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What Drones Would You Like To Be Nerfed Or Buffed? And Why?


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What Drones Would You Like To Be Nerfed Or Buffed?  

41 members have voted

  1. 1. What Drones Would You Like To Be Buffed ?

    • Brutus
      22
    • Mechanic
      3
    • Assault
      12
    • Trooper
      5
    • Engineer
      7
    • Driver
      7
    • Miner
      10
    • Supplier
      7
    • Sprinter
      6
    • Defender
      4
    • Trickster
      4
    • Booster
      5
    • Lifeguard
      2
    • Camper
      7
    • Blaster
      4
    • Saboteur
      3
    • Hyperion
      3
    • Crisis
      4
  2. 2. What Drones Would You Like to Be Nerfed ?

    • Brutus
      2
    • Mechanic
      5
    • Assault
      4
    • Trooper
      2
    • Engineer
      3
    • Driver
      2
    • Miner
      4
    • Supplier
      3
    • Sprinter
      2
    • Defender
      25
    • Trickster
      4
    • Booster
      14
    • Lifeguard
      10
    • Camper
      2
    • Blaster
      4
    • Saboteur
      9
    • Hyperion
      8
    • Crisis
      25


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16 minutes ago, GrayWolf8733 said:

For drones that need to be nerfed, I voted Defender, Booster, Lifeguard, and Saboteur.

- Defender has been talked about a lot so I won't get into it.
- Booster makes things kill way too quickly especially since there are some unbalanced turrets.
- Lifeguard is probably the least OP of these 4, but I still find it annoying to go against, especially with Shaft. A little side-note, I'm not one to get all worked up about Gold Boxes, but Lifeguard makes taking Gold Boxes really easy when there are rocket/meteor golds.
- Saboteur isn't talked about enough. It makes areas basically unpassable unless you have Defender or high Mine protection.

Yes Booster is broken when paired with Turrets with high DPS Such as Fire, Freeze, isida, Plasma torch rico and vulcan. or also including vikings od 

Lifeguard drone: The most Trolliest drone when it comes to users with shaft or other one shooting turrets or with augments that help 1 shot. xD

Saboteur Drone: Is not that Over powered due to hoppers existence plus it only uses 10 mines at a time plus its still not that difficult to go around. depending where they are placed. but its still a relatively a good tactical drone. 

Edited by MysticBlood
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1 hour ago, GrayWolf8733 said:

For drones that need to be nerfed, I voted Defender, Booster, Lifeguard, and Saboteur.

- Defender has been talked about a lot so I won't get into it.
- Booster makes things kill way too quickly especially since there are some unbalanced turrets.
- Lifeguard is probably the least OP of these 4, but I still find it annoying to go against, especially with Shaft. A little side-note, I'm not one to get all worked up about Gold Boxes, but Lifeguard makes taking Gold Boxes way too easy when there are rocket/meteor golds.
- Saboteur isn't talked about enough. It makes areas basically unpassable unless you have Defender or high Mine protection.

- Defender's 30-second duration needs to go. I am utterly sick of it. "oH bUt iT wAs nErFeD" That's irrelevant if it lasts near infinitely now.

- Booster has been nerfed enough, it's now very hard to sustain its usage. I'd call it more a turret/augment problem rather than a Booster problem (because currently there are many blatantly overpowered things), but I can see where you're coming from with this.

- Lifeguard usage is next to nil in regular times. I don't see why it should be nerfed. I guess it could be reprogrammed to not activate upon self-destruct (such as meteor golds) and only upon actual fatal damage from people.

- There are several things that ruin CTF these days. Saboteur is one of them. If you see a Saboteur user just mining everything on the other side of the map, there is absolutely no point to even try unless you can destroy them. It's not worth the time - just leave.

- Crisis's Speed Boost ability is currently too high. This is especially evident on Hopper with its strafing ability, which allows people to dodge any shot near instantly.

- Mechanic abuse in ASL is still too high.

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I'd say making defender a drone that lets you have constant armor activated and Booster giving you constant DD would be a balance. Currently when I use defender, it is for the quick armor reset, not bonus protection. Making people invulnerable or able to one shot enemies is too much imho

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1 hour ago, Potdindy said:

I'd say making defender a drone that lets you have constant armor activated and Booster giving you constant DD would be a balance. Currently when I use defender, it is for the quick armor reset, not bonus protection. Making people invulnerable or able to one shot enemies is too much imho

What do you mean?

Did you keep a straight face when you typed this?

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After reading most posts here, and a lot post in other topics.. I think Defender now is obvious OP

And I think it's obviously for everyone that will get a nerf, as it has approximately consensus.

but the developers as malignancy wont nerf it, till after they milked it completely.. As Hornet OD, Vulcan Incendiary-band, RFM.. after a lot of complaints, and wasting times, they got nerfed...

From time to time before 2019/2020 we accustomed with some turrets to be OP, like Firebird one day, or Ricochet, or Freeze one day. True they was OP, but with a reasonable strength, that made it a beatable or something.. but after 2020 we zapped with OPs that incredibly OP, not just more strong. I will write Top 4 of OPs in this year. (Vulcan Incendiary-band, Hornet OD, Hopper OD, EMP Gauss) those four are incredibly OP, not just a superior turrets in side of other turrets, or more strong, Nope.

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The problem with Defender is that it has a long duration period (30 sec) and a brief recharge period. Hence a Defender-user can easily retain its increased armor by cycling his supplies or pick up double armor-boxes. For a drone that can be unlocked at First Lieutenant and has such stats, that is straight up overpowered, both on paper and in practice. The fact that this drone is pretty much META makes it even more annoying for the average player to counter one. Defender's duration time is simply too long. 
On the other hand, Booster has a power-up duration of 3 seconds, plus a recharge period of also 3 seconds. Even though this drone supports a massive damage-boost, it can be incredibly hard for a player to control this power in only a few seconds; this mainly goes with medium-/long-ranged turrets. I often pair it with a long-range turret, but once I activate DD and my aim is thrown off by an enemy or ally, I wasted a precious power-up as well as 3 DD... Comparing it to Defender who also consumes 3 DA, but for 10x the duration, this is extremely unfair. 

One could say that increasing Booster's duration to 5 seconds may provide it with more benefits in combat, but the main issue with Booster having 5 seconds of duration is that for some weapons not much benefit is gained while it makes melee-ranged weapons drastically overkill (e.g. melee/close-range turrets). 

 

I would say, with my limited knowledge of balance and statistics, a more balanced version of both drones would be:

Booster: 
- duration of 5 seconds;
150% boost (instead of 200%); 100% boost (instead of 200%) / 3x the normal amount of damage; 
- recharge time of 10 seconds (instead of 3)

Defender:
- duration of 10 seconds (instead of 30 seconds);
- 150% boost; 100% boost / 3x the normal amount or armor; 
- recharge time of 20 seconds (instead of 3)

This way, Defender is able to defend itself against heavy fire, because often multiple enemies are attacking at the same time - however, it requires more timing and skill to activate this drone. At the same time, Booster is able to deal some heavy damage for some seconds, and can pick up its boosted effect 5 seconds after its prior activation - having a lower damage-boost for a longer period of time results in more extra TDO (statistically)

Both drones are limited in activation due to their longer recharge time, considering their current usages and mechanics i think this is more than fair

 

EDITED: boost in percentage - I wrote down wrong percentages on armor/damage boosts

Edited by BloodPressure
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11 hours ago, wolverine848 said:

What do you mean?

Did you keep a straight face when you typed this?

I think its pretty straight forward. Defender makes the cooldown for DA a lot shorter. If they removed the bonus damage and protection given by defender and booster and just reduced cooldowns for each supply respectively I think it would make them helpful but not oppressive.

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5 hours ago, BloodPressure said:

The problem with Defender is that it has a long duration period (30 sec) and a brief recharge period. Hence a Defender-user can easily retain its increased armor by cycling his supplies or pick up double armor-boxes. For a drone that can be unlocked at First Lieutenant and has such stats, that is straight up overpowered, both on paper and in practice. The fact that this drone is pretty much META makes it even more annoying for the average player to counter one. Defender's duration time is simply too long. 
On the other hand, Booster has a power-up duration of 3 seconds, plus a recharge period of also 3 seconds. Even though this drone supports a massive damage-boost, it can be incredibly hard for a player to control this power in only a few seconds; this mainly goes with medium-/long-ranged turrets. I often pair it with a long-range turret, but once I activate DD and my aim is thrown off by an enemy or ally, I wasted a precious power-up as well as 3 DD... Comparing it to Defender who also consumes 3 DA, but for 10x the duration, this is extremely unfair. 

One could say that increasing Booster's duration to 5 seconds may provide it with more benefits in combat, but the main issue with Booster having 5 seconds of duration is that for some weapons not much benefit is gained while it makes melee-ranged weapons drastically overkill (e.g. melee/close-range turrets). 

 

I would say, with my limited knowledge of balance and statistics, a more balanced version of both drones would be:

Booster: 
- duration of 5 seconds;
- 150% boost (instead of 200%);
- recharge time of 10 seconds (instead of 3)

Defender:
- duration of 10 seconds (instead of 30 seconds);
- 150% boost; 
- recharge time of 20 seconds (instead of 3)

This way, Defender is able to defend itself against heavy fire, because often multiple enemies are attacking at the same time - however, it requires more timing and skill to activate this drone. At the same time, Booster is able to deal some heavy damage for some seconds, and can pick up its boosted effect 5 seconds after its prior activation - having a lower damage-boost for a longer period of time results in more extra TDO (statistically)

Both drones are limited in activation due to their longer recharge time, considering their current usages and mechanics i think this is more than fair

I think the duration should be more like 20 seconds - especially if you are nerfing the defense boost.

But I agree on the recharge time.  And also the cool-down buff should be done away with as well.

30 minutes ago, Potdindy said:

I think its pretty straight forward. Defender makes the cooldown for DA a lot shorter. If they removed the bonus damage and protection given by defender and booster and just reduced cooldowns for each supply respectively I think it would make them helpful but not oppressive.

We already have other drones that reduce cooldown or extend duration of supplies.

Trooper also fits this category as it increases the time a player will have active supplies.

Booster and Defender serve a different purpose.

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39 minutes ago, wolverine848 said:

I think the duration should be more like 20 seconds - especially if you are nerfing the defense boost.

But I agree on the recharge time.  And also the cool-down buff should be done away with as well.

what do you mean with the defense nerf? Currently, Defender already grants 150% protection so defense boost is not increased/decreased by any percentages. Only thing I suggested was to heavily decrease activation time and increase recharge time. 

Speaking of which, a main issue with both drones, especially Defender, is that a player can cycle through his supplies to decrease smart cooldown of the corresponding supply. Though useful, I never truly understood the point of this feature. Removing this cycling-aspect may make these drones more fair to use. But I dont know how you and others think about this

 

EDIT: I just read that the latter point was something you proposed as well. But to what extent can this be beneficial? E.g., in current situation removing the cooldown-buff will make defender slightly less powerful (still powerful though) but Booster will get nerfed to the ground even more. 
If applied to my idea, then I agree on your point

Edited by BloodPressure

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1 hour ago, BloodPressure said:

what do you mean with the defense nerf? Currently, Defender already grants 150% protection so defense boost is not increased/decreased by any percentages. Only thing I suggested was to heavily decrease activation time and increase recharge time. 

Speaking of which, a main issue with both drones, especially Defender, is that a player can cycle through his supplies to decrease smart cooldown of the corresponding supply. Though useful, I never truly understood the point of this feature. Removing this cycling-aspect may make these drones more fair to use. But I dont know how you and others think about this

 

EDIT: I just read that the latter point was something you proposed as well. But to what extent can this be beneficial? E.g., in current situation removing the cooldown-buff will make defender slightly less powerful (still powerful though) but Booster will get nerfed to the ground even more. 
If applied to my idea, then I agree on your point

Can you clarify your "150% boost"?  Does that include the DA?

Currently Defender gives 200% - 100% for DA & another 100% for the drone.

I took your suggestion to mean 100% for DA & 50% for the drone.  Which is a nerf.

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46 minutes ago, wolverine848 said:

Can you clarify your "150% boost"?  Does that include the DA?

Currently Defender gives 200% - 100% for DA & another 100% for the drone.

I took your suggestion to mean 100% for DA & 50% for the drone.  Which is a nerf.

i just checked and you are right, guess I looked at the wrong numbers

guess my suggestion regarding defenders statistics is also incorrect then... ?

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-Trickster Drone: I would like A revamp more than a buff because this drone is not commonly used and I would want it to have a little more effectiveness when in use; not just in CTF or Assault mode but if used a bit in other modes too.

-Defender Drone: You already know why I hate this thing. XD

-Booster Drone: needs a 5 sec boost instead of 3 seconds but decrease the boost damage to 150% instead of 200%

-Brutus Drone: I feel like this drone needs a buff a bit in its stats

-Saboteur Drone: Instead of laying 10 mines it should lay 5 or 7 mines at a time

Edited by MysticBlood
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Um ok... Ill come in to defend defender. Is it strong, yes? But only because of it being always active if so chosen. So a very slight nerf in the timing... but lets not kid ourselves, is this drone anything compared to crisis, saboteur, and maybe one or two others? Ima say no. I agree, a slight nerf is in order... but lets be very very... very very very .. .very careful. Cause there is a huge elephant in the room on this subject.

 

Are we all just going to pretend there is no such thing as AP? not gonna talk about that? AP is a complete counter to defender drone. It is literal armor pierce.

 

And if that wasnt enough. Booster and defender and all other drones that equip drugs like trooper etc etc, suffer immediate death to ... emp. EMP is in the game folks. A turret like gauss can do this we all complain about it. Hunter hulls.

 

So I spend 3 armors to give myself that health, and I get APd or EMPd ... and what does it matter. If it is AP, ok one player Im dealing with? EMP anyone can kill me.

 

I cant equip immunities to both. I could equip AP immunity... or i could equip emp immunity. We all know there is a classic combo of vulcan and heat immunity. So any vulcan heat immunity with defender... AP and EMP that $#!^.

 

Im not saying this to act as if defender is not a problem. I was foolishly playing a game of CTF and yeh. Hornet defender with my protection equipped. I just watched him score 5 times. I couldnt do anything to stop him. I get it. I should have taken notice of what equipment he was using, and either gone for emp gauss, or armor peirce rail on him. I could have countered.. or tried to, but game was over in 2-3min. So meh.

 

A defender nerf in my view is to maybe lessen the duration. Or keep it at 30 seconds, and prohibit immediate new duration of 30 seconds.

 

On the other hand. I dont think brutus is that bad off. But Im all for a buff... of some sort. But should be careful on this one. Brutus isnt exactly toothless. You make it like.. 15% or 20%... I honestly think  many will start crying. Ive used brutus for a while now. And additional 5% damage and armor at all times... (with regular 5% for all drones ignored) can be useful. Its nothing elaborate and abuseable like saboteur effect or other drones. Its passive. But it works. At the same time, I have to agree, its just kinda good. Like I mean... flat good. Buff could be in order. But be specific and careful with the buff, or Im sure people will complain.

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On 1/2/2021 at 7:57 PM, iplayatankonline said:

On the other hand. I dont think brutus is that bad off. But Im all for a buff... of some sort. But should be careful on this one. Brutus isnt exactly toothless. You make it like.. 15% or 20%... I honestly think  many will start crying. Ive used brutus for a while now. And additional 5% damage and armor at all times... (with regular 5% for all drones ignored) can be useful. Its nothing elaborate and abuseable like saboteur effect or other drones. Its passive. But it works. At the same time, I have to agree, its just kinda good. Like I mean... flat good. Buff could be in order. But be specific and careful with the buff, or Im sure people will complain.

Gonna say yes to that. But to me, keeping it underused is to prevent Brutus to be the next meta drone.

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1 hour ago, FrozenRailgun said:

Gonna say yes to that. But to me, keeping it underused is to prevent Brutus to be the next meta drone.

If you wanted to tweak it. I wouldnt go to much higher in percentage. If someone wanted to argue for 12.5% total boost... ok whatever.

 

The tweak could come with some kind of other gimmick. I get its the one drone thats just purely got percentage bonus no gimmick is partly the definition of the gimmick. Its just pure raw armor and damage increase... and its cheapest drone of them all. Everyone of my accounts has brutus. The weakest account I think I have is at 8.2% I think. But at that rank... it feels strong. So I dunno.

 

But since all things in tanki have a multitude of things given to them.... cough, hopper. Brutus in this sense... I would agree with group saying its the one that needs the buff. Its good, but its nothing compared to a piece of equipment like hopper that generates so much power.

 

Id if I wanted a gimmick added, and something for brutus. Give it some kind of aerial mine. Is it true this was a thing in tanki X? Anyways. Could be anything, but I see that side of the argument. Even though I hate it. I dont think answer to hopper, hunter, crisis, saboteur and other things, is just give everything all these addtiional effects. And its passive. So just every 15 seconds it lays a mine above your tank and stays in the air. Magnetic... I imagine if in tanki X thats what did it. So it will set off and hit ground tanks, but also destroy hopping tanks. :D

 

Defender is good at countering saboteur so I do kinda approve of it. You can handle 3-4 mines and this gives you a way through... but you do take damage. And defender mostly peaks in power when opponents arent default equipped in way to deal with it. But you join a game where there IS counter, emp gauss, 2 hornets with rotating AP, an AP turret or two. I dont think i perform that spectacularly in those games. I just feel like if there was stuff to be solved... solve crisis and hopper way before you deal with defender.

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