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Ideas for Hulls and Overdrives!


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how bout one that consists of four treads, two in the front and two in the back. it would be the size of

Viking, but if you run into a wall it will be able to raise and pier over it because of the treads. it would nave poor armour, and would mostly be a sniper gun, but it would be pretty awesome :D

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I Have an Idea for new hull in following methods

1. The hull that can change its height (eg : shorter like hornet and taller like Dicator)

2. From the above description this type of hull is best for long ranged guns.Because that height    of hull helps to attack  which enemy is staying on top of the building

3. If the hull is shorter it can move faster but it is taller that speed will affect it is the weakness    of this hull

 

 

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thay should make a hull with 6-8 WHEELS so that its more of a panhard then a tank and it could be as armored as hornet and faster thenit but slower then wasp

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I'm not even sure how this would be implemented and who would use it.

 

Tanks go around buildings just fine as is without the tank having to be vulnerable on both sides.

 

What about camera controls? Cameras don't go through walls and would make a weird jerky motion every time you changed.

 

You can only use it 10 times in a battle? Why? After 10 times, does it just stop working? After 10 uses, it is now a Wasp with less HP, but is still slower than a Wasp.

 

Why does it require that you have taken damage to work? This makes it so that I can not be sneaky. I have to have conflict at some point for my split to work.

 

If you have a flag and you split, where does the flag go?

 

Is the laser going into the building? Because I feel like this could work just as well high powered magnets.

 

If you have a flag turret and you split, where does the flag turret go?

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I'm not even sure how this would be implemented and who would use it.

 

Tanks go around buildings just fine as is without the tank having to be vulnerable on both sides.

 

What about camera controls? Cameras don't go through walls and would make a weird jerky motion every time you changed.

 

You can only use it 10 times in a battle? Why? After 10 times, does it just stop working? After 10 uses, it is now a Wasp with less HP, but is still slower than a Wasp.

 

Why does it require that you have taken damage to work? This makes it so that I can not be sneaky. I have to have conflict at some point for my split to work.

 

If you have a flag and you split, where does the flag go?

 

Is the laser going into the building? Because I feel like this could work just as well high powered magnets.

 

If you have a flag turret and you split, where does the flag turret go?

 

Wait... I just realized this was a bump and that the OP is probably not even still around.

 

 

Welp.

Your asking questions i dont even know the answer to, i suggested an idea with minimal stats and worded description. If it were up to me then i would have stated the answers to your questions long before you even asked them.

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What happens if we stand in between two halves of a tank trying to reattach itself? Will it malfunction or will the tank in between just wear the two halves? Also how do you use the turret? I mean its' not like it can work properly. How do you steer the tank since you actually use two separate tracks to steer?

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What happens if we stand in between two halves of a tank trying to reattach itself? Will it malfunction or will the tank in between just wear the two halves? Also how do you use the turret? I mean its' not like it can work properly. How do you steer the tank since you actually use two separate tracks to steer?

Read what i wrote above

 

Your asking questions i dont even know the answer to, i suggested an idea with minimal stats and worded description. If it were up to me then i would have stated the answers to your questions long before you even asked them.

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hello

 

the main backr of my idea is thath the germans and later americans developed it during the cold war

in hulls armour plates(keeping it simple for cildren)installed devices witch with the help of electricity (given by the engine)made a powerfil force feald witch was a fuew decimeters from the devices in armour(simply where armor was the field was too so thath (remembering slopes)the force field would push a projectile and when projectile would hit the armour plate the aproach would be at sutch high angle thath it would simply-rickoshet

 

 

                                                       /                             so magnets interupt projectiles flight path

here it will bounce                          _/

                                               _    /                                /-armour

      ________    ---------------\        /

                         ---------------/ *** /                                _-path of the projectile

                                         ****  /

                                               /                                    *-force field at work

 

 

this never become a reality becuse required pover woud be inaccesible at the batlefield

so some mad genius came up with the idea to not cover a whole tank insted to saver the front and litle bit on sides

so the look would be serious slopes at the front(they are neaded to bounce)soe simpler at the sides and dosent matter for back(no magnetic field) in the back should be a big engine(make it in the tank and not outside

and please make satisfaying sound on bounce

 

but even sutch a big engine cant fufil the nead so there is batteries and secundary bateries

so basicly force field while not activeted(activation on space maybe(or holding space) becuse jf you shoot you are probably being shot)(activeted is regarding batteries)will run on engine pover produced at the moment (engine would be able to pover ONLY front (15% chance to bounce))

but when primary batteries are activeted the front has 40% chance to bounce(still chanches becuse for 100% too mutch power is neaded)on the front and 20% on the sides when they run out(after 3-4 seconds) the field will run on secundare batteries(witch last 3-4 seconds too but to secundary bateries to activate you must continue shooting (not the best idea but whille you shoot like y said you are probably being shot))witch will offer 25%

chance to bounce on the front and the sides 10% chance to bounce.after they run out the field will work on the engine power (directly)offering 15% chance to bounce on the front(disclamer force field will not run while batteries are charging (engine must charge them so he cant run the field))

 

it would have health of a hunter and spead/weight of the titan

now you are brobably screaming HUNTER WILL BECOME OUTCLASED dont wory the field is not as mutch relieble as health but in some situations will be better and traversing speed would be slov so the tank would be esier to flank(like a titan)

 

and y dont think all projectiles should be handled same way field should only disrupt isidas electric attack(decrease damige) and should have no impact on the firebird and the freeze (y dont now precisly how rickoshet and twins work but they should be diferently affected too)

 

youst please jf tou make it dont make field vissible (you cant see the field but it could have some visual efect when somthing enters it

 

thank you for reading y greatly appricieate it

-IODIUM

Edited by IODIUM

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I know they have enough ideas already but it would be cool to have jacks on your tank for when u flip so you don't have to self destruct and lose score and a kill.

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i want to add new paint can make hulls to be camoflash for seconds when it inactive .

Edited by H_4ever

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HEY!

 

I dont know if anyone said this already, but i have a new idea (maybe it is new i dont know)

 

 

The hovercraft.

 

Can move side to side in a smooth fashion, diagonally in a smooth fashion, and any other movments that a hovercraft can move like..

 

Hope you like it !!

  • Like 2

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bulding onto my previous idea (found on page 511)t thout of somthing more sueting for the game(we have 3 heavy hulls and 2 medium)so

instead of using a realistic big engine fot litle scy-fi the hull could use somthing like voltite(dark blue pulsing ore)to power the engine

so hull would be more compact and smaler(thus clasifaying it as a medioum instead of heavy hull)and with thath while field is engaged on batteries the front and (less)on the sides thete could be some strapes or somthing thath wiould pulse blue frequantly and then when field is runing on secundary batteries it would pulse less frequently when finaly when runing on the engine directly the pulses would be wery rare(obviously whild engine is charging the bateries it would not pulse

 

it would hawe width of between hunter and viking

length of aviking

hight of 6(or 7) fifths of the hunter

 

helth of a hornet (70% of the viking more precisly)

 

what would also be cool is thath hull could look somthing like IS-3 or T-10M

 

-IODIUM

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HEY!

 

I dont know if anyone said this already, but i have a new idea (maybe it is new i dont know)

 

 

The hovercraft.

 

Can move side to side in a smooth fashion, diagonally in a smooth fashion, and any other movments that a hovercraft can move like..

 

Hope you like it !!

you dont have to but y would be pleased th hear jf you have somthing more to say about the idea

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A tank with more armour and less speed than Viking. Better speed and less armour compared to Dictator. call it 'the stingray'

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A Stealth Tank. opposite from Dictator.

 

Dictator is tall and thats an advantage for it because it can shoot and see higher.  but what about a tank with a very short height. yes shorter than wasp and hornet.   but as wide as hunter.  not so strong. like a strong wasp , but as fast as a hornet almost.

 

it can look like a fusion of viking/hornet. imagine the Hornet with the front corners of viking. but the back lookslike dictator.  

 

 

great tank for many game modes

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