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Medium Hovering Hull Idea


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Old Medium Hull Idea:

Spoiler

Anyone have any fun ideas for a Medium hovering hull? If the technology is possible, it would be cool to have a Medium hull overdrive be the Invisibility Module from Tanki X.

How does it work?

  • You are invisible
  • Your tank, username, and supplies are hidden from enemies, but dust and smoke from tanks are visible. 
  • If you are shot at, the damage counter appears.
  • You are still affected by other overdrives.
  • If you shoot while invisible, your overdrive ends early. 
  • Invisibility would last maybe 7-12 seconds?
  • Overdrive Charge Time is Fast.
  • Overdrive name is "Cloak"

Suggested and Improvements to this Idea:

  • You can share the cloak with several other allies in a short area to confuse the enemies. 
  • Like the Dictator's overdrive, the "Cloak" overdrive will heal you. Maybe just 1000 HP so its not that OP.
  • Short Radius could be the splash radius of Magnum/Gauss.

I think it would be cool and would an interesting hull for the battle field. What could it serve? Stealth aspect, and sneaking into enemy territory. Hull name could be Sneaker. Or Rogue?

I personally think it is a pretty good idea as it gives Mobile players something unique to fondle with, like Hopper's jump and Ares' energy cannon. It can provide excellent support for both Mobile and PC players. Remember, this is a HOVERING hull, meaning excellent mobility for mobile users.

Please leave suggestions or other ideas for the developers to see.

Medium Hull:

After watching this V-LOG, it was revealed that the new Medium Hull is called "Crusader."

What does it do?

  • It is a Hovering Hull. So it is hard to Flip
  • Strafing
  • Like Ares, it has its own gun
  • Unlike Ares with a slow moving shot, the Hull shoots ICICLES 
  • Icicles flies quickly, Hits painfully, Freezes the Enemy, and leaves No Traces After Melting.
  • Like Hopper, it will appear in the in-game SHOP in an Early Access Bundle before its official release

Unlike the long wait we had for Ares, the Early Access Bundle is coming NEXT WEEK!

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Look what it was in TX (just imagine it bigger and without the caterpillar tracks)

 

Let's make an augment for Viking, you can switch from track to hover mode, or better:
 

Spoiler

jvmbNXu.gif

 

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26 minutes ago, mjmj5558 said:

I know, but still.... Whatvs the point of the OD if i can't shoot? It's a shootung game anyways.

You can get first place in a battle without firing a shot today...

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8 hours ago, mjmj5558 said:

OD seems a bit OP, or at least, not for tanki.

You can shoot, but it will instantly end the OD, thus revealing you. Also 10 seconds is pretty good. Like I mentioned above, you are still prone to all damage, and I suggested it for a medium hull so it specifically wouldn't be OP. 

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9 hours ago, yellowghetto said:

You can shoot, but it will instantly end the OD, thus revealing you. Also 10 seconds is pretty good. Like I mentioned above, you are still prone to all damage, and I suggested it for a medium hull so it specifically wouldn't be OP. 

A medium hull can cross a map in 10 seconds with crisis. Imagine - you wouldn't even know where is the enemy with the ball in rugby.

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3 hours ago, mjmj5558 said:

A medium hull can cross a map in 10 seconds with crisis. Imagine - you wouldn't even know where is the enemy with the ball in rugby.

You can see the ball - tanki shows where flag carrier and ball carrier are - even through buildings.

The way TX implemented it was decent.  Kind of like Predator camoflauge from the movie - a blurred image that is visible but only if you are looking right at it.

So you are best to use the OD to get to the ball/flag already equipped with DA and/or SB.

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3 hours ago, mjmj5558 said:

A medium hull can cross a map in 10 seconds with crisis. Imagine - you wouldn't even know where is the enemy with the ball in rugby.

That means the Crisis drone is OP not the tank..

Though I see no need of this hull since its a lot of disadvantages and its pretty obvious to anyone with the dust and smoke are visible + when you take the Flag or the ball everyone will see you

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Here's an idea: make the tank so when Overdrive is not on, It looks like there are several of you across the map, and each is tangible, but invulnerable, and can't pick up a flag. maybe 2 clones. (they're both bots, and can shoot but don't damage.) otherwise, what you said, except for the rugby ball/flag thing. my thoughts are the rugby ball and flag appear to be where they were, in every respect, at least until the Overdrive is done. Then, It appears to be held by you and both clones. (The clones disappear When OD is used, And reappear anywhere plausible after OD is finished.)

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1 hour ago, ZYXW_GTO_COOL said:

Here's an idea: make the tank so when Overdrive is not on, It looks like there are several of you across the map, and each is tangible, but invulnerable, and can't pick up a flag. maybe 2 clones. (they're both bots, and can shoot but don't damage.) otherwise, what you said, except for the rugby ball/flag thing. my thoughts are the rugby ball and flag appear to be where they were, in every respect, at least until the Overdrive is done. Then, It appears to be held by you and both clones. (The clones disappear When OD is used, And reappear anywhere plausible after OD is finished.)?

Nice idea but difficult to execute. Players shooting at them will think it is the zero damage bug again ?

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17 minutes ago, Viking4s said:

Nice idea but difficult to execute. Players shooting at them will think it is the zero damage bug again ?

Yeah, but then they'll shoot something other than a phantom.

 

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Stealth for medium hull is a bit pointless. And tanks have xray so even more pointless. Maybe an ability which makes the hull slower but no ally will drop below 70% hp.. 

If ally has 3 hp, he will be immortal for 7 seconds. If u are full health and magnum with drugs shoots you, you'll drop to 70% health. A simple team oriented ability. Not op, its more if enemy pushes up, you use ur overdrive and save the team. If the user uses this ability by himself he just wasted it. 

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Or all enemies in close proximity have maximum health of 1000 hp. If enemy has 10 health, you use overdrive, enemy gets 1000 hp, if enemy has 4000 hp, he has 1000 hp for 4 seconds.repairkit won't heal u over 1000 health either. After 4 seconds it's all back to normal. 

The ability can be used to deal with single target, or if you go with team it can do a lot more. I mean, magnum can take only a single shot in those 4 seconds 

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oh! idea! When the OD is on, the tank is visible, but intangible. When the OD is off, the tank is tangible, but invisible. not that invisible, though, just pretty blurred. Like a badly done Disilousionment charm, for anyone who's read Harry Potter. Invisible enough so it's hard to see unless you know it's there. If you're holding a ball or flag, the ball/flag marker is on someone else, but the ball/flag is on you, and is also affected by the invisibility.

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On 10/5/2020 at 11:03 AM, asem.harbi said:

That means the Crisis drone is OP not the tank..

Though I see no need of this hull since its a lot of disadvantages and its pretty obvious to anyone with the dust and smoke are visible + when you take the Flag or the ball everyone will see you

maybe we can add an idea that you get healed?

20 hours ago, DageLV said:

Stealth for medium hull is a bit pointless. And tanks have xray so even more pointless. Maybe an ability which makes the hull slower but no ally will drop below 70% hp.. 

If ally has 3 hp, he will be immortal for 7 seconds. If u are full health and magnum with drugs shoots you, you'll drop to 70% health. A simple team oriented ability. Not op, its more if enemy pushes up, you use ur overdrive and save the team. If the user uses this ability by himself he just wasted it. 

Or maybe stealth for ALL allies in a small radius.

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On 10/5/2020 at 7:17 AM, mjmj5558 said:

A medium hull can cross a map in 10 seconds with crisis. Imagine - you wouldn't even know where is the enemy with the ball in rugby.

The signals of something taken are still there.

On 10/5/2020 at 11:03 AM, asem.harbi said:

That means the Crisis drone is OP not the tank..

Though I see no need of this hull since its a lot of disadvantages and its pretty obvious to anyone with the dust and smoke are visible + when you take the Flag or the ball everyone will see you

YOU might think that but if you had ever played Tanki X, it is not as simple as you think. If this really does become a hull, I bet there will be many times that this hull will catch you offguard.

And if people think this OD is Useless, what about Hopper? It's jump only seems OP with the drone Crisis. (Which is OP) otherwise the jump basically only provides some safety for a few seconds.

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@yellowghetto , maybe your idea is pretty cool, but those ideas more suitable for other action games than Tanki, Tanki is just a simple game, I think applied this idea will come with a lot of glitches and lags, especially when in the past we have a lag when you can't see the players in the game

 

Also, Hopper no need of its OD but it's OP, but your hull no need of it and it's UP, you note the difference?, 

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On 10/7/2020 at 5:34 AM, At_Shin said:

What would be  simple invisibility good for in TDM, TJT, CP and Siege battles? No, A new hull should be at least competitive with other hulls in all game modes.  @yellowghetto, I suggest the following ability in addition to invisibility for a medium hover hull 

 

Covert Ghost -

The tank turns invisible,  can pass through and hide in map props, other tanks like a ghost.

Details -

______________________________

Invisibility lasts 5 seconds, can be shared with the team. Player can shoot while being invisible. Player can carry a ball or a flag while being invisible. Enemy team will not realise where the flag/ball is.

_________________________

 (Ghostly apparition) -

 

 

The ability lasts 10 seconds during which it is automatically switch on/off based on whether your tank is touching a map prop, another tank. If your tank is touching a map prop, the effect is switched on and you can travel inside map props/tanks. When you are not touching those, the effect switches off. The ability ends after 10 seconds. In this time, it can be switched on/off multiple times.

__________________

you can use the ghost ability to pass through walls and other map props. You can hide inside a prop while the effect is switched on. While you are hiding in map props, the enemy cannot deal damage to you and similarly you cannot deal damage to them.

You cannot use the ghost ability while carrying a ball or a flag. It can only be used for passing through or hiding in map props, or enemy or ally tanks. 

Mines will have no effect on you. 

You can only damage enemies if you are not touching a prop or another tank. 

You can not control points, cap flags, balls and destroy enemies while the effect is switched on.

 

_________________

Uses - for ghostly apparition ability -

This power will be useful to survive an incoming  fusillade as you can quickly hide inside a prop. The enemies will not be able to damage you, and you can run to a safer place through the prop.

It can be used for going through other tanks.

It can be used for 'peek-a-boo' shooting - You come out of a building shoot at enemy tank, and go back in hiding. 

That is really complicated and sounds even more broken than a Hornet OD. I would make a change to maybe say this is the fastest charging Overdrive so You can sneak up to players. Also what do you mean it would have bad use? It would be perfect for Melee ranged turrets to catch up undetected to teammates or enemies.

It would make a lot of clutch plays whether offense and defense. This was a legit module for Tanki X so I don't know why it wouldn't work in Tanki Online.

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to add on to my comment above, just imagine tricking your opponents with this hull by running away, go invis, sneaking to the enemy base if you can and destroy the most important enemy.

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I've had enough of hovering hulls. 

Not saying your idea is bad, I like the idea of an invisibility overdrive and all, but....the game needs more tracked tanks than hovercraft. After all, it's name is "Tanki".

One hovercraft was enough to be honest. It was unique in its driving ability. Hopper was basically a copy and paste of Ares. Eventually, if half the hulls are hovercraft, might as well rename the game to "Hovercrafti" and turn the OG hulls into hovercraft as well for the mobile players.

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On 10/9/2020 at 10:53 PM, Tanker-Arthur said:

I've had enough of hovering hulls. 

Not saying your idea is bad, I like the idea of an invisibility overdrive and all, but....the game needs more tracked tanks than hovercraft. After all, it's name is "Tanki".

One hovercraft was enough to be honest. It was unique in its driving ability. Hopper was basically a copy and paste of Ares. Eventually, if half the hulls are hovercraft, might as well rename the game to "Hovercrafti" and turn the OG hulls into hovercraft as well for the mobile players.

I am just following along the Dev's development plan. They are currently working on optimizing Mobile play. They next hull will probably be hovering.

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 A new hovering hull is coming, in term of speed or size, there is room for a medium hull either faster than Ares or slower than Hopper. Also talked about a second hull coming too, probably with legs. Anyway that means 2 new overdrives, and IMO invisibility is a strong candidate along side the Force Field (more like a wall shield), both thech were available in Tanki X as module.
 

Force Field
Forcefield.png
Creates a shield on the battlefield, which blocks enemy damage and disappears over time.
Invisibility
Icon modules invisible.png
Activates the effect that allows the tank to go unnoticed by the enemy. Shooting and capture the flag removes

 

500px-Oldmodules.jpg.png

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