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Do the Devs even realize that their new "cool" ideas are ruining the game?


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1 minute ago, Tanker-Arthur said:

Magnum's default form now rotate horizontally, like most turrets do.

Ahhh so its not an alt any more? That explains why they all seem to be that way now

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Just now, Potdindy said:

Ahhh so its not an alt any more? That explains why they all seem to be that way now

Yeah, the alt now makes Magnum rotate Vertically. Sadly, it means people who were more suited with the original Magnum will have to spend extra crystals to get it back.

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1 hour ago, Emeraldcat345 said:

 

I fully disagree with most of your points. However I feel that I cannot get through you, nor do I understand you. Therefore I'll stop this discussion

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Hovering hulls, in short words "tanks for noob, who couldn't turn their turrets".. also with huge advantages like Jumping for hopper.

ODs yes ruined the game too much, incredibly OPs, and gave the noob an advantage to kill a pro.

Alterations, Yes, they ruined the game too much, even if alterations was with 0 crystals, they ruined the game by a lot of aspects.. we have 15 turrets in the game, you can use the turret you need, no need of alteration, to make Railgun shots like thunder with Scout, or Shaft like ricochet with RFM.. or Magnum plant mines!

But about Drones and hulls Augments... Nope, those are all OPs and we all know, and they're especially for buyers, so no need to discuss about.. the 3 ones above was about either buyers or non-buyers.

M0-M2 Skins, I think most players agree here.. horrible update. OMG why tanki did it.. this would made the game just Mk skins, and ultra skins... it will gave you a hardness (or impossibility) to estimate how is strong the player infront of you.. After they disable the R and V keys to see your opponent, and replaced everything with GS omg why I still playing until now

And for sure Mk system is horrible.. we accustomed 10 years with M system, this is a main character of the game, didn't have to change... like Golds and Supplies those are all main characters of the game..

39 minutes ago, wolverine848 said:

You think it was fine to get a smoky m1 at sergeant and then upgrade that to m1.10?

but about this point how its effectiveness to restrict some players to get M2 at low rank.. for sure I agree with you. but to be honest, even Mk3 is strong, and with drones and even hulls Augments? made this update is useless and the difference is approximately not exist with Mk.

And for sure from IconsNormal 21.pngplayers can somewhat to upgrade until Mk8, strictly with 9999GS.. made this system is useless and just a trash imo.

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Just now, asem.harbi said:

And for sure Mk system is horrible.. we accustomed 10 years with M system, this is a main character of the game, didn't have to change... like Golds and Supplies those are all main characters of the game..

Agreed. 
It's basically two different games now.

Edited by Tanker-Arthur

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5 minutes ago, asem.harbi said:

And for sure from IconsNormal 21.pngplayers can somewhat to upgrade until Mk8, strictly with 9999GS.. made this system is useless and just a trash imo.

Oh it's far from perfect.

But it's better than it was in this one regard.

At least they have to reach WO5 (or higher) to get mk5, which, when upgraded is same as m1.10.

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4 minutes ago, ThirdOnion said:

It is very strange to scrap a business venture you have sunk a lot of effort and money into, and to forgo a great opportunity to gain players and revenue into just because the controls are (ostensibly) not ideal.

The jumps in power that the modification system offered were too great. Players only a few ranks higher had access to far better equipment. In addition, subsequent modifications were significantly more expensive than the ones before them, and there was a long gap in ranks between them. This was especially true with M2s, which cost three to four times as much as M1s. Players were required to save crystals for long periods of time, and not all players did so. It was common to see players with M1s at ranks when they should have had M2s because they had spent their crystals unwisely. With the Mk system, upgrades are incremental and less expensive. Coupled with the relatively recent increase to EXP gains, this allows players to keep their garage competitive without having to save crystals for long periods of time (and thus decreasing the possibility of wasting them).

Because unlocking the next Mk is much faster than it was unlocking the next M, there is no reason in my opinion to micro-upgrade anything except for Mk7 and possibly Mk6, so I don't see how upgrades take longer.

Ah, a great opportunity to gain players and revenue, ay? Hmmm, were you playing the game back in the late 2018s, because, that was the time when player count dropped dramatically because recent updates messed the game up, the devs still haven't fixed these problems and I still haven't seen an increase in players since then. Now, Tanki mobile has been out for like, a year? 2 years? Somewhere in between? It was active during the time when Tanki lost most of its players, but, oh, Tanki is still dead, so please explain to me why Tanki Mobile hasn't helped gain more players and more revenue.

Also, it is not strange, most companies do have to scrap their hard worked ideas because people didn't like it. You're just gonna waste your time on something no one is interested in so it's best scrapping the idea asap.

 

Now, my Tanki rank is Colonel, I'm in, what was supposed to be, the M2 ranks. Here's a picture of a battle I joined on Matchmaking just now:

GS Scores

So, you said that Mk's helped? Explain to me why players who are 1 rank above mine have a GS score of 3-4k. Pretty sure players should have GS scores near mine at this rank, but it looks like they all are still low powered because they gotta save for these "more expensive upgrades," because they can't earn enough crystals. Sound familiar? Well, it should compared to what you told me. Now, this is just one picture, but I assure you, most battles I join look like this. 

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1 hour ago, wolverine848 said:

You think it was fine to get a smoky m1 at sergeant and then upgrade that to m1.10?

Most people never upgraded it to M1 10/10, because it was 1 of the most expensive M2 turrets. The M2 also required a higher rank than other turrets. The M1 didn't increase too much stats, which is why it was cheaper and at a lower rank. Only buyers would be able to get M1 10/10 Smokies instantly.

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12 hours ago, BloodPressure said:

I fully disagree with most of your points. However I feel that I cannot get through you, nor do I understand you. Therefore I'll stop this discussion

Oh I see, well I'm sorry that you can't understand things very well, it's totally fine. :)

Edited by Emeraldcat3451
Kindly refrain from provocations.

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13 minutes ago, Emeraldcat345 said:

Most people never upgraded it to M1 10/10, because it was 1 of the most expensive M2 turrets. The M2 also required a higher rank than other turrets. The M1 didn't increase too much stats, which is why it was cheaper and at a lower rank. Only buyers would be able to get M1 10/10 Smokies instantly.

M2 might have needed a higher rank.  But not m1.10.

And of course it was buyers.  They bought the striker kit, upgraded and wham - had equivalent of m2 smoky at ridiculously low rank.

They can't do that now - no matter how much they spend.

So NO - the m-system was not fine.  Why on earth would you think the mk-system is not better than m-system?  The power gap has been lowered and there is a bit more balance in the game.

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Just now, wolverine848 said:

The power gap has been lowered and there is a bit more balance in the game.

Ahh yes. At the same time, when the MK system was implemented, so were Augments.


R.I.P. Balance.

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1 minute ago, wolverine848 said:

M2 might have needed a higher rank.  But not m1.10.

And of course it was buyers.  They bought the striker kit, upgraded and wham - had equivalent of m2 smoky at ridiculously low rank.

They can't do that now - no matter how much they spend.

So NO - the m-system was not fine.  Why on earth would you think the mk-system is not better than m-system?  The power gap has been lowered and there is a bit more balance in the game.

M-system was way better, here's why. It was more understandable than Mk, because you got only 4Ms, it was a lot more simple. Now we have 7 different modifications(Marks). If Tanki was big brain, they'd do 8Mk's that way M1 would equal Mk2. But even 8Mks would not be great. The modification system introduced different shot effects and skins for each modification, which made upgrading your equipment unique. It made it worth upgrading your stuff, so that you can have a new look with your new power. Now everyone looks the same, and the only way to get a special skin is through containers where they randomize what you get. I use Hunter and I want a Hunter XT, but the container gave me a Viking XT, but I don't use Viking and it is M0, that's a high level of un-satisfaction there. The modification system was also "buyer friendly" which persuaded more people to buy crystals to upgrade their stuff, thus giving the devs money, thus making stuff like pay-to-"use augments and drones" not necessary so that the devs can make a living. A Pro Friendly player like myself learned how to earn a lot of crystals without spending money and learned to spend my crystals wisely and ended up getting the best benefits from doing so. Another thing Tanki messed up badly on was nostalgia. If you rework/change something that's been in the game and has been causing no/few problems for 10 WHOLE YEARS, people are gonna get upset. Last but not least, balancing of equipment stats is a requirement, but not of players' skill level. That is not a requirement, as there will always be bad and good players in the game.

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Surely they do realize it. I suspect Alternativa may be having financial problems. They had been working on a more ambitious game since 2012, but when they rolled out Tanki X, it did not succeed. They spent a lot of time and resources but got nothing out of it — before TX was closed, they said the income generated by it didn't even cover server costs.

My theory (very likely to be true):

The devs were trying to milk as much money as possible from TO before closing it and continuing with Tanki X, but when TX failed, it turned out TO was to remain their main product, However, another problem appeared — the phasing out of Flash. So Alternativa kept making desperate moves attempting to make the game more profitable because moving it to HTML5 takes resources. This in turn made more players leave.

Now they are left with an unbalanced game with a modest amount of players. It is possible that Alternativa will try to revive it and please players once again, but judging by the current situation it seems like they just want to generate as much income as possible before the game dies.

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1 hour ago, Picassoo said:

Surely they do realize it. I suspect Alternativa may be having financial problems. They had been working on a more ambitious game since 2012, but when they rolled out Tanki X, it did not succeed. They spent a lot of time and resources but got nothing out of it — before TX was closed, they said the income generated by it didn't even cover server costs.

My theory (very likely to be true):

The devs were trying to milk as much money as possible from TO before closing it and continuing with Tanki X, but when TX failed, it turned out TO was to remain their main product, However, another problem appeared — the phasing out of Flash. So Alternativa kept making desperate moves attempting to make the game more profitable because moving it to HTML5 takes resources. This in turn made more players leave.

Now they are left with an unbalanced game with a modest amount of players. It is possible that Alternativa will try to revive it and please players once again, but judging by the current situation it seems like they just want to generate as much income as possible before the game dies.

Seriously, i could save this game and make at least 70% of players happy in 6 months, and still generate a healthy profit every quarter for the company.

I could put a text wall up explaining how this would be achieved that even a brain dead potato could understand. But as we all no it would not make the slightest bit of difference.

The devs up at tanki kremlin HQ never act on player feedback. It's beneath them to admit that quite a few players have come up with some excellent ideas.

So guys it's as you were. Gotta say i kinda agree with @Picassoo it's probs how it played out.

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2 hours ago, SONIC-BOOM said:

I could put a text wall up explaining how this would be achieved that even a brain dead potato could understand.

Do it. I dare you.

2 hours ago, SONIC-BOOM said:

The devs up at tanki kremlin HQ never act on player feedback.

Um, I'm pretty sure Tanki Devs are headquarter at Perm, Russia.

Edited by FrozenRailgun

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@Emeraldcat345 Technically, its not just the developers ideas that ruin game its the people writing things in Ideas and suggestions in the forum that sometimes sway their decisions. so technically its the people in the forum asking for some of these changes and not just the developers. yes I can understand that some of these changes they made ruined the game but mostly its the players that asked for these changes too. 

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4 hours ago, Emeraldcat345 said:

M-system was way better, here's why. It was more understandable than Mk, because you got only 4Ms, it was a lot more simple. Now we have 7 different modifications(Marks). If Tanki was big brain, they'd do 8Mk's that way M1 would equal Mk2. But even 8Mks would not be great. The modification system introduced different shot effects and skins for each modification, which made upgrading your equipment unique. It made it worth upgrading your stuff, so that you can have a new look with your new power. Now everyone looks the same, and the only way to get a special skin is through containers where they randomize what you get. I use Hunter and I want a Hunter XT, but the container gave me a Viking XT, but I don't use Viking and it is M0, that's a high level of un-satisfaction there. The modification system was also "buyer friendly" which persuaded more people to buy crystals to upgrade their stuff, thus giving the devs money, thus making stuff like pay-to-"use augments and drones" not necessary so that the devs can make a living. A Pro Friendly player like myself learned how to earn a lot of crystals without spending money and learned to spend my crystals wisely and ended up getting the best benefits from doing so. Another thing Tanki messed up badly on was nostalgia. If you rework/change something that's been in the game and has been causing no/few problems for 10 WHOLE YEARS, people are gonna get upset. Last but not least, balancing of equipment stats is a requirement, but not of players' skill level. That is not a requirement, as there will always be bad and good players in the game.

Not to mention in the old system, only a few things unlocked whenever you rank up so you weren't so overwhelmed. Nowadays 20 things unlock every time you rank up, which can stress out new players.

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1 hour ago, MysticBlood said:

@Emeraldcat345 Technically, its not just the developers ideas that ruin game its the people writing things in Ideas and suggestions in the forum that sometimes sway their decisions. so technically its the people in the forum asking for some of these changes and not just the developers. yes I can understand that some of these changes they made ruined the game but mostly its the players that asked for these changes too. 

True, but, it's the developers decision to add ideas into the game, they have full control. They listen to the bad ideas rather than the good ideas, and they don't remove the in game bad ideas that were suggested in the Forum, but they do ruin the good ideas that have been in the game for years. You're not even allowed to suggest deleting things that are already in the game, that's a Forum rule. You suggest an idea like that, the mods are forced to copy/paste the rule book and not give their opinions on your idea, and then decline your idea. Honestly, the Moderator System is flawed nowadays, it's the sad truth.

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6 hours ago, Emeraldcat345 said:

M-system was way better, here's why. It was more understandable than Mk, because you got only 4Ms, it was a lot more simple. Now we have 7 different modifications(Marks). If Tanki was big brain, they'd do 8Mk's that way M1 would equal Mk2. But even 8Mks would not be great. The modification system introduced different shot effects and skins for each modification, which made upgrading your equipment unique. It made it worth upgrading your stuff, so that you can have a new look with your new power. Now everyone looks the same, and the only way to get a special skin is through containers where they randomize what you get. I use Hunter and I want a Hunter XT, but the container gave me a Viking XT, but I don't use Viking and it is M0, that's a high level of un-satisfaction there. The modification system was also "buyer friendly" which persuaded more people to buy crystals to upgrade their stuff, thus giving the devs money, thus making stuff like pay-to-"use augments and drones" not necessary so that the devs can make a living. A Pro Friendly player like myself learned how to earn a lot of crystals without spending money and learned to spend my crystals wisely and ended up getting the best benefits from doing so. Another thing Tanki messed up badly on was nostalgia. If you rework/change something that's been in the game and has been causing no/few problems for 10 WHOLE YEARS, people are gonna get upset. Last but not least, balancing of equipment stats is a requirement, but not of players' skill level. That is not a requirement, as there will always be bad and good players in the game.

You can't count to 7?

My condolences.

Edited by wolverine848
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5 hours ago, Picassoo said:

Surely they do realize it. I suspect Alternativa may be having financial problems. They had been working on a more ambitious game since 2012, but when they rolled out Tanki X, it did not succeed. They spent a lot of time and resources but got nothing out of it — before TX was closed, they said the income generated by it didn't even cover server costs.

My theory (very likely to be true):

The devs were trying to milk as much money as possible from TO before closing it and continuing with Tanki X, but when TX failed, it turned out TO was to remain their main product, However, another problem appeared — the phasing out of Flash. So Alternativa kept making desperate moves attempting to make the game more profitable because moving it to HTML5 takes resources. This in turn made more players leave.

Now they are left with an unbalanced game with a modest amount of players. It is possible that Alternativa will try to revive it and please players once again, but judging by the current situation it seems like they just want to generate as much income as possible before the game dies.

It's a good theory, I'd assume it's semi-correct, but Tanki X was announced to be shut down back in September 2019. The Devs started losing their players back in October 2018 for Tanki Online, because they added a few updates during that time that really upset a lot of players. I know because I was one of the many people who disliked those updates. Tanki had a dramatic decrease in numbers after 2018.

You're correct about the money problem though, Tanki X's, Tanki Online's decrease in numbers, and Flash<HTML5 all really made them lose money. Which is why they're desperate and trying to add "cool" ideas to try and fix their game. But it doesn't seem to be working.

In my opinion, the game is gonna die before they can generate enough money. They won't be able to even generate enough money since the game is already dead.

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4 minutes ago, wolverine848 said:

You can't count to 7?   

Oh, I see, can't respond to my whole paragraph? It's okay to admit defeat.

What I mean is, they decided to use the number 7, which would be a lot harder to be divvied up from 4 Modifications. If they used 8, they would've been able to divide each modification by 2. 2 marks would equal 1 Modification. Simple. Sorry if you can't count to 8. That's a bummer. 8 is a real good number.

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32 minutes ago, Emeraldcat345 said:

True, but, it's the developers decision to add ideas into the game, they have full control. They listen to the bad ideas rather than the good ideas, and they don't remove the in game bad ideas that were suggested in the Forum, but they do ruin the good ideas that have been in the game for years. You're not even allowed to suggest deleting things that are already in the game, that's a Forum rule. You suggest an idea like that, the mods are forced to copy/paste the rule book and not give their opinions on your idea, and then decline your idea. Honestly, the Moderator System is flawed nowadays, it's the sad truth.

Not just from the forum but apparently they also accept horrible ideas from their YT comments section.

For example: guess where the idea of gauss's electromagnetic salvo augment came from.

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