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theFiringHand
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issues with assault point / bases , been in a few this week and found most of them sticking to the same spot or only 2 locations in a battle .

just now I was in a battle which only 50% were same or lower  gear score . all others were higher making battles a waste of time.. fix it

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Edited by Bydo
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Would it be too much to ask if the shift button or the other supply buttons work immediately after being pressed? Especially shift. I have a titan and it produced a dome for overdrive - it usually does that after I am killed, although I had 100% of overdrive deployment readiness. 

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3 hours ago, Moisthero said:

it usually does that after I am killed, although I had 100% of overdrive deployment readiness. 

Same with my Titan.

I think it might be an enemy augment that somehow disables your OD, but I'm not sure as I cannot keep up with all of the different methods by which one can get screwed during battle.  Just a guess.

I don't know why or what causes this, maybe lag.

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Why doesn't isida turrent range goes to the maximum allowed vertical value of hooper Over Drive (OD) (, excluding, lightweight hull modules, with ricochet)? 

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Just now, TheCongoSpider said:

 

but at what cost these missions aren't easy as ''finish daily tasks'' and it takes about X2-X3 weeks to finish it (i don't want to imaging top 3 task in their place?)

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13 minutes ago, Moisthero said:

could someone explain to me how it is possible a thunder shoots me dead with one shot? - Titan, Mk-7-20.

Thunder mk8, adrenaline augment, booster drone, and critical damage, then it can be possible, as for you querie about titan OD not working, it might be jammer status effect which prevent you from using it.

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I do not know if this is the right page. But I looked for it.
Cheat or Hack denunciation, I do not know. It was only possible to bring print.
In the image, the tanki (a viking I think) already on top of the hill, after jumping.Hack-Ez-Pz-Lemon-Squeezy.png

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A purchase for crystals complaint: I had Mk6 Wolf protection. I wanted to upgrade to Mk7 for 170K crystals. I had 179K. I pressed upgrade and eventually remained with the same Mk6, only now without the 170K. Any suggestions?

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On 8/26/2021 at 5:41 AM, Bydo said:

today's aggravation is now being dragged into battles that are close to finished . fix it tanki.

its probibly people with top 3 mission leaving a game because they know a the battle they are in cant be won. so there are more empty spaces to be filled.

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On 8/30/2021 at 10:17 PM, LEROYLEMMING said:

its probibly people with top 3 mission leaving a game because they know a the battle they are in cant be won. so there are more empty spaces to be filled.

This is the wisdom of Tanki.

It appears the goal of these particular "missions" is twofold:  a) prompt buyers to buy more stuff so they can achieve this goal, b) purge non-buyers.  I submit the "new" structure of missions is part of this effort.  Can't let the non-buyers EARN more stuff now, can we?   NO!

I received the "top 3 in 15 battles" mission the first week of August and have achieved 13 of 15 as of September 2nd, and yesterday received "top 3 in 7 battles" - both WEEKLY missions.

I have NEVER in all of my time playing Tanki accomplished these goals in less than 3 weeks.  Receiving the "top 3 in 7" BEFORE completing the "top 3 in 15" mission is infuriating and discouraging.

Add Hopper and Tesla to battles and that frustration has reached a boiling point.

Since the vast majority of games are decided in the first few minutes due to the extraordinary imbalance of all facets of the game, it's only logical that players leave battles due to not being able to complete a mission.  Why continue a battle that will only result in using up valuable supplies for less reward AND inability to achieve a mission?

More frustration:  I scored the ONLY goal in a Rugby match, thus our team won, yet I was ranked 6th.  How am I supposed to "finish in the top 3" in ANY battle if Tanki is going to PUNISH skilled non-paying players?  This is a digital slap in the face of the very people that support your product, unless of course Tanki only views support as $$$$$$.

I'm not sure if the purge of non-paying players is due to a conscious effort or incompetence: either way it's achieving that end.

Edited by redjalapeno
misspelling
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7 hours ago, redjalapeno said:

This is the wisdom of Tanki.

It appears the goal of these particular "missions" is twofold:  a) prompt buyers to buy more stuff so they can achieve this goal, b) purge non-buyers.  I submit the "new" structure of missions is part of this effort.  Can't let the non-buyers EARN more stuff now, can we?   NO!

I received the "top 3 in 15 battles" mission the first week of August and have achieved 13 of 15 as of September 2nd, and yesterday received "top 3 in 7 battles" - both WEEKLY missions.

I have NEVER in all of my time playing Tanki accomplished these goals in less than 3 weeks.  Receiving the "top 3 in 7" BEFORE completing the "top 3 in 15" mission is infuriating and discouraging.

Add Hopper and Tesla to battles and that frustration has reached a boiling point.

Since the vast majority of games are decided in the first few minutes due to the extraordinary imbalance of all facets of the game, it's only logical that players leave battles due to not being able to complete a mission.  Why continue a battle that will only result in using up valuable supplies for less reward AND inability to achieve a mission?

More frustration:  I scored the ONLY goal in a Rugby match, thus our team won, yet I was ranked 6th.  How am I supposed to "finish in the top 3" in ANY battle if Tanki is going to PUNISH skilled non-paying players?  This is a digital slap in the face of the very people that support your product, unless of course Tanki only views support as $$$$$$.

I'm not sure if the purge of non-paying players is due to a conscious effort or incompetence: either way it's achieving that end.

Tanki exactly knows what it is doing. They know they are ruining the game for the connoisseurs, but they don't care - it is the money that counts. There is a business plan they are attempting to fulfill. Alternative Games is a business that needs profit. Unfortunately it feels it can only do that by panning to the lowest denominator which is greed and vanity. In a nut shell - it pays for their kids' college... (or future kids).

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Hello Everyone,

I'm Gamma and my old nick was gammaking. I have been playing Tanki since April 2013. I usually rarely use the forum but every once in a while Tanki releases enough bad updates that it pushes me to rant about this game. Last time it was when Tanki decided to make xp/bp 4 shots (you can find it here). This time its due to a similar reason. They did an update which makes hornet 3 shots in xp/bp for most cases. This makes xp/bp unplayable. playing only BP (which no one does) is still ok. This begs me to ask the question why tamper with a game mode that isn't harming anyone?

Well I see only one answer to this question. This may be due to the fact that people playing xp/bp usually don't partake in MM as much. (atleast a good portion don't. I play MM just enough to be able to type in chat plus I have a decent garage so I feel like using my other equipment once in a while. ). MM as you know is the format that generates revenue for Tanki, pro battles don't require paid equipment to be good at for the most part. Hence, here lies a conflict of interest.

I feel like the developers have a very anti pro battle outlook where they see pro battles such as xp/bp taking away from potential earnings they may have. Since for the xp/bp format all you need is hornet or wasp and railgun. I believe this is the reason they tamper with the mode (first introducing critical which took quite a while to get used to but for the most part it was still 2 shots , and then changing the critical chance so now it's 3 shots on xp most of the time). I feel like they purposefully do these changes to make the format unplayable and hence push players to other modes (i.e. MM).  If the developers are reading this I will assure you that changing xp/bp wont really push xp/bp players to MM instead it will make them quit the game completely (Maybe go play My Tanks lol ). Now you may think okay go ahead the game loses nothing by xp/bp players quitting. But I believe this to not be the case. Even though I and hundreds of other players play xp/bp we do like having a pretty good garage. I recently spent ~USD 200 to buy the thunder ultra bundle and containers ( I use thunder once a month). I feel if tanki chooses to have such an anti xp/bp outlook it will drive xp/bp players to quit and this will drop their earning a little(or it may kill xp/bp and cause it to increase in the long term, although i doubt tanki has very long 2025 maybe) since these players still spend money on the game even though they do not partake in MM. Also, another downside to tampering with the XP/BP game mode is that it is where Esport players are born. For e-sports two of the popular formats require heavy training on railgun i.e. XP/BP (Blitz) and Light format (arguably the most popular format). Changing the xp/bp game mechanic makes it hard to train for light where railgun is equipped with the stabilization alt to make hornets and wasp 2 shots (LIKE XP/BP IS SUPPOSED TO BE). Now having an obstacle in the future of esports may seem like a small problem at first but for any game to become increasingly popular the e-sports scene has to be attractive. (UNLESS YOU GUYS WANT MM ESPORTS WHICH I WOULD SAY IS CHAOS).However, having a developer team that does not show support or is ignorant of the mechanics required to play e-sports does not paint a pretty picture.(how hard is it to think about xp/bp players when u roll out a railgun update??? you don't need to think very hard for this. You could just have the game mechanics for railgun in xp/bp be separate) In any case by the time I get my life together this game will be dead and if clearing out pro battles just so u can squeeze a drop more out of this game is the way the developers want to go this game might as well be dead to me now. If gaining a marginal increase in revenue is worth breaking the hearts of thousands of players then you do not have my respect. (I Often think of relatively how much better my life might be if I had never found out about this game, maybe I could spent those thousands of hours doing something productive)

Whenever tanki releases an update that makes me realize their focus has shifted I think of the time when i started playing Tanki and how happy I would get knowing i wouldn't have to spend anything to be the very best unlike other games at the time. All i needed to do was play 24 hour Dusseldorf and Silence haha. "Tanki Online the Free MMO" (used to be written on the chrome tab)

Maybe ill finally be cured of my addiction to this game. It's kind of like a toxic relationship where all you ask for is the bare minimum for your own happiness and even that is too hard for the significant other. ☮️

Alright Take Care.

-Gamma γ

Edited by Gamma
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Some enemies destroy my tank like a hot knife through butter, even though I am using titan 20/20, defender 20/20 and titan dome. In 2 seconds my tank is destroyed. I stopped microupgrading a lot time ago because there is no point. In this game, f2p users are constantly chasing their own tail.

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it seems that the game takes it downhill seriously, I don't think I've seen so many legends writing, sadly, what this game has become, after so many years of struggling to get to this level you get a slap in the face - or continue to fight against opponents where it does not matter the experience gained in so many years but only how much money the other put into play- or leave the game with a bitter taste that you lost so much time, I came to the conclusion that up to the rank of warrant officer you still can play for fun, but above that the system throws you in front of opponents who do not necessarily have experience but money, ,this until they dont  invent other augmentation, sad ...

Edited by maxica1
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Why in the English language version you have Russian names of the arenas in XP games? Not only those that are made up by the players but also the regular names. Since I am on XP, don't you think that Legends may be bored with constantly playing Serpuhov or Sandbox? I mean these are the most common options on the list.

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Hi,

I don't play this game for a long time but I like it. Nevertheless, I notice something : there is a turret that make the game no funny at all because it is too powerful, in my opinion. Can you please nerfed, at least a little bit, the turret "Shaft". Most of the user of this weapons stay in a corner of the map shoot everyone. So can you imagine when there 3 or 4 Shafts ? It make the games unplayable and not funny at all. Everyone use it all time and the game become like an archery game, without any confrontations (and fun). So can you please do something ? (something like : when the user don't for a long time the damages decrease, for example, I don't know : I am not a developer)

So I hope my request will be heard. ? Continue making this game cooler because.??

Cordially

A weird great horned owl.

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I have no idea what happened with the game and the servers since the last server restart but the game has been giving me really bad FPS drops and ping spikes. I normally have FPS in the low 40s to mid 50s depending on the map, where I am in the action and other factors. But lately my FPS has been dropping down DRASTICALLY for the most mundane actions. I pressed Tab (which is already notorious for FPS drops) and it went down to 10. I drove down a ledge in Solikamsk with my Crusader and it went down to 3 FPS. THREE. I've also getting ping spikes for completely random reasons at random times.

I have changed nothing from my usual play habits. I have nothing open except for Spotify and the Tanki client (which I keep in fullscreen).

Oh and these are my graphic settings:
Screen_Shot_2021-09-16_at_11.13.33_PM.pn

Edited by GrayWolf8733
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