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On 3/16/2021 at 10:19 AM, Stacker said:

1. I agree, I actually never played Serpuhov CTF no supplies, I just mentioned it because it used to be popular among people for, to me, unknown reason.

Still one of the most popular Custom-battle games.

No Supplies (and NO OD - else Dictators dominate) is great. And since you can have battles lasting more than 7 minutes allows for tactics instead of running around for 6 min like a chicken with its head cut off.

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No.. Guys, GS system isn't a very good.

Look at the drones, Defender gives you 1.5x protection and allows you to use the DD with DA immediately (which is really OP if you don't know).. Booster gives you 4x damage for a 3s and its reactivate time is 10s (not work always though) and allows you to use the DA with DD immediately.. Crisis which allows Hopper to capture 5 flags in less than 4 minutes. And all just gives you 600 GS ? ! !! If an Mk8 Viking gives 4000GS and has 3000hp, and you increased its armor by 50% to 4500 from Defender that's just 600 GS !

GS system isn't perfect nor near perfect nor a balanced.. nor even a true nor honest

Oh Even Augments just gives 100GS ? EMP Gauss deserve just 100GS ? ?

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my friend asked me can i play this game ? i said no, don't coz...

main server simply has : BUYERS

test server simply has : HACKERS

that's what the game is...keep it up developers 

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The recent balance change that allows stun augments to drop flags in ASL/CTF, and balls in RGB - must be reversed. If one or several players on the defending team in ASL have stun augments, even if a few players on the attacking team have stun immunities many will not - and this will mean many members of the attacking team are literally unable to capture flags, since as soon as they are shot at with stun-causing turrets the flags will be dropped. It will also be very, very hard for players to capture in RGB/CTF if they do have stun immunities, this is one of the craziest changes in Tanki history.

If there is to be any balance in ASL, and capture modes are to remain playable for F2P/low-end buying players then this change must be reversed. There is no need for stun augments to do this - a 3 second stun is very powerful whether it drops a flag or not, but there is absolutely no reason for it to do so - the only effect is to totally destroy game balance, especially in ASL.

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The new crit damage is abysmal.

 

A non-drugged mk2-0 rail can now take out a mk7-20 Mammy, with Double Armor activated, with a single shot.

 

Might as well use M0 Wasp in place of Mammoth now.

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There is a constant problem of Magnum not dealing damage. 

This occurs with any hull and any configuration of tank. 

Also, the Mortar augment does not lay a mine and therefore the chance of any damage.

Are Tanki prepared to refund paying players who pay for their game even though it is not fit for purpose?

It is happening far too often after the HTML5 change ( I cannot call it an 'upgrade' as it is seriously flawed in other areas too) and as a regular 'Challenge' player, it is affecting the speed I complete these drastically.

Sort it out Tanki, please. I have reported this previously and posted a video of it.

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1 hour ago, terrierist1967 said:

There is a constant problem of Magnum not dealing damage. 

This occurs with any hull and any configuration of tank. 

Also, the Mortar augment does not lay a mine and therefore the chance of any damage.

Are Tanki prepared to refund paying players who pay for their game even though it is not fit for purpose?

It is happening far too often after the HTML5 change ( I cannot call it an 'upgrade' as it is seriously flawed in other areas too) and as a regular 'Challenge' player, it is affecting the speed I complete these drastically.

Sort it out Tanki, please. I have reported this previously and posted a video of it.

Yes pleaaaase sort out the Magnum problem, this is an urgent issue. Many players have this, and videos have been posted in this topic (the previous version) before.

Ever since I've started using HTML5 I have had to stop using Magnum on all accounts, and even though I got AP Magnum from the last battle pass I still haven't bought Magnum, because it is unusable for me.

A real shame because Magnum used to be one of my favourite turrets (on alt accounts) when I used to use the Flash version.

I definitely know other players get the same thing as I am hit by "no damage" Magnum shells regularly. And for anyone who thinks this is the "no damage" bug that occurs with other turrets - it is not. Sometimes your shells deal damage, but regularly even direct hits do nothing. VERY regularly.

Edited by DestrotankAI9
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Can we please have something worth while in challenge....

20,000 crystals is not a good enough reward from a skin container.. Lets not forget, Tanki had a value of £70 on a skin to buy....Last 3 challenge's, have not been worth doing, and after the increase in coin costs by over 50% again... It is not worth spebding 500 coins on..

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42 minutes ago, hotchybotchy said:

Can we please have something worth while in challenge....

20,000 crystals is not a good enough reward from a skin container.. Lets not forget, Tanki had a value of £70 on a skin to buy....Last 3 challenge's, have not been worth doing, and after the increase in coin costs by over 50% again... It is not worth spebding 500 coins on..

Those 70pounds packs also have dozens of ultra containers in them. The battle pass is always worth the it, you get 19 conts, a lot of supplies and 2 hull augments, which usually cost 4990 tankoins.

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18 hours ago, DestrotankAI9 said:

If there is to be any balance in ASL, and capture modes are to remain playable

Never going to happen i'm afraid.

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@beachhouse £70 was just the cost of a skin only, when they were intoduced into the shop. It was later when they started to combine them in total. My point was when you have all the xt's etc that they offer, all teh reward in 20k in crystals, and in todays tanki.. That in itself will not even get you an upgrade.

I understand you point about the containers, but I have so many mines already :)

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17 hours ago, MrRodent said:

The new crit damage is abysmal.

 

A non-drugged mk2-0 rail can now take out a mk7-20 Mammy, with Double Armor activated, with a single shot.

 

Might as well use M0 Wasp in place of Mammoth now.

I fail to understand this post. If that is sarcasm, I still don´t get it. Railgun in my opinion is now the least balanced it has ever been. 1v1 example. Don´t hate because I say XPBP, light hull alright. Light hull - railgun 1v1.

Before critical update, with railgun you could:

  1. two shot a light hull (~98%)*
  2. three shot a light hull (like ~2%)*

Now with railgun, you can:

  1. one shot a light hull (~30%)*
  2. two shot a light hull (~50%)*
  3. three shot a light hull (~20%)*

*Just my aproximation

I don´t care for some advanced or existing numbers about critical frequency, it is just my experience so far with it. To the point of Mk2 railgun one shotting Mk8 mammoth, I don´t think so, but realistically, it is most definitely less balanced than it was before in every possible way, so I agree with you to some degree.

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Large Calibar Rounds (Railgun) absolutely suck after the critical damage update. I'd argue the default augment is better. The reload (which is increased by 60%) is not worth an increase of critical damage of 20%. I can't one shot a light hull without any protection anymore. Crazy. Not to mention it's 245k crystals (which i saved up as a free-to-play player) and at that price scout is now sooooooo much better. There's NO WAY the devs actually tried it out and said "Yeah this seems good"...

Edited by l3eastWill
forgot something

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Please, disable Hoppers during special events, it's too OP and doesn,t require any skill it's just people jumping on buildings or taking the gold without any chance that shouldn't even be in the game....

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only a few issues

first the Easter Rugby battles - if your going to replace the ball to an egg then make sure the size is the same. was finding that every battle I was in the egg / ball was so small it was like a dot on the screen . it was hard to see.

my account still not working / regarding buying items.

not sure if others are also finding that there protection seems to be doing nothing for them. regardless on what I use I find my tank being used as a toy - being pushed around and not getting any where.

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Some players equip hopper with lightweight construction, gauss emp with EMP augment and crisis drone...

They use gauss EMP to disable all the enemies supplies who are near the base (because it even has splash damage too), they drive in at 100 mpw (because of crisis drone), stun everyone with hopper and then speed out again at 100 mpw. Within a few minutes it is 5-0 and the game is over.

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On 4/3/2021 at 6:55 PM, SKYLER.91 said:

Please, disable Hoppers during special events, it's too OP and doesn,t require any skill it's just people jumping on buildings or taking the gold without any chance that shouldn't even be in the game....

I have to disagree with you. Why should you disable certain hulls from events? Yes, they are taking away gold boxes like nothing but it does not mean they should be excluded. That's discrimination to them as well. 

You can still catch gold with or without Hoppers. I myself caught 8 golds last week without using Hopper (I do have it on my garage but only for parkour purpose). 

2 hours ago, ghost-guns said:

Hopper + crisis drone + speed boost = ruined CTF mode.

Yes.

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6 hours ago, FrozenRailgun said:

I have to disagree with you. Why should you disable certain hulls from events? Yes, they are taking away gold boxes like nothing but it does not mean they should be excluded. That's discrimination to them as well.

They absolutely deserve to be excluded. I support hull exlusion 100% for the hulls with jumping overdrives. Its enough that you have to deal with mammoth or wasp overdrive, no one needs a jumping tanks catching golds. The main goal of such events are increased goldbox drop rates, everyone knows that. Therefore, you self-destruct the event by allowing hulls that "take away gold like nothing". Why should I play then? For more EXP so I rank up to legend in 3 events like these, or 7 ultra containers that give you NOTHING? Absolute joke, I want to hunt golds, I dont want to press space and catch it. No one wants that. So yes, exclude the worst hull in the game from special battles with increased gold drop rates.

Edited by Stacker
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19 hours ago, Stacker said:

They absolutely deserve to be excluded. I support hull exlusion 100% for the hulls with jumping overdrives.

No they don't. Excluding them in reality will further the gap instead of bridging it. What I do I mean by this? This further increase harassments to Hopper users than fixing the problem. And even so, Hopper's gold-box snatching is a fraction of game balance issue. 

My way to solve this? It's either everyone have Hopper equipped upon enter the special mode (regardless owned it in the Garage or not) or no boosted gold box droprate event. The end.

19 hours ago, Stacker said:

Its enough that you have to deal with mammoth or wasp overdrive, no one needs a jumping tanks catching golds.

Whenever I witnessed Wasp, Mammy or Hopper catches the gold instead, usually I don't get triggered but laughed instead (not as in humiliating manner). And plus, most of time it's 1 grand of crystals, not a big deal. In addition, the only thing I get triggered by Hopper is its burn 'n stun and prevent supply usage when jumping. 

19 hours ago, Stacker said:

The main goal of such events are increased goldbox drop rates, everyone knows that. Therefore, you self-destruct the event by allowing hulls that "take away gold like nothing".

So what? If Hoppers wants to yeet themselves to catch gold, that's on them. I said it before and I will say it again, it is possible to catch Gold Boxes regardless Hopper or not. And I did, used Hornet during the event when I faced armies of Hoppers. 

19 hours ago, Stacker said:

Why should I play then? For more EXP so I rank up to legend

I myself grinded from Commander to Gismo just within that event (8 hours a day for 3 days) but that is another topic to discuss.

19 hours ago, Stacker said:

7 ultra containers that give you NOTHING

Most of time Ultra Containers gives you the same rewards you get on par its regular counterpart. Even if you can get some really good stuffs like Crisis or 1k grand of crystals, that is one out of few hundreds to thousands. And when I choose to skip out Ultra, I saved myself from frustration by choosing not to completing the respective missions.

19 hours ago, Stacker said:

Absolute joke, I want to hunt golds, I dont want to press Overdrive and catch it.

Now THAT'S an absolute joke. You made catching gold so mandatory even when it is not. Gold Box is mainly a bonus, not the main objective of the fight regardless boosted droprate or not. 

19 hours ago, Stacker said:

So yes, exclude the worst hull in the game from special battles with increased gold drop rates.

Sorry man but no. If that is the case, EVERYTHING gets excluded and there is no point of boosted GBox droprate. What I mean if if Hopper gets barred, then such decision will cause players to demand more (and more) to the point that they want certain hulls (more than just Hoppers mind you) to be barred from the event, thus not fixing the issue. And eventually the game will be unstable state, rendering Tanki unplayable.

18 hours ago, DOUBLE-6 said:

Ignore the fool, he hasn't a clue.

 

He's about 10 levels below riddler, but @RIDDLER_8 is a very good player, he is not.

Oh I'm sorry, how am I a fool? By spamming "Hmm" emote reactions? And oh, thanks for pinpointing my weakness and I will definitely improve in the future. By the time I improved, let's see who is the REAL fool.

Edited by FrozenRailgun
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9 hours ago, Modesty said:

We need a clear stance, will the devs fix this 3 shots thing in XP/BP or do we just keep abusing them in our hearts?

It's not really a bug, but we will see.

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