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Do the Devs even realize that their new "cool" ideas are ruining the game?


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17 hours ago, DieselPlatinum said:

Not just from the forum but apparently they also accept horrible ideas from their YT comments section.

For example: guess where the idea of gauss's electromagnetic salvo augment came from.

From a youtube no lifer that uses gauss perhaps.  

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15 hours ago, ThirdOnion said:

Most of this is tangential to the matter at hand. Can you deny that TO mobile was an opportunity to gain players and revenue, regardless of what happened afterwards and regardless of whether things happened as you claim? It would tap into a market that was previously untouched by TO, and target a playerbase that would likely have lower standards for online games, than say, PC users. PC arcade shooters are a dying genre. Tanki X was an attempt to modernize and refine the TO model - and while in my opinion it succeeded in this goal, it failed as a game anyway. On mobile things are a different story. The developers see more potential in TO as a mobile game than as a browser game.

And to address your claims, how do you know that TO mobile hasn't gained players and revenue? Perhaps if it were not for the mobile version TO would have lost all its players and died already. How do you know that it is updates that have caused a decline in players? Do you know whether new player retention is lower than it was before? It is true that player count has declined since 2015. But I would not be so quick to point to a specific reason as to why.

Players who started playing the game after the Mk conversion should not have GS scores near yours. Note how you are an outlier - the majority of players in the battle have GS in the 3500-5500 range, while you have 7500. Most battles you join look like this because you are the exception rather than the rule. You were one of the people who greatly benefitted from the Mk conversion because you had a full upgraded M2 hull which was converted into a Mk7. Judging by their GS, most other players have Mk5 and Mk6 equipment, which is exactly what they should have at their ranks. The conversion from M to Mk was certainly botched, resulting in players like you who ended up with better equipment than they should have had, but the progression system for players who started playing after the conversion improved.

The situation before Mk was worse. Take Viking for example, the M2 modification of which unlocked at Lieutenant Colonel. Viking M1 unlocked all the way back at Warrant Officer 4. The rank difference was enormous. Buyers could MU their Viking M1 and have arguably the best M2 medium hull at the time at WO4. If you were not a buyer, you either had to invest in MUs, which was a slow process and limited how much you could take advantage of sales, buy a different M2 medium to bridge the gap (I bought Dictator M2 for example), or be severely underpowered. The Mk system fixed all of these problems. Buyers cannot gain an extreme equipment advantage through MUs, there is no need to MU equipment except at Mk7, and you don't need to buy another piece of equipment to hold yourself over while you wait for the next modification of your desired hull or turret because the difference between unlock ranks is smaller.

Agree with almost everything you said. 

But it is worthwhile muing MK6 as it can, and does help you out a great deal all the way to marshal rank, were you can unlock the MK7s for free if your MK6s are maxed out.

I benefit from this, especially the protection modules which i nearly always concentrate on first. 

TO has become complicated, especially this last few months. The bottom line is, if you can afford the cash lay out then you are always going to be very competitive in battle, regardless what updates the devs roll out. 

There is one other point you didn't mention, THE SHOP. It has a overwhelming effect on players who will never be able to access the overpriced, yet must have combos that only buyers can get. The game is flawed, this we all no. Only buyers can turn the flawed nature of TO to their advantage.

I still see a lot of skillful players in battle, FTP and P2W alike. The big difference is that the P2W players, especially at the low to mid ranks can and do play with a godmode attitude, due to their superior equipment which is nearly always are very close to being maxed out.

This is the state of TO. I believe it's by design in order to generate cash. 

As for mobile players, well i think it does have a place in TO, but the downside to this as far as the devs are concerned is that most mobile players are kids. No cash revenue from kids, not unless mummy are daddy bail them out when they need to upgrade stuff.

As for your post @ThirdOnion , it has merit, and some very good points were mentioned. Just wish more players had the intelligence to point out the dire misgivings not only of certain players that post in the forum (random nobodies) but of TO itself. 

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6 hours ago, wolverine848 said:

It was irrelevant because it had nothing to do with the m to mk conversion.

How you figure more level-breaks in equipment is bad is hard to understand.  Before, buyers could go from m1 to m2 in a short span of ranks with that m2 equipment being way too potent for lower ranks.  Now buyers need to keep ranking up before they get to that power level.  How is that not beneficial to the balance of the game?

I didn't say 1 skin for each equipment.  I said they are starting with 1 skin (what we have now) to base all new skins off of. Now that Flash is gone they can begin that work.

This game has always been P2W.  Kits and supplies were always beneficial to buyers.  Then it became MUs.  Now the P2W aspect is in Augments and Drones.  P2W has evolved, but it's always been in the game.

How does any of the above make the conversion from m to mk "bad"?

I'd say P2W is worse than before. I've never had a problem with buyers back then, if one appeared, I would be mad that he can kill people easily, but that's what brought up a good challenge. It was P2W but it was still fair. Anyone could have maxed out equipment in your match at earlier ranks. Wether that be buyers or non-buyers. The difference between the Modification System and Drones/Augments, is that one is more F2P friendly than the other, and one is more broken than the other. For the more P2W side, you got Augments and Drones. We'll start off with a few, like Gauss' EMP Salvo, which disables your supplies just from charging up for 2 seconds. Gauss itself is overpowered with this feature, but giving buyers the ability to delete other players' supplies is just too much. It will guarantee you victory if you have the augment. Another augment would have to be literally most of the hull augments, which are only accessible with 8k Tankcoins, or a chance from containers to drop. Buyers have access to these containers and tankcoins and can have the augment they so desire, like, immunity from burning, everyone doesn't want to lose 300 health every second from burning, but with this burn immunity augment, you're fully immune. You can have the ability to not get hit with Hunter's EMP, either don't lose your supplies, or don't lose your movement capability. But yeah, only accessible for buyers. Drones give the player the ability to literally activate hacks, if you have enough batteries(Like all buyers), you can play every game with a super powered boost. Like, the defender drones, making you immortal with a +100% resistance to all incoming damage, add that with the current double armor resistance you have, and you got yourself 150% protection. If you got the booster drone, you can basically triple your damage. With a power like that, it's possible for a Shaft to one shot any heavy hull. How about the Crisis Drone? You can only have one supply active at a time and each time you do, the cooldown for each supply is 2-.5 seconds when using one supply. Another thing is, your supplies are boosted as well. Additional armor: +100% Additional Damage: +50% Additional Speed: +70%. From the looks of it, if you don't have a drone at the higher ranks, you won't be able to win, and I'm at the level where I'm starting to see drone users and oh boy are they really destroying us.

So tell me why you think Augments and Drones are better than the Modification System. Why was it better to delete the Modification System and add literal cheats to the game? Cheats that can only be accessed by yours truly, the buyers. Plus, even with the Mk system, each time a buyer ranks up, they're still going to max out their equipment, it's still an advantage to the game. Add that with their unstoppable augment combination like Incendiary Rounds for Vulcan, and Fire Immunity for their hull, and they'll completely dominate the low ranks. 

Here's the best alternative. Return the old modification system with a few tweaks I had in mind for quite a while, and completely delete drones and hull augments. If that is done, I think that this game can be 1 step closer to being enjoyable again.

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23 minutes ago, Emeraldcat345 said:

So tell me why you think Augments and Drones are better than the Modification System. Why was it better to delete the Modification System and add literal cheats to the game? Cheats that can only be accessed by yours truly, the buyers. Plus, even with the Mk system, each time a buyer ranks up, they're still going to max out their equipment, it's still an advantage to the game. Add that with their unstoppable augment combination like Incendiary Rounds for Vulcan, and Fire Immunity for their hull, and they'll completely dominate the low ranks.

 

Here's the best alternative. Return the old modification system with a few tweaks I had in mind for quite a while, and completely delete drones and hull augments. If that is done, I think that this game can be 1 step closer to being enjoyable again.

A polite suggestion... please use more paragraphs.  It's difficult to read those large blocks of text....

1) By modification system, what do you mean?  MUs?  We still have MUs.

2) I never once claimed Augments and drones were "better".  I just said they have replaced MUs and supplies as the meta for P2W.

3) Of course buyers will max out an mk-level asap.  That will never go away (and we had it before). But at least now when the buyers max out, the power gap is smaller than it was with m0-m1-m2-m2-m3.  Can you imagine what todays game would be like with augments + drones + old m-system?  It would be way more unbalanced than it is now.

4) Drones and augments are not going away - It just will not happen.  TO has invested too much into those, as have many players.

I agree that some drones and augments are unbalanced and have swung the pendulum too far in favor of buyers - and that is why TO is losing players.  ODs like Hoppers, and augments like Gauss-EMP and Vulcan Incendiary band and drones like Crisis and Defender need some nerfing.

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Just now, wolverine848 said:

I agree that some drones and augments are unbalanced and have swung the pendulum too far in favor of buyers - and that is why TO is losing players.  ODs like Hoppers, and augments like Gauss-EMP and Vulcan Incendiary band and drones like Crisis and Defender need some nerfing.

Its sad that the last time we had some "decent" balance changes, it was almost a year ago.

Since April 30th, balance didn't seem like a thing anymore.

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4 minutes ago, wolverine848 said:

A polite suggestion... please use more paragraphs.  It's difficult to read those large blocks of text....

1) By modification system, what do you mean?  MUs?  We still have MUs.

2) I never once claimed Augments and drones were "better".  I just said they have replaced MUs and supplies as the meta for P2W.

3) Of course buyers will max out an mk-level asap.  That will never go away (and we had it before). But at least now when the buyers max out, the power gap is smaller than it was with m0-m1-m2-m2-m3.  Can you imagine what todays game would be like with augments + drones + old m-system?  It would be way more unbalanced than it is now.

4) Drones and augments are not going away - It just will not happen.  TO has invested too much into those, as have many players.

I agree that some drones and augments are unbalanced and have swung the pendulum too far in favor of buyers - and that is why TO is losing players.  ODs like Hoppers, and augments like Gauss-EMP and Vulcan Incendiary band and drones like Crisis and Defender need some nerfing.

Polite answer, I'm sorry that you didn't excel well in Language Arts.

Modification System meaning M0-M3. That's literally what we've been calling it for the past day. MU's meaning "Micro Upgrades." Also, I know what you said, but you seem to think you'd prefer having Drones and Augments over the Modification System. Check out what I said to ThirdOnion and you'll get my reasoning for why having Modifications over Marks is way better, let's hope you love giant paragraphs. Also also, I know what you mean, an augment + drone + M-System would greatly ruin the game for sure, but we had 0 problems with the M-System for many, many years. The only problems I see having many problems are the drones and augments... and many other things.

Another valid point, they aren't going to remove Augments and Drones, I know they're too invested. But I know they still won't be able to fix the game just by nerfing the things that are currently making the game terrible. They need to remove some things instead of removing the updates that were balanced and were loved by almost all players. If the option were to delete drones and hull augments, then give the players refunds, any crystal spent, any Tankcoin, any dollar, that way it wasn't just a waste. The only waste was a player's time and effort using the now deleted item. But, I doubt they'll even refund players if it does happen, so honestly, Tanki is screwed. They won't be able to recover from any of this. 

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2 hours ago, wolverine848 said:

A polite suggestion... please use more paragraphs.  It's difficult to read those large blocks of text....

Here you go.

3 hours ago, Emeraldcat345 said:

I'd say P2W is worse than before. I've never had a problem with buyers back then, if one appeared, I would be mad that he can kill people easily, but that's what brought up a good challenge. It was P2W but it was still fair. Anyone could have maxed out equipment in your match at earlier ranks. Whether that be buyers or non-buyers.

 

The difference between the Modification System and Drones/Augments, is that one is more F2P friendly than the other, and one is more broken than the other. For the more P2W side, you got Augments and Drones. We'll start off with a few, like Gauss' EMP Salvo, which disables your supplies just from charging up for 2 seconds. Gauss itself is overpowered with this feature, but giving buyers the ability to delete other players' supplies is just too much. It will guarantee you victory if you have the augment.

 

Another augment would have to be literally most of the hull augments, which are only accessible with 8k Tankcoins, or a chance from containers to drop. Buyers have access to these containers and tankcoins and can have the augment they so desire, like, immunity from burning, everyone doesn't want to lose 300 health every second from burning, but with this burn immunity augment, you're fully immune. You can have the ability to not get hit with Hunter's EMP, either don't lose your supplies, or don't lose your movement capability. But yeah, only accessible for buyers.

 

Drones give the player the ability to literally activate hacks, if you have enough batteries (Like all buyers), you can play every game with a super powered boost. Like, the defender drones, making you immortal with a +100% resistance to all incoming damage, add that with the current double armor resistance you have, and you got yourself 150% protection. If you got the booster drone, you can basically triple your damage. With a power like that, it's possible for a Shaft to one shot any heavy hull. How about the Crisis Drone? You can only have one supply active at a time and each time you do, the cooldown for each supply is 2-.5 seconds when using one supply. Another thing is, your supplies are boosted as well. Additional armor: +100% Additional Damage: +50% Additional Speed: +70%. From the looks of it, if you don't have a drone at the higher ranks, you won't be able to win, and I'm at the level where I'm starting to see drone users and oh boy are they really destroying us.

 

So tell me why you think Augments and Drones are better than the Modification System. Why was it better to delete the Modification System and add literal cheats to the game? Cheats that can only be accessed by yours truly, the buyers. Plus, even with the Mk system, each time a buyer ranks up, they're still going to max out their equipment, it's still an advantage to the game. Add that with their unstoppable augment combination like Incendiary Rounds for Vulcan, and Fire Immunity for their hull, and they'll completely dominate the low ranks. 

 

Here's the best alternative. Return the old modification system with a few tweaks I had in mind for quite a while, and completely delete drones and hull augments. If that is done, I think that this game can be 1 step closer to being enjoyable again.

 

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4 hours ago, Emeraldcat345 said:

but you seem to think you'd prefer having Drones and Augments over the Modification System.

The previous system and the current are both modification systems.  So to state that I prefer drones/augments over A modification system is just outright wrong.

I prefer the current modification system for reasons already stated - the more steps there are the smaller the power gaps allowed until the buyer needs to rank up.

Augments and Drones were here before the modification system was changed.  So it's not like you will get old modification system and no drones/augments.  Another fallacy.

So, with drones & augments here to stay, are you saying you still want the old m0-m3+ system whereby a buyer could have a smoky m1.10 and a Titan m1.10 at ~ Staff Sergeant?  You really think that is better than the current alternative?

(no cherry-picking [old system + no drones/augments] as that is not a realistic possibility)

Edited by wolverine848
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Just now, wolverine848 said:

(no cherry-picking [old system + no drones/augments] as that is not a realistic possibility)

Old system had buyers that had higher stats (damage and health) than other players.

New system has buyers that have overpowered Drones like Lifeguard and Crisis, as well as immunity Augments, compared to other players.


Honestly, if I had to pick one, I'd rather fight against the old buyers. They're at least "killable" in battle.

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1 hour ago, wolverine848 said:

The previous system and the current are both modification systems.  So to state that I prefer drones/augments over A modification system is just outright wrong.

I prefer the current modification system for reasons already stated - the more steps there are the smaller the power gaps allowed until the buyer needs to rank up.

Augments and Drones were here before the modification system was changed.  So it's not like you will get old modification system and no drones/augments.  Another fallacy.

So, with drones & augments here to stay, are you saying you still want the old m0-m3+ system whereby a buyer could have a smoky m1.10 and a Titan m1.10 at ~ Staff Sergeant?  You really think that is better than the current alternative?

(no cherry-picking [old system + no drones/augments] as that is not a realistic possibility)

Like I said before, we had nothing wrong with that. We had nothing wrong with that for 10 whole years. Sure, a few changes to the MU System, like 20 upgrades at M0, but the old Modification System was totally fine. It appears you seem to be making a big problem out of the 10 year old system, now that it's converted to whatever this Mk system is. Ever remember 2015 Tanki? I was a Master Sergeant. Nothing out of the ordinary. I barely complained about any one completely destroying me or losing a match. Fun fact, the chances of a maxed out buyer at low ranks were rare back in the day, because back in the day, F2P's actually played the game. I'm assuming you're one of those players who doesn't prefer the pre-2019 period, where everything was fine. You think that today's Tanki, with a few nerfs, would be absolutely perfect.

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@Tanker-Arthur @Emeraldcat345  Though I agree that I prefer old M system. but you are going too far with wrong points.

First Mk system came in first days of 2020, and the uniform skin for all modifications came after that with more than 8 months.. so both aren't related.

Also Drones and Augments, are here for more than 2 years, so it's not related with new Mk system.

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1 hour ago, Emeraldcat345 said:

Like I said before, we had nothing wrong with that. We had nothing wrong with that for 10 whole years. Sure, a few changes to the MU System, like 20 upgrades at M0, but the old Modification System was totally fine. It appears you seem to be making a big problem out of the 10 year old system, now that it's converted to whatever this Mk system is. Ever remember 2015 Tanki? I was a Master Sergeant. Nothing out of the ordinary. I barely complained about any one completely destroying me or losing a match. Fun fact, the chances of a maxed out buyer at low ranks were rare back in the day, because back in the day, F2P's actually played the game. I'm assuming you're one of those players who doesn't prefer the pre-2019 period, where everything was fine. You think that today's Tanki, with a few nerfs, would be absolutely perfect.

You have got @wolverine848 all wrong. He does not like the current set up any more than you do.

Best way i can explain that you are both right but in different ways is like this....you say 3+2 =5 which is correct......he says 4+1=5 also correct. 

I agree with a lot of what you have said, also agree with @wolverine848 on what he says.

I don't no you well enough here on the forum, but i do no wolverine and he is always nailed on when posting anything about the game.

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Just now, asem.harbi said:

First Mk system came in first days of 2020, and the uniform skin for all modifications came after that with more than 8 months.. so both aren't related.

 

They are related. The devs didn't have enough skins for 7 modifications, so they removed all but one. (Also because it was faster to remodel apparently)

 

 

Just now, asem.harbi said:

Also Drones and Augments, are here for more than 2 years, so it's not related with new Mk system.

First off, Augments were not in the game for 2 years.
They were added in April 30th, 2020.
Augments and Alterations are two completely different things. Alterations tried to be balanced, and they succeeded and made the game fun by adding more variety to playstyles.
Augments on the other hand, are straight up overpowered.

Second, of course Drones aren't related to the MK system. They have never been. However, players with drones are much, much stronger than players without them. And if you are suggesting that everyone should just go ahead and buy a drone, well guess what? Not everyone has batteries to use them.

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38 minutes ago, Tanker-Arthur said:

First off, Augments were not in the game for 2 years.
They were added in April 30th, 2020.
Augments and Alterations are two completely different things. Alterations tried to be balanced, and they succeeded and made the game fun by adding more variety to playstyles.
Augments on the other hand, are straight up overpowered.

Second, of course Drones aren't related to the MK system. They have never been. However, players with drones are much, much stronger than players without them. And if you are suggesting that everyone should just go ahead and buy a drone, well guess what? Not everyone has batteries to use them.

Yes, I know that, but it meaningless to detail it. still not related with Mk conversion.

Also yes Drones are OP. and its biggest problem is in its incredible number of consuming other supplies not in batteries - but still not related

42 minutes ago, Tanker-Arthur said:

They are related. The devs didn't have enough skins for 7 modifications, so they removed all but one. (Also because it was faster to remodel apparently)

That came after more than 8 months of the conversion, and because they want to update all the game graphics and make skins not related with upgrades, so skins would be just (normal skins and ultra skins). btw I thought about it before, and I think this is one of the main reasons why they uniformed the graphics. but Emeraldcat didn't elaborate his opinion clearly in that, just related them without a clarification

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11 hours ago, Tanker-Arthur said:

Old system had buyers that had higher stats (damage and health) than other players.

New system has buyers that have overpowered Drones like Lifeguard and Crisis, as well as immunity Augments, compared to other players.


Honestly, if I had to pick one, I'd rather fight against the old buyers. They're at least "killable" in battle.

We had drones and augments under BOTH systems.

What makes you think we would not have drones and augments today if if the old system was kept?

11 hours ago, Emeraldcat345 said:

Like I said before, we had nothing wrong with that. We had nothing wrong with that for 10 whole years. Sure, a few changes to the MU System, like 20 upgrades at M0, but the old Modification System was totally fine. It appears you seem to be making a big problem out of the 10 year old system, now that it's converted to whatever this Mk system is. Ever remember 2015 Tanki? I was a Master Sergeant. Nothing out of the ordinary. I barely complained about any one completely destroying me or losing a match. Fun fact, the chances of a maxed out buyer at low ranks were rare back in the day, because back in the day, F2P's actually played the game. I'm assuming you're one of those players who doesn't prefer the pre-2019 period, where everything was fine. You think that today's Tanki, with a few nerfs, would be absolutely perfect.

If you think everything was fine with the old m-system then your head was buried in the sand.  I played in 2015 as well and was repeatedly spanked by buyers with unlimited supplies and buyers that had a m1.10 viking + m1.10 thunder at WO1 - they destroyed anything in their path.

What exactly is wrong with the mk system.  Spell it out without mentioning drones or augments or supplies or anything else except the mechanics of the 2 modification systems.

You obviously don't read the forum much.  I have complained about a LOT of things in TO.  Just ask many of the other forum participants or even the mods.  But one thing I believe they got somewhat right is the mk modification system.

Edited by wolverine848
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Just now, wolverine848 said:

We had drones and augments under BOTH systems.

 

I never recalled having Augments during the old system.

I do remember there was a thing called "Alterations", but not Augments.

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23 minutes ago, Tanker-Arthur said:

I never recalled having Augments during the old system.

I do remember there was a thing called "Alterations", but not Augments.

Close enough.

And we did have drones right?

Do you honestly think if we still had the old modification system they would do away with drones and there'd be no Augments?  ?

Which is what I have been talking about all along.  Compare m-system and mk-system without dragging in all the other elements.  Which system is more balanced?

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Just now, wolverine848 said:

Close enough.

 

Not really.

Alterations enhance certain turret parameters, but lower others to keep the gameplay rather balanced.

Augments just boost you with no drawbacks. Like Fire Immunity or Adrenaline.

 

Just now, wolverine848 said:

And we did have drones right?

 

We did....but we didn't have stuff like Crisis or Hyperion.

In fact, the first 3 or 6 Drones weren't massively overpowered. They did boost you, but they were relatively cheap to obtain and the boosts weren't that noticeable.

 

Just now, wolverine848 said:

Do you honestly think if we still had the old modification system they would do away with drones and there'd be no Augments?  ?

 

If we had the old modification system....

We'd still have drones, just not the overly strong ones. 
And there will be no augments because Alterations would still exist.


In fact, the thing that started it all was when Firebird's burn damage was buffed to 300 per second in 2018. It was unnecessary and people ended up complaining due to it being too strong, and thus 2 years later, Tanki decided to "solve" it by making Fire Immunity, which was born after Protection Modules were nerfed to not protect against burn damage, due to the fact a bunch of Alterations for random turrets besides Firebird had fire aspects, prompting most people to equip Firebird Modules and thus being a major nerf to actual Firebird users.
And now, with the Fire Immunity, Firebird is still very weak in the meta, as most people already bought Firebird Modules and they're still equipping them because they probably don't want their crystals to go to waste.

 

Just now, wolverine848 said:

Which is what I have been talking about all along.  Compare m-system and mk-system without dragging in all the other elements.  Which system is more balanced?

Granted, MK-System is more balanced. But the M system was easier to comprehend and it gave you a cool skin and shot effect every time you upgraded. It worked for a decade.
But the MK-System was implemented too late, and it's a nerf for buyers. Granted, buyers are annoying, but without them, Tanki devs would have no income.
As such, the M system made buyers strong due to upgrade levels.
When the MK system was added, buyers lost that advantage. And to keep the money rolling, Tanki released overpowered Alterations, aka AUGMENTS.
The difference between the M system and Augments, were that buyers only had higher damage and health for the M system. Augments, made them 100% immune to a ton of game mechanics. While Drones made them use supplies to the extent where they can take out a whole team of enemy players easily. Players with Drones + Augments + Mk7 Protection Modules + Supplies is extremely powerful, compared to players without them.

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3 hours ago, wolverine848 said:

We had drones and augments under BOTH systems.

What makes you think we would not have drones and augments today if if the old system was kept?

If you think everything was fine with the old m-system then your head was buried in the sand.  I played in 2015 as well and was repeatedly spanked by buyers with unlimited supplies and buyers that had a m1.10 viking + m1.10 thunder at WO1 - they destroyed anything in their path.

What exactly is wrong with the mk system.  Spell it out without mentioning drones or augments or supplies or anything else except the mechanics of the 2 modification systems.

You obviously don't read the forum much.  I have complained about a LOT of things in TO.  Just ask many of the other forum participants or even the mods.  But one thing I believe they got somewhat right is the mk modification system.

I'm not thinking that, I'm suggesting it, like, as a good idea. If you wanna overexaggerate your past just to bring a valid point to your claim, then be my guest, but my memories are vivid, I have friends who thought the same. I'm going to say this again, and I hope I only have to say this one last time, the old M-System was here in Tanki for more than 10 years. I played back when we had to upgrade to 50 to get to the next modification, heck, even back when we could only upgrade one separate stat at a time. But when they released the 10 Micro-Upgrade System, the game was taking a turn to greatness, none of us had any problems with it for years. Another fun fact. The old modification system was around when every hull's armor was only in the hundreds. Same ranks required. At M0, you needed Recruit(They changed a lot of M0's so that not might be exact), at M1, you needed Master Sergeant, M2, you needed Colonel, and M3 changed a lot over the years. Titan actually used to require Field Marshal. M3's and M0's might've not been accurate, but you seem to be complaining about M1 10/10, so M1's and M2's, which is dope. There are a few things I've already responded to that you or another person keeps repeating, so I'm going to skip them.

You're right, I'm technically new to the Forum, after all these years I decided to actually give the Forum a try. From the information I gathered from these past few weeks is, that the Forum/Moderator System is currently flawed. First off, not dissing the mods here, buuuuut, the mods are a little biased on what ideas are great, and they all have their own opinions on some ideas. Like, if one mod were to validate an idea, another mod comes along and declines it. Also, they follow some terrible rules set by the devs themselves. Like, they don't accept ideas for updates that were previously in the game or updates that remove newer updates, or prices to their stuff specifically stating "decreasing it." Obviously, the devs don't want you telling them how they should run their game.

Also also, I'll go ahead and ask the Forum Participants and Mods- Oh wait, no one plays this game anymore, and I'm pretty sure around 70%, or 60%-80%, of people in the current game right now dislike the state Tanki is in, so, 60%-80% of the participants wouldn't be reliable. Maybe even 70% of the mods think that too, but I can't tell since most of them are inactive at the moment.

You say you believe that they somewhat got the Mk System right? Are you saying there's still something wrong with the Mk System?

 

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13 hours ago, Tokamak said:

and?

Haha, what did you want me to say? "AND then our beloved game made us all very depressed and we were all sad because our childhood game was no more." "And the devs had to go find new jobs. :(" "And the end, end of story, goodnight, sleep tight, don't let the bedbugs bite."

Oh, or you're saying "and?" because you don't care about Tanki. If that's it, you can go ahead and quit the game. 

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3 hours ago, Tanker-Arthur said:

Granted, MK-System is more balanced. But the M system was easier to comprehend and it gave you a cool skin and shot effect every time you upgraded. It worked for a decade.

Well that only took... what... 3 pages?  Yeesh.  The augments and ever more drones were coming no matter what.  It had nothing to do with the tweak to the modification system.

And as for skins... you have missed the explanations so far.  They created one common skin in HTML in order to base ALL NEW SKINS they plan on creating.  Now that Flash is gone TO can work on the new skins.

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2 hours ago, Emeraldcat345 said:

I'm not thinking that, I'm suggesting it, like, as a good idea. If you wanna overexaggerate your past just to bring a valid point to your claim, then be my guest, but my memories are vivid, I have friends who thought the same. I'm going to say this again, and I hope I only have to say this one last time, the old M-System was here in Tanki for more than 10 years. I played back when we had to upgrade to 50 to get to the next modification, heck, even back when we could only upgrade one separate stat at a time. But when they released the 10 Micro-Upgrade System, the game was taking a turn to greatness, none of us had any problems with it for years. Another fun fact. The old modification system was around when every hull's armor was only in the hundreds. Same ranks required. At M0, you needed Recruit(They changed a lot of M0's so that not might be exact), at M1, you needed Master Sergeant, M2, you needed Colonel, and M3 changed a lot over the years. Titan actually used to require Field Marshal. M3's and M0's might've not been accurate, but you seem to be complaining about M1 10/10, so M1's and M2's, which is dope. There are a few things I've already responded to that you or another person keeps repeating, so I'm going to skip them.

 

Also also, I'll go ahead and ask the Forum Participants and Mods- Oh wait, no one plays this game anymore, and I'm pretty sure around 70%, or 60%-80%, of people in the current game right now dislike the state Tanki is in, so, 60%-80% of the participants wouldn't be reliable. Maybe even 70% of the mods think that too, but I can't tell since most of them are inactive at the moment.

You say you believe that they somewhat got the Mk System right? Are you saying there's still something wrong with the Mk System?

 

Just because it was around for 10 years does not mean it can't be improved.

Lots of people had problems with it. You say you are new to the forum - so you missed out on the discussions years ago - many of which included complaints about buyers MU-ing early kits to god-on-mode in lower ranks.  My examples are not over-exaggerations. Or did you miss all the Road-to-Legend topics whereby the most common method was buying Striker kits and instantly making it OP.

They messed up the conversion by allowing m1.10 to become mk7.0.  Other than that, the mk-system is way more balanced than the m-system.  Seems most of your issues are related to the fact it's new and you don't understand it yet.

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Just now, wolverine848 said:

Well that only took... what... 3 pages?  Yeesh.  The augments and ever more drones were coming no matter what.  It had nothing to do with the tweak to the modification system.

 

Yeah, but I'd prefer the original M system because whenever equipment goes on sale, you get far better value from micro-upgrading or buying the next modification.
Granted, sales don't come often, but when I was 100% invested in the game during 2017-2018, I only bought micro-upgrades during sales.

Just now, wolverine848 said:

And as for skins... you have missed the explanations so far.  They created one common skin in HTML in order to base ALL NEW SKINS they plan on creating.  Now that Flash is gone TO can work on the new skins.

Well unless they re-implement unique skins for each modification, I won't be happy. You can't judge someone's equipment level in battle by Gear Score alone.

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