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PLS, no hopper at gold box


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3 hours ago, Alsarbon said:

I believe people like hopper as hull but no the overdrive because you can jump and catch golds very easy but Tanki can add modes such as the JGR we had before 1-2 months or maybe other modes everyone have the same equipment so its fair for everyone, instead of removing hopper from special event battles but i agree 100% with @killer73.

omg, you think all of these complaints about Hopper just because it can catch the golds?

Btw, yes people like Hopper because it can jump, not for catching the golds, but for easily capturing of the flags and rugby balls. Jumping + Instantly Stunning + Igniting, who wouldn't love this powerful OD? also though these all, it's hovering hull, that makes it impossible to flip, and moving like if you have "Ignoring tanks" hack, so when you push this tank it's something hard sometimes.

@yellowghetto btw, as the gold is existing thing in the game, it's a frustrating thing that hopper can catch it easily. Yes, I don't give the gold a huge care in the game, many times I prefer killing some tanks or capturing the flag than catching the gold.. but as the gold is exist and a real, so Hopper is OP in this case, and you can suggest to remove the gold if you don't like it.

Btw, Buyers exaggerated with Hopper in capturing the flags.. and non-buyers exploit it completely in catching the golds

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3 hours ago, SONIC-BOOM said:

All overdrives should be scrapped imo, to many players rely on them now, lets get back to basics.

You made some valid points, but I just want to focus on this part. I think you missed the main point of overdrives in general, which is that they are meant to give free players a way to make a difference in battle and fight against "buyers". No matter how high your GS is, you won't be able to casually shrug off every single overdrive the enemy team throws at you, meaning that simple F2P players can effectively resist you at least a couple times in every battle, unless you apply some high levels of skill and strategy to counter their ODs.

Yes, this also means that, regardless of your skill level, you won't always be able to protect yourself from an "noob" enemy pressing shift, but I believe this is a worthy sacrifice of skilful gameplay in favour of better balance between F2P and P2W.

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4 hours ago, Maf said:

You made some valid points, but I just want to focus on this part. I think you missed the main point of overdrives in general, which is that they are meant to give free players a way to make a difference in battle and fight against "buyers". No matter how high your GS is, you won't be able to casually shrug off every single overdrive the enemy team throws at you, meaning that simple F2P players can effectively resist you at least a couple times in every battle, unless you apply some high levels of skill and strategy to counter their ODs.

Yes, this also means that, regardless of your skill level, you won't always be able to protect yourself from an "noob" enemy pressing shift, but I believe this is a worthy sacrifice of skilful gameplay in favour of better balance between F2P and P2W.

In real battles f2p get slaughtered in the main and overdrives dont really help them out that much. The origional overdrive was free to  everyone and required strategy to use it. 

There is just to much wrong with the game and im afraid it will only get worse as the months roll on in favour of buyers who will always get the op stuff first and basically abuse it for as long as they can  

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6 hours ago, asem.harbi said:

omg, you think all of these complaints about Hopper just because it can catch the golds?

Btw, yes people like Hopper because it can jump, not for catching the golds, but for easily capturing of the flags and rugby balls. Jumping + Instantly Stunning + Igniting, who wouldn't love this powerful OD? also though these all, it's hovering hull, that makes it impossible to flip, and moving like if you have "Ignoring tanks" hack, so when you push this tank it's something hard sometimes.

@yellowghetto btw, as the gold is existing thing in the game, it's a frustrating thing that hopper can catch it easily. Yes, I don't give the gold a huge care in the game, many times I prefer killing some tanks or capturing the flag than catching the gold.. but as the gold is exist and a real, so Hopper is OP in this case, and you can suggest to remove the gold if you don't like it.

Btw, Buyers exaggerated with Hopper in capturing the flags.. and non-buyers exploit it completely in catching the golds

How about conts? Have you never seen what you can get?? 

I don't care too much about 1k crystal boxes, but I do about conts. 

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5 hours ago, Maf said:

You made some valid points, but I just want to focus on this part. I think you missed the main point of overdrives in general, which is that they are meant to give free players a way to make a difference in battle and fight against "buyers". No matter how high your GS is, you won't be able to casually shrug off every single overdrive the enemy team throws at you, meaning that simple F2P players can effectively resist you at least a couple times in every battle, unless you apply some high levels of skill and strategy to counter their ODs.

Yes, this also means that, regardless of your skill level, you won't always be able to protect yourself from an "noob" enemy pressing shift, but I believe this is a worthy sacrifice of skilful gameplay in favour of better balance between F2P and P2W.

Overdrives are positive feedback loops. The better you do, the more often you will have OD.

The more often you have OD the better the chance of suppressing the opposition, denying them the opportunity to have OD.

Guess who gets OD more and is often in the role as "suppressor"?

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39 minutes ago, wolverine848 said:

Overdrives are positive feedback loops. The better you do, the more often you will have OD.

The more often you have OD the better the chance of suppressing the opposition, denying them the opportunity to have OD.

Guess who gets OD more and is often in the role as "suppressor"?

Ran out of likes but big AGREE on that. Just played my main ctf brest, lol was more like a tdm i got top spot in a obvious stand off draw only hopper can cap in ctf with regularity if they have crisis. this experiment is a laff at best at worst its just a free for all to see who can get the most stars. 

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On 12/2/2020 at 12:31 PM, wolverine848 said:

Overdrives are positive feedback loops. The better you do, the more often you will have OD.

The more often you have OD the better the chance of suppressing the opposition, denying them the opportunity to have OD.

Guess who gets OD more and is often in the role as "suppressor"?

And you know what often leads to this? A strong tank with heavy MUs. GS will reflect upon this.

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