there is a bug or strange glitch when using Hopper and Shaft combo, please report it to the developers and they are going to sort out this bug and fix it. Hopper is a hovering hull, unlike Ares that can be used with any turret effectively. You just need some practice and skills to use Ares and Hopper effectively using any turret.

======================================================================================================

I have done my very best to help and assist you all. Please acknowledge what I have explained to you all. If you don't quite understand what I said above, please read the text again thoroughly. Ask me questions if you want to know something on need help. Good luck to you all. Enjoy using Hopper and Ares. See you on the battlefield in matchmaking battles. Furthermore, enjoy the new daily and weekly missions system for challenges.

I basically disagree with most of what you write, which looks like as if you'd be on TO payroll. Tell me - having the choice between Hopper and Ares, why would anyone now choose the former? What is the advantage that Ares has over Hopper? I have seen Hoppers in action - Rugby, Assault (attacking team), CTF. Hugely cut corners....

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@Moisthero

Ares has no advantage over Hopper. Both hulls are different. I was just saying that yesterday I used Ares in battles. I can use any hull, even Hopper to destroy enemies using Hopper themselves.

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Today I am testing the wrapping beauty of paints on the Hopper hull. I have to admit that paints looks great on Hopper, but unfortunately too many silver MK modifications shows up on the Hopper hull. The same problem arises with how paints looks on other hulls as well.

Spoiler

White paint on Hopper:

White-paint-on-Hopper.png

The "White" paint does not look truly white on Hopper or other hulls. This paint needs to be improved to make it look truly white in color.

Spoiler

Holiday paint on Hopper:

Holiday-paint-on-Hopper.png

This paint changes appearance during holidays and special events.

Spoiler

Red paint on Hopper:

Red-paint-on-Hopper.png

Red team paint.

Spoiler

Blue paint on Hopper:

Blue-paint-on-Hopper.png

Blue team paint.

Spoiler

Metallic paint on Hopper:

Metallic-paint-on-Hopper.png

The Metallic paint looks perfect on Hopper and all other hulls because its greyish color is the same as the MK modifications. However, paints must be re-worked in a way so that they fully cover all the hulls so that tanks overall looks better. Turrets as well have to have paints cover them up completely.

Spoiler

Black paint on Hopper:

Black-paint-on-Hopper.png

The "Black" paint has a similar appearance problem as the "White" paint. It is not truly black and has a dark greyish appearance. Developers have to improve the Black paints so that its appearance looks truly black to other players in battle. The Black paint is best used in night pro battles and space mode battles to camouflage enemies hiding behind bushes.

Developers must do something so that paints fully covers the tanks on all hulls, including Ares and Hopper. Tanks would look much better and nicer if paints fully covers their hulls and their turrets as well. Turrets too needs a makeover to make paints fully cover and wrap them up to give them a good look towards other players. I like beauty in Tanki Online, so lets make paints completely cover the turrets and hulls in the game for the best appearance.

I have added many spoilers to avoid spam. To see them, you need to expand them by clicking on them. Each spoiler contains a different image with Hopper using different paints.

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I just played a test server battle using Hopper.

Spoiler

Test-Server-Battle.png

Spoiler

giphy.gif

Spoiler

1-vs-1-Test-Server.png

This hull is very fast and agile. I like it. This new cool hovercraft hull is here to stay.

Edited by RIDDLER_8
Added new spoiler.

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@cool12345 - @cool12345 - @cool1234567898 - @cool123456789chris

It does feel like your team or the enemy team cheated, but in reality nobody cheated because that is the way matchmaking battles are supposed to be nowadays. It is perfectly normal for players on any matchmaking teams to choose their preferred and favourite hulls for combat. I have used Hopper quite a few times on the test servers already and this hull is very easy to destroy using any other turret or hull combination.

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13 minutes ago, RIDDLER_8 said:

@cool12345 - @cool12345 - @cool1234567898 - @cool123456789chris

It does feel like your team or the enemy team cheated, but in reality nobody cheated because that is the way matchmaking battles are supposed to be nowadays. It is perfectly normal for players on any matchmaking teams to choose their preferred and favourite hulls for combat. I have used Hopper quite a few times on the test servers already and this hull is very easy to destroy using any other turret or hull combination.

I'm pretty sure he's not talking about the hull itself, but the OVERDRIVE's ability to capture flags with ease.

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I am talking about Hopper in general and its overdrive. There is nothing wrong with this hull, nor its overdrive. Please acknowledge and understand that because it is the truth.

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Hopper in orange looks like a fire brigade on steroids. The orange paint fits in very well with Hopper. The only problem is that the paint does not fully cover the hull nor the turret as with other paints. I hope that developers are going to fix this in a future update. Once Flash is gone, it will be the time to fix how paints are displayed on all turrets and hulls, including Ares and Hopper.

Orange-Hopper.png

Hopper-in-orange.png

Orange color, not fruit. If you hop in the air using Hopper, wearing the orange paint will make you stand out far away, even more than the white paint. The orange paint is not a camouflage paint at all but rather a paint that shows you up in the distance, even at night.

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It is good to see Hoppers in battles. This Hopper has a dazzling yellow paint. I wonder what kind of paint that is but it looks nice and shine on this Hopper player. I would like to know what is the name of this yellow paint. I would like to have that paint in my garage collection of paints because I do not have a true yellow paint like this. It looks very good and shiny.

Yellow-Hopper.png

Hopper looks great even when dead. Any destroyed hull looks great, but Ares and Hopper look best due to higher level of details. Graphics quality is very important. The amount of polygons used to design turrets and hulls needs to increase for all turrets and hulls in Tanki Online. For that, developers will be required to re-design all the graphic visuals for all turrets and hulls. Skins as well needs new and updated graphics.

Dead-Hopper.png

Blown up tanks looks like dead rusty machines you see on some maps. On thing that kind of strikes me is when taking a screenprint of a dead Ares or Hopper, some of its MK modifications metallic plates looks intact, just like as if the Ares or Hopper hull was still alive. That's very strange. The metallic plates on the hull should be damaged with rust and cracks like the rest of the hull. It appears that developers were not bothered enough to optimize the graphics appearance of dead tanks well enough to show destroyed hull damage on every part of the hull.

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3 hours ago, RIDDLER_8 said:

It is good to see Hoppers in battles. This Hopper has a dazzling yellow paint. I wonder what kind of paint that is but it looks nice and shine on this Hopper player. I would like to know what is the name of this yellow paint. I would like to have that paint in my garage collection of paints because I do not have a true yellow paint like this. It looks very good and shiny.

Yellow-Hopper.png

I'm pretty sure that's the paint Spangles.

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On 9/28/2020 at 12:59 AM, RIDDLER_8 said:

Tanki Online is falling behind with skins. I am glad that Hopper was released with an XT skin, but what about the other skins?

Hopper-skins.png

Developers said in the latest update patch notes that they were going to remake all the skins with ultra graphics in the future. By that time, will all skins be released for all turrets and hulls? All XT skins are there. That's a good start. Developers must finish off all the other skins sets as well. The Demonic skins set has only one skin for Firebird, so I probably consider this type of skins to either continue or be removed completely.

Legacy, Prime and Ultra skins are the ones falling behind. They must be completed as soon as possible. Once Flash has been discontinued for good, there are no excuses on completing all the lines of skins that are missing.

Right now, the main priority of the developers is to fix all bugs in the HTML5 version of Tanki Online and mobile version as well as performing other visual improvements to HTML5 and mobile such as color and other tweaks.

What Only a 5 modes of skins???

Why don't we have a XL, or maybe a SX or FX skin?? No No I know I know don't tell me please

Yes a AMD skin. No no it is the processor . But maybe just maybe a GT or a GF like a GeForce copisco.

You can try it to.

It is interesting to try a different combination and the game will have a infinitely skins and skins to sell.

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Take a good look at the sheer beauty of Hopper with other paints. It would be great if all the paints showed up on Hopper's hull properly, as well as all other hulls as well.

Zeus-paint-on-Hopper.png

Lava-paint-on-Hopper.png

Hopper jumps, but we need a diving hull called Panzer. Read my topic on that here: 

Panzer, the diving hull has an overdrive opposite to Hopper's overdrive.

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The Carbon paint looks great on Hopper, just like Metallic does. Its a little darker though.

Carbon-paint-on-Hopper.png

The Electra paint looks cool too on Hopper.

Electra-paint-on-Hopper.png

I like to make collections of paints. I am planning to buy some garage paints for Black Friday 2020, this year.

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Ares wasn't released long ago before Hopper. If you want to read about it, here is the link: 

Hopper and Ares were the hull designs of choice for hovering hulls. Its it now time for a medium weight hovering hull to finish off the line of hovering hulls.

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