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Battle rewards


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As you go up, the number of crystals added increases.

When you kill a tank of a certain rank, the system add x amount of crystals to the fund. The higher the rank the more crystals it adds. So if you are in a battle with a lot of rank higher than yours, the fund would be higher.

Here is what it used to be before MM and the hiddening of the fund.

jzUY6S3.png

There is 3 curved points that were given by the developer at the time (of the introduction of legend rank), for the others they were field experimentation from playing the game.

Rank killed Rank # Crystals worth
Captain 19 5.5
Brigadier 23 7.3
Generalissimo 30 9.6
Legend 31 9.9


So the number of crystal increase quickly at low rank and then very slowly. This is logical, equipment is cheap at low ranks and then become more expensive as you rank up, this is how the game economy works. THis is why playing in battle with wide rank range is beneficial for the tank with the lowest rank (despite player being not happy).

brUCOBZ.png

The more tank killed the higher the fund, and to my experience the higher the ran the more firepower the more tanks killed per battle. But the destructive force of some Overdrive kind of counter that statement now. Capping flag and other battles objectives also add crystals to the fund, but the amount is unknown to me.

Nowadays, the value it is likely to be different as the length of battle have changed and the number of players per team too.

Edited by Viking4s

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