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Medium Hovering Hull Idea


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2 minutes ago, At_Shin said:

they might have liked my idea about an ultra heavy hover hull.

Hopper is being popular among player (as a legal fly hack). Already two hovering hulls and a now a third one in the development pipeline, it looks like it is popular among the devs too. I can't remember if the live streams talked about a new battle mode.

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On 10/21/2020 at 4:31 AM, krish123_super said:

enough hovering hulls , they took my golds ~_~ 

too fast , camps on roofs , stuns and roast me with hot oil , fully buffed , suddenly i get mined in map and recognizes after destroyed it was a hopper on roof layed mine and again went to roof

this is a medium hull idea with invisibly. I don't know if this hull would be that OP that it would steal every gold. Also, what do you mean by "they?" It is pretty difficult for an Ares without some nice drones to take golds. 

 

On 10/19/2020 at 1:10 AM, Viking4s said:

 A new hovering hull is coming, in term of speed or size, there is room for a medium hull either faster than Ares or slower than Hopper. Also talked about a second hull coming too, probably with legs. Anyway that means 2 new overdrives, and IMO invisibility is a strong candidate along side the Force Field (more like a wall shield), both thech were available in Tanki X as module.
 

Force Field
Forcefield.png
Creates a shield on the battlefield, which blocks enemy damage and disappears over time.
Invisibility
Icon modules invisible.png
Activates the effect that allows the tank to go unnoticed by the enemy. Shooting and capture the flag removes

 

500px-Oldmodules.jpg.png

I miss TX ? I remember that super cool map Repin! 3 story base with jump pads...

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On 10/4/2020 at 12:57 PM, yellowghetto said:

Anyone have any fun ideas for a Medium hovering hull? If the technology is possible, it would be cool to have a Medium hull overdrive be the Invisibility Module from Tanki X.

How does it work?

  • You are invisible
  • Your tank, username, and supplies are hidden from enemies, but dust and smoke from tanks are visible. 
  • If you are shot at, the damage counter appears.
  • You are still affected by other overdrives.
  • If you shoot while invisible, your overdrive ends early. 
  • Invisibility would last maybe 7-12 seconds?
  • Overdrive Charge Time is Fast.
  • Overdrive name is "Cloak"

Suggested and Improvements to this Idea:

  • You can share the cloak with several other allies in a short area to confuse the enemies. 
  • Like the Dictator's overdrive, the "Cloak" overdrive will heal you. Maybe just 1000 HP so its not that OP.
  • Short Radius could be the splash radius of Magnum/Gauss.

I think it would be cool and would an interesting hull for the battle field. What could it serve? Stealth aspect, and sneaking into enemy territory. Hull name could be Sneaker. Or Rogue?

I personally think it is a pretty good idea as it gives Mobile players something unique to fondle with, like Hopper's jump and Ares' energy cannon. It can provide excellent support for both Mobile and PC players. Remember, this is a HOVERING hull, meaning excellent mobility for mobile users.

Please leave suggestions or other ideas for the developers to see.

TO Mobile iOS is now officially in the works! I would love to have a stealth tank!

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I believe a 4th medium hull should not be added to the game and that hovering hulls should not exist in Tanki Online. With the addition of a new light hull and a new heavy hull, there is now equality to each heavy, medium, and light. 3 heavies, 3 mediums, and 3 lights. Adding a 4th medium hull will ruin the balance and then Tanki would have to add in 2 new hulls, heavy and light. I feel like 9 hulls is enough. Coming to the second topic; Hovering hulls should not exist in Tanki because this is a game of tanks, ground vehicles on wheels that have weapon on top, not a game of hover crafts. To fix this mistake Tanki made, just simply give Ares and Hopper new designs that give them wheels, and give them the normal functions of a hull.

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6 hours ago, Emeraldcat345 said:

Adding a 4th medium hull will ruin the balance and then Tanki would have to add in 2 new hulls, heavy and light.

Agreed. Not to mention, that will stall Tanki devs on working on more important things, such as game balance, which has clearly been thrown out the window since 2020 started.

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5 hours ago, Tanker-Arthur said:

Agreed. Not to mention, that will stall Tanki devs on working on more important things, such as game balance, which has clearly been thrown out the window since 2020 started.

Game balance was ruined in 2019. : (

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22 hours ago, Emeraldcat345 said:

Game balance was ruined in 2019. : (

It is not my idea to add another hull. https://en.tankiwiki.com/Development_Plans

This topic is just an idea for the devs to consider, if they read, on what the next hull will be.

But yes. I agree. A 4th Medium hull would be unbalanced. Unless it has the exact same stats as Hunter, but just a different turning mechanism. 

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1 hour ago, yellowghetto said:

It is not my idea to add another hull. https://en.tankiwiki.com/Development_Plans

This topic is just an idea for the devs to consider, if they read, on what the next hull will be.

But yes. I agree. A 4th Medium hull would be unbalanced. Unless it has the exact same stats as Hunter, but just a different turning mechanism. 

Yeah, I know it's a development plan, but I feel like you shouldn't try to encourage the idea of a new hull. Rather, suggest it shouldn't be added. 9 hulls is a perfect number, and converting Ares and Hopper into regular wheel tracked hulls will return the meaning of what a tank actually is. Because obviously, tanks are not hover crafts. It was a dumb idea from the start.

Also, to fix the hulls, you gotta completely remove the overdrives. Instead, replacing them all with the old overdrive, the current one that Dictator has, but without the freezing effect and OD boost for other teammates. With this, I have an alternate idea. To differentiate the hulls, simply give them different protections. It makes absolutely no sense why Viking M0 has the same exact protection as Hunter M0, both having 1500 protection. They both have different shapes and speeds.

I'll be posting my idea on everything that needs to be fixed about Tanki, even though that'll break almost every rule that is stated for ideas and suggestions. Obviously, Tanki doesn't want our opinions on specific points, and if you suggest it, the only thing the mods will say is, "That idea was rejected because it doesn't follow the rules." That's all they respond with.

But, it's worth a try.

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7 minutes ago, Emeraldcat345 said:

Yeah, I know it's a development plan, but I feel like you shouldn't try to encourage the idea of a new hull. Rather, suggest it shouldn't be added. 9 hulls is a perfect number, and converting Ares and Hopper into regular wheel tracked hulls will return the meaning of what a tank actually is. Because obviously, tanks are not hover crafts. It was a dumb idea from the start.

Also, to fix the hulls, you gotta completely remove the overdrives. Instead, replacing them all with the old overdrive, the current one that Dictator has, but without the freezing effect and OD boost for other teammates. With this, I have an alternate idea. To differentiate the hulls, simply give them different protections. It makes absolutely no sense why Viking M0 has the same exact protection as Hunter M0, both having 1500 protection. They both have different shapes and speeds.

I'll be posting my idea on everything that needs to be fixed about Tanki, even though that'll break almost every rule that is stated for ideas and suggestions. Obviously, Tanki doesn't want our opinions on specific points, and if you suggest it, the only thing the mods will say is, "That idea was rejected because it doesn't follow the rules." That's all they respond with.

But, it's worth a try.

In contrary you should encourage Tanki to add more hull, 9 is maybe a perfect number but 3 more hulls will make 12 which  is even better: a powerful number with religious, mythological and magical symbolism, generally representing authority, perfection and cosmic order.
Furthermore, new hulls means revenue for the game, and in contrary to new turret it doesn't need a new expensive module protection. Having more hulls means more new OD free to play, so you would be able to choose different OD for the same hull class.
I can't wait to see hull with legs, like in stars wars and futuristic anime.:wub:

 Constricting Hulls in Tanki to just tank with caterpillar tracks is the opposite of Tanki spirit, from the very beginning they created and implemented new futuristic technology for turret such as Freeze, Ricochet (ricocheting plasma balls) and Isida (nano technology with self healing). And now with the Titan's Dome, EMP technology and the BFG, we are far beyond "tanks are not hovercrafts." :azn: 

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1 hour ago, Tokamak said:

In contrary you should encourage Tanki to add more hull, 9 is maybe a perfect number but 3 more hulls will make 12 which  is even better: a powerful number with religious, mythological and magical symbolism, generally representing authority, perfection and cosmic order.
Furthermore, new hulls means revenue for the game, and in contrary to new turret it doesn't need a new expensive module protection. Having more hulls means more new OD free to play, so you would be able to choose different OD for the same hull class.
I can't wait to see hull with legs, like in stars wars and futuristic anime.:wub:

 Constricting Hulls in Tanki to just tank with caterpillar tracks is the opposite of Tanki spirit, from the very beginning they created and implemented new futuristic technology for turret such as Freeze, Ricochet (ricocheting plasma balls) and Isida (nano technology with self healing). And now with the Titan's Dome, EMP technology and the BFG, we are far beyond "tanks are not hovercrafts." :azn: 

I don't think you're getting the actual picture. First off, no matter the amount of technology you have, the definition of the word "tank" stays the same. Let me tell you what it means, "A heavy armored fighting vehicle carrying guns and moving on a continuous articulated metal track." If you still don't get it, let me break that definition down. "Heavy armored" meaning big and durable, "vehicle" meaning a form of machine that was made for transportation, specifically on wheels. "carrying guns" meaning the mounted turrets such as freeze or ricochet, if you don't consider those guns, I feel sorry for you. And last but most certainly not least, "A continuous articulated metal track" which is what all tanks use as their way of movement. Mainly because tanks are so heavy, that any ordinary wheel would sink into mud.

Great, so, I explained what a tank was, now you got a bright idea why tanks in Tanki cannot be hovering or have legs. The definition of "hover craft" defies the definition of "tank." Same with the legs bit, but there's no specific word for that, so, I'm even going to try.

As far as overdrives go, they are the absolute worst. Even if they were perfectly balanced, they just don't cut it with gameplay. This update came out in 2019, which is when Tanki was losing players because of Tanki's updates. They are ruining the old game more and more, and they see people leaving more and more. They notice these people leaving but they don't know how to fix that. Or, they don't want to revert to the old Tanki and they know that people are leaving because of it, so they're trying to figure out alternatives to it. The second option seems more legit seeing as the Forum states that you can not post ideas about turning the game back to the old version, or deleting already established updates. This is also why Tanki is losing money. You said that if Tanki adds in 3 more hulls, they will earn more. You're completely wrong. They already made the game worse by adding in Hopper and Ares, and a lot of people didn't like that. Heck, the Hopper even costed 100$ to pre-order. Obviously Tanki is getting desperate. Sooner or later, they'll destroy themselves with their own updates.

Here's a fix that needs to happen. For Tanki to differentiate each hull, they need to change each of their protections and maybe speeds. The overdrives will have the same power, being "Zero Supplies." Like Dictator but without the freezing and OD boost.

Protection:

Wasp M0: 1000Hp   Wasp M3 20/20: 2000Hp

Hornet M0: 1100Hp   Hornet M3 20/20: 2200Hp

Hopper M0: 1200Hp Hopper M3 20/20: 2400Hp

Viking M0: 1400Hp   Viking M3 20/20: 2800Hp

Hunter M0: 1500Hp Hunter M3 20/20 3000Hp

Dictator M0: 1600Hp Dictator M3 20/20 3200Hp

Ares M0: 1800Hp Ares M3 20/20 3600Hp

Titan M0: 1900Hp Titan M3 20/20: 3800Hp

Mammoth M0: 2000Hp Mammoth M3: 20/20: 4000Hp

Speeds:

Wasp M0: 10m/s   Wasp M3 20/20: 12m/s

Hornet M0: 9.5m/s   Hornet M3 20/20: 11.4m/s

Hopper M0: 9m/s   Hopper M3 20/20: 10.8m/s

Viking M0: 8m/s   Viking M3 20/20: 9.6m/s

Hunter M0: 7.5m/s   Hunter M3 20/20: 9m/s

Dictator M0: 7m/s   Dictator M3 20/20: 8.4m/s

Ares M0: 6m/s   Ares M3 20/20: 7.2m/s

Titan M0: 5.5m/s   Titan M3 20/20: 6.6m/s

Mammoth M0: 5m/s   Mammoth M3 20/20: 6m/s

 

This would mean that turrets would need updates too, but I already have them fixed as well. but I'll leave that story for another night. I hope you get a general idea on how the hulls work now. The hitpoints stay in between 1000-4000 and the speeds stay in between 5-12. This will also explain why 9 hulls is perfect, it's because they are differentiated enough to have separate stats. Add in 3 more hulls and their hps will be squeezed in closer and closer. Add a 4th class, to make each hull type divide into 4 groups, for example fast, fast medium, slow medium, and heavy, and that would ruin the medium tanks for good. Add in tanks that exceed the health limit by going under 1000hp or above 2000hp at M0, and you'll ruin this perfect balance.

But hey, feel free to tell me that my logic and balance is incorrect, I'd be down to listen.

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9 hours ago, yellowghetto said:

It is not my idea to add another hull. https://en.tankiwiki.com/Development_Plans

This topic is just an idea for the devs to consider, if they read, on what the next hull will be.

But yes. I agree. A 4th Medium hull would be unbalanced. Unless it has the exact same stats as Hunter, but just a different turning mechanism. 

We still have 10, 10,5, 7,5 and 7 speed slots, wich lead us to 2 medium hulls and 1lh + 1hh.

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2 hours ago, The_Resistance said:

We still have 10, 10,5, 7,5 and 7 speed slots, wich lead us to 2 medium hulls and 1lh + 1hh.

In 2021, I bet there will be Tesla Turret, a new Hovering Hull, maybe a new tread hull if they have time, a new mode, a new supply, a new OP Drone, and TO Mobile iOS

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8 hours ago, Emeraldcat345 said:

 First off, no matter the amount of technology you have, the definition of the word "tank" stays the same. 

Lol, you desperately cling onto the definition of one single word, while many contents of Tanki and the devs mindset say otherwise, and... since 2009. Your conservative mind blatantly miss the bigger picture here. I would say you completely deny the facts because you simply don't like the current state.

Look at the speed slot available, there is room for four more hulls. So we can even go up to a total of 13 hulls. That's an even better number than 12, it brings luck. And the separation in speed is evenly distributed. Your perfect nine has holes, 13 is P E R F E C T.

Hull Mk7+ Speed Class
Wasp 12.0 Light
Hornet 11.5 Light
Hopper - new 11.0 Light
available 10.5 -
available 10.0 -
Viking 9.5 Medium
Hunter 9.0 Medium
Dictator 8.5 Medium
available 8.0 -
available 7.5 -
Ares - new 7.0 Heavy
Titan 6.5 Heavy
Mammoth 6.0 Heavy

 

Each Hull class is clearly separated by speed and HP. But even that doesn't guarantee that developers will stick to it.

Top speed (m/sec) Mk1 Mk2 Mk3 Mk4 Mk5 Mk6 Mk7 Мk7+
Team Juggernaut 16.00 16.29 16.53 16.76 17.00 17.24 17.53 18.00
Wasp 10.00 10.35 10.53 10.76 11.00 11.24 11.53 12.00
Hornet 9.80 10.20 10.35 10.60 10.80 10.95 11.10 11.50
Hopper 9.60 9.93 10.09 10.22 10.34 10.51 10.67 11.00
Viking 7.70 8.07 8.23 8.49 8.76 8.92 9.08 9.50
Hunter 7.50 7.72 7.90 8.07 8.25 8.43 8.65 9.00
Mammoth + OD 7.50 7.77 7.94 8.16 8.34 8.52 8.64 9.00
Dictator 7.30 7.55 7.72 7.86 8.10 8.11 8.22 8.50
Ares 5.40 5.64 5.87 6.06 6.29 6.44 6.62 7.00
Titan 5.20 5.43 5.62 5.74 5.89 6.00 6.19 6.50
Mammoth 5.00 5.18 5.29 5.44 5.56 5.68 5.76 6.00


If they add more hull the speed will not be the main factor of differentiation, nor does HP, only the Overdrive is. Furthermore They can even make a new medium hull with HP and speed already assigned. The rules of the game and equipment are made by the devs. They can even create two intermediary class with HP half way the main class and with the speed of the empty slots. However spreading HP and speed across all range is not really important as each stock hull is unlock at different ranks which mean that you can have at the same rank Wasp slower than Hornet or Wasp with higher weight than Hornet. But even that can be counteract by the use of a DD or DA.

With the Overdrive They are turning the tank into Heros type, because in Tanki, it is more interesting than just having tank defined by only speed and HP. And because they can introduce many more. To make money Video game need to add more features, WOT decided to make all the tanks in the world, Tanki decided to go the Heros way. However they will start to be limited to the number of interesting and workable Overdrive they can introduce.

Having hovercraft tanks and tanks with legs is a good way to diversify and introduce new features that bring revenue.
Asking only overdiev from Dictator to remains could be an interesting compromise, but following your logic of your definition of tank how can you keep one overdrive?  :rolleyes:

Old tanki still exist it is called G-tank and it works fine, they even have a forum and a community (all caterpillar), they have a stand alone flash client that will still work after flash removal, because g-tank does not evolve and would stay the same. You should check it out.

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On 11/19/2020 at 5:21 AM, Tokamak said:

Asking only overdiev from Dictator to remains could be an interesting compromise

If all the hulls had the same overdrive, there wouldn't be a need for all the unbalanced Emp/Stun/AP Immunity augments, which honestly, ruined the game for me.

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On 11/19/2020 at 2:21 AM, Tokamak said:

Lol, you desperately cling onto the definition of one single word, while many contents of Tanki and the devs mindset say otherwise, and... since 2009. Your conservative mind blatantly miss the bigger picture here. I would say you completely deny the facts because you simply don't like the current state.

Look at the speed slot available, there is room for four more hulls. So we can even go up to a total of 13 hulls. That's an even better number than 12, it brings luck. And the separation in speed is evenly distributed. Your perfect nine has holes, 13 is P E R F E C T.

 

Hull Mk7+ Speed Class
Wasp 12.0 Light
Hornet 11.5 Light
Hopper - new 11.0 Light
available 10.5 -
available 10.0 -
Viking 9.5 Medium
Hunter 9.0 Medium
Dictator 8.5 Medium
available 8.0 -
available 7.5 -
Ares - new 7.0 Heavy
Titan 6.5 Heavy
Mammoth 6.0 Heavy

 

Each Hull class is clearly separated by speed and HP. But even that doesn't guarantee that developers will stick to it.

Top speed (m/sec) Mk1 Mk2 Mk3 Mk4 Mk5 Mk6 Mk7 Мk7+
Team Juggernaut 16.00 16.29 16.53 16.76 17.00 17.24 17.53 18.00
Wasp 10.00 10.35 10.53 10.76 11.00 11.24 11.53 12.00
Hornet 9.80 10.20 10.35 10.60 10.80 10.95 11.10 11.50
Hopper 9.60 9.93 10.09 10.22 10.34 10.51 10.67 11.00
Viking 7.70 8.07 8.23 8.49 8.76 8.92 9.08 9.50
Hunter 7.50 7.72 7.90 8.07 8.25 8.43 8.65 9.00
Mammoth + OD 7.50 7.77 7.94 8.16 8.34 8.52 8.64 9.00
Dictator 7.30 7.55 7.72 7.86 8.10 8.11 8.22 8.50
Ares 5.40 5.64 5.87 6.06 6.29 6.44 6.62 7.00
Titan 5.20 5.43 5.62 5.74 5.89 6.00 6.19 6.50
Mammoth 5.00 5.18 5.29 5.44 5.56 5.68 5.76 6.00


If they add more hull the speed will not be the main factor of differentiation, nor does HP, only the Overdrive is. Furthermore They can even make a new medium hull with HP and speed already assigned. The rules of the game and equipment are made by the devs. They can even create two intermediary class with HP half way the main class and with the speed of the empty slots. However spreading HP and speed across all range is not really important as each stock hull is unlock at different ranks which mean that you can have at the same rank Wasp slower than Hornet or Wasp with higher weight than Hornet. But even that can be counteract by the use of a DD or DA.

With the Overdrive They are turning the tank into Heros type, because in Tanki, it is more interesting than just having tank defined by only speed and HP. And because they can introduce many more. To make money Video game need to add more features, WOT decided to make all the tanks in the world, Tanki decided to go the Heros way. However they will start to be limited to the number of interesting and workable Overdrive they can introduce.

Having hovercraft tanks and tanks with legs is a good way to diversify and introduce new features that bring revenue.
Asking only overdiev from Dictator to remains could be an interesting compromise, but following your logic of your definition of tank how can you keep one overdrive?  :rolleyes:

Old tanki still exist it is called G-tank and it works fine, they even have a forum and a community (all caterpillar), they have a stand alone flash client that will still work after flash removal, because g-tank does not evolve and would stay the same. You should check it out.

As a matter of fact, I do desperately cling to the definition. As a matter of fact, again, the definition I got it from was the Oxford Dictionary. What Tanki is doing is making the idea of that futuristic. Like, let's take an M3 Hunter and an M3 Ricochet. Both are pretty futuristic for a standard looking tank, and Ricochet uses plasma that, well, Ricochets. That is super futuristic and all, but guess what, it's still considered a massive vehicle with a gun on top, Ricochet is a gun, it projects stuff to destroy enemies, like every other turret in our game. The definition of tank is still valid in those cases. But, if you have a Smoky M3 and an Ares M3, you're not considered a tank, you're considered a hover craft. This isn't hovercrafti is it? Nah, this is "TANK"i. Game of tanks, tank having its own definition.

Now, let's talk about your "P E R F E C T" 13. I see you got a good balance there in all the speeds. Everyone is equally apart, but would you mind telling me how you plan on separating the classes(Fast, medium, heavy)? Where's the gap that divides every hull to consider what class they are? Obviously if you divide every hull evenly with health, speed, weight, and stuff like that, it wouldn't be class based. Same goes with Turrets. They are separated by melee, short, medium, and long ranged, all with huge separations on distance to identify them as what type of turret they are. You get the picture? Great. As for the .5 separation, it's pretty unbalanced. Wasp goes from 10m/s to 12m/s M0-M4, and Mammoth goes from 5m/s to 6m/s. If you add 20% to 5, you should get an answer of 6. If you add 20% to 10, you should get 12. Oh, nothing seems legit without the medium hulls. For hunter, 7.5 goes in between 5 and 10, Hunter is the middle hull out of all the hulls. 7.5+20% should give you an answer of 9. Go ahead and check their stats to see if I'm correct. Now that we have the idea that speed is always gonna increase by 20% M0-M4, let's try that on Hornet... 9.8+20% should have equaled 11.76 for M4, but instead, Tanki made it 11.5. That's pretty unbalanced if you ask me. If you go with my ideas, you'll see that I practically perfected every hulls speed. With the ranking system, I fixed that too to match my updated hulls. M0s unlock at Recruit, M1s unlock at Staff Sergeant, M2's unlock at Third Lieutenant, and M3's unlock at Brigadier. Then, you have the next 20 upgrades to max your hull out, considered an M4. By that time, you'll be able to battle with other legends, all having the same maxed out upgrades.

I don't know what made you to believe that Overdrives make hulls hero types. How can a game of war between tanks and a world where ranks are based off actual military ranks. Pretty sure Tanki is based of an alternate universe of futuristic tank battles, other countries fighting one another. It looks like that to me, every map in Tanki looks to be destroyed in some way. Like, war battle fields. How would you define a hero in situations like these ones? Do you consider heroes to be hulls that only got abilities? Or do you consider heroes to be what the dictionary says, "A person who is admired or idealized for courage, outstanding achievements, or noble qualities." Now, other games can have hero features because those games were based around what a hero is. But Tanki had different ideas to the game, and in order to change Tanki's current type of game to hero, you're going to have to completely change Tanki to where you'll only notice a 10% similarity from Tanki before, and Tanki after. The problem with this is, that'll mean you're changing the game mechanics, and most players would prefer how Tanki normally is. Change the game, and you'll remove all your players, meaning, you won't earn income, and you'll have to shut the game down and go find a new job. So, a hero system in Tanki? Pretty sure it's something different. Not even related to what heroes are. 

The overdrives themselves are completely unbalanced, no matter how hard Tanki balances them. They were literally made to cancel each other out. A Titan Dome can cancel out Wasp Bomb, a Wasp Bomb can explode inside a Titan Dome, Hornet can bypass a Titan Dome and bypass your double armor, a Viking's Rage can destroy everything but when it's up against a Titan Dome, it can't do anything, also splash damage will hurt with Vikings Rage. Hunter can disable everything, but is disabled by a hoppers jump. Dictator boosts everyone's supplies and ODs but is taken out by a Hunter, a Wasp, a Hornet, a Viking, a Mammoth, a Titan because you can't deal damage. Titan's dome can be bombed by a Hornet and EMPd by a Hunter, Mammoth will destroy all, but it lacks range, so, anyone can hit it from afar with Viking, or they can disable them with a Hunter. But, Mammoth can bypass Titans Dome, so that's a bonus. The overdrives would be better if everyone got Zero Supplies, which would mean everyone will get equal gain, and no one will cancel out another's overdrive, because that absolutely sucks. The good ol' days where those without supplies had a chance.

"If they add more hull the speed will not be the main factor of differentiation, nor does HP, only the Overdrive is." There are other things that differentiate the hulls, you got, protection, top speed, lateral acceleration, turning speed, turning acceleration, anti-inertial turning acceleration, weight, power, acceleration, and reverse acceleration. Yes, hulls should be differentiated by hp and speed. I mean, how does it make sense that Dictator has the same exact hp as Viking, but Dictator is slower and heavier, and if you didn't notice, Dictator is bigger than Viking. So, yeah, I rest my case. Overdrives won't differentiate a hull with perfect balance to the game.

Last but not least, G-Tanks sucks, it was the game in 2010, and that was close to the time they created Tanki, y'know, new game, many things wrong with it. If you're asking how old I want it, then my answer is the 2018 times of Tanki. The peak of Tanki... until 2019 came around and many updates started making the game worse. That's why I'm seeing way less people on here now than I did back in 2018, it's because Tanki is making these bad ideas, or rather, getting these ideas off Forums. Also, yeah, the old design is nostalgic and all, but I'm more focused on how the game mechanics are being changed. The design needed an upgrade and HTML5 was the perfect opportunity. I even thought that Tanki gave the equipment designs more 3D looks, and it looks like Tanki is working on that. But, there are many things that need changing.

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On 11/20/2020 at 12:36 PM, Tanker-Arthur said:

If all the hulls had the same overdrive, there wouldn't be a need for all the unbalanced Emp/Stun/AP Immunity augments, which honestly, ruined the game for me.

Unbalance? Don't be afraid of diversity. 
 

23 hours ago, Emeraldcat345 said:

As a matter of fact, I do desperately cling to the definition.

Let's see how long you stay playing this game.
9479d5e2b11b14ff044ec9aa43fcc6fe.jpg
looks like a big Spider Mine with guns :wub:

latest?cb=20181212111847

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3 hours ago, Tokamak said:

Unbalance? Don't be afraid of diversity. 

I'm not afraid of diversity. I am however, skeptical of unbalanced things.

Yes, I'd love to see new things in the game. However, if the new things are:

1. Only exclusive to those who can afford it...

2. Provide a major boost to the people who use it...

3. And most importantly, have a major effect on everyone's gameplay...

Than it's not fair. 

Sure, if you spent 100 dollars to unlock it, you'd feel great. But what about the majority of players who can't afford it or afford stuff to counter you? It obviously isn't fair.

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9 minutes ago, Tanker-Arthur said:

I'm not afraid of diversity. I am however, skeptical of unbalanced things.
Yes, I'd love to see new things in the game. However, if the new things are:

1. Only exclusive to those who can afford it...

2. Provide a major boost to the people who use it...

3. And most importantly, have a major effect on everyone's gameplay...

Than it's not fair. 
Sure, if you spent 100 dollars to unlock it, you'd feel great. But what about the majority of players who can't afford it or afford stuff to counter you? It obviously isn't fair.

The immunity augments way of obtention is definitely unfair. TO did spread a lot of new poisons and make the cure available only available to buyers. Fortunately it is still a team game and your team would have also one of them. Best is for you to avoid the enemy tanks that you can not deal with and focus on the one that you can fight against.

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3 hours ago, Tokamak said:

Unbalance? Don't be afraid of diversity. 
 

Let's see how long you stay playing this game.
9479d5e2b11b14ff044ec9aa43fcc6fe.jpg
looks like a big Spider Mine with guns :wub:

latest?cb=20181212111847

If we have walking tanks, we will have some copyright issues.

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13 minutes ago, Tokamak said:

your team would have also one of them

Half the matches I'm put in are with teams without them. Even I don't have them.
 

14 minutes ago, Tokamak said:

Best is for you to avoid the enemy tanks that you can not deal with and focus on the one that you can fight against.

Kinda hard to do that when I'm constantly matched with legends that are 4-100 ranks higher than me and all of them happen to have the augments. (Yes, this has happened numerous times)

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9 minutes ago, yellowghetto said:

If we have walking tanks, we will have some copyright issues.

It is a shame that they did not make any tank with wheels, there is nice good looking one:
648d3be0dc834babeec4d92df4646195.jpg
I can see a buggy-type hull with Twins turret :wub:

maxresdefault.jpg
and this on could be a heavy hull class with monster trucks wheel.

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2 hours ago, Tokamak said:

It is a shame that they did not make any tank with wheels, there is nice good looking one:
648d3be0dc834babeec4d92df4646195.jpg
I can see a buggy-type hull with Twins turret :wub:

maxresdefault.jpg
and this on could be a heavy hull class with monster trucks wheel.

All tanks that are not hovering have wheels... They just have armored treads to protect the wheels...

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10 hours ago, Tokamak said:

Unbalance? Don't be afraid of diversity. 
 

Let's see how long you stay playing this game.
9479d5e2b11b14ff044ec9aa43fcc6fe.jpg
looks like a big Spider Mine with guns :wub:

latest?cb=20181212111847

I like how you searched "walking tank" and found this photo at the top of images. You'd call, what you think is a "walking tank" a mech or robot, not a tank. You're also gonna rely on Star Wars for that second picture, The movies that say you can see lasers in space. Obviously they'd get the definition incorrect as well.

Also, if Tanki keeps going down this road, everyone is gonna stop playing Tanki, then Tanki will have to shut down because they're not gaining enough income, and no one will play anymore. so, we're all set in the same path here. I'll keep playing for as long as I can go, and I'll make these updates of mine happen.

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14 hours ago, Emeraldcat345 said:

I like how you searched "walking tank" and found this photo at the top of images. You'd call, what you think is a "walking tank" a mech or robot, not a tank. You're also gonna rely on Star Wars for that second picture, The movies that say you can see lasers in space. Obviously they'd get the definition incorrect as well.

Also, if Tanki keeps going down this road, everyone is gonna stop playing Tanki, then Tanki will have to shut down because they're not gaining enough income, and no one will play anymore. so, we're all set in the same path here. I'll keep playing for as long as I can go, and I'll make these updates of mine happen.

I search for "tank legs", "tank star wars" "tank appleseed". I agree the laser technology (guns and saber) in Star Wars are completely fantasist, just like Freez and Isida turrets or BFG... :biggrin:
No matter what the dico says, the average population simplifies and owns the word, furthermore the word and the world will evolve as time goes by. 
Look at the description of the game diep.io, and they certainly do not look like tank.

This came up with the search "tank with legs":

Spoiler

images?q=tbn:ANd9GcQcgzRhHsJk2wjVsNlH3Wi

 

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