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railgu alteration


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i found in wiki that the destabilization round for railgun that it increase the max damage by 70% and min damage =1hp

i tested the alt in test server but i never dealed 1hp or killed in 1 hit even if no DD is used

is the wiki description wrong?

Edited by fghjkl54

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No, but receiving the max and min values stated is incredibly low (if not never recorded).

Here's why: this is likely a normal distribution of damages, so you basically have an infinitesimal chance of getting 1 damage or getting the maximum value as such numbers are pretty far away from the mean, meaning a high z-score and a very low chance of receiving those values. (Or a very high chance of receiving a value other than the max and min)

However, it is possible to get something that is fewer standard deviations away from the mean, given that the z-score is lower and that you have a higher chance of receiving a value around that range, such as something that can almost one-shot or a two-digit number. Hope you learned a thing or two about math and understand why this alteration works this way ?

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1 hour ago, fghjkl54 said:

i found in wiki that the destabilization round for railgun that it increase the max damage by 70% and min damage =1hp

i tested the alt in test server but i never dealed 1hp or killed in 1 hit even if no DD is used

is the wiki description wrong?

Just because the wiki said that the maximum damage is 70% more than normal damage and minimum damage is 1, does not mean that every time you will hit 70% more than normal damage or 1 damage, since this is merely the range, not the only amounts it can hit. Basically, round desabilization makes the range much, much larger, making it a lot more dependent on luck, and if you're a lucky person you'll find that this alt works well ?

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2 hours ago, Person_Random said:

No, but receiving the max and min values stated is incredibly low (if not never recorded).

Here's why: this is likely a normal distribution of damages, so you basically have an infinitesimal chance of getting 1 damage or getting the maximum value as such numbers are pretty far away from the mean, meaning a high z-score and a very low chance of receiving those values. (Or a very high chance of receiving a value other than the max and min)

However, it is possible to get something that is fewer standard deviations away from the mean, given that the z-score is lower and that you have a higher chance of receiving a value around that range, such as something that can almost one-shot or a two-digit number. Hope you learned a thing or two about math and understand why this alteration works this way ?

tsup my guy

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