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questions about Augments with answers


alkyng
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Hi guys,

Today I will ask some questions about hulls and turrets,

but you don't have to answer it, since I will add the answer after question 

#1: What should Freeze to do?

Freeze is a turret to freeze the tanks ----- so its for sure not with Corrosive mix Augment

ok well

What should Firebird to do?

Firebird is a turret to ignite enemy tanks --- so for sure its not to be Incendiary mix the Augment name is about the fire and turret is firebird ,, but they together didn't ignite the enemy?

ok, What's the Railgun??

Railgun is a long range turret, strong shots with high impact and slow reload time --- so for sure it's not OP Scout Augment?

Okaay asem, what's about Thunder?

hey hey hye really you ask?? It's great turret, and the first turret for a long time what have splash-damage don't tell my that you don't know it? ---- so for sure Subcaliber rounds Augment that destroy the honor of Thunder.

Ok sorry, but what about Magnum?

oh it's a good turret with a nice concept, it can shot with two mechanics that make you can shot above buildings and walls ----- so for sure after your updates you should remove it since there aren't any need of this turret from its start

ok, Ricochet?

ahh its old turret that have a nice concept of bouncing its here from the beginning coming along with Freeze --- so for sure its not Destabilized plasma
that remove the bouncing adding splash damage lol

 Ok asem, but what about Shaft?

its bigger than to explain, a heavy turret come out in 2011 last turret before new graphics and re-balance ---- "RFM" no comment

ok what about Hornet?

oh it's been the fastest hull in Tanki for a long time its light hull and good ---- so for sure its not Heavy weight

Edited by asem.harbi

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Augmentas are cool, they allow variation in your gameplay plus you pay only once: No micro upgrade and no additipnal supplies to make them work.

Edited by Tokamak
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11 hours ago, asem.harbi said:

To stress about how Augments changed the game mechanics a lot?

You trying to find logic in a place where logic is long gone.

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First I have to Thanks Maf cuz he restored my topic

8 hours ago, Tokamak said:

Augmentas are cool, they allow variation in your gameplay plus you pay only once: No micro upgrade and no additipnal supplies to make them works.

I don't talk how is they OP or for buyers or you can upgrade them 1 time, No I say those Augments ruined the game, I against them from their first low prices..

Though I use some of the Augments since they're available but that didn't deny that it ruined the game 

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Alterations(before the augment update) were the best part of the game for me. The mega alteration update when they added most of the alterations was the best update imo. They introduced so many fun mechanics like remote rocket explosives, rgc, duplet, hyperspace and light capacitors. I agree that some alterations like corrosive mix and destabilized plasma for rico are boring(and the gauss alteration is too much), but most of the others are fun.

Edited by coconuttree
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They destroy tanks and provide new game play snd strategies. Some are useless to me but might be interesting  for others players.

Whst is ruining the game are trolls, hackers and selfish / solo players.

For me, railgun augment death herald is really strong especially coupled with the overdrive or the  booster drone.

Edited by Tokamak

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20 minutes ago, Tokamak said:

They destroy tanks and provide new game play snd strategies. Some are useless to me but might be interesting  for others players.

Whst is ruining the game are trolls, hackers and selfish / solo players.

For me, railgun augment death herald is really strong especially coupled with the overdrive or the  booster drone.

It seems like you're not a very old player, those updates are more terrible for who used to play Tanki for a long while. And the game changed suddenly

Hacks aren't that much, but believe me Whst is ruining the game not the trolling or hackers or selfish,, the most whst is ruining the game is the players who have Mk7 at low ranks

73pt7Yf.png

Edited by asem.harbi

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In my opinion Augments do not destroy the game, many many player (not very old player like me) use them.

You who use to play for a long time and who took its time to rank up, you will indeed notice that any new update slowly change the old way of playing Tanki, to a point that you do not feel connected anymore, if I was in your shoes I would also perceive Augment as an update destroying the old gameplay.

So I understand your feeling but i disagree. However I do believe that Augment update help F2P players and extend the room for game-play

Don't be gelly of my Mk7s, I deserve them for being a good F2P at maximising one combo early (and milking the  beginners pass). Don't take it personally from me as TO did this to me, to us all. Consider me as a buyer if that make you feel better, as for 2 ranks now buyer also have mk7 and even mk7+ so... BTW colonel is not low rank. With the xp boost these legacy Mk7-0 fast forward to where they belongs.

I build all my account foundation with wasp smoky ?, then tried dictator hull but then old habits kicked in and I turned to common Xp/Bp combos, I just can't play with medium and heavy hull. Still playing with the Smoky when required.

MM did removed many trolls and hackers, but when they are around they still ruin the game. As for selfish players we won't see the end of them as the always come up with bad reason to carry on.

Edited by Tokamak

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13 hours ago, Tokamak said:

Augmentas are cool, they allow variation in your gameplay plus you pay only once: No micro upgrade and no additipnal supplies to make them work.

The alterations offered a lot more new types gameplay(tho a few were op). The current augments too do that but they are just too op and expensive. Take Compact Fuel Tanks for instanced. They’re my main target now. Hate them

Edited by E_polypterus
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20 hours ago, Tokamak said:

However I do believe that Augment update help F2P players and extend the room for game-play

How so?

Augments are very expensive, and the immunities are only available for $.

Augments benefit buyers more than F2P due to the increased cost - since augments now make many turrets not only different - but better too.

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3 hours ago, wolverine848 said:

How so?

Augments are very expensive, and the immunities are only available for $.

Augments benefit buyers more than F2P due to the increased cost - since augments now make many turrets not only different - but better too.

Turret Augments make our turret stronger and more versatile, so skilled F2P who managed their crystals well will benefit from it.

Turret Augments help F2P more than Drones do, because Turret Augment are more affordable than Drones and they do not run on extra supplies. I said help F2P so your first thoughts is about the Hull Augment that can only be bought with €?! That logic kills me. At 245k, yes Turret Augment is expensive as it is about ballpark with the cost of a the acquisition of a MK7 protection module (unlocked in the garage  at Marshal), one should not buy them too early, not before reaching Colonel at least and focus on one combo like one smart F2P player would.

It's a game that require to increase your equipment to progress, if player don't buy the relevant strong equipment because its deemed too expensive that won't help player for sure. I have this feeling that some player think that everything strong is P2W and that that it will not benefit F2P (it benefit both, like nay F2P feature). I have to work harder and longer to get the same amount than average buyers, but that does't mean I need to have the same garage as they do. I don't need 3 augments, nor do I need 4 max combos. The more combo I have the more augment to buy, so one combo and one augment is enough and affordable. 

But it looks like I am digressing form the original post. Yes I agree Augment update was not a necessary move, they are expensive and it killed the game and the turret true original nature. Yet I am still playing and using my turret augment. What gives...

Edited by Tokamak

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21 hours ago, E_polypterus said:

The alterations offered a lot more new types gameplay(tho a few were op). The current augments too do that but they are just too op and expensive. Take Compact Fuel Tanks for instanced. They’re my main target now. Hate them

I never liked Firebird too. I just don't use fire protection, there is no point; the best strategy for me is to stay away from them and kill them before they come too close (around 25 meters radius).

Yes versatility is still there, and yes as the drawback of mechanic of the Turret Alteration that is now gone or reduced, they became stronger than the standard equipment. Enhance the new name Turret Augments. They are stronger, I would not say OP, they turn OP in specific battle situation and use in combo with synergistic equipment (supplies, drone and OD). 

Regarding cost. it is always the same question of how smartly spending your crystals in your garage, shall I spend crystals on micro-upgrading my turret, or to buy a Turret Augment that also enhance my turret? For me there  are 2 things I look at: First/ when is the next 50% sales (that would be the right time to buy something) and Second/ is it right to buy Turret Augment at my current rank. At 245k, yes Turret Augment is expensive as it is about ballpark with the cost of a the acquisition of a MK7 protection module (unlocked in the garage  at Marshal), one should not buy them too early, not before reaching Colonel at least and focus on one combo like one smart F2P player would.

But how many turret augment do you intend to buy? You only need one IMO. They became even more strategic items for all players. Buyers buy, yes, but they have a limit to their spending if TO increases cost of shop item or garage item that also also Nerf buyers. By removing rank unlock TO made it like we can have access to them at low ranks, that was a big mistake/bad move from TO.

Edited by Tokamak
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1 hour ago, Tokamak said:

Turret Augments help F2P more than Drones do

This is meaningless, #Drones are more stronger than Augments. but if you mean its better for non-buyers to use Augments instead -- still meaningless

And no the smart f2p player don't have to just play with one combo (Imagine I waste my time with one combo just to be strong) no I'm the one who prefer to play with more than hull and more than a lot of turrets... I'm not a no-lifer just to play with one combo all my life to be strong ( if I'm like this I will pay $ immediately)

Even if I want to play with one combo you can't get Heat Immunity without paying (except if you no-lifer and play a full year daily more than 5 hours everyday without miss any opportunity  or event and without spend any of your tankoins)

And your second reply is fulfilled of no-logic

First, from time to time one Turret Augment dominate the game like Vulcan Incendiary-band and Shaft RFM before they get nerfed, so turret Augments are OP

Also we don't want here to hear advices, we talk about the reality not how to exploit your crystals and what to upgrade, (though those advices wouldn't make us competent to the buyers), also you back to your senseless point again that smart player must focus on one combo

And the last point is the same of the logic, Imagine I will play just with one turret and one Augment?, also increase the cost in the shop to make the buyers can't buying more this is also one of your horrible points (not to mention that you said also Garage?)

 

Edited by asem.harbi

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1 hour ago, Tokamak said:

never liked Firebird too. I just don't use fire protection, there is no point; the best strategy for me is to stay away from th

Exactly. Even people with 50% prot against tht thing aren’t protected from afterburn.

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14 minutes ago, asem.harbi said:

This is meaningless...[...]

ok, if you can afford a drone then yes buy it (it is stronger but it come at a price - initial cost, micro upgrade cost (20 of them) and one expensive and rare supplies per minute), I am not stopping you. Read this if you want to compare both: [ Review ] Augments Vs. Drones

It is a "forum" (a place in which people exchange ideas and discuss issues), so do not telling me not to share my experience - wait, is my profile so bad? 

Focusing on one combo is the 101 of smart F2P, thanks to that F2P can get strong faster and collect more crystals that then will help him to diversify a bit his equipment (mostly increase key protection modules in number or strength, and augment when the time and rank is right), and sometime by a pleasure gift (like a drone if one really really want one). Also it will make F2P able to buy sooner a stronger Modification from the crystals kit product shop and it which could be a completely new one combo. He can then mix and match with a lower existing combo.

I am talking about Turret Augment and Hull Augment that can be bought with crystals being a F2P player, anything else is out of scope in my point. Regarding Hull augment, it is purely P2W, so F2P has no access form playing the game, so it won't help you, period, it should be obvious to you by now.

.If a shopper income is 20 euros (weekly allowance) and the item he yearns is 10 euros it can be bought twice. Then the next day is cost 20 euros, his income did not change so he will only be able to afford one item from now on. Shopper has been nerfed. Same way if TO increases the cost of tankoins in euros, cost of Augments and pack of crystals are also increased, does shopper's pocket money will increase too? NO.  As F2P are not directly concerned by the shop item cost, only Buyer is nerfed (see many concern from buyers for the last 6 months on TO insidious shop cost increases by a lot: + 266% some player claimed).

Buyers Crystal income come from real money and game earnings, if items become more expensive in the garage they also feel it. Both Buyer and F2P are nerfed. this is not rocket science. I am talking about normal buyers (the majority), not about the few super rich kids.

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7 hours ago, Tokamak said:

Turret Augments make our turret stronger and more versatile, so skilled F2P who managed their crystals well will benefit from it.

Turret Augments help F2P more than Drones do, because Turret Augment are more affordable than Drones and they do not run on extra supplies. I said help F2P so your first thoughts is about the Hull Augment that can only be bought with €?! That logic kills me. At 245k, yes Turret Augment is expensive as it is about ballpark with the cost of a the acquisition of a MK7 protection module (unlocked in the garage  at Marshal), one should not buy them too early, not before reaching Colonel at least and focus on one combo like one smart F2P player would.

It's a game that require to increase your equipment to progress, if player don't buy the relevant strong equipment because its deemed too expensive that won't help player for sure. I have this feeling that some player think that everything strong is P2W and that that it will not benefit F2P (it benefit both, like nay F2P feature). I have to work harder and longer to get the same amount than average buyers, but that does't mean I need to have the same garage as they do. I don't need 3 augments, nor do I need 4 max combos. The more combo I have the more augment to buy, so one combo and one augment is enough and affordable. 

But it looks like I am digressing form the original post. Yes I agree Augment update was not a necessary move, they are expensive and it killed the game and the turret true original nature. Yet I am still playing and using my turret augment. What gives...

Augments are on both turrets and hulls - so bringing in the $ aspect of hull immunities is relevant, whether you think so or not.

The augments don't just make the items (turrets and hulls) different, they make them better.

Anything that is expensive, the buyers will have more of.  This widens the power gap between buyers and non-buyers.

Just take a look at augments like Gauss EMP.  It is ridiculously OP and only buyers had access.

Without any augments in the game F2P tankers would be better off balance-wise.

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7 hours ago, Tokamak said:

ok, if you can afford a drone then yes buy it (it is stronger but it come at a price - initial cost, micro upgrade cost (20 of them) and one expensive and rare supplies per minute), I am not stopping you. Read this if you want to compare both: [ Review ] Augments Vs. Drones

It is a "forum" (a place in which people exchange ideas and discuss issues), so do not telling me not to share my experience - wait, is my profile so bad? 

Focusing on one combo is the 101 of smart F2P, thanks to that F2P can get strong faster and collect more crystals that then will help him to diversify a bit his equipment (mostly increase key protection modules in number or strength, and augment when the time and rank is right), and sometime by a pleasure gift (like a drone if one really really want one). Also it will make F2P able to buy sooner a stronger Modification from the crystals kit product shop and it which could be a completely new one combo. He can then mix and match with a lower existing combo.

I am talking about Turret Augment and Hull Augment that can be bought with crystals being a F2P player, anything else is out of scope in my point. Regarding Hull augment, it is purely P2W, so F2P has no access form playing the game, so it won't help you, period, it should be obvious to you by now.

.If a shopper income is 20 euros (weekly allowance) and the item he yearns is 10 euros it can be bought twice. Then the next day is cost 20 euros, his income did not change so he will only be able to afford one item from now on. Shopper has been nerfed. Same way if TO increases the cost of tankoins in euros, cost of Augments and pack of crystals are also increased, does shopper's pocket money will increase too? NO.  As F2P are not directly concerned by the shop item cost, only Buyer is nerfed (see many concern from buyers for the last 6 months on TO insidious shop cost increases by a lot: + 266% some player claimed).

Buyers Crystal income come from real money and game earnings, if items become more expensive in the garage they also feel it. Both Buyer and F2P are nerfed. this is not rocket science. I am talking about normal buyers (the majority), not about the few super rich kids.

First, Drones are not even for the non-buyers what you say is true, but I mean we shouldn't neglect them or ignore its value to think it's a normal thing.. because it's really effect...

And your profile is pretty good and I criticized you above about how it's OP?, but everyone here has its experience and when we discuss we don't want advices rather than the point of the topic

When the player will be able to diversify his garage as you say? when he reach a Legend? the game's point are in middle ranks not after reaching Legend, also PK didn't make F2P able to access stronger modifications more than 1 rank or 2 at most. And it's just Far from non-buyers cuz the buyers have it before.

Maybe true about hull Augments, but believe me there is no comparison between Tankoins Augments and Crystals Augments, I have Heat Immunity in my Viking, surprised me with its strong against fire, forced me to wait rank to Marshal just to upgrade Viking Mk7 and maybe make it my first hull. 

Excuse me but you're going far from the logic again, we here don't talk about how the buyer can afford those items or not, Nope those are available for buyers and they can buy it (and that what we see), if really no buyer did it maybe I can look again about what you say - but still far from the logic.. Crystals are ez to earn for F2P and it's some cheap in the Shop, but increase the price of garage items will hurt the F2P directly (please think a little before writing). 

Believe me maybe even the crystals items ruled by time and maths laws, so you can't buy the drones and maxed them and have maxed turret and hull and modules upgrades at your rank.. whatever you skilled this ruled by the time consuming and the battle time 7 minutes and the experience you gained, so no blame about F2P, cuz it's really impossible

Edited by asem.harbi

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I am annoyed as I opened an ultra container and got 'rubberized rounds alteration for vulcan. I know that's epic but I don't even HAVE vulcan so it's completely useless for me. If only there was a way for me to sell it to someone or swap it for a different ultra container.

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28 minutes ago, Jankorona2.0 said:

I am annoyed as I opened an ultra container and got 'rubberized rounds alteration for vulcan. I know that's epic but I don't even HAVE vulcan so it's completely useless for me. If only there was a way for me to sell it to someone or swap it for a different ultra container.

I'll trade you the ONLY augment I've gotten from two accounts - mammoth freeze resistance.  (don't even have mammoth)

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1 hour ago, Jankorona2.0 said:

I am annoyed as I opened an ultra container and got 'rubberized rounds alteration for vulcan. I know that's epic but I don't even HAVE vulcan so it's completely useless for me. If only there was a way for me to sell it to someone or swap it for a different ultra container.

Yep, they're irrelevant, it seems like they try to fill the void of container possibilities 

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12 hours ago, wolverine848 said:

I'll trade you the ONLY augment I've gotten from two accounts - mammoth freeze resistance.  (don't even have mammoth)

Well I have mammoth and I use it a lot. I would gladly trade, if only I could....

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13 hours ago, wolverine848 said:

I'll trade you the ONLY augment I've gotten from two accounts - mammoth freeze resistance.  (don't even have mammoth)

Don’t give it to him, give it to ME. I don’t have a single hull alt and the only alt I’ve ever gotten from a cont was round destabilization - and I hardly ever use Rail. ofc , if you could that is.

Edited by E_polypterus

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41 minutes ago, E_polypterus said:

Don’t give it to him, give it to ME. I don’t have a single hull alt and the only alt I’ve ever gotten from a cont was round destabilization - and I hardly ever use Railofc , if you could that is.

a lot of contradictions I see here in the Forums, 106 hours and you hardly ever use Rail, what if you use it profusely how many hours?

HiDmun9.png

just kidding lol

Edited by asem.harbi

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