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Ideas for Hulls and Overdrives!


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Hello

-------

Today I want To Gyve Some Idea.

Maybe You can Make That In Tanki Online

Hulls Need.---------

1.Make From Tank Going Smoke.

2.After Tank Drop Down I want Hear Sound.

3.Bullet Ricochet. From Tank If You shoot In to Armor.

4. Track Sound.

5.Make Better Version Tank.

6.Make after Shoot In back Make that Fire From Your Engine.

7.make Realistic Hull's.

Thanks.

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My idea regarding the planned overdrive feature of "Hornet"

 

          to be honest, it sounds trash,no offensive powers what so ever, so this is my idea for a better planned overdrive for hornet to make it as-good-as the wasp's planned overdrive, which sounds frikn' awesome, cant wait to try it, anyway, the better overdrive that should be added to hornet once the update comes around will be exactly like the Juggernaut's "tank tossing," which throws enemy tanks all over the place, granted they are light hulls, but this effect can still put a stopper in a heavy's plans for your  demise, with the shift button on your hornet you can throw your enemy's base into chaos, especially will help with being the attacking team on assault mode, toss all of em' aside and plant your flag on their base, and not to mention to gold catching advantage you will probably get if you can use it at just the right time

 

so hopefully this will put hornet and wasp on the same track of overdrive effectiveness once the planned feature comes out

Edited by Aigaion

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It's sad ... Because of submissions on this topic we can not create really good cockles ... I thought of a golitah that would have more life than titan and mammoth, more lourg and so slow that he would not have enough power to easily push a dictator...  :'(

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Yesterday, i sent this: New hulls could make the game even more fun. You think you can create the Goliath (name of new hull)? In love of Tanki Online, I drew this article and thought about its capabilities. he could have more life than titan or mammoth, slower, heavier and more powerful etc. If you are short of ideas and you find that it would be nice to create the goliath, tell me. If you feel like it, I can even send you the sketch of this new hull from different angles because all I want is to help you improve the game! Thank you in advance for your understanding !

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Idea for new heavy hull

 

I suggest adding a long heavy hull with 2 turrets whilst the back one is situated higher than the forward one. It should look like Russian WW2 tank SMK.

When L-10 cannon used in T-28 (3 turret tank xD) became obsolete, Russians started to develop tanks with new L-11 cannon (slightly better junk). These tanks were KV-1 and SMK. KV-1 was more successful and it was equipped with ZIS-5 cannon later.

The question is how to balance a tank with 2 turrets. The answer is simple. Each of the turrets would deal only 50% damage, recoil and impact force.

Health- Same as Titan or Mammoth
Length- Same as 2 Wasps
Weight- More than Mammoth
Speed- 4,8 (M0), 5,5 (M4)

This tank would be unable to use Magnum, of course. Controlling Magnum along other turret is impossible and 2 Magnums on 1 tank are just too OP.

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Bad idea. No one wants guns with lower damage.

2 Thunders with 50% damage have together the same DPS as 1 Thunder with full damage...

 

The player with this hull could equip every possible combination of turrets except combination with Magnum, for example Freeze-Thunder, Rail-Vulcan, Twins-Hammer, Rico-Smoky, Isida-Freeze, Rail-Rail, Thunder-Smoky, Freeze-Freeze etc.

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Just add IS-2.

Height and turret position are more important than graphic design.

 

There can be light, medium and heavy hulls (3). Each of them can have turret in front, center or back of hull (3) and each of them can be flat like Viking, average like Hunter or tall like Dictator (3) so there can be 3*3*3=27 possible hulls plus 1 long heavy hull with 2 turrets.

We want a hull bigger than mamouth and faster than wasp. Oh wait, juggernaut exists. :ph34r:

This hull is slower than Mammoth so it would not be used by noobs.

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2 Thunders with 50% damage have together the same DPS as 1 Thunder with full damage...

True, but to be honest, I just don't think this kind of hull fits in with the game. Not to mention the massive coding complication assicuated with having two rotating turrets on one hull.

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True, but to be honest, I just don't think this kind of hull fits in with the game. Not to mention the massive coding complication assicuated with having two rotating turrets on one hull.

Both turrets would always rotate to the same direction. If the player turned the back turret to the direction where front turret can not be turned due to higher position of the back turret (see SMK tank), the frontal turret would automatically center itself.

 

The player would use the same key (easier control but the auto-centered front turret would not fire while the back turret is turned to the direction where frontal turret can not turn) or different keys (require more skill) to fire from both turrets, for example Space bar for Thunder and N for Smoky.

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new tank

 

Hercules tank ,
The look of viking and the HP of titan

Pros n cons
Pros : thin tank , good HP , average price nice design and other !
Con's : speed of wasp but with x3 slower acceleration , low push power , and light wight weight and other !

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Hercules tank ,

The look of viking and the HP of titan

 

Pros n cons

Pros : thin tank , good HP , average price nice design and other !

Con's : speed of wasp but with x3 slower acceleration , low push power , and light wight weight and other !

Absolute Garbage Idea -1

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