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So how's Tanki doing now?


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I started playing in 2011, played until 2014, and then I stopped playing . Now I logged back into the forum and turns out the english forum activity is much less than it used to be. Some people whose names I can remember from 6 years ago are Faiq bilal, swagboy, flae, robbie, Selena, Jokjinari and TriNitroToluene. Is there anyone from the golden times who is still active? 

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Well, Tanki is 11 years old by now. Being a browser game made it kinda obvious that it wouldn't last for too long. It still has 10k+ active players daily tho, which is pretty good, so I wouldn't consider it dead yet ?

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I also joined in 2011, quit in 2015, came back in 2020. The game is no longer fun to me, I am playing a another game and I find it to be very fun. If Tanki fixed their game, or sold it to me so I could fix it, I would play it again.

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Just now, FrozenRailgun said:

How exactly would you fix it? Details?

I would remove all the updates that people do not like, add new things that would make the game very fun, and move the game to Unity Engine instead of HMTL5. 

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6 minutes ago, ReptilianTroll said:

I would remove all the updates that people do not like

More details like what exactly do you consider "bad updates"? For me, the bad ones are:

  • Hornet OD nerf that Alternativa made was not the one I wanted. I'd rather make it only ignore DA (with Defender drone) not module or ignore but disable Double Power usage.
  • Booster, Defender and Lifeguard? No, just no. They need to go. 
  • What else? Expensive augments. Using high price as an obstacle of something OP is just not going to work. I remembered that back then, Alternations (that's what it's called b4) were fairly affordable. 
Edited by FrozenRailgun
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51 minutes ago, ReptilianTroll said:

I would remove all the updates that people do not like, add new things that would make the game very fun, and move the game to Unity Engine instead of HMTL5. 

With thousands of people playing you will have differing opinions on everything.

And what would you add to "make the game fun"?

Many people think ODs make the game fun while I think they are one of the worst things to happen to TO.

Edited by wolverine848
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52 minutes ago, FrozenRailgun said:

More details like what exactly do you consider "bad updates"? For me, the bad ones are:

  • Hornet OD nerf that Alternativa made was not the one I wanted. I'd rather make it only ignore DA (with Defender drone) not module or ignore but disable Double Power usage.
  • Booster, Defender and Lifeguard? No, just no. They need to go. 
  • What else? Expensive augments. Using high price as an obstacle of something OP is just not going to work. I remembered that back then, Alternations (that's what it's called b4) were fairly affordable. 

This is a post that I made in another topic called "What is your opinion on the current state of Tanki Online": I copied it and pasted it here so you can see what I would do if Tanki sold me their game, or even gave it to me for free. ?

The default grey letters are from another player's post (cosmic666), the blue letters are my response to him.

Well, I will help you with the first few.

FLYING HULL....sent to the scrapyard. Yep, I see no reason to introduce flying tanks to a tank game. Even in a futuristic tank game with seemingly highly advanced tanks from the year 2070, tanks should always remain tanks, not turn into hovering craft. I would discard both Hopper and Ares.

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES. I would also remove these.

ULTRAS......another scam, up to you on this one as i never ever buy them, they are CRAP. As alex22thebest finds out everytime he completes the challenge in his usual 10 mins.  Again, I would remove all containers, coinboxes, tankoins, etc. Instead players can buy only crystals, like it was before.

Reworking of the MM system. I understand that Tanki wanted to appeal to the mainstream audience with MM, since many famous games have it, but it clearly does not work that well. I would scrap MM and keep the battle list. Even if SOME players would not play the game because it has no MM feature, then they can play another game. I would still be willing to keep the battle list, it suits this game much better than MM. Players can choose what combination to equip to suit the map and game mode. And also bring back the old standard time of 15 minutes, instead of the very quick 7 minute battles.  Players would be able to play a battle for as long as they want again. Making gameplay only 7 minutes long is for a mobile game that you play while you are sitting in the bathroom. This is not a game that you play on the toilet, this is the type of game that de-stresses you when you come home exhausted from a long day.

OVERDRIVES obvs scrapped. I would scrap overdrives, but convert some into supplies, though they would be expensive and not overpowered. For example, I would convert Hunter's EMP into an 1000 crystal supply. That way players don't buy too many and abuse their power, like they do right now. Right now Viking's overdrive is very OP, it can destroy a mammoth in under 2 seconds with any weapon, long range or not. I would change this by turning it into a supply, and by making the fire rate only 25% more for 10 seconds, and make it expensive.

I would also increase the xp needed to rank at the lower ranks by 100,000 for every rank until marshal, then it's as you were. Gives lower ranked players more game time against their own ranks. I have a similar idea. 

I would also make the shop more affordable for every player. 

Reworking of all alterations across the board. EMP would go straight in the bin, where it could keep the stupid flying hull company. I would scrap augments completely, they ruin game play, not make it fun. Again, I could just as easily make these into supplies, but balance them out by making them expensive, not too powerful, etc. I would scrap them because some of them completely change the way a turret works, and some are way too OP. Shaft shouldn't be able to perform better than Hammer at close range, and railgun should not be able to destroy a heavy hull in under a few seconds (Death Herald augment) as railgun is NOT a close range turret, even melee range turrets take more than a few seconds to destroy a heavy hull.

In battle you never come up against any player more than 2 ranks above you.  The old M system was balanced, that was just fine. You didn't want to play against a modification higher than you? You could play a battle with your own ranks then.

Way way more battle mods to seek out cheats, any player caught cheating, instant ban from the entire game, not just a stupid chat ban. I would hire as many mods as I could, some players here in the Forum and Tanki veterans could volunteer I'm sure. I would make the ban at least a month long, second time a permanent ban. Therefore they would not be a problem.

You want the economy to thrive, give players an incentive to spend their cash. Yes, but at the same time not giving players who pay money an absurdly unfair set of cheap advantages. In the old Tanki, you bought crystals to afford the next modification, multiple combos of the same M, and to buy supplies. And make earning crystals reasonably challenging, not grindy, but not too easy either, therefore giving players a good reason to buy crystals and keep the game alive.

Bring back the old madness map, it was a great map. This was a unique map and many old players loved it, so of course I would bring it back the original map. 

I don't mind increased XP but only for legend ranks were it does not affect them. I would never increase XP gain at all, ever, not for any holiday, all this does is unbalance the game temporarily by making players rank up faster than they should.

Isida would get back it's self healing, reduced damage of course, but i think all isidas would not mind that trade off. I would bring self healing back to Isida, but make it balanced and not too OP, would find a way somehow to have self healing while at the same time keeping this feature balanced along with the damage it does.

All hulls would be reworked ie, wasp would have the lowest hit points, mammoth the most, and that would continue for power and weight as you go through the hulls light, medium, heavy. The same applies for speed with wasp being the fastest, then hornet etc. At the moment the hulls are all over the place. I would make wasp the most agile, with the fastest acceleration, turning speed, and with the most meters per second than any hull, because it is the hull with the lowest health points. Right now hornet turns faster than wasp, correct me if I am wrong. I would keep the powerful bomb, but make it into an expensive supply, so people would not abuse it. Mammoth would have slightly more health (not too much more), power, weight and less speed than Titan, along with less acceleration speed. I might make heavy hulls slightly faster. Even back before MM, heavy hulls seemed more suited for DM and close range battles in general. In long range maps you did not see many heavy hulls. So I would increase the speed of these hulls. Right now a maxed out Mammoth is 6.0 m/s a second, I would make it 6.5, or even 7.0, in the end I would make sure that it is balanced.

I would reintroduce the overdrive that gave you all supplies and any team mates next to you. If I were to do this, I would make it so that if you used this supply, it would drain as many supplies as you gave your teammates, so players with lots of supplies like buyers could use this, I do not think this would be OP, but balanced. 

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. I would find a way to make some drones into supplies, and not make them overpowered. 

I would also look at esports, namely i would give out cash prizes as well as in game prizes. I would also simplify it greatly, as atm it is quite complicated keeping up with all the different categories currently ongoing. I have these exact ideas in my head. 

Sticking with esports. Cash prizes i feel would be a great incentive for more players to compete at the highest level in TO. Also the amount of effort and skill shown by all players merits a far greater incentive to carry on at such a high and demanding level. Not quite sure how much to give to winning teams, but i think along with in game prizes winning teams should receive $ 100.00, euros, pounds, etc each. That is for every player in clan, not per clan. 10 players per clan max to be registered. Obvs 2nd and 3rd spots are lower prizes. I would also ask all clan leaders what would make esports better, and act on their feedback in the best interests of the game and players alike. Yes, I would be willing to LISTEN to the players, unlike the developers of right now.

Could go on way longer, but that is a few things i would change are implement to improve the game imo by a substantial margin.

Would like to see what other changes you would do to improve TO. I will type some more ideas in a comment if I feel like I should.

Edited by ReptilianTroll
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1 hour ago, wolverine848 said:

Many people think ODs make the game fun while I think they are one of the worst things to happen to TO.

I have very mixed thoughts to the current overdrive. I do like they are unique but some of them.... no. 

49 minutes ago, ReptilianTroll said:

FLYING HULL....sent to the scrapyard. Yep, I see no reason to introduce flying tanks to a tank game. Even in a futuristic tank game with seemingly highly advanced tanks from the year 2070, tanks should always remain tanks, not turn into hovering craft. I would discard both Hopper and Ares.

Scrapping Hopper and Ares... hard to say this one. But you would definitely compensate? 

49 minutes ago, ReptilianTroll said:

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES. I would also remove these.

Very likely to agree on this too. RN, Coinboxes are not giving you decent luck. And you throw real dollars to Tankoins too!

49 minutes ago, ReptilianTroll said:

ULTRAS......another scam, up to you on this one as i never ever buy them, they are CRAP. As Alex22thebest finds out every time he completes the challenge in his usual 10 mins.  Again, I would remove all containers, coinboxes, tankoins, etc. Instead players can buy only crystals, like it was before.

Weekly container too? Hope not. I am not supporting removing original container though. 

49 minutes ago, ReptilianTroll said:

Reworking of the MM system. 

I understand that Tanki wanted to appeal to the mainstream audience with MM, since many famous games have it, but it clearly does not work that well.

 

I would scrap MM and keep the battle list. Even if SOME players would not play the game because it has no MM feature, then they can play another game.

 

I would still be willing to keep the battle list, it suits this game much better than MM. Players can choose what combination to equip to suit the map and game mode.

 

And also bring back the old standard time of 15 minutes, instead of the very quick 7 minute battles.  Players would be able to play a battle for as long as they want again. Making gameplay only 7 minutes long is for a mobile game that you play while you are sitting in the bathroom. This is not a game that you play on the toilet, this is the type of game that de-stresses you when you come home exhausted from a long day.

Very mixed thought about this. But if this the case, then crystal earning may have to get reverted as a counter-advantage. Meaning the old 7:3 crystal earning ratio.

49 minutes ago, ReptilianTroll said:

OVERDRIVES obvs scrapped. 

I would scrap overdrives, but convert some into supplies, though they would be expensive and not overpowered. For example, I would convert Hunter's EMP into an 1000 crystal supply.

 

That way players don't buy too many and abuse their power, like they do right now.

 

Right now Viking's overdrive is very OP, it can destroy a mammoth in under 2 seconds with any weapon, long range or not. I would change this by turning it into a supply, and by making the fire rate only 25% more for 10 seconds, and make it expensive.

If Overdrives have to get reverted to original Dictator OD, then some drones have to get scrapped too. Booster, Defender, Lifeguard.... 

49 minutes ago, ReptilianTroll said:

I would also make the shop more affordable for every player. 

How so exactly?

49 minutes ago, ReptilianTroll said:

Reworking of all alterations across the board. EMP would go straight in the bin, where it could keep the stupid flying hull company. 

 

I would scrap augments completely, they ruin game play, not make it fun.

 

Again, I could just as easily make these into supplies, but balance them out by making them expensive, not too powerful, etc. 

 

I would scrap them because some of them completely change the way a turret works, and some are way too OP.

 

Shaft shouldn't be able to perform better than Hammer at close range, and railgun should not be able to destroy a heavy hull in under a few seconds (Death Herald augment) as railgun is NOT a close range turret, even melee range turrets take more than a few seconds to destroy a heavy hull.

Not all of them though. RFM, DH you mentioned I can agree. But let's see... Light/Heavy Capacitor and few others should be untouched.

49 minutes ago, ReptilianTroll said:

In battle you never come up against any player more than 2 ranks above you.  The old M system was balanced, that was just fine. You didn't want to play against a modification higher than you? You could play a battle with your own ranks then.

More like highest possible GS would work. Meaning my current highest possible GS is over 9,300 as Lt General and I get to battle against other 9k+ GS tankers but not 9,999. 

49 minutes ago, ReptilianTroll said:

Way way more battle mods to seek out cheats, any player caught cheating, instant ban from the entire game, not just a stupid chat ban. I would hire as many mods as I could, some players here in the Forum and Tanki veterans could volunteer I'm sure. I would make the ban at least a month long, second time a permanent ban. Therefore they would not be a problem.

Decent plan. Like it.

49 minutes ago, ReptilianTroll said:

You want the economy to thrive, give players an incentive to spend their cash. Yes, but at the same time not giving players who pay money an absurdly unfair set of cheap advantages. In the old Tanki, you bought crystals to afford the next modification, multiple combos of the same M, and to buy supplies. And make earning crystals reasonably challenging, not grindy, but not too easy either, therefore giving players a good reason to buy crystals and keep the game alive.

Hm.... I wonder what system....

49 minutes ago, ReptilianTroll said:

Bring back the old madness map, it was a great map. This was a unique map and many old players loved it, so of course I would bring it back the original map.

Yeah, no. That map was obscenely overrated. 

49 minutes ago, ReptilianTroll said:

I don't mind increased XP but only for legend ranks were it does not affect them. I would never increase XP gain at all, ever, not for any holiday, all this does is unbalance the game temporarily by making players rank up faster than they should.

Mixed thought to that.

49 minutes ago, ReptilianTroll said:

Isida would get back it's self healing, reduced damage of course, but i think all isidas would not mind that trade off. I would bring self healing back to Isida, but make it balanced and not too OP, would find a way somehow to have self healing while at the same time keeping this feature balanced along with the damage it does.

Make it kill to heal instead so it's not too OP.

49 minutes ago, ReptilianTroll said:

All hulls would be reworked ie, wasp would have the lowest hit points, mammoth the most, and that would continue for power and weight as you go through the hulls light, medium, heavy. The same applies for speed with wasp being the fastest, then hornet etc. At the moment the hulls are all over the place. I would make wasp the most agile, with the fastest acceleration, turning speed, and with the most meters per second than any hull, because it is the hull with the lowest health points. Right now hornet turns faster than wasp, correct me if I am wrong. I would keep the powerful bomb, but make it into an expensive supply, so people would not abuse it. Mammoth would have slightly more health (not too much more), power, weight and less speed than Titan, along with less acceleration speed. I might make heavy hulls slightly faster. Even back before MM, heavy hulls seemed more suited for DM and close range battles in general. In long range maps you did not see many heavy hulls. So I would increase the speed of these hulls. Right now a maxed out Mammoth is 6.0 m/s a second, I would make it 6.5, or even 7.0, in the end I would make sure that it is balanced.

Can't say it's better or worse.

49 minutes ago, ReptilianTroll said:

I would reintroduce the overdrive that gave you all supplies and any team mates next to you. If I were to do this, I would make it so that if you used this supply, it would drain as many supplies as you gave your teammates, so players with lots of supplies like buyers could use this, I do not think this would be OP, but balanced. 

Bad move. Even the original Dictator OD does not drain your manual supplies. 

49 minutes ago, ReptilianTroll said:

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. I would find a way to make some drones into supplies, and not make them overpowered. 

Let's see. Brutus, far from OP. So that need to go?

49 minutes ago, ReptilianTroll said:

I would also look at esports, namely i would give out cash prizes as well as in game prizes. I would also simplify it greatly, as atm it is quite complicated keeping up with all the different categories currently ongoing. I have these exact ideas in my head. 

Real money prize? That's the last thing you should do.

49 minutes ago, ReptilianTroll said:

Sticking with esports. Cash prizes i feel would be a great incentive for more players to compete at the highest level in TO.

 

Also the amount of effort and skill shown by all players merits a far greater incentive to carry on at such a high and demanding level.

 

Not quite sure how much to give to winning teams, but i think along with in game prizes winning teams should receive $ 100.00, euros, pounds, etc each.

 

That is for every player in clan, not per clan. 10 players per clan max to be registered. Obvs 2nd and 3rd spots are lower prizes. I would also ask all clan leaders what would make esports better, and act on their feedback in the best interests of the game and players alike. 

 

Yes, I would be willing to LISTEN to the players, unlike the developers of right now.

Clan leaders to give feedback? That is not right.

Edited by FrozenRailgun

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10 hours ago, ReptilianTroll said:

I would reintroduce the overdrive that gave you all supplies and any team mates next to you. If I were to do this, I would make it so that if you used this supply, it would drain as many supplies as you gave your teammates, so players with lots of supplies like buyers could use this, I do not think this would be OP, but balanced. 

I wouldn't do this if I were you. They just made the games very boring and uneventful, plus it made the fund grow a lot more slowly. Better to just scrap all over drives.

 

10 hours ago, ReptilianTroll said:

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES. I would also remove these.

ULTRAS......another scam, up to you on this one as i never ever buy them, they are CRAP. As alex22thebest finds out everytime he completes the challenge in his usual 10 mins.  Again, I would remove all containers, coinboxes, tankoins, etc. Instead players can buy only crystals, like it was before.

I liked these things though. Just keep them but increase the chances of getting something good.

 

10 hours ago, ReptilianTroll said:

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. I would find a way to make some drones into supplies, and not make them overpowered. 

I'd just scrap them, just as much of a nuisance as Overdrives.

 

You should also remove that dumb exp boost and bring back the ability to chat without having to play any battles.

 

Also lowering the cost of mission changes would be nice.

 

Oh while you're at it, remove that Gauss turret.

Edited by DieselPlatinum
Forgot a crucial point.
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On 11/17/2020 at 4:42 PM, FrozenRailgun said:

I have very mixed thoughts to the current overdrive. I do like they are unique but some of them.... no. 

Scrapping Hopper and Ares... hard to say this one. But you would definitely compensate? 

Very likely to agree on this too. RN, Coinboxes are not giving you decent luck. And you throw real dollars to Tankoins too!

Weekly container too? Hope not. I am not supporting removing original container though. 

Very mixed thought about this. But if this the case, then crystal earning may have to get reverted as a counter-advantage. Meaning the old 7:3 crystal earning ratio.

If Overdrives have to get reverted to original Dictator OD, then some drones have to get scrapped too. Booster, Defender, Lifeguard.... 

How so exactly?

Not all of them though. RFM, DH you mentioned I can agree. But let's see... Light/Heavy Capacitor and few others should be untouched.

More like highest possible GS would work. Meaning my current highest possible GS is over 9,300 as Lt General and I get to battle against other 9k+ GS tankers but not 9,999. 

Decent plan. Like it.

Hm.... I wonder what system....

Yeah, no. That map was obscenely overrated. 

Mixed thought to that.

Make it kill to heal instead so it's not too OP.

Can't say it's better or worse.

Bad move. Even the original Dictator OD does not drain your manual supplies. 

Let's see. Brutus, far from OP. So that need to go?

Real money prize? That's the last thing you should do.

Clan leaders to give feedback? That is not right.

Holy crap how much do u write

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