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5 minutes ago, Emil said:

Yes, we're reading all your posts but not all of them are so relevant, we take to our attention the common complaints that significantly affect the game. And now about the Hopper, every Hull in the game has advantages and disadvantages, true, Hopper is considered one of the strongest Hulls in the game right now but that does not mean it is impossible to beat him.

One hull - hopper - scores more than 50% of the caps in Rugby and CTF.  You'll have to do better than that.

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2 hours ago, ghost-guns said:

Do any of the staff actually read and act on these posts?

To be honest it's true, it's only the helpers who act with us in this topic. And helpers are meaningless to blame them or give them our complaints, because most of the helpers maybe haven't ever before talked with a single Developer.     But the complaint should be exist anyway.

I don't mean here the helpers are in less-value than developers. No no no in contradict of this, I respect them and had a good communication between them all.   But the complaints yes are meaningless when it get read by helpers, the game is for developers not for them. 

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1 hour ago, Emil said:

Yes, we're reading all your posts but not all of them are so relevant, we take to our attention the common complaints that significantly affect the game. And now about the Hopper, every Hull in the game has advantages and disadvantages, true, Hopper is considered one of the strongest Hulls in the game right now but that does not mean it is impossible to beat him.

Tanki Developers themselves show us a video in Vlog for a single Hopper goal a 5 CTF flags in just a few minutes?

The farce Hopper converted from just a hull who have a hard complaints by players to an endorsement by developers. Yes yes we all know that developers know that Hopper is OP, but not to even tell us explicitly by them that it's OP?

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2 hours ago, Emil said:

Yes, we're reading all your posts but not all of them are so relevant, we take to our attention the common complaints that significantly affect the game. And now about the Hopper, every Hull in the game has advantages and disadvantages, true, Hopper is considered one of the strongest Hulls in the game right now but that does not mean it is impossible to beat him.

Sorry mod, but that is the most lame answer today in the forum.

Flying hack has 3 overdrives in 1, is extremely hard to kill due to it's ridiculous movements, and caps at least 50% (at least) of all flags in ctf.

It's a legal hack and you no it is.

And furthermore, the flying hack does affect the game, in a bad way.

And the most common complaints are far too many to list in one night. 

Let's be honest shall we. It's a cash driven game, hence the OP updates the devs bring in, knowing their hardcore P2W players will bail them out with cash and justify their total disregard for all other players. The FLYING HACK, alongside EMP gauss are the 2 worst by far, followed closely by the AP garbage.

Same old, same old TO.

 

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15 hours ago, SONIC-BOOM said:

Sorry mod, but that is the most lame answer today in the forum.

Flying hack has 3 overdrives in 1, is extremely hard to kill due to it's ridiculous movements, and caps at least 50% (at least) of all flags in ctf.

It's a legal hack and you no it is.

And furthermore, the flying hack does affect the game, in a bad way.

And the most common complaints are far too many to list in one night. 

Let's be honest shall we. It's a cash driven game, hence the OP updates the devs bring in, knowing their hardcore P2W players will bail them out with cash and justify their total disregard for all other players. The FLYING HACK, alongside EMP gauss are the 2 worst by far, followed closely by the AP garbage.

Same old, same old TO.

Emil said that Hopper is one of the strongest hulls in the game

I think the criticize on Hopper shouldn't go directly to a helper, especially when Emil is a known as a respected helper!

Helpers/Moderators, considered somehow as a representors for the game, so they couldn't go rudely while criticizing some situations. In example many moderators said that Hopper is OP (common sense), but not to going rudely criticizing the hull with a wall-text. Not because it's forced on them by developers, but it's a type of a respected to the game that they present it. Common sense

Edited by asem.harbi
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The game is built around supplies (aka drugs), so it is totally unfair to have an augment which switches off the enemies supplies! It is a massive handicap and what's worse, it has a splash effect so it can switch off most of the enemies supplies at the same time, leaving them totally defenceless. Along with hopper, gauss EMP is a total game ruiner. It doesn't even matter if you have a fully upgraded tank and protection modules because without double armor supplies you are very easy to kill...

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1 hour ago, MrCruise said:

The ''Electromagnetic Salvo'' augment is strong, which is the reason why not everyone can have it! You can only get it from containers!

Both statements are not that true:

  • The Electromagnetic Salvo Augment for Gauss is unique because it removes the supplies with each sniper shot, but it reduces the sniping damage by 25%.

For more information on Gauss's Augment effects, check the Wikipedia here: https://en.tankiwiki.com/Augments#Augments_for_Gauss

 

  • Also, you can not just get it from Containers!

You can also get them from Contests!

If I recall accurately, I got my E.S. Augment for Gauss from a Contest a year ago.

 

So I know there's at least 2 ways to get these rare Augments. (unless you can buy them with Crystals and Tankoins. Then it's 3 ways)

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1 hour ago, MrCruise said:

The ''Electromagnetic Salvo'' augment is strong, which is the reason why not everyone can have it! You can only get it from containers!

So a P2W augment.  Not good for the game long-term.  It should never have been introduced in the first place.

22 minutes ago, thunderhunter123 said:

Both statements are not that true:

  • The Electromagnetic Salvo Augment for Gauss is unique because it removes the supplies with each sniper shot, but it reduces the sniping damage by 25%.

For more information on Gauss's Augment effects, check the Wikipedia here: https://en.tankiwiki.com/Augments#Augments_for_Gauss

 

  • Also, you can not just get it from Containers!

You can also get them from Contests!

If I recall accurately, I got my E.S. Augment for Gauss from a Contest a year ago.

 

So I know there's at least 2 ways to get these rare Augments. (unless you can buy them with Crystals and Tankoins. Then it's 3 ways)

It's basically for buyers or the very, very few lucky players.  When was the last contest that offered Gauss EMP as a prize?  A tear ago?  And as a contest, how many winners can there be?

It IS much stronger than stock - it's not even close.  So what if you give up 25% damage.  It takes away the targets supplies including DA which is 50%. And it can fire faster than stock - can get off another shot before supplies cool down.  Even if the Gauss does not kill target in one shot it can do so on the second, or one of it's team-mates can more easily kill the now "naked" target.

Edited by wolverine848
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15 minutes ago, SporkZilla said:

@wolverine848 I often quit battles where there's an EMP Gauss, especially in battles where I have to get past or kill an EMP Gauss to achieve an objective

An EMP Gauss with Stun Immunity is just argh

There's only 2 real counters to an EMP Gauss.  AP or another EMP Gauss.  If they have one of those hull immunities then there's only 1 counter.

Gawd I can't wait until Hopper gets it's OD-charge nerf.  So many of them in Rugby and they ALWAYS seem to have OD charged.   It's just sad the game has come to this.

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The colors of the forum are AWFUL.  It is much much much more difficult to read and is going to cause horrendous eye strain if you spend much time reading...just AWFUL. 

The advertising pane on the right is annoying and cramps the size of the actual forum text. It provides some information along with the incredibly tired self-advertising animations, but the into it provides is completely superfluous, unneeded, and pretty much worthless....it just takes up space.

Please improve the visibility/contrast of the new forum as quickly as possible

 

 

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On top of the colors for the new Forum site being an extremely poor choice, it's no longer possible to see which sections have new content for those people that have read all new posts in a specific Forum section (for example, I regularly check all new Forum posts in the "Parkour" section, but now I don't have an easy way of determining if there are new posts). Please do something about this!

 

Edit: There's obviously still the "chat blurb" icon that turns white as opposed to green, but it used to highlight the entire section image in a darker grey color when fully read as opposed to the normal light grey, that should be implemented within the new Forum too.

Edited by Mr.Nibbles
Added extra details.
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I hate Juggernaut mode, I really hate it. It shouldn't exist ever, when I click in "Quick battle" I don't want to be putted in Jugger ever . Every time I putted in Juggernaut I leave the battle.

The problem is there are many players love this mode so they made me to enter this mode many times

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1 hour ago, asem.harbi said:

I hate Juggernaut mode, I really hate it. It shouldn't exist ever, when I click in "Quick battle" I don't want to be putted in Jugger ever . Every time I putted in Juggernaut I leave the battle.

The problem is there are many players love this mode so they made me to enter this mode many times

Juggernaut is a nice mode in my opinion, why do you hate it?

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3 hours ago, asem.harbi said:

I hate Juggernaut mode

Are you afraid of the Juggernaut? Don't worry, everyone is afraid of it, including me.

But when you defeat the juggernaut, you can get that confidence boost, that you are strong enough to defeat strong opponents, even a Juggernaut!

Also, your teammates will help you to defeat the juggernaut in the mode.

 

I sometimes try to take on the Juggernaut solo because I feel strong facing a strong opponent. It makes me feel good in these modes. You can use your battle methods too, such as put on Viking and use its overdrive to help you. Or corner the Juggernaut and use Mammoth's overdrive.

 

If you play more in Juggernaut, then you'll see that it's a pretty fun mode to play in.

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On 2/4/2021 at 6:56 PM, wolverine848 said:

There's only 2 real counters to an EMP Gauss.  AP or another EMP Gauss.  If they have one of those hull immunities then there's only 1 counter.

Gawd I can't wait until Hopper gets it's OD-charge nerf.  So many of them in Rugby and they ALWAYS seem to have OD charged.   It's just sad the game has come to this.

50% gauss module in endgame works decent enough, may not be the best in most scenarios, but I can assure its viable, provided you can bag a near cover or they stick to arcades etc

  

1 hour ago, thunderhunter123 said:

Are you afraid of the Juggernaut? Don't worry, everyone is afraid of it, including me.

But when you defeat the juggernaut, you can get that confidence boost, that you are strong enough to defeat strong opponents, even a Juggernaut!

Also, your teammates will help you to defeat the juggernaut in the mode.

 

I sometimes try to take on the Juggernaut solo because I feel strong facing a strong opponent. It makes me feel good in these modes. You can use your battle methods too, such as put on Viking and use its overdrive to help you. Or corner the Juggernaut and use Mammoth's overdrive.

 

If you play more in Juggernaut, then you'll see that it's a pretty fun mode to play in.

My way of abusing Juggernauts:

Spoiler

ezgif.com-gif-maker_35.gif

Edited by Akame
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Imagine this, you're playing the game and you're using Hunter or Hopper. You engage in an enemy and activate your overdrive to try and stun them, but you realize that they have stun immunity and they kill you, wasting your overdrive. This is the very definition of pay-to-win, and that is why hull augments should be reworked/nerfed. An augment is supposed to provide advantages for some characteristics and disadvantages for other characteristics. The hull immunity augments shouldn't even be called augments, since there is no disadvantage when you use them. That, and they also cost nearly 5000 tankoins, meaning that only buyers can get them, or lucky players who have won them from contests or crates. The immunity augments should be removed from the game (while refunding crystals or some other compensation) and resistance augments (the ones that block 50%) should have disadvantages added to them. For example, the fire resistance augment blocks 50% of afterburn, but makes your tank 50% more vulnerable to freeze slowdown. There could also be other disadvantages such as slowing your tank down, reducing overdrive charge speed, or even reducing your tanks armor. Hull immunity augments only serve to make buyers stronger against non-buyers, and removing them would be a substantial improvement to the game balance.

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4 hours ago, Akame said:

50% gauss module in endgame works decent enough, may not be the best in most scenarios, but I can assure its viable, provided you can bag a near cover or they stick to arcades etc

It's one of my default modules.

But if the Gauss does not kill you on it's quick 2nd shot (with DD) one of it's team-mates might, since you no longer have DA (or Defender)

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On 2/5/2021 at 10:08 AM, Joeguy said:

 

On 2/5/2021 at 10:33 AM, Mr.Nibbles said:

 

There is a "Theme" option at the bottom of the page.  You can turn the forum back to the old theme.?

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9 minutes ago, TWICE said:

There is a "Theme" option at the bottom of the page.  You can turn the forum back to the old theme.?

Thank you sir, you've saved my eyesight!

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3 hours ago, TWICE said:

 

There is a "Theme" option at the bottom of the page.  You can turn the forum back to the old theme.?

Dude!  like, DUDE!!! Thank you so much.  My eyes and I thank you.  ??

What a relief that the Forum hasn't been "tankied"  [ tankied (verb) An insidious process where generally good things are turned into trash.  ex:  Damn! She tankied my pastrami on rye by putting grape jelly on it...ratz.]

 

 

 

 

Edited by Joeguy
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13 hours ago, Spy said:

Juggernaut is a nice mode in my opinion, why do you hate it?

For many reason, first this mode isn't what represent Tanki as a tanks game, neither me nor you have joined the game for this mode. Again and again, it's just a rush mode for fun, I think its place is better for some events not as a permeant. But regardless of this point I will talk about the mode in general:

First, it's a horrible if you haven't get the Jugger, sometimes many battles crossed and you didn't take it once, you will die multiple times, no fun in that. Some strong players have the ability to face you face to face when you take the tank, especially in ranks before Marshal, while most of players are too weak. 

You couldn't change the result, if your team is noob and you see your Jugger every time die, what you can do? If you haven't take the Jugger to control it better than them! Many times the Jugger is taken by either noobs or weak players or an enthusiastic one who go to enemy base directly?(another type of noobs?). 

Some times enemy Jugger is taken with the strongest player there, and it's really hard to kill him. The game directly convert into DM with that Jugger, and grinding kills by destroying you everytime. Some times you putted into an incredibly loser team, like yesterday I took the Juggernaut in Sandbox and suddenly from the first seconds I saw 4 against me with OD and one of them was Jugger, immediately I died. The loser team in this mode are really losers.

Secondly, this mode to be honest is such a TDM with benefits.

11 hours ago, thunderhunter123 said:

Are you afraid of the Juggernaut? Don't worry, everyone is afraid of it, including me.

But when you defeat the juggernaut, you can get that confidence boost, that you are strong enough to defeat strong opponents, even a Juggernaut!

Also, your teammates will help you to defeat the juggernaut in the mode.

 

I sometimes try to take on the Juggernaut solo because I feel strong facing a strong opponent. It makes me feel good in these modes. You can use your battle methods too, such as put on Viking and use its overdrive to help you. Or corner the Juggernaut and use Mammoth's overdrive.

 

If you play more in Juggernaut, then you'll see that it's a pretty fun mode to play in.

To be honest, it's fun mode, many times I like to play it. You're right

But I think it's not a compatible with other modes (CTF/CP/Rugby, etc..), when my mindset is set to play these modes I don't want suddenly to putted in JGR. It's a way different mode.

I want to capture flag or defend I use some combos in these modes, I play with Hornet Ricochet, then suddenly I putted to TJR, it's horrible. I only play Juggernaut when I want to play it, I don't click in "Quick Battles" I go directly click to "TJR".

The only reason make me play this mode (instead of missions), is to grind crystals with my OP Viking-Railgun and Driver combo. But I just do this for gathering, not for fun.

I tried as much as possible to summary my points from different topics here with a short words, sorry for the length.

And yeah these are the Four reasons why I hate, and to mention it quickly again. #1 It doesn't represent Tanki #2 It's bad by itself #3 Another type of TDM #4 not compatible with other modes.

Maybe the only Jugger I could accept is DM Jugger, it's not a team-based and you can play it as DM if you want.

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14 minutes ago, MrCruise said:

Juggernaut is a tank, how can it not represent ''Tanki Online'' as a game of Tanks! I don't think it's a bad mode, I actually love that mode. Even when I'm not the Juggernaut, I really enjoy playing in that mode! Technically, every mode is ''TDM''. There's just another thing to focus on (points, flags and in this case, the enemy Juggernaut) instead of only ''killing'' your enemy tanks (You focus on ''killing'' the Juggernaut more than you do on ''killing'' your other enemies)!

Personally, I always select a specific mode for a battle to join in the MM, unless I want something different each time I join a battle. In that case, I just click the ''PLAY'' button!

About the ''DM'' mode, I agree, that ''SJG'' is more fun than TJG, but TJG is also fun!

''DM'' is my favorite mode after ''CTF'' and I cannot play in that mode anymore! (Let's not mention the PRO-battles, they are just not what they used to be and that's not only because of the MM system, which when they introduced, I liked it and I still do)! The thing is, when they introduced the MM system, I gradually stopped playing in ''XP/BP'' format battles and later on, I stopped playing in ''DM'' mode battles as well! And that is because of the MM system, which was the main cause of the changes that took place in the game and the way it works!

See, that is my problem which is somehow similar to your problem (except, you actually have a solution to your problem), TJG could never work in PRO-battles and I don't need to specify a single reason for this, but the MM system made that possible! In my opinion, the more battle modes there are in the game the better! That way there is something for everyone! The MM system has lead to changes, of which some we may not like but sometimes there is nothing we can do about it! ''XP/BP'' format battles (and PRO-battles in general) are not the same anymore. Some player is IN, Some other player is OUT and.., I just cannot deal with that!

 I do believe that they will add this special mode (Railgun/Hornet) in the MM, at least! I simply don't know when. I'm just sitting here and waiting -- Perhaps.., forever!!!

You want a battle mode OUT.., and I want a battle mode IN! -- How funny is that!

"Juggernaut is tank so it represent Tanki Online" OMG omg you solved it thanks. You kidding? The tank in real is just a Wasp-Smoky or Hunter-Smoky, when we entered Tanki we want tanks battles like this (wasp-smoky) and no problem with the other turrets like freeze. But Jugger is way too different from this, it's one tank meta and others are UP.

"Every mode is TDM" ? But in Juggernaut, there are two tanks who control the game and others literally playing TDM and get also killed by the two METAs. In CTF or CP, players contribute defending and capturing. But in Jugger now there are two high tanks, and other playing on the ground as TDM.

"about the DM mode" oh no no please don't think me like it, but I say it's less-horrible than TJR.

Ooh and I see you strongly gave a points and then answering them about MM, though I haven't said MM ever. I think the only thing I can say about your created arguments that you came with another dilemma against yourself about how the Juggernaut couldn't work with PRO-Battles (and I agree), and yeah it's one of the points that strictly against this horrible mode.

"You want a battle mode OUT and I want a battle mode IN How funny is that" I said in my first post that there are many players likes this mode so I see it frequently and some times every 2 battles one of them be Juggernaut. So this is my problem

And lastly I see You and Spy and Thunderhunter123 defending strongly about Jugger while you played in this mode way lesser than other modes!

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Omg either remove hopper from game or change the freaking way Gold box drops. What's the sense of goldbox when there are only 3 people with 99% chances of taking gold and rest are dumb without hopper -_- Totally bad mechanics they made the golds even worse no fun.

Edited by Spy
Kindly refrain from using inappropriate language.
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