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Ideas for Hulls and Overdrives!


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How about controling the mine but no longer controling your tank until the mine goes off or you hit delete?

10 hours ago, Benefactor said:

I would LOVE to have a flock of these mines follow me around about 5-8 meters out.

You play Mario Kart too much.

Edited by lssimo
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On 8/27/2021 at 6:03 PM, TheCongoSpider said:

Go into any random battle and you'll very likely 1-3 players without a drone or a barely upgraded drone.

1-3 out of 16 is not "quite a number".   In other words 80-90% of the players ARE using drones. 

I didn't need to make a "guess" since I that's pretty much what I expect.

 

I may actually play once just to troll players with smoky cryo rounds.  They took off the nerf to critical damage - so why not use it?  ?

Edited by wolverine848

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Strange! When the first time I saw a crowd of 4 Titans and Tesla, the first thing I thought about is Tesla is OP. Don't know how you asked about nerfing Titan?

On 8/21/2021 at 11:12 AM, Spy said:

I would make it so the more teammates inside the shield, the less protection it gives to each one. For example, if the Titan user is the only one inside the shield, he gets 90% protection. If there is another tanker with him inside the shield, it gives them 70% and the numbers can change depending on the number of players inside the shield.

Would be a cool idea, but the Titan player should have the full protection. And the other players shouldn't have it divided precisely between them, but like -15% for every player. So if there was 3 players in Titan dome it will be 45% for each.

Edited by frezeandvik
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1 hour ago, frezeandvik said:

Would be a cool idea, but the Titan player should have the full protection. And the other players shouldn't it have divided precisely between them, but like -15% for every player. So if there was 3 players in Titan dome it will be 45% for each.

I agree with this. The titan shouldn't have to be punished because its teammates keeps overcrowding it. The teammates should be punished for overcrowding the titan.

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2 new hulls "Mantice" and "Arachno" are more out of the traditional type of Hulls. Both hulls use legs rather then traditional tank tracks.

Mantice's overdrive is "sneaky prey " with it the tank seems to be invlisable however the closer it gets to an enemy the situate of the Hull and the turret equipped are visible however if they are closer the Hull has a second part of the overdrive which makes it to dash and inflict damage. And just to clarify this overdrive is a new unique mechanic which allows the user to stay invisable for few seconds however if they tap or use the dash it immediately goes visible.
Seconds Hull is Aracho same as Mantice it uses a legs instead of tracks however its a heavy Hull while mantis is a light Hull and like mantis arachno has a unique overdrive it shoots a sticky Web which either slows down the enemy Hull for few seconds as for the second part of the overdrive is if you have mines in stock it will act as a sticky granade however won't have the same inflicted damage as a normal mine.

Another new idea for a Hull is Valkyrie it's a huvering medium Hull with its overdrive it acts like a moving healing stations which heals between 100 and 200 hp per second both itself and near by allies for 30 seconds. Benemut is a new heavy Hull similar to mammoth however with its overdrive puts on a temporary shield all over the Hull itself and its immune to all damage inflicted by turrets for 20 seconds however if it get damaged by other overdrives similar like mammoth,ares,wasp etc the Hull takes damage and if its enough gets destroyed.

 

I'll keep you posted for new ideas later on since it's already a really big list.

Edited by Maf
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Topic reopened

@vanio_95 I added paragraphs and removed the turrets idea. You can post them in a new topic if you want. Check the spoiler below:

Spoiler

 

New turret idea I also have is Hades a laser type of a gun which shoots a constant beam at an enemy which if stayed too long in it the enemy Hull will catch fire and will get a burning damage. Hades its a mixture of firebird,rail gun and isida.however its range will be limited in between long and medium range which means you can't use it on big maps from 1 side to other.

Loki is a turret that is a mixture between hammer and thunder it fires 5 cluster shots before reloading and inflicts splash damage however if it shoots to a wall or a Hull right next to it it doesn't take any damage to itself now this might sounds overpowering however the Hull itself it isn't a huge damage dealer takes it 3 shots to shoot down a light,4 a medium and all 5 a heavy Hull without double damage equipped. 

 

 

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I suggest a buff to Hornet's X-Ray vision(Bah just call it Sharingan already). You can see mines as well. So this might help people to plan a strategy or a path to opponent's base in CTF and RGB safely. It might be useful in other modes as well. You can avoid mine fields.

Well it might be a really small buff to it but I think that it is worth it. What do you think?

Psst thanks to @At_Shinfor the idea ?

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5 minutes ago, numericable said:

could counter mines such as mammy, hornet, hunter

Lol you can only spot them beforehand. You cannot disable them. So by chance you run into them, you are truly done for.

Wait does Hunter already disable mines?

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1 minute ago, Iron_Man said:

Lol you can only spot them beforehand. You cannot disable them. So by chance you run into them, you are truly done for.

Wait does Hunter already disable mines?

No it doesnt but if hunter could get a buff, hornet should too then, and mammoth has already been buffed so it could detonate mines, all of those three hulls would have a different ways to counter mines which would make the game more interesting and their od more unique, atleast to me, idk why do u guy think about it

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1 hour ago, Iron_Man said:

I suggest a buff to Hornet's X-Ray vision(Bah just call it Sharingan already). You can see mines as well. So this might help people to plan a strategy or a path to opponent's base in CTF and RGB safely. It might be useful in other modes as well. You can avoid mine fields.

Well it might be a really small buff to it but I think that it is worth it. What do you think?

Psst thanks to @At_Shinfor the idea ?

?? funny name sharing and 

Uchiha

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Idea #1: The Hunter's overdrive should have a disabling effect on Tesla's lightning ball since the ball is primarily electricity and only affect those that are within the overdrive's range/sphere. 

Idea #2: Hunter's EMP would not destroy the lightning ball but use the chain itself (or at least one ball) as a conduit to extend its EMP range, using Tesla's own weapon against itself. No damage, just the effects of an EMP (EMP Immunity is still in play). 

It sounds OP, but this is only when a Hunter has the overdrive available and within range. 

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domain expansion putting your enemies to whole different domain 

lets say this is life saving overdrive , for an example you have a very low life points, by using this over drive you ad your enemies which is in a radius of 20 centimetre will disappear into a different world  which will have illusion like having five tanks in the sky or make the full world full of fakes tanks.

 while you hide and destroy your enemy , your nick name will still be in the the battle list and for players it will look like satiny ball gloating in the air. their are three ways to get out:

the enemies kills you.

if you kill the all thee enemies

last way is if an enemies from out side use bomb.

when one of these 3  things happen the tiny in the air will break and disappear then you will respawn , you can trap more the one enemies.  max 3 players.

 

 

Edited by abdul12340

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