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Do the Devs even realize that their new "cool" ideas are ruining the game?


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Just now, wolverine848 said:

Just because it was around for 10 years does not mean it can't be improved.

 

If something's been around for 10 years, the only thing that needs to be "improved" is like a graphics/polishing update. Not a whole rework, deleting the thing that everyone was fine with and grown accustomed to for a whole decade.

Also, I honestly think, instead of wasting time and resources to make the MK system happen, Tanki should've worked on actual game balance instead, not balance between buyers vs non-buyers.

For instance, Gauss is way too overpowered right now but the devs haven't touched it for almost a year.
Or, Vulcan and Fire Immunity, which indirectly makes Twins useless in the current meta.

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10 hours ago, Tanker-Arthur said:

Well unless they re-implement unique skins for each modification, I won't be happy. You can't judge someone's equipment level in battle by Gear Score alone.

It really matters that much to you?  Are you gonna ignore the nearest tank or even the flag carrier because it might have a higher GS score?

In this short-duration / fast-paced game we don't have the luxury of cherry-picking our opponents.

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Just now, wolverine848 said:

It really matters that much to you?  Are you gonna ignore the nearest tank or even the flag carrier because it might have a higher GS score?

Yeah. It does.
Of course I won't ignore the flag carrier, but besides that, if two enemies were near me and one had weaker equipment than the other, I'd definitely go for the easier kill.
 

Just now, wolverine848 said:

we don't have the luxury of cherry-picking our opponents.

Pretty sure cherry-picking would most certainly help in TDM mode.

And I encounter people with long-range turrets that do it all the time.

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@wolverine848 excuse me to interpret and say my opinion, far from drones and augments and such unrelated things.

If you mean Mk system is better to restrict buyers from getting higher equipment in lower ranks, for sure it's advantage.

But wait let's talk logically.. Firstly we must agree in a point that in both M and Mk system, in IconsNormal 21.pngthe player can get max equipment with 9999GS. so the limit of comparison is untill this rank.

In M system players in this rankIconsNormal 07.png can get M2 equipment (Mk5 now), but now just Mk4 -- not that big difference.

In M system player IconsNormal 14.pngcan get M3 (Mk7), but in Mk player in IconsNormal 15.pngcan get Mk6 -- a big difference... but still one rank and one upgrade. the difference between Mk6 and Mk7 not that much..

Btw, both couldn't get M3+ or Mk7+ before IconsNormal 21.png.

But with the difference of one upgrade to M system.. Augments and Drones, shrinking this gap very hard. even hulls augments are available in that ranks.

and I think one of the main reasons why they uniformed the skins (or have an excuse at least), that they widened the upgrades to 7 with Mk.

And yes 7 upgrades, 7 is a big number yes. why? because in real those 7 upgrades are just based on the past M system, but they just widened it. and made a mess up with skins and now to estimating every player's strong, by converting the upgrades to M system. like Mk5 = M2..  and the confusion with skins like (Mk1 = M0 skin. Mk2/3 = M1 skins. Mk4/5/6 = M2 skin. Mk7 = M3 skin). this mess in conversion just confirm their stumble in the conversion, and best evidence to describe this mess, until now Mk7+ gave you a huge advance more than any single upgrade. that just due to M - Mk conversion.

I don't mean that because it cross 10 years in the game's history, I haven't played for 10 years, but I mean it's one of main characters of the game. if you asked anyone who knows tanki, he will tell you that there are 3 upgrades for every turret, Tanki is known with that. but they suddenly wriggling from identity with strange 7 upgrades.

If it was really 7 upgrades with a new programming and balancing, maybe I will accept. but it's just a widening with M system.

But if they want to balance the game for newbie ranks.. the game until now unbalanced on them! especially with new updates after Mk conversion! yes it's not related.. but if they really want to balance the game! they didn't balanced it.. I know if those updates were with M system it would be more unbalanced. But their excuse about Mk system to balance the game, why they did after that unbalanced updates. so the game still not balanced for them.

Sorry for length, I think maybe I just biased to my opinion with wall text, but I just really want to say why I hate

Edited by asem.harbi
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15 hours ago, wolverine848 said:

Just because it was around for 10 years does not mean it can't be improved.

Lots of people had problems with it. You say you are new to the forum - so you missed out on the discussions years ago - many of which included complaints about buyers MU-ing early kits to god-on-mode in lower ranks.  My examples are not over-exaggerations. Or did you miss all the Road-to-Legend topics whereby the most common method was buying Striker kits and instantly making it OP.

They messed up the conversion by allowing m1.10 to become mk7.0.  Other than that, the mk-system is way more balanced than the m-system.  Seems most of your issues are related to the fact it's new and you don't understand it yet.

Yeah, I missed out on most of the conversations over the span of 10 years. You're saying people complained about the M system? For 10 years? Even if Tanki wasn't able to convert it because they were busy with other stuff, 10 years is quite a long time, you'd think they would've converted it if so many people had problems with it.

My issues aren't that I don't understand it. I understood how it worked before this conversation started, as a matter of fact, I even learned more things about both systems thanks to this conversation. But, if the things I heard were evidence that the Mk System is better than the M System I would've agreed with it.

I don't hate something for some lame excuse, I have my reasons for it.

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36 minutes ago, Emeraldcat345 said:

Yeah, I missed out on most of the conversations over the span of 10 years. You're saying people complained about the M system? For 10 years? Even if Tanki wasn't able to convert it because they were busy with other stuff, 10 years is quite a long time, you'd think they would've converted it if so many people had problems with it.

My issues aren't that I don't understand it. I understood how it worked before this conversation started, as a matter of fact, I even learned more things about both systems thanks to this conversation. But, if the things I heard were evidence that the Mk System is better than the M System I would've agreed with it.

I don't hate something for some lame excuse, I have my reasons for it.

Because TO was happy with the number of players they had.  As far as they were concerned - if it ain't broke (lots of players) don't fix it.  Over past year or two, many players leaving (for many reasons) and they finally realized they needed a change-up.

Here's a quote from you...

"M-system was way better, here's why. It was more understandable than Mk"

So... other than you having issues understanding the mk-system, what else do you think is inferior?

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Just now, wolverine848 said:

Because TO was happy with the number of players they had.

Yeah, so you're saying, if Tanki didn't release any crappy updates, people wouldn't leave by the thousands, and thus there'd be no need for the Mk System. Which proves Emeraldcat's point of the M system being completely fine.

 

Just now, wolverine848 said:

"M-system was way better, here's why. It was more understandable than Mk"

I don't see why this isn't relatable to others. Even after it being in the game for many months now, I still don't have a clue when exactly each Mk modification for each equipment is unlocked.

With the M system, I had a general idea (For Example, M1 unlocked around the Warrant Officer Ranks), so I was able to plan and micro-upgrade my equipment accordingly.
 

 

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12 minutes ago, Tanker-Arthur said:

Yeah, so you're saying, if Tanki didn't release any crappy updates, people wouldn't leave by the thousands, and thus there'd be no need for the Mk System. Which proves Emeraldcat's point of the M system being completely fine.

 

I don't see why this isn't relatable to others. Even after it being in the game for many months now, I still don't have a clue when exactly each Mk modification for each equipment is unlocked.

With the M system, I had a general idea (For Example, M1 unlocked around the Warrant Officer Ranks), so I was able to plan and micro-upgrade my equipment accordingly.
 

 

I agree TO has released many crappy updates.  IMO the mk-system is not one of those.  And it does not prove the m-system was fine.  It just proves TO wasn't willing to deal with it.  Huge difference.

You are comparing "many months" to years.  Look at the WIKI - the tables for each item tells you when equipment is unlocked.  Of course kits throw a monkey-wrench into that - but it's been like that since kits were introduced. Over time it will become second-nature to you.

Edited by wolverine848
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32 minutes ago, wolverine848 said:

Because TO was happy with the number of players they had.  As far as they were concerned - if it ain't broke (lots of players) don't fix it.  Over past year or two, many players leaving (for many reasons) and they finally realized they needed a change-up.

Here's a quote from you...

"M-system was way better, here's why. It was more understandable than Mk"

So... other than you having issues understanding the mk-system, what else do you think is inferior?

Here's the same quote from me, but fully explained...

"M-system was way better, here's why. It was more understandable than Mk, because you got only 4Ms, it was a lot more simple. Now we have 7 different modifications(Marks). If Tanki was big brain, they'd do 8Mk's that way M1 would equal Mk2. But even 8Mks would not be great. The modification system introduced different shot effects and skins for each modification, which made upgrading your equipment unique. It made it worth upgrading your stuff, so that you can have a new look with your new power. Now everyone looks the same, and the only way to get a special skin is through containers where they randomize what you get. I use Hunter and I want a Hunter XT, but the container gave me a Viking XT, but I don't use Viking and it is M0, that's a high level of un-satisfaction there. The modification system was also "buyer friendly" which persuaded more people to buy crystals to upgrade their stuff, thus giving the devs money, thus making stuff like pay-to-"use augments and drones" not necessary so that the devs can make a living. A Pro Friendly player like myself learned how to earn a lot of crystals without spending money and learned to spend my crystals wisely and ended up getting the best benefits from doing so. Another thing Tanki messed up badly on was nostalgia. If you rework/change something that's been in the game and has been causing no/few problems for 10 WHOLE YEARS, people are gonna get upset. Last but not least, balancing of equipment stats is a requirement, but not of players' skill level. That is not a requirement, as there will always be bad and good players in the game."

That's about 6 points I've stated, yet you go for the 1st few sentences in the paragraph. Oh, but as a matter of fact, your reply was, "You can't count to 7? My condolences." Nono, my condolences for you that you can't read. Then you go for the, "Oh, none of the other stuff was relevant to me, so, I'm only going to assume you said this one point." It was probably not the best idea to choose not to read something because now you've been assuming that my only reason was that, "I didn't understand the newer system." Because now everything you said after that paragraph, to me, is irrelevant.

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Just now, wolverine848 said:

IMO the mk-system is not one of those.

It generally isn't. However, it was released too late. And too rushed in my opinion. Tanki should've at least fleshed out some new skins for the extra modifications, to make them give off some of the "charm" the original version had.

The M system was simpler. 4 Modifications, each distinctly recognizable by visual appearance. You could also get more bang for your buck during a sale, or even just when you buy the upgrade on a regular day, as the stats went up by double or so, compared to the Mk.
 

Just now, wolverine848 said:

Look at the WIKI

I know the Wiki has the info....
But it's not like the majority of Tanki players even knows it exists.

And it's kinda inconvenient if it wasn't listed in the actual game itself. In fact, the Flash Version had a in-game chart-thingy on the interface that listed all the unlock ranks, but HTML5 sadly, doesn't do that....or even list all the equipment parameters with specific numbers like Flash did.

All you get on HTML5 is a weird circle with bars being filled up.

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Just now, cosmic666 said:

This is the easiest way to find out what it unlocks at.

unknown.png

Just hover over it with your mouse and it tells you.

Yeah, but it only tells you for the next modification. I wanna see when all the modifications unlock, all at once, ahead of time.

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7 minutes ago, 2shots2kills said:

Honestly the whole gameplay is so braindead that I have lost all hope. I might only keep on playing pro battles until the end.

Too bad crystal gain and xp gain was decreased for Pro Battles. :(

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32 minutes ago, Tanker-Arthur said:

The M system was simpler. 4 Modifications, each distinctly recognizable by visual appearance. You could also get more bang for your buck during a sale, or even just when you buy the upgrade on a regular day, as the stats went up by double or so, compared to the Mk.

You can buy as many mk-updates as you need on the same day.  All with the same sale price.

When you upgrade now, the price is less than it used to be.  Look at going from mk6 to mk7.  Price reflects the difference from before when you went from m2 to m3 because you've already spent crystals to get to mk5.

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38 minutes ago, Emeraldcat345 said:

Here's the same quote from me, but fully explained...

"M-system was way better, here's why. It was more understandable than Mk, because you got only 4Ms, it was a lot more simple. Now we have 7 different modifications(Marks). If Tanki was big brain, they'd do 8Mk's that way M1 would equal Mk2. But even 8Mks would not be great. The modification system introduced different shot effects and skins for each modification, which made upgrading your equipment unique. It made it worth upgrading your stuff, so that you can have a new look with your new power. Now everyone looks the same, and the only way to get a special skin is through containers where they randomize what you get. I use Hunter and I want a Hunter XT, but the container gave me a Viking XT, but I don't use Viking and it is M0, that's a high level of un-satisfaction there. The modification system was also "buyer friendly" which persuaded more people to buy crystals to upgrade their stuff, thus giving the devs money, thus making stuff like pay-to-"use augments and drones" not necessary so that the devs can make a living. A Pro Friendly player like myself learned how to earn a lot of crystals without spending money and learned to spend my crystals wisely and ended up getting the best benefits from doing so. Another thing Tanki messed up badly on was nostalgia. If you rework/change something that's been in the game and has been causing no/few problems for 10 WHOLE YEARS, people are gonna get upset. Last but not least, balancing of equipment stats is a requirement, but not of players' skill level. That is not a requirement, as there will always be bad and good players in the game."

That's about 6 points I've stated, yet you go for the 1st few sentences in the paragraph. Oh, but as a matter of fact, your reply was, "You can't count to 7? My condolences." Nono, my condolences for you that you can't read. Then you go for the, "Oh, none of the other stuff was relevant to me, so, I'm only going to assume you said this one point." It was probably not the best idea to choose not to read something because now you've been assuming that my only reason was that, "I didn't understand the newer system." Because now everything you said after that paragraph, to me, is irrelevant.

So you couldn't parse out the relevant points?

Let me get this straight... you don't like mk-system because of skins, shot effects and nostalgia?

Skins and shot effects which are to be addressed with HTML5 with FLASH gone...

And nostalgia for a game that is over 10 years old.  What game that is 10 years old never made cosmetic changes?

And that's all you have?

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On 12/4/2020 at 6:16 AM, Emeraldcat345 said:

Sooner or later, Tanki is gonna lose too many players that the Devs have no choice but to shut down their game, and get new jobs, which explains why everything in the shop is overpriced, they're losing money because they're messing up the game. They think adding "cool" things are gonna make people return and they'll get people back, but they're wrong. I'll be waiting for the day to come, when the Devs have to shut Tanki down.

I was pretty sure Tanki was going to die long time ago. Well, the game was in a steady but slow decline. I don't know where is that breaking point when business becomes unsustainable. For what it's worth - BR cluster was able to run with as low as few hundred players before it was shut down. We might be here for a long haul before Tanki dies!

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Just now, wolverine848 said:

You can buy as many mk-updates as you need on the same day.  All with the same sale price.

Yeah, er, no way am I wasting crystals on Speed-Ups. 

 

Just now, wolverine848 said:

When you upgrade now, the price is less than it used to be.  Look at going from mk6 to mk7.  Price reflects the difference from before when you went from m2 to m3 because you've already spent crystals to get to mk5.

Pretty sure going from Mk6 to Mk7 is the same as going from M2 5/10 to M3 0/10.

Oh wait, I don't really know because instead of doing Mk1 to Mk8, Tanki did Mk1 to Mk7 so it doesn't really even out.

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32 minutes ago, Tanker-Arthur said:

Yeah, er, no way am I wasting crystals on Speed-Ups. 

 

Pretty sure going from Mk6 to Mk7 is the same as going from M2 5/10 to M3 0/10.

Oh wait, I don't really know because instead of doing Mk1 to Mk8, Tanki did Mk1 to Mk7 so it doesn't really even out.

Wasn't talking about speedups - for MUs.  Was talking about buying mk1+mk2+mk3+mk4+mk5 consecutively on same sale.

If you mean adding MUs... each one in mk-system gives you less of a bonus, BUT - each MU costs less as well.  Except for mk7, which is exact same thing as MU-ing m3s.

It made sense to MU an m1 or m2 item because there was a long time before you'd rank up to buy the next level.  Does not make much sense to MU mk1-mk5.  You will reach the rank to upgrade through next mk-level much quicker than under old system.

Edited by wolverine848
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The only thing i wish for is for them to actually start listening to their players. They need you to give back our feedbacks and answer them because we find glitches or bugs. if the majority of the players start playing pro battles and not matchmaking, there won’t be any feedback, thus the game will be shut down or will die by late 2021. Because of their act of failure.

 

(Opinion not an act of insults)

Edited by Kakarot
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2 hours ago, wolverine848 said:

So you couldn't parse out the relevant points?

Let me get this straight... you don't like mk-system because of skins, shot effects and nostalgia?

Skins and shot effects which are to be addressed with HTML5 with FLASH gone...

And nostalgia for a game that is over 10 years old.  What game that is 10 years old never made cosmetic changes?

And that's all you have?

Alright, I’ll go into more depth onto each of my points, there being five points in total and a bonus point at the end.

 

Understandance. It was more understandable than Mk, because you had only 4 Modifications to deal with. Each having 10 micro-upgrades to work with excluding M3+, which has 20. As for the Mk System, 7 different modifications, 80 micro upgrades. The times were so much simpler back then, not much confusion. You could remember the rank required for getting the next modification. Granted, I still don’t know all the rank requirements for each modification, but now that’s impossible with 7 Mk’s.

 

Appearance. It was cool that each modification had its own design change with it, and its own shot effect. That’s one thing, other than power, that made it worth wanting to upgrade your equipment. Unfortunately now, we all look like M3’s, there’s nothing special about us besides our strength. The only way to be “cooler” in looks is to get a Skin Container, or get lucky enough to have a Skin drop in a regular container. The problem with this setup is that it's randomized. Like, for example, my main weapon is a Firebird, and my main hull is a Viking, I finally get a skin container and I’m excited to get a skin. I open up the skin container, and I get Hunter XT. Now, for a buyer, that’s totally fine, they have every hull maxed out, but for me, that’s just a whole lot of dissatisfaction. Especially since my Hunter is M0, and my main hull is Viking M3. Now, luckily for me, that never happened, I actually got Viking Prime, but having a drop like that would really suck. Especially when it’s super hard to obtain a skin from Containers or get a Skin Container. You can get a Skin Container in the battle pass at tier 50, but you need 500 Tankcoins for the battle pass, which means you have to complete 3 missions daily and 3 weekly missions weekly, for 2 months, then you buy the Battle Pass. You do hard labor and complete the 50 tiers again, you finally get the Skin Container, but it gives you that Hunter XT I’ve been talking about. Now I have to do 2 months of labor again and test my luck once more… Hunter Prime... Welp, I got to do 2 more months of labor. You get the idea. It was said in one of Tanki’s latest updates that they will not be returning the M0-M2 models, or that every turret and hull was only getting one skin. Though, none of it’s actually exact. Perhaps they’re teasing us, and they’ll return every model with better textures. But at the moment, I’m really doubting that. Even if they did, it wouldn’t work out with the 7 Marks, but I don’t think the Devs have the time to add 3 more skins for each equipment. One last thing, I’d rather assume someone’s power by pressing v and seeing their micro-upgrades, rather than looking at a GS. With the old skins and shot effects, I could see what modification the enemy had. If a Railgun hit me from afar, I could see what modification hit me depending on the shot effect. A player’s GS doesn’t give me an accurate answer. An opponent could have a GS of 4000, but in reality, all they have is an M4 Dictator and an M0 Firebird. It’s harder to tell someone’s equipment when they have Augments, Modules, and Drones.

 

Buyer-Friendly. I’ve come to the realization that the new modification system is a lot more buyer friendly than the old one. It now takes a lot more time for us non-buyers to upgrade our equipment rather than from before. With 60% more MU’s, it slowed down us non-buyers more than it slowed down the buyers, because even if you add rank stoppers, buyers still get instant max upgrades. This is especially harder on us non-buyers who only upgrade equipment on sales and don’t speed up, because it’ll save our crystals. If there are around 12 events with sales every year, 1 sale per month, it’d take 10 months to max out our equipment(Besides M3+ which would take 20 months). With 30 more Micro-Upgrades, for the people who want to save crystals, it will take a lot longer to finish upgrades. But hey, if you’re a rich non-buyer, you can have maxed out equipment instantly when you rank up. That’s kinda rare, but it’s possible. Although, the difference between a maxed out non-buyer and a maxed out buyer, is that, one has a hull augment and a drone. Seeing as drones and augments are overpowered, the clear winner is still a buyer, and since I’ve proven that the Mk system slowed down non-buyers too, there was still no point in changing M-System into Mk-System.

 

Nostalgic. Yes, nostalgia is one of my main points, something that has been with us for a very long time and has had no problems for years, was replaced by something much worse and less likable than the old M-system. The old M-system grew on players, we got accustomed to the old system because it was fine and unproblematic. I believe that when the Mk system was released, more people disliked it, more than the people who liked it, not because of the boost those players got when they had 10/10 equipment. Another thing is, people dislike the Mk system, because for years, they've been asking the devs to fix drones and balancing and augments and all the messed up stuff about the game, but instead the devs decided to roll out some random, unnecessary updates out of nowhere, like the Mk update. The Mk update was out of randomness. The small fraction of people who had complaints over the 10 year period finally came to the Devs' brains.

 

Skills. A player’s equipment does not depend on how strong they will be. Yes, if someone has that M1 10/10 Smoky and Titan, they don’t need skills to succeed, but that’s a bummer for them, since they’re leveling up so fast, it’ll be no time before they’re in the M3 leagues and they’re up against the other M4’s who’ve mastered their weapons for years.


Bonus point. The point is, the old modification system was better than the new one.

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Agree with you

6 hours ago, Emeraldcat345 said:

With the old skins and shot effects, I could see what modification the enemy had.

But I have a notice in a point here. Shot effects were around before the M-Mk conversion.. I think it's a common thing for most games now like PUBG-Fortnite, the big focus is in the Skins. So maybe even if they haven't did the conversion, and stayed with M system, they would to uniform skins also. But maybe the Mk conversion gave him the excuse to do and speed up the process regardless of doing it after some years, they did it now. Btw, if you don't know, they're working on a new comprehensive skins, changing of the graphics into a new (for sure skins also will still uniformed).

6 hours ago, Emeraldcat345 said:

Understandance. It was more understandable than Mk, because you had only 4 Modifications to deal with. Each having 10 micro-upgrades to work with excluding M3+, which has 20. As for the Mk System, 7 different modifications, 80 micro upgrades. The times were so much simpler back then, not much confusion. You could remember the rank required for getting the next modification. Granted, I still don’t know all the rank requirements for each modification, but now that’s impossible with 7 Mk’s.

And I have a point here, more than that I agree with you. I would to say more, the Mk system is completely built in M system, with a silly way. So this what made it incomprehensible. Maybe if I went to play another game, with 10 upgrades on something, I don't have any problem and I will understand. But in tanki, it's just a 7 upgrades widened from old 3 upgrades system.. and the biggest a incomprehensible point, is the MU's after Mk7. that due to the bad conversion, and a new player who joined after 2020, if he noticed that, he wouldn't understand such a point.

EDIT: omg, I just slept, and waked up with a 16 post in this conversation?

zD3msx5.png

Edited by asem.harbi
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13 hours ago, Tanker-Arthur said:

It generally isn't. However, it was released too late. And too rushed in my opinion. Tanki should've at least fleshed out some new skins for the extra modifications, to make them give off some of the "charm" the original version had.

The M system was simpler. 4 Modifications, each distinctly recognizable by visual appearance. You could also get more bang for your buck during a sale, or even just when you buy the upgrade on a regular day, as the stats went up by double or so, compared to the Mk.
 

I know the Wiki has the info....
But it's not like the majority of Tanki players even knows it exists.

And it's kinda inconvenient if it wasn't listed in the actual game itself. In fact, the Flash Version had a in-game chart-thingy on the interface that listed all the unlock ranks, but HTML5 sadly, doesn't do that....or even list all the equipment parameters with specific numbers like Flash did.

All you get on HTML5 is a weird circle with bars being filled up.

Agree, the html5 version is pants.

They should have implemented all the good qualities of flash into their new look html5, then it could be called better.

It is nowhere near as user friendly as flash. The garage is useless, especially if you want to change equipment during a battle, takes far to long and is so glitchy that i don't even bother changing anymore, just isn't worth the hassle.

One more thing. Who cares about skins ,xt, shot effects, they do not help you in battle one bit.

I have a account that is now parked up until they reverse the xp/cry ratio, never gonna use it again until that happens. (been parked up for over a year now)

I have over 200 paints (over 40 animated) numerous XTs, maxed out garage, every shot effect apart from the new ones, and my lowest supply is just over 70,000 repair kits (17,000 batteries). I don't care one bit that i will never use a fraction of what i have because if and when i ever use this account again it's all about how strong i can be in battle. 

As for nostalgia, again who cares, being nostalgic won't help you in battle.

The real issues are BALANCE and RANK SPREADS, these effect game play a lot. Not having a certain xt are skin does not.

 

Edited by cosmic666
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6 hours ago, cosmic666 said:

One more thing. Who cares about skins ,xt, shot effects, they do not help you in battle one bit.

For some, it seems more important than having a balanced system  Go figure... ?

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19 hours ago, wolverine848 said:

Wasn't talking about speedups - for MUs.  Was talking about buying mk1+mk2+mk3+mk4+mk5 consecutively on same sale.

 

Ohhh okay.

19 hours ago, wolverine848 said:

If you mean adding MUs... each one in mk-system gives you less of a bonus, BUT - each MU costs less as well.  Except for mk7, which is exact same thing as MU-ing m3s

Yeah, i'd figured it costs less. But the time it takes to finish each Micro-Upgrade still seems relatively the same, or at least it feels like it.

19 hours ago, wolverine848 said:

It made sense to MU an m1 or m2 item because there was a long time before you'd rank up to buy the next level.  Does not make much sense to MU mk1-mk5.  You will reach the rank to upgrade through next mk-level much quicker than under old system.

Not really. On my mini-account, which I started sometime early this year, I managed to finish its MK2, Mk3, and Mk4 MUs way before I unlocked the respective modifications.

I agree with the Mk1 and Mk2 gap. No need to MU there, but its still better off MU-ing the rest. Unless I managed to play like, 5 hours a day on the account.

Additionally, the account has Mk4 equipment, and I managed to get them to 9/10, but its still 3 ranks before I can reach Mk5.


So yeah, what you said probably won't work for the more casual players. As in, players who only play to finish the daily missions.

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