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2 hours ago, ghost-guns said:

Enemy tanks keep turning my supplies off.

Lately I see much more players with AP augments, I don't know if it's more annoying than EMP but it is definitely annoying.

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3 hours ago, Joeguy said:

 

 

i saw some MMO games with 45 players capacity in thiere matchs

for the no damage problem it happens on large maps (not to say the bonus lag from twins ricochet and striker) but rare on small maps that's it 

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5 hours ago, cosmic666 said:

Hey guys if you want the devs to discuss your problem in the next v-log and even fix that problem, just say that a particular piece of equipment is to noisy and wadda ya no, all fixed.

Anything else you complain about gets deleted asap.

Oh, and remember you need to speak Russian as well for the devs to even consider your feedback. Otherwise you get second-class citizen status.

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10 hours ago, wolverine848 said:

Not a chance I create a new account now.  It has so many disadvantages it's not worth my time.

What if you could not do damage with your higher ranked account?  What would you do then?

 

 

Edited by Joeguy

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10 hours ago, cosmic666 said:

Hey guys if you want the devs to discuss your problem in the next v-log and even fix that problem, just say that a particular piece of equipment is to noisy and wadda ya no, all fixed.

Anything else you complain about gets deleted asap.

Lol FACTS

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3 minutes ago, Joeguy said:

What if you could not do damage with your higher ranked account?  What would you do then?

 

 

Well since I haven't played on either of my two accounts for over 2 weeks now... 

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because its so hard to use, only hunter and its overdrive should have the ability to make an enemy drop the flag (in assult and CTF) or rugby ball

why is it so important that hopper even have the stun effect? why isn't jumping grabbing boxes and skipping obstacles enough?

Every time I get hit by that stupid railgun and striker stun alteration or see it in the battle list before hand, I BOUNCE. I don't play against that trash. And I refuse to equip stun immunity for one obnoxious buyer using that terrible over buffed item. 

EMP railgun needs a nerf also. 10 seconds of being EMPed is waaaaaaay too long.

adding status effects to turrets was a stupid idea, putting those alterations in the challenge was worse, and its unfair that we can only have one status effect immunity on at a time.

I think the critical damage game mechanic is terrible. I can't protect myself from railgun or auto cannon kids anymore. But I have noticed that other players will automatically put all there attention into killing off these two kid setups while they have protection from other things.

 

but My biggest complaint is the anti cheat system. I can remember three years ago there where a bunch of jump hackers everywhere stealing gold boxes. Speed hackers also. Well would you take a look at the game now! a hopper with a crisis drone or trickster drone zooming in and out the enemy base with flags! Looks like a hack, but its not.

A massive amount of "death dirt" (areas where you can't go on the map without immediate self destruction) have been removed because of hopper. Yet the pointless broken anti cheat system still lingers in the game even though its not needed anymore.

Your anti cheat system is messing with by gameplay. I don't know how it works. I just know for sure when I play two or three battles in a row, its turning my damage off and on at random times and it blocks the little sniping mode aiming circle of striker and gauss from filling up. I hit ctrl w or alt F4 and the game window doesn't respond and close. I have to click the X in the corner of the window to close the game. I vaguely remember the same think happening in the flash version. I know its the anti cheat system. I see other players all the time not getting damage either. They aren't lagging and neither am I. My ping is in the green. Why don't you fix this first before putting buyer skins and alterations along with new pointless menus in the game? I have to close the game and reopen the game between every battle, that's how bad it is.

 

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Sad to say it, but I think Tanki Online is dying. Why ?

1. Kits. You can only buy them with Tankoins, you can get better equipment, like MK2 on fresh new account.

2. Flying corpuses. Tanki Online? More like Flying Online. Just these corpuses doesn't fit well in this game.

3. Tankoins. I don't know why they added them.

4. High af prices for modules.

5. Pay-To-Win. More money you spent, more OP you can get. (I see logic in there, but it's just not so fair.)

6. Drones. Batteries and Drones costs lots of crystals and drones without any upgrades are kinda useless

 

Remember, It's just my opinion, no hate please

And sorry if there was any mistakes, I am sleepy rn

Edited by SPIRGIS7
P.S.

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10 minutes ago, destroyer21873 said:

I cant believe how many hackers there are on the test server constanly flying and mining every square inch of the map its really annoying

True, it's a hot mess ever since the transition to HTML5.

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Six days  of "No Damage"  ?   I try three or four times during the day and nothing.  ?   I'd really like to play Tanki, but I can't...thank the gods I haven't sent real money to this game in years. 

I wonder how many other buyers or possible buyers can't do any damage when they join these overcrowded big map lag battles?

 

 

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2 hours ago, At_Shin said:

Can you deal damage in small map battles with less players?

Yes.  I can use a lower rank account or a new account and everything works fine...perfect.  I try to play with  any of my several higher rank accounts and NO DAMAGE, lots of lag, overcrowded battles on big maps with many players leaving an joining, leaving and joining. 

It's not hard to see...join any battle, particularly in off hours and RGB, JUG, ASL, or even CTF.  Don't play, but count the number of players that leave the battle and join the battle.  I would estimate that every 28 player battle sees 40 to 50 players in total...sometimes more.  Count them, you will be astounded.  I believe that most of the players leaving are doing so because they can't do damage.  Also in one of those 28 player battles usually 30% of the players that finish the battle have been passive players only clearing a "complete this mode" mission and have no score or almost no score.

It boils down to 14 slots on a team and only about the top five are actually played....so in essence you've only got about a 5vs5 or 6vs6 match.  Why cripple the game and exclude so many players from playing Tanki...what is gained by overcrowding the maps...either by Tanki itself or any group of players?  I can see absolutely no advantage but certainty see tons of disadvantages.

 

 

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On 5/25/2021 at 1:58 PM, master_howitzer said:

because its so hard to use, only hunter and its overdrive should have the ability to make an enemy drop the flag (in assult and CTF) or rugby ball

why is it so important that hopper even have the stun effect? why isn't jumping grabbing boxes and skipping obstacles enough?

Every time I get hit by that stupid railgun and striker stun alteration or see it in the battle list before hand, I BOUNCE. I don't play against that trash. And I refuse to equip stun immunity for one obnoxious buyer using that terrible over buffed item. 

EMP railgun needs a nerf also. 10 seconds of being EMPed is waaaaaaay too long.

adding status effects to turrets was a stupid idea, putting those alterations in the challenge was worse, and its unfair that we can only have one status effect immunity on at a time.

I think the critical damage game mechanic is terrible. I can't protect myself from railgun or auto cannon kids anymore. But I have noticed that other players will automatically put all there attention into killing off these two kid setups while they have protection from other things.

 

but My biggest complaint is the anti cheat system. I can remember three years ago there where a bunch of jump hackers everywhere stealing gold boxes. Speed hackers also. Well would you take a look at the game now! a hopper with a crisis drone or trickster drone zooming in and out the enemy base with flags! Looks like a hack, but its not.

A massive amount of "death dirt" (areas where you can't go on the map without immediate self destruction) have been removed because of hopper. Yet the pointless broken anti cheat system still lingers in the game even though its not needed anymore.

Your anti cheat system is messing with by gameplay. I don't know how it works. I just know for sure when I play two or three battles in a row, its turning my damage off and on at random times and it blocks the little sniping mode aiming circle of striker and gauss from filling up. I hit ctrl w or alt F4 and the game window doesn't respond and close. I have to click the X in the corner of the window to close the game. I vaguely remember the same think happening in the flash version. I know its the anti cheat system. I see other players all the time not getting damage either. They aren't lagging and neither am I. My ping is in the green. Why don't you fix this first before putting buyer skins and alterations along with new pointless menus in the game? I have to close the game and reopen the game between every battle, that's how bad it is.

 

The EMP Alterations are VERY Imbalanced. I fully agree on that. You can do literally nothing against an EMP alteration player. And ofc the EMP immunity augment costs 4000 tankoins. Do you see the imbalance? If you don't, you ain't human lol.

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@OverWorld the stun alteration for railgun and striker is way worse than emp, but hey, maybe you think the emp railgun is worse because every railgun main player has it in their garage thanks to the challenge. When stun striker and stun railgun hit the challenge, you will change your mind. 

 

Look at your supplies after getting hit by emp railgun versus getting hit by hunter overdrive or emp gauss. railgun is 10 seconds of emp status effect, but emp gauss and hunter overdrive is 5 seconds after the stun effect wears off. How ass backwards is that?

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why are all our complaints ignored? to busy designing banners for the birthday?? don't ignore your players!!!

 

i will write it again since it HAS to be reverted back or reworked in a way that we don't lose so many crystals..

to make my mk4 9/10 magnum mk5 costs 71k crystals, while i was only 1 upgrade away... not sure what that would cost, but alot less then 71k...

to make my mk5 8/10 twins mk6 costs 101k crystals ... same story....

you guys screwed us over BIG TIME, and thats just 2 turrets....

now think about all other turrets and hulls and protection modules across all accounts..... you guys made many of your players lose millions of (HARD EARNED) crystals....

so either revert the update or rework it in a way that we get a discount on the next mk if it's already partly upgraded....the way it is now is just to unfair... you guys put a knife in our back!

 

fix it now!! you can't afford to lose even more players... you should know this!

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It feels bad that the devs have nerfed custom (pro) battles to the ground. I miss playing four hour 1-point polygon cp matches, 4v4 sandbox xp, arena fire wasp matches, etc. 
You wont get stars by playing pro battles + you get less xp and crys (0 crystals/xp in XP/BP, pathetic). Those gamemodes are basically dead to normal players since matchmaking is so profitable nowadays. 

The insta-queue button to get into a match quickly is nice, but i want to get the same rewards in pro/non-pro matches. 


 

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On 5/27/2021 at 9:26 PM, master_howitzer said:

@OverWorld the stun alteration for railgun and striker is way worse than emp, but hey, maybe you think the emp railgun is worse because every railgun main player has it in their garage thanks to the challenge. When stun striker and stun railgun hit the challenge, you will change your mind. 

 

Look at your supplies after getting hit by emp railgun versus getting hit by hunter overdrive or emp gauss. railgun is 10 seconds of emp status effect, but emp gauss and hunter overdrive is 5 seconds after the stun effect wears off. How ass backwards is that?

Stun should be 3 seconds WITHOUT removing supplies. That's the balance. Periodt
Developers basically forget balancing stuff just because their focus is mainly on something else. And I don't need to say what it is. It's in the air

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I request reverting removed upgrades. This is one pain in the butt update you guys just gave us. This is literal abuse omg. I've lost over 60k crystals on my modules. This is just sad. 

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Screenshot-34.png

This mission (First) needs to be removed ASAP!!! This is serious! Please! This is so UNFAIR OMG. It's not all the time any player gets first place, WITH THE WINNING TEAM. It's almost rare that a player gets in the top 3 in the 'Winning team'. Add it to missions, that's alright. But add it to UNCHANGABLE weekly missions, thats SO damn UNFAIR oh god you guys are just ruining it. Guys please react with agree :l
'There are always pros and cons in a battle' Well it's not all the time you get a good team, me alone cannot defeat the whole opposing team if my team is not that good. I came to know about this mission today. This is saddening. really.

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Always had hope I'd finish completing challenges for whole 2 months, Earn 400 tankoins from that, and get it to 500 through weekly missions. You guys just ruined it. This is my 4th consecutive post, because every day there's always something to complain about in this game. First this was just getting angry with bad updates. Now it's sad. Really sad. There's VERY little recognition and consideration for non buyers. We all contribute to the game through mobile ads though, Isn't that somethin? 


And about balance in tankoins, if challenges pass price is to be increased to 1500, then  free tier rewards should contain 500 tainkoin reward at the end. Weekly a tanker gets 18 Tankoins, and compared to that, a container costs 112 tankoins. Does this mean that a player has to play 6 weeks to get a container? Bring balance to tankoins. Increase tankoin rewards. IMMUNITY Augments cost 4000 tankoins, Which is IMPOSSIBLE to buy with a mere 18 tankoin reward per week. 


And don't tell me the 100 tankoin reward from challenges is going to benefit. Like what? 1 container in 16 days ? (Challenges require 16 days to complete)

So basically tankoins are of no use to normal players. And you might say the premium pass is not meant for normal players, well, Every player wishes to have it, no matter what. With no consideration of my complaint, With the 100 tankoin reward a player would have to play consecutively for 8 months to buy a premium tier pass. And we can logically say that the player would've quit before then. Please consider this. It's just sad that even though we bois complain day after day after day to stop making pay to win updates but you guys just do it. I do understand that developers and workers need to be paid for their work, but just don't make ALL the updates p2w. That's all. 

Thank you. 

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i play this game for 3-4 years now, and almost every time i logged in you guys have added another update to screw us over....

im sick of you guys, really sick. all our complaints are completely ignored and more and more players quit the game, i can't blame them....

your game went from 100000 players to like a 1000 and you guys still keep adding updates that make more people quit, why would you keep doing this? if you see more and more players quit? i don't understand, is the goal to have 0 players? i thought more players was better? why do you want less players?

we are trying to improve the game with our advice, and you guys just completely ignore us for years, and just do whatever you want.... 

i am not even gonna spend my crystals this sale, let alone buy tankcoins.... i refuse to pay full mk price while my stuff is already partly upgraded! (some are even at 9/10 already)

i don't understand how there are still people willing to pay real money on this crappy game that completely ignores it's players....

 

i am DONE with this game and i am DONE giving you guys advice on how to improve, i am sick of being completely ignored, good luck with your crappy 1000 player game!

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