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Episode 276 of the V-LOG is live!


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On 10/30/2020 at 7:08 PM, 2shots2kills said:

With 6v6 battles individual contribution will matter more. And this will mostly be a BAD thing.

Why? Because if you get a weak player in your team, you are at a big disadvantage, if you get two, you might as well quit the battle and find another one. This will then lead to one team completely dominating the other that has 3 or 4 players.

 

This problem is already present when in a battle filled with 9000GS players you get one that for some reason has decided thay playing with 5000GS in a legend battle was a good idea, but with the "experiment" this issue will only get worse.

The same can be said if an extreme buyer (or a squad of 2!) joins the battle; combined with the increased HP, he will be able to roflstomp the other team, that will have no way to stop him from capturing flags or points. 

And as the proportion of smaller maps increases, so does Hoppers effect on modes like rugby, assault and ctf.

Their "flying" ability will cover a disproportionate amount of the map and they will be scoring more often.

E-X-I-T.

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smaller map = less strategy, 
more life for melee turret = more pile of players facing each other blindly trying to kill each other = less strategy
Conclusion > less strategy more noob fighting nose to nose (look like fire/waps battle but will longer barbecuing) = looks like it will be an arena like roman time or a circus (depending of your level of sarcasm).

You would need to reduce the range of every turrets, and reduce especially the radius of some splash damage turret.

 

We need a lobby before entering the battle, I again stole a couple of flags while the other team was still spawning, the smaller the map the easier to do.

Edited by Viking4s

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I am very disappointed about matchmaking battles that are shorter with less players. That means less players to kill on the battlefield, less time for fun and less points, experience and crystals. That is too bad.

Please do the opposite.

Expand matchmaking battles to 10 whole minutes with 10 vs 10 players on both teams. That would be much more exciting and more players will be able to earn more points, experience and crystals as well as getting more kills.

Please do not proceed with this experiment because it is going to ruin matchmaking battles forever. The only good advantage is less wasted time with re-spawn times.

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Just now, RIDDLER_8 said:

Expand matchmaking battles to 10 whole minutes with 10 vs 10 players on both teams. That would be much more exciting and more players will be able to earn more points, experience and crystals as well as getting more kills.

Well, it is hard for the system to actually match people with a 10 vs 10 battle all of the time. Especially at this time of day, where a lot of people are asleep right now. If you do this, then you are going to have a lot of players not wanting to play what so ever. This is what happened in Tanki X, and it did not work well. I myself did not want to wait 15-20 minutes for 1 battle.

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@Zackery459

How about a better system for matchmaking battles. It would be even better if matchmaking battles had an option for players to choose how long they want to play and how many players to include on both teams. I mean a feature that gives players the freedom to choose battle time and number of players like with pro battles. That would be more flexible for all players.

Edited by RIDDLER_8
Fixed a typo mistake. Wrong word used.

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2 minutes ago, RIDDLER_8 said:

@Zackery459

How about a better system for matchmaking battles. It would be even better if matchmaking battles had an option for players to choose how long they want to play and how many players to include on both teams. I mean a feature that gives players the freedom to choose battle time and number of players like with pro battles. That would be more flexible for all players.

Well, I think the problem lies in which map the system is going to make. If it included smaller maps, for example, then it would start battles a lot sooner. What is the point of Matchmaking if you can make your own battles and such? That sounds like a PRO battle type of thing.

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15 minutes ago, RIDDLER_8 said:

I am very disappointed about matchmaking battles that are shorter with less players. That means less players to kill on the battlefield, less time for fun and less points, experience and crystals. That is too bad.

Please do the opposite.

Expand matchmaking battles to 10 whole minutes with 10 vs 10 players on both teams. That would be much more exciting and more players will be able to earn more points, experience and crystals as well as getting more kills.

Please do not proceed with this experiment because it is going to ruin matchmaking battles forever. The only good advantage is less wasted time with re-spawn times.

The problem is the way MM works, the less player the more time you need to wait to get into a battle. Even when we had 40k players 7 minutes 8v8 was a stretch. Now we have 4 time less players so the queuing is long and will getting longer (as we still not gain more players). The only way to cut queuing is to artificially increase the number of battles, to do that you can reduce the number of player per battles and reduce the time of each battle. What you suggest is the actual opposite, your proposal will increase and worsen queuing time.
The experiment is just to help with the symptom, IMO it does not fix or address the real problem.  The experiment is also likely to stay as the new standard. There is also more to that, don't forget that additionally tanks with melee turret  will have more HP and the map would be smaller - bring back your Mammy-Isida to rule them all. 

To address low player number at special time of the day they could have done that (but not at pick time), but a long time ago, now it seems a bit too late.

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I understand you concern here. I do agree that the queuing time needs to be cut down. I do not understand why there are less players playing now. Is that because Flash is going away soon?

If we play on small comfortable maps like Island, for instance, I will bring back my Isida/Mammoth combo. I will try to see if this combo is applicable and suitable once the experiment starts. Otherwise, I will use another combo. I remember the old days of Tanki Online when I used to use both Isida and Mammoth for my first two years playing the game. At the time, Isida was the best and most powerful turret. Now Isida is rubbish, unable to heal and give experience points properly in matchmaking battles using HTML5. However, Isida still works well in Flash when healing allies and giving experience points.

Edited by RIDDLER_8
Isida.

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20 minutes ago, RIDDLER_8 said:

I do not understand why there are less players playing now. 

That is a subject of great debates and discussions. I will let the "experts" the pleasure to give you an explanation (buckle up).

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1 hour ago, RIDDLER_8 said:

Thanks. I want to know why there are less players.

I feel the root cause is that tanki placed MM battles as the primary mode of play. You have to play MM battles to complete missions. In the past, you could complete missions in pro battles. This took away the community aspect of the game which I was very sure was going to begin the downfall of the game. In the past, pro battles were the primary mode of play. In pro battles where everyone had the incentive to be there, and where battles were longer, people could chat and get to know each other and made community friends. This has been totally thrown out of the window. Tanki's argument is that they never took away pro battles and that's true but tanki has disincentivized pro battles significantly so unless you really had a reason to be there, you wouldn't.(maybe eSports players) (they put pro battles in a corner of the game and slowly removed the rewards from it) Its not just the game being fun that people join tanki but its also the unique community interaction and friendships that got people coming back to the game. Doesn't that make sense at all? I felt like i was speaking to a wall when they launched MM battles. So by tanki trying to tweak the game settings and reducing the game time, all this is barking up the wrong tree. How do you make friends in a 5min game battle? You can't at all.

Edited by brainhoo
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4 hours ago, RIDDLER_8 said:

Thanks. I want to know why there are less players.

There are many theories, but the big truth is that Tanki is an old game. You won't find many other online games out there which manage to maintain a large audience for more than 10 years. After a while everyone gets bored and moves on to more recently released games, and game developer studios create new games instead of supporting old projects.

Tanki developers also had to deal with a number of unfortunare circumstances. For example, in 2015 the game's development was practically abandoned in favour of finishing Tanki X, because originally Tanki X was meant to replace Tanki Online, with current players' accounts getting migreated to the new game. But when TX was almost finished, browsers suddenly decided that they won't be supporting Unity (which was the game engine Tanki X was built on), which effectively meant that TX was doomed from the beginning and Tanki Online will remain. But lots of players already left in 2015 during the long period of no updated.

Then there's also the massive issue with Flash becoming outdated, and devs had to spend an insane amount of resources rewriting the whole game for the HTML5 game engine. During that time significant game updates were rare, so people continued leaving.

And all-in-all Tanki is just an outdated game genre, so new players are just not that interested in this type of game.

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So i want to compliment the tanki dev team for putting in a massive amount of effort porting over the game from flash to HTML5. There are so many flash games that will die by end of this year (which is by next month!) but not tanki. This is not something that they had wanted but a reality of the software landscape. (Maturer players will recognise this and they just need to be sensitive to the needs of the community during the transition process.) The dev team put in a ton of effort to keep 2 parallel games going and this deserves a standing ovation.

Tanki X to me was never a draw. I joined the game 3rd quarter of 2016 and by then Tanki was trying to advertise Tanki X (I believe people were not interested in it). I created an account, played a few days, found it very different and abandoned it. It seemed more arcade style and fun (full-stop) without much interaction with other players. In fact i would postulate that if Unity never withdrew support on the browsers, and Tanki migrated to Tanki X in 2015, it would expedite the demise of the game.

Considering the fierce competition of the game market as Maf has correctly put where new games keep coming in, tanki cannot focus only on the fun element. What is fun today is boring tomorrow. It was a fatal mistake to kill off the community (with the introduction of MM) that grew to love the game. Read all the comments that the forums post and you know. WTH would people like Maf, Viking4s and countless others continue to volunteer to be so active in the forum is a testament to how much they love the game too.

So what can the developers do now? Think of a way for MM battles to have a community aspect introduced back. Perhaps the best analogy i could give is a battle i played on highway map (with no time limit). Whichever team reached 5 flags won. Something like that. The game must have taken something close to 2-3 hours. There was a stalemate between both teams. Both sides were frantically chatting away on a solution to the impasse. In the end, the team that won used 3 isidas that moved across the bridge in unison to capture the flag (I can remember this image to this day!). This sort of strategy and planning cannot happen in a 5min battle. After that, everyone got to know everyone better in this battle and can you believe it, that we still remember each other 3 years on. Today each battle is forgettable. I don't know who i played with, who i killed. It was fun for the moment, but it is just fleeting. And perhaps the only regulars I know now are you guys in this forum.

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21 hours ago, brainhoo said:

I feel the root cause is that tanki placed MM battles as the primary mode of play. You have to play MM battles to complete missions. In the past, you could complete missions in pro battles. This took away the community aspect of the game which I was very sure was going to begin the downfall of the game. In the past, pro battles were the primary mode of play. In pro battles where everyone had the incentive to be there, and where battles were longer, people could chat and get to know each other and made community friends. This has been totally thrown out of the window. Tanki's argument is that they never took away pro battles and that's true but tanki has disincentivized pro battles significantly so unless you really had a reason to be there, you wouldn't.(maybe eSports players) (they put pro battles in a corner of the game and slowly removed the rewards from it) Its not just the game being fun that people join tanki but its also the unique community interaction and friendships that got people coming back to the game. Doesn't that make sense at all? I felt like i was speaking to a wall when they launched MM battles. So by tanki trying to tweak the game settings and reducing the game time, all this is barking up the wrong tree. How do you make friends in a 5min game battle? You can't at all.

EXACTLY! Some years ago I used to play for fun, often choosing or creating battle of 30-60 minutes in which I you have the time to chat, make a strategy (think about the miner drone, now you don't have time to appreciate its potential), make in-game friends... of course there was some unbalanced battle, but this is common even with MM! Now I spend more time waiting for the battle than actually playing ? and I play only for completing mission, because the fun is over... except maybe for some special event.

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7 hours ago, brainhoo said:

 

I could not agree with you more man. The developers are trying the very best they can to continue to make Tanki Online the best game as it can be today. Unfortunately, a lot of community members do not realize that. The developers are people too! We are not perfect what so ever. The game has had its ups and downs for sure, They experimented with certain things and some of them went really well and some went really bad.

 

All in all, they are doing really well with all of the updates and work that they have provided, especially through this COVID-19 pandemic.

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@Zackery459

You're right. I agree with you. Developers are going very well to bring us the best updates possible. Tanki Online has it ups and downs through the years. I hope to see all the M3 skins remade with modern textures in the near future. Turrets, hulls and paints would be a refurbishment in their appearance too.

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