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Tanki Old generation vs New Generation Players


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2 minutes ago, Maf said:

Absolument pas. J'étais là quand la liste de bataille existait et je m'en souviens très clairement. 90% de la liste de bataille occupée par Silence, Polygon et Sandbox. 9% occupés par Duel, Noise, Highland et quelques autres cartes. Le 1% restant correspond à quelques batailles sur des cartes rares avec 1 à 3 joueurs chacun et personne d'autre ne le rejoigne.

C'est dommage que MM nous ait enlevé la capacité de choisir la carte sur laquelle nous jouons, mais cela a certainement amélioré la variété globale en forçant les gens à jouer sur des cartes auparavant rares.

now, of course, we don't have much choice.  we play on 5 different maps.  It's boring.  I would love to play again on Lost temple.

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8 hours ago, Maf said:

I don't know, from my experience it's mostly waiting for 30 minutes only to have no more than 5 people joining at the same time. At that point I give up.

In battles without Legends I can relate since players no longer prefer casual battles and are more focused on the rewards given out in MM. But in Legend battles players join more. Though I’ve noticed that most of them are the same guys joining.  Either they’re tired of MM or just prefer PRO. Most of the time with half/full mk8 garages as well. 

 

Edited by E_polypterus

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2 hours ago, Maf said:

Absolutely not. I was there when the battle list existed, and I remember it very clearly. 90% of the battle list taken up by Silence, Polygon, and Sandbox. 9% taken up by Duel, Noise, Highland and a couple other maps. The remaining 1% is a couple battles on rare maps with 1-3 players each and no one else joining.

It sucks that MM took away our ability to pick the map we play on, but it sure as hell improved overall variety by forcing people to play on previously rare maps.

This is a good point. I do, however, not know why so many amazing maps are left unused. Deathtrack, esplanade, lost temple, scope, skylark, etc are really unique and varied maps...Have loved the times I've gotten to play on them

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50 minutes ago, Potdindy said:

This is a good point. I do, however, not know why so many amazing maps are left unused. Deathtrack, esplanade, lost temple, scope, skylark, etc are really unique and varied maps...Have loved the times I've gotten to play on them

Yeah, Deathtrack and Skylark are awesome maps.  Used to play them regularly when we had battle-list.

They better bring those 2 in for the second 2-week "experiment".

Instead we get Stadium and Highways... ?

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3 hours ago, Maf said:

Absolutely not. I was there when the battle list existed, and I remember it very clearly. 90% of the battle list taken up by Silence, Polygon, and Sandbox. 9% taken up by Duel, Noise, Highland and a couple other maps. The remaining 1% is a couple battles on rare maps with 1-3 players each and no one else joining.

It sucks that MM took away our ability to pick the map we play on, but it sure as hell improved overall variety by forcing people to play on previously rare maps.

I remember the battle-list and I could always find battles that were NOT Silence, Polygon or Sandbox.

I played a lot on Serpuhov, Esplanade, Deathtrack, Kunger, Novel and Rio.

And current map selection on MM is terrible.  It is obviously rotating smaller groups instead of randomizing the entire pool.  The way I get repeat maps for a couple weeks, over and over.  Then a new smaller subset after that for 2 weeks.  Why can't they just randomize the entire pool?

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15 hours ago, Tanker-Arthur said:

Took me 6 years of casual playing to reach the rank of Marshal.

Well dude, in three years I ranked up to Generalissimo in 7 accounts. That is what I call "casual". In my opinion it takes 6 years to reach rank of Marshal if you play say 1 battle per day as said by @wolverine848

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7 hours ago, Dridrien said:

now, of course, we don't have much choice.  we play on 5 different maps.  It's boring.  I would love to play again on Lost temple.

The total map pool consists of 35 maps, the list of which you can find here. Whether or not they all have an equal chance of getting picked is a different question.

4 hours ago, Potdindy said:

This is a good point. I do, however, not know why so many amazing maps are left unused. Deathtrack, esplanade, lost temple, scope, skylark, etc are really unique and varied maps...Have loved the times I've gotten to play on them

I don't know either. I said it before and I'll say it again — the current selection of MM maps makes no sense. Maps that are small and/or have terrible level design (Sandal, Sandbox, Massacre, Highways, Brest) have no business being in MM, even if they did get changed a bit to make them fitting for 8v8 gameplay. On the other hand, fun maps like the ones you mentioned got left out for whatever reason.

3 hours ago, wolverine848 said:

And current map selection on MM is terrible.  It is obviously rotating smaller groups instead of randomizing the entire pool.  The way I get repeat maps for a couple weeks, over and over.  Then a new smaller subset after that for 2 weeks.  Why can't they just randomize the entire pool?

Are you sure this isn't just confirmation bias? Yesterday I remember having Industrial Zone come up a lot of times, and it feels like it was the only map I played. But if I think about it harder, I remember that I played like 20 battles, 3 of which were on Industrial Zone, but also has Massacre, Osa, Kungur, Parma, Sandal, Year 2042, Silence, and a few other maps I can't recall. That fits into the concept of random map choice pretty well.

Sometimes it does feel like I haven't been on particular maps for absolute ages, but I can't be sure that it's not because I'm simply unlucky (or lucky, depending on the map).

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12 hours ago, LunaStar said:

Same thing happens in 2015 i think when they permanently banned eSports ( from where you used to earn money i don't know about that side) But that cost tanki a lot. Most of the good players left the game. 

StarLadder eSports was closed because it cost far more to operate than the benefit it brought to the game, since Tanki's popularity was already on the downhill trend at that time. It was a choice driven by financial constraints, and devs didn't actually want to get rid of partnership with starladder.

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3 minutes ago, Maf said:

I don't know either. I said it before and I'll say it again — the current selection of MM maps makes no sense. Maps that are small and/or have terrible level design (Sandal, Sandbox, Massacre, Highways, Brest) have no business being in MM, even if they did get changed a bit to make them fitting for 8v8 gameplay. On the other hand, fun maps like the ones you mentioned got left out for whatever reason.

Sandal MM is too small. Sandbox MM is actually good. Massacre is a pain with too many bumps and too long, it was only interesting for its reversed CTF feature. Highway and Brest are definitively good, but they would be even better with more tanks.

Stadium and Archipelago maps should be removed from MM. 

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11 minutes ago, Viking4s said:

Sandbox MM is actually good

I don't consider any map good for MM when it gives players the ability to capture 5 flags in just over a minute. I admit having intense battles in a densely packed map can be fun sometimes, but it rarely caters to game balance.

I disagree with you about some of the other map choices, but that's just a matter of personal preference. I wonder how our views will change after the upcoming 16v16 experiment.

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12 hours ago, wolverine848 said:

What's that... 1 battle per day?

I started in 2015 and it took me 1.5 years to reach legend and I consider myself "casual".

I started in 2014 and played for about an hour a day, I sparsely logged on in 2015, in 2016 and 2017, I spent my late nights doing missions, in 2018, I played about 1-2 hours a day, in 2019, I sparsely logged on and played for a few hours each month, and in 2020, I logged in for a bit earlier this year and stopped till this summer, when I played a few missions each week, and now I'm back since October to do my 3 missions each day.

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6 hours ago, Ironmantonystark said:

Well dude, in three years I ranked up to Generalissimo in 7 accounts. That is what I call "casual". In my opinion it takes 6 years to reach rank of Marshal if you play say 1 battle per day as said by @wolverine848

Oh..

Well in my opinion, if I don't spend more than 2 hours a day playing tanki, I'd consider myself a casual player. 

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4 hours ago, Maf said:

I don't consider any map good for MM when it gives players the ability to capture 5 flags in just over a minute. I admit having intense battles in a densely packed map can be fun sometimes, but it rarely caters to game balance.

 

Absolutely. Small maps force you to go head to head with whatever top player exists on the other team while large maps allow weaker equipped ppl to avoid thoseand make gains elsewhere on the map. I do it all the time...see a gauss with emp alt? I just cap points elsewhere. Leads to more interesting gameply other than who can be most OP

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8 hours ago, Maf said:

The total map pool consists of 35 maps, the list of which you can find here. Whether or not they all have an equal chance of getting picked is a different question.

I don't know either. I said it before and I'll say it again — the current selection of MM maps makes no sense. Maps that are small and/or have terrible level design (Sandal, Sandbox, Massacre, Highways, Brest) have no business being in MM, even if they did get changed a bit to make them fitting for 8v8 gameplay. On the other hand, fun maps like the ones you mentioned got left out for whatever reason.

Are you sure this isn't just confirmation bias? Yesterday I remember having Industrial Zone come up a lot of times, and it feels like it was the only map I played. But if I think about it harder, I remember that I played like 20 battles, 3 of which were on Industrial Zone, but also has Massacre, Osa, Kungur, Parma, Sandal, Year 2042, Silence, and a few other maps I can't recall. That fits into the concept of random map choice pretty well.

Sometimes it does feel like I haven't been on particular maps for absolute ages, but I can't be sure that it's not because I'm simply unlucky (or lucky, depending on the map).

I am sure.  There are long gaps before I see specific maps.  And I don't mean days - I'm talking 3-4 weeks.  Rio is a prime example.  It comes up far less often than pretty much every other map.  It's not even close.  I might see it once every other month.

And reverse... over a week I will get same group of 5 to 7 maps repeatedly.  For whatever reason I see same map back-to-back or 3 battles out of 4.  And it happens way more often than random chance (out of 35) will suggest is likely.

If it's not rotating groups then it's definitely weighing a specific groups far more than another group of maps that get very little weighting at all.

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6 hours ago, Tanker-Arthur said:

I started in 2014 and played for about an hour a day, I sparsely logged on in 2015, in 2016 and 2017, I spent my late nights doing missions, in 2018, I played about 1-2 hours a day, in 2019, I sparsely logged on and played for a few hours each month, and in 2020, I logged in for a bit earlier this year and stopped till this summer, when I played a few missions each week, and now I'm back since October to do my 3 missions each day.

So 2015-2017 and 2019 you "sparsely" played.  At best I call that casual "light".

And, if you played 1 hour/day in 2014 and 1-2 hours/day in 2018, I'm very surprised you only made it to Marshal.  In that approximate time I made it to Legend... and the time to get from Marshal to Legend is > than time from recruit to Marshal.

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5 minutes ago, wolverine848 said:

So 2015-2017 and 2019 you "sparsely" played.

Technically, in 2017, that was when I was most active for the joy of it. The mission chains and such made the game fun so I spent like an hour a day doing them, at night cause that was the only time my internet was fast enough to load Tanki.
 

7 minutes ago, wolverine848 said:

At best I call that casual "light".

To me, "casual" means to do something when you have the time to do it and there's nothing left to do that's more important.
 

8 minutes ago, wolverine848 said:

And, if you played 1 hour/day in 2014 and 1-2 hours/day in 2018, I'm very surprised you only made it to Marshal.

Maybe because I'm not a "pro" player and I tend to get exp slower than others?
I don't usually go for flags, balls, or juggernauts.

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9 hours ago, Maf said:

 

I know everything you are saying is correct. But to be honest maybe tanki online is falling down because of non-competitive game. These days only those games are hitting in which player have competitive advantage and to earn something. In Tanki Online  i guess there are no resources for it and the game is falling instead of increasing. The competion only give you a paint and in-game advantage. To play this game you have no real life advantages. You only play this game for fun. 

 

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On 11/22/2020 at 12:29 PM, 2shots2kills said:

I must admit that changing is necessary to survive and to appeal to a newer generation of gamers.

It is not. Many people like games for what they are and stick to their favorites. People who love trying out new things all the time and get bored quickly never make for a stable playerbase. They will be gone very quickly and more than likely won't ever come back even if you change your game completely — there are so many other games to try out after all.

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Ive seen a number of competitive battles recently. One yesterday in low ranks vs much higher gear scores. Tdm, we got down by maybe 20 points before rallying and winning.

In higher ranks i rarely see battles like that as most mechanics like overdrives and matchmaking are suuper snowbally helping the winning team to win more. With short battles there really isnt a reason to care whether you win or lose. I wish devs would seek to fix the problem of unbalanced games. There are probly abunch of potential fixes but few/none have been tried from what ive seen

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As an old time player, I hate how there is so much change so fast. Yes, change is necessary, but there has been so much change, that they have COMPLETELY changed the game. I now have to figure out a new rhythm everytime I play. You can no longer go into every battle with railgun and hornet without having to change your strategy, protection, and sometimes your whole tank. All because of the new dynamic, ODs and etc.

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