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Ideas and Suggestions for HTML5


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I would like to see the messages like "has captured the flag" or "gold box will be dropped soon" on the top center of the screen with big letters rather than small on the side. Just like flash basically. This really helps concentrating on the game and knowing what's going on in the battle quickly because you see the message appearing right in front of you. (Especially when you play without sound)

Edited by Positive
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I would like this bar to stay when you go to the Battle List. We would have more color instead of only that monotonous gray then and more functionality!

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Being able to navigate with the up and down arrow keys to the map you want and selecting it with  the enter key would be a nice QoL addition.

Other things I would like to see are being able to switch between languages in game and ofc course Hopper being removed from XP/BP ?

Edited by Son_Goku
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Some suggestions:

1. When some kind of notifications comes in a game like someone has caped a flag or a gold has dropped, move it to the top of the screen like in flash and make it bigger, this will make HTML5 look just a bit more like flash, also on the side its always abit crowded.

2. Make the xp bar bigger, it's way too small and we can mistake how much xp we have when we look at the numbers.

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Hello, in this time that I have been playing in html5 I have been able to see that when playing XP / BP or some battle that does not need supplies, the supply bar is still there and for me that confuses or does not leave full visibility, I would like them to remove it for example in XP / BP

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On 11/21/2020 at 2:24 PM, Evert09 said:

 

You covered almost all the points I wanted to say, but there are a few more:

- When chatting in the battle, there are only like 4-5 recent messages, make the chat upto the top showing almost all of the recent messages just like in Flash, and make the chat disappear a bit late because at some occasions it happened to me that I was unable to read when my friends said to me 'Hi'. 

- Also please fix the camera, in long maps it's very hard to aim at other tanks with railgun. In flash I could shoot the tank while moving but in Html5 I need to stop, stand still, and then shoot which is very annoying. Or maybe it happens just because there is not much reflection of railgun shot and other mid and long range turrets too, for example in flash it was easy to make a vertical shot down or up, but in Html it sucks. Also it's harder to make a double kill through your enemies and teammates, hyperspace rounds is almost useless in Html for this reason. 

- Add the deep shadows. I feel like there are no deep shadows, graphics are so bad

- Remove the outlining of enemy tanks. It makes the screen dirty, no fun in recording, plus it makes the game look like the mobile version. 

- Remove the radar at the bottom, It's also one of the other extra information things that is not needed just like the red outline of enemy tanks. 

- Add the health bar to a tank from beginning when it is spawning. At the moment the tank doesn't have any name or health bar when it is spawning. I was mistaken a few times thinking that it's an enemy tank and wasted my shot because of this. 

- Add a chat option for when the battle ends, right now when the battle ends we need to wait for 30 seconds, we can't see who left or who joined, neither can we chat.

- When creating a pro battle right now, we can only create the rank range from Legend to Marshal, add a option so we can make it till brigadier rank, so we can hang out with friends in parkour or play with them.

Edited by Modesty
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In reaction to previous suggestions I would suggest to make tank outlines and radar optional. Clearly it throws off some Flash users, but at the same time there are players bred exclusively with html5 like me who are used to those and rely on them. I think making it possible to toggle on and off those features in the options would be an easy fix to that situation.

Edited by Catbird
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6 hours ago, Catbird said:

In reaction to previous suggestions I would suggest to make tank outlines and radar optional. Clearly it throws off some Flash users, but at the same time there are players bred exclusively with html5 like me who are used to those and rely on them. I think making it possible to toggle on and off those features in the options would be an easy fix to that situation.

Or maybe not, because if someone is hiding in the bushes, he is recognized by this outline and can be easily shot which of course is not fair

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Hi all.

The speed of all functions of the game seem to have been increased in the new version of the game. Whilst this in most functions is fine, it makes controlling turrets like the Shaft very difficult. 

The increased sensitivity to movement and increased speed make small adjustments jerky leading to the sight being very hard to aim at full power. In the flash version, the noticeable "weight" to the turrets made movements very deliberate. Please try to replicate the movement feel from the flash version.

This may be unpopular for people who don't play Shaft, but I play Shaft almost exclusively and this really breaks the game for me.

Otherwise, I have very few complaints.

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  • Head Administrator
58 minutes ago, Fighter said:

Will I Really Lose All My Badges From (old) Friends From The Past 5 Years?? .......

We don't know yet, but I'm afraid this is a possibility.

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- When creating a pro battle right now, we can only create the rank range from Legend to Marshal, add an option so we can make it till brigadier rank, so we can hang out with friends in parkour or play with them.

Edited by Modesty
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On 11/26/2020 at 7:09 AM, Thunderwhip2.0 said:

Some suggestions:

1. When some kind of notifications comes in a game like someone has caped a flag or a gold has dropped, move it to the top of the screen like in flash and make it bigger, this will make HTML5 look just a bit more like flash, also on the side its always abit crowded.

2. Make the xp bar bigger, it's way too small and we can mistake how much xp we have when we look at the numbers.

I think it is big enough, players below Legend honestly should not worry about this.

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