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Battle pass should recover next battle pass


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Hello , In this topic i want to explain you that every battle pass in ( Fortnite , Pubg , Clash Of Clan) Once you buy battle pass  if you complete all the challenges you get enough money from challenges to buy the next one. In tanki online First of all we buy 2 battles pass in 1 month well , that's expensive it cost a lot. And Officialy Every game if you see Specially Fortnite The battle pass is of 950 vbucks and you get like 1300 vbucks so you can buy next battle pass easily similary in PUBG. Every game who provides battle pass give enough money to buy the next battle pass. but in tanki online  you get 2 battle pass in 1 month ... that's expensive though didn't you think of it? If you making battle pass by seeing other games at-least give enough tankoins to recover battle pass to other,

thanks

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Declined

We do not accept suggestions regarding Increase of battle funds or any rewards/bonuses.

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@Spy You don't accept those specific ideas but the Tankcoin system is still flawed. The prices are too high and the gain is too low for those who don't spend money. You guys implement a battle pass type feature to the game, but you don't fully know how it is supposed to work. I believe @LunaStar's idea to be a good idea.

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2 minutes ago, Emeraldcat345 said:

 

There are rules to this section which clearly say that we do not accept ideas regarding Increase of battle funds or any rewards/bonuses. 

The battle pass system works differently in every game. You can take Fortnite as an example, Fortnite make their money from selling cosmetic items in the item shop which they consistently release every day. So, giving more V-Bucks in the battle pass is not a big problem for them. In Tanki, the amount of skins is very limited. Therefore, if tanki were to give enough tankoins in the battle pass for the next battle pass, they wouldn't gain anything.

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@Spy Okay, for that first bit, you already told me what I knew, and I'm saying that the Tankcoin system is flawed. Reasons being that the prices in shop are way too high and the tankcoin gain is way too low. Let's do the math:

If I complete 3 missions a day, that'll give me 150 stars, and completing all weekly missions will give me 450 stars. I have 14 days each challenge and the maximum stars for each challenge is 3000. 150 stars multiplied by 14 days will give me a total of 2100 stars, and 450 stars multiplied by 2 weeks will give me 900 stars. 900 stars added by 2100 stars equals 3000 stars, so I will complete the challenges in 14 out of 15 days. But Tanki is making me work 1-2 hours every day just so that I can earn 100 tankcoins at the very end, and from the weekly missions, I got a total of 12 weekly containers from the 2 weeks. If each weekly container gives 3 tankcoins, I get a total of 36 Tankcoins. Making each 2 week challenges give me 136 Tankcoins.

If Tanki is making me have to work daily to gain 272 Tankcoins a month, the prices should be reasonable right? Wrong. People aren't just on Tanki because of the skins, they have no benefits besides looks. I want to spend my Tankcoins on something like a Clan. But the problem is, a clan requires 3000 Tankcoins to buy, that's 11 months of daily work, just to get a clan. Now, that's not too bad compared to all these Mk7 Kits. 7,700 Tankcoins for M3 items. It would take 28 months for a non-buyer to get 7,700 Tankcoins just by playing Tanki daily, every day, for a few hours. 2.3 years is not worth it.

I sure hope this helps you understand what I mean when I say the Tankcoin system is flawed. From what I'm getting at, Tankcoins are supposed to act like, for example, V-Bucks. For those non-buyers who can buy stuff in the shop without having to use actual money, for reasons like not wanting to use their real life currency or just don't have any money on them. They can finally earn currency in the game by playing. But I think Tanki is expecting WAY too much on us players who don't want to spend money on the game. I'm asking to please, make this game fair for buyers and non-buyers.

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