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On 1/24/2021 at 9:04 AM, ThirdOnion said:

I get this all the time as well. HTML5 is just overall plagued with all sorts of performance-related problems and to me seems very clearly to be bottlenecked by network connection speed (performance in an empty match is magnitudes better than performance in a match with players, despite hardware usage being almost the same). There's a thread on the RU forum that goes into detail regarding the issues with HTML5, which I highly recommend reading.

On 1/24/2021 at 10:03 AM, asem.harbi said:

I bookmarked it and not sure if I will read it one day or will just delay it till I delete it

To keep you updated and obviously no one cares. Decided to read it today as suddenly saw it on my bookmarks, just have read some paragraphs and haven't understood also frightened from the big wall-text closed the page deleted the bookmark

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On 1/17/2021 at 6:34 PM, Spy said:

If you spot players with inappropriate nicknames, you can contact the Tech Support and report them. If the nicknames violate the rules, the Tech Support will block their accounts (until they pick a new nickname which does not violate the rules)

I did as you asked, but with no impact.  So there is no rules, it seems.

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all right guys, thats it... theyve gone too far.

incendary band needs to be nerfed now!!!

i was fighting a titan, with this and flame resist, he had defender drone, god, he was literally a fortress on tracks. 

the fire damage is out of control. 

you devs need to reconsider your decision.

the fact that fire immunity works on this thing is a joke

they still light us on fire with the immunity.

that is disgusting...

it said, ignite enemies while on fire.

with fire immunity, they can take advantage of the fire effect with literally no drawback.

ew.

plz nerf so fire resist still works but you dont get fire effect if you use immunity cus you are not on fire, which you need to be in order to get flames
 

Edited by Spy
Do not type in full CAPS LOCK.
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Someone on Reddit just posted about it but the premium button in the menu covers stuff up and makes it hard to press the play, mission, container, and shop buttons. Also, it would be nice if we could look at and collect rewards for missions in-game - it's annoying to have to go back to the menu to see what my objectives are and how far along I am.

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On 1/21/2021 at 8:11 PM, asem.harbi said:

I hate and wonder why V and R keys didn't work anymore, what's the sucks less information we play in. GS isn't a viable thing, it's such a trash and useless. When I'm about to fight someone, will I go to Scoreboard then check their GS? or Hulls/Turrets Augments? it's very not a practical and wasting of time and just make you exhausted while searching.

And even after that you wont get a correct info about their strength, it's just a number, you wont know what the drones they use. Some times you see someone with low GS, but you don't realize that their turret is a very strong but the problem he use a weak tank. Or someone who have 20/20 Turret/Hull but didn't use any protections. So I think it's just an intentional suspicious acts from Tanki to make knowing the player's strength such a useless

Why why why you didn't make V/R Keys work again to see everyone's Turret/Protection and MU's and even the drones, knowing someone's drones is such a hard thing, I couldn't distinguish by the drone icon, I just know by the supplies they use.

I wonder what make you mind to make V&R keys works again?

Ok ok we know it's a incentive thing for players to pay to get 9999GS, ok know I know how GS is a cool thing and a very nice. I hope my GS to reach 9999GS it's a cool, and we all knew that. But now return the V/R keys, what's the problem you have to don't do that, make GS and V/R keys both works! No problem in that!!

It's a very important thing to estimate the one front of you strength, Tanki is dependent in this. Playing like in an indiscernible battle, don't know anyone strength!

I don't know why there aren't a lot of players talking about this, I think it's such a one of my right to know at least the strength of buyers in a game that is hardly P2W.

Why why Drones give the tank just a 600 GS!!! is it really just a 600GS ?!!

Defender drone give you the quadrant (x4) health of your tank all the time, not like the Double Armor (x2) for 30 seconds. No, the Defender drone is activiated all the time, because basically if you don't know, when the 30 seconds ends you can enable it again directly so it's infinity.

So it's in general the double amount of health compared to Double armor, do you know guys if I told any sane human that there is a game where the buyers have the double amount of health than non-buyers maybe they will doubt about my mind why I complete playing!!

For any sane human no one will play a game where buyers have the double amount of armor, I don’t know if one day will coming that people will tend to question the mental health of the one who plays Tanki. Ok, above of all you just gave them 600 GS !!! it's not a logical ever, if Mk8 hull give you 4000 GS, and the Defender that doubled it will give you just a 600 GS!!!

This is why I say GS is such a trash, Ok I don't have a problem GS is amazing and a cool thing for everyone, and it's an incentive to get a full micro upgraded garage. But give me also an ability to know every tank's strength by V&R keys, because your GS system has proven that it's a failure.

Edited by asem.harbi

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3 hours ago, asem.harbi said:

 

Defender drone give you the quadrant (x4) health of your tank all the time

This statement is false, defender essentially makes a 3000 hp tank feel like 9000hp (+ passive armor bonus), so x3, not 4.

3 hours ago, asem.harbi said:

 

For any sane human no one will play a game where buyers have the double amount of armor, I don’t know if one day will coming that people will tend to question the mental health of the one who plays Tanki. Ok, above of all you just gave them 600 GS !!! it's not a logical ever, if Mk8 hull give you 4000 GS, and the Defender that doubled it will give you just a 600 GS!!!

A portion of players play without drones and can still perform well, you may have seen 9400 GS endgame players.

3 hours ago, asem.harbi said:

 

This is why I say GS is such a trash, Ok I don't have a problem GS is amazing and a cool thing for everyone, and it's an incentive to get a full micro upgraded garage. But give me also an ability to know every tank's strength by V&R keys, because your GS system has proven that it's a failure.

I aint ever need V R, I check 'Tab' and I play whilst assuming a combo I face is maxed. If you're a legend rank, then for sure assume you're facing a maxed tank, that assumption will help you play well, i.e assume medium hulls will take 3k hp regardless, recalculate damage needed for drone/DA/Module/Dome scenarios etc.

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5 hours ago, Akame said:

This statement is false, defender essentially makes a 3000 hp tank feel like 9000hp (+ passive armor bonus), so x3, not 4.

Thank you for the correction, I wasn't sure about my calculations.

5 hours ago, Akame said:

A portion of players play without drones and can still perform well, you may have seen 9400 GS endgame players.

Ok, but what your sentence do with my argument? 600GS is an invalid indicator, either you see players can do well with low GSs or not, it's not related. The tank have 2x health with DA and with Defender it's 3x, do you see this difference deserve to be just a 600 GS? from 6000hp (with DA) to 9000. An Mk8 hull gives you a pure 4000 GS, and the Defender who multiple it will give just a 600!! not a logical.

5 hours ago, Akame said:

I aint ever need V R, I check 'Tab' and I play whilst assuming a combo I face is maxed. If you're a legend rank, then for sure assume you're facing a maxed tank, that assumption will help you play well, i.e assume medium hulls will take 3k hp regardless, recalculate damage needed for drone/DA/Module/Dome scenarios etc.

If you see that knowing every tank's strength isn't an important as you can assumption by yourself, why you say you check by V R keys?

Choose a one argument. Do you see it's not an important? Or you see it's important but checking by clicking "Tab" is way more better than V R?

If you choose the second, I will say you're wrong. GS will just give you a number to the total strength of someone in general, let's give you an example of someone have a 9400GS using a Maxed Defender drone, but he doesn't use any Protection module. What will make you know that his Defender is maxed or not? The difference between stock and upgraded Defender is a huge (25 --> 100%).

There are many examples for my argument, but let's go something farther.   It's a really hard Akame to stop in the middle to search about someone's Nickname before you fight him just to see his GS, but what's the hard thing when you click to V/R to everyone you see? I used it for a while and it's very very practical

D84RgT2.png

It was seems like this, really easy just clicking on V/R then you know everything about him.

Then come Akame, you're the one who is skilled with Crisis drone, you switch continuously between supplies (2/3/4). You convince me that it's a hard for you to click on V/R? 

I play in Parkour battles from time to time, do you know every time I joint I click TAB trying to see everyone that use Heavy Weight and trying to remember their names, so I flip everyone in the battle but with exclude of those who have Heavy Weight. This is a tough mission for me, and many times I failed and wrongly fighting someone with Heavy Weight, then for sure they rekt me. But with V/R, it's a really easy for me, just have to check anyone in my road with a quick glance by V and checking Augments with less than a milli-second.

Lastly Again, do you see it's easier when you about to fight someone to check by TAB and search to their name. Or by a quick glance with V&R?

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6 hours ago, asem.harbi said:

Ok, but what your sentence do with my argument? 600GS is an invalid indicator, either you see players can do well with low GSs or not, it's not related. The tank have 2x health with DA and with Defender it's 3x, do you see this difference deserve to be just a 600 GS? from 6000hp (with DA) to 9000. An Mk8 hull gives you a pure 4000 GS, and the Defender who multiple it will give just a 600!! not a logical.

If you see that knowing every tank's strength isn't an important as you can assumption by yourself, why you say you check by V R keys?

Choose a one argument. Do you see it's not an important? Or you see it's important but checking by clicking "Tab" is way more better than V R?

If you choose the second, I will say you're wrong. GS will just give you a number to the total strength of someone in general, let's give you an example of someone have a 9400GS using a Maxed Defender drone, but he doesn't use any Protection module. What will make you know that his Defender is maxed or not? The difference between stock and upgraded Defender is a huge (25 --> 100%).

A maxed drone gives a GS of 599, so seeing a 9400 with max defender and no modules, not possible dude... and it's not hard to see if someone has modules on the tab, i always quick tab when I join a game. If you can't read the battle list/score screen efficiently, that's not my issue, you need to improve learning of symbols.

7 hours ago, asem.harbi said:

Then come Akame, you're the one who is skilled with Crisis drone, you switch continuously between supplies (2/3/4). You convince me that it's a hard for you to click on V/R? 

I play in Parkour battles from time to time, do you know every time I joint I click TAB trying to see everyone that use Heavy Weight and trying to remember their names, so I flip everyone in the battle but with exclude of those who have Heavy Weight. This is a tough mission for me, and many times I failed and wrongly fighting someone with Heavy Weight, then for sure they rekt me. But with V/R, it's a really easy for me, just have to check anyone in my road with a quick glance by V and checking Augments with less than a milli-second.

Lastly Again, do you see it's easier when you about to fight someone to check by TAB and search to their name. Or by a quick glance with V&R?

R V is a waste of informational space on screen, Tab is enough, especially if you're trying to mult people in parkour.

Also stop assuming I only play crisis drone, I use a variety of drones including and not limited to Camper/Hyperion/Defender/Booster/Driver. I only used R/V on flash, every since HTML creation, it was unneeded for me, over the last year of HTML playing, i'm used to it being able to read it easily and make adjustments to positioning and gameplay and who I target, along with knowing what hulls and turrets are in the game to co-ordinate. 

I guess this may have bias, because I am experienced with this, and well, players including you can't quickly uptake this information.

I could easily live without R/V, lived without it for years, wouldn't bother me if it never came back.

Now you speak of wanting to know someones upgrades, do you remember how much damage a Scout railgun with booster at 6/20 does? do you? do you know what microupgrade of shaft will kill you along with a brutus 16/20 drone? you don't need to know such information, even I don't know such exact values. I deal with MAXIMUM value assumptions on players, until I deal with them and know how well it effects me.

Assume people are maxed at start if you can visibly see how many shots it takes for u to die or kill them etc. You can also approximate what modifications people have, but do you remember those values? You know how much HP a mk6-8 mammoth has?

Now if you mean a basic RV, to show ONLY Augments, then maybe that would be borderline 'okay', anything more than that is not needed realistically.

----

I suggest you create a topic in I&S/HTML improvments for it though, you may have people who want it and progress an RV update forward, don't talk about adding new stuff in complaint book when a better area exists.

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7 hours ago, The_Pakistani said:

Explain this, how to win with mults and low ranks?

________________________________________

My team

v7AxTCJ.png

Enemies

1p4NXds.png

LOL.  Yeah... MM sux.  Does NOT create balanced teams.

Even if it did that's small consolation for the low ranks that get placed on a "balanced" team.

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54 minutes ago, wolverine848 said:

LOL.  Yeah... MM sux.  Does NOT create balanced teams.

Even if it did that's small consolation for the low ranks that get placed on a "balanced" team.

True.

eMCBXxm.png

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10 hours ago, Akame said:

A maxed drone gives a GS of 599, so seeing a 9400 with max defender and no modules, not possible dude... and it's not hard to see if someone has modules on the tab, i always quick tab when I join a game. If you can't read the battle list/score screen efficiently, that's not my issue, you need to improve learning of symbols.

You ruined my example completely? oh true, with no protections module GS couldn't be higher than 8799. But let me to give you another example, let's assume you saw a tank with 5350 in example, you will easily assume that a player with Mk6 combo or Mk5, but what will let you know if that use a weak hull but with an Mk8 turret? not practical at all.

10 hours ago, Akame said:

R V is a waste of informational space on screen, Tab is enough, especially if you're trying to mult people in parkour.

I haven't understood, Tab screen take a bigger informational space on screen than V&R.

10 hours ago, Akame said:

Also stop assuming I only play crisis drone, I use a variety of drones including and not limited to Camper/Hyperion/Defender/Booster/Driver. I only used R/V on flash, every since HTML creation, it was unneeded for me, over the last year of HTML playing, i'm used to it being able to read it easily and make adjustments to positioning and gameplay and who I target, along with knowing what hulls and turrets are in the game to co-ordinate. 

I haven't assume you only play with Crisis, I see you in profile play with many drones. But what this do with my argument? I said R/V keys aren't hard to you as you can handle Crisis drone, so it's easy for you also to click on V/R in middle of the battle.    Again answer me, what you see is easier if you found an opponent, (clicking in Tab or V/R) in the second you're about to fight him.

10 hours ago, Akame said:

I could easily live without R/V, lived without it for years, wouldn't bother me if it never came back.

Please, I predict a higher intelligence level from you don't fool me. We played Tanki many years without V/R and GS because they weren't needed, in the past you could know everyone infront of you by their tank upgrades and the paints. But after Micro Upgrades and Paints separation V/R were really needed, so Tanki implemented it, and it's a well thinking and nice decision. But now they replaced it with GS, and even above of that they uniformed the Skins for all Mks, so what you want me to do? for sure I will complain, How something was really crucial and mainly in Tanki get changed (estimating your opponent strength) either in the past by turrets upgrades and paints or in near future with V/R. But now it's impossible. Please don't fool me again you and the one who reacted to your post BloodPressure.

10 hours ago, Akame said:

Now you speak of wanting to know someones upgrades, do you remember how much damage a Scout railgun with booster at 6/20 does? do you? do you know what microupgrade of shaft will kill you along with a brutus 16/20 drone? you don't need to know such information, even I don't know such exact values. I deal with MAXIMUM value assumptions on players, until I deal with them and know how well it effects me.

Assume people are maxed at start if you can visibly see how many shots it takes for u to die or kill them etc. You can also approximate what modifications people have, but do you remember those values? You know how much HP a mk6-8 mammoth has?

Yes, I remember before some years I had Shaft M3 and in that time Viking and medium hulls have the same Hit points with Shaft's damage, so M3 20/20 medium hull have 3000hp and M3 20/20 Shaft have 3000 damage purely. So it was a beneficial to me to know everyone's strength to know who the one I can one-shot with my Shaft. Because Shaft and Medium hulls were equal in every Micro upgrade.    And wait, the difference in MU's isn't that difference but us I told you above you will know at least the Mk upgrade of the hull and turret directly without your weird GS that just a number.

10 hours ago, Akame said:

Now if you mean a basic RV, to show ONLY Augments, then maybe that would be borderline 'okay', anything more than that is not needed realistically.

? ok, but what about drones? I don't memorize every drone's symbol, and it's something small to notice. What if it will be shown by V/R ? isn't it easier. Btw, I will spend some time to design a picture for an example for what I mean and for sure Tanki could do it way more better than this.  Okk lastly I finished, it took about 25 minutes, but it's not a wasted time as it's with you?

HFJxYJG.png

Ok Akame, I haven't added Protections as it's a quick design and there wasn't a place for a new additions. But in general I think it's a good example. When you click V/R you will see everything and in every tank with a glance, I think it's way more easier than search for his name in Scoreboard. Oh oh I forgot to put also their GS in my design, but for sure Tanki will put it.

10 hours ago, Akame said:

I suggest you create a topic in I&S/HTML improvments for it though, you may have people who want it and progress an RV update forward, don't talk about adding new stuff in complaint book when a better area exists.

14 hours ago, krish123_super said:

better to suggest in idea and suggestions . i would love to see it again

It's just a thing that Tanki did it intentionally and even before HTML5 version they ruined it also in Flash, also fyi if I put it in Ideas&Suggestions it will consider as (ideas regards an old update) so it's rejected. So why I complain here? because they intentionally suspiciously removed it while it's one of the Tanki characters from its first day (knowing every tank's strength) either in the past with skins or in Flash with V/R, but I think in HTML5 with GS, it's not a practical.

And yeah

Edited by asem.harbi
Reduce the picture size
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14 hours ago, asem.harbi said:

 

HFJxYJG.png

Ok Akame, I haven't added Protections as it's a quick design and there wasn't a place for a new additions. But in general I think it's a good example. When you click V/R you will see everything and in every tank with a glance, I think it's way more easier than search for his name in Scoreboard. Oh oh I forgot to put also their GS in my design, but for sure Tanki will put it.

Make it a bit smaller to not take up much of the large UI that exists already, and that is now a good idea, something along those lines is fine.

As for drones, they may be small, but some you will be able to feel/see their effects, i.e defender will take reduced damage, extra armor status icon above, booster you can tell from it's damage or the status, blaster drone has a different destruction effect, lifeguard will survive when you know you take fatal damage, etc, knowing all the effects of drones will help you quickly interpret the battlefield.

14 hours ago, asem.harbi said:

I haven't understood, Tab screen take a bigger informational space on screen than V&R.

I haven't assume you only play with Crisis, I see you in profile play with many drones. But what this do with my argument? I said R/V keys aren't hard to you as you can handle Crisis drone, so it's easy for you also to click on V/R in middle of the battle.    Again answer me, what you see is easier if you found an opponent, (clicking in Tab or V/R) in the second you're about to fight him.

Please, I predict a higher intelligence level from you don't fool me. We played Tanki many years without V/R and GS because they weren't needed, in the past you could know everyone infront of you by their tank upgrades and the paints. But after Micro Upgrades and Paints separation V/R were really needed, so Tanki implemented it, and it's a well thinking and nice decision. But now they replaced it with GS, and even above of that they uniformed the Skins for all Mks, so what you want me to do? for sure I will complain, How something was really crucial and mainly in Tanki get changed (estimating your opponent strength) either in the past by turrets upgrades and paints or in near future with V/R. But now it's impossible. Please don't fool me again you and the one who reacted to your post BloodPressure.

 

I did say, I CAN and do not need R/V to play games, I can deduce by the fight and interaction, the combo and augment a player is usually using. As for tab screen, you only need to check it upon join and player switches, check it upon deaths or an idle location, it's honestly not hard to read. Many other games incorporate a scorescreen system, you think that annoys them often?? Yes this one contains some more info, I can quickly skim/span through it and pick out what is important. Now if your thought process is a bit slower than an average player, it's okay, not everyone is used to fast paced reaction thought processing.

At the end of the day, most of the game is usually a 1v1 encounter. Now in that encounter above when you faced the railgun viking, you won't encounter many augments, you can use tab at start and just check for AP immunity first if you play with hornet. Then if his GS was 9k+, u know whats up. He has no module vs you or mines, since it's not next to his name. If his fire rate was higher than usual, we all know it's scout. As for his drone, when he activates DA, you would see the boosted icon. You need to sample more game interactions with players and understand all this knowledge. Look, Understand, React. 3 simple steps.

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11 hours ago, Akame said:

Make it a bit smaller to not take up much of the large UI that exists already, and that is now a good idea, something along those lines is fine.

Yes, I know it's too huge. But I mean the idea only, for sure they wont implement it as I suggest. But I think you remember how it was in Flash, it was way smaller and better than my design.

13 hours ago, Akame said:

As for drones, they may be small, but some you will be able to feel/see their effects, i.e defender will take reduced damage, extra armor status icon above, booster you can tell from it's damage or the status, blaster drone has a different destruction effect, lifeguard will survive when you know you take fatal damage, etc, knowing all the effects of drones will help you quickly interpret the battlefield.

These are all dependent after they used it, but before! you don't know. In example if you hiding yourself behind a wall, and you want to fight someone what will let you know he have Booster drone? Or if you are with Freeze and want to fight someone with Blaster, what will let you know that he have Blaster? after you die from it?.. And don't forget the only drones that have supply indicator are Booster-Defender-Crisis.

13 hours ago, Akame said:

I did say, I CAN and do not need R/V to play games, I can deduce by the fight and interaction, the combo and augment a player is usually using. As for tab screen, you only need to check it upon join and player switches, check it upon deaths or an idle location, it's honestly not hard to read. Many other games incorporate a scorescreen system, you think that annoys them often?? Yes this one contains some more info, I can quickly skim/span through it and pick out what is important. Now if your thought process is a bit slower than an average player, it's okay, not everyone is used to fast paced reaction thought processing.

At the end of the day, most of the game is usually a 1v1 encounter. Now in that encounter above when you faced the railgun viking, you won't encounter many augments, you can use tab at start and just check for AP immunity first if you play with hornet. Then if his GS was 9k+, u know whats up. He has no module vs you or mines, since it's not next to his name. If his fire rate was higher than usual, we all know it's scout. As for his drone, when he activates DA, you would see the boosted icon. You need to sample more game interactions with players and understand all this knowledge. Look, Understand, React. 3 simple steps.

 I think you just mean you want to check players states in general from Scoreboard directly after you enter the game and you wont check it again or for a certain player. Let me go further, for any sane human, no one see searching in Scoreboard for a certain player with this huge Scoreboard screen is easier than just directly clicking on V/R. You haven't answered my question, if you saw an opponent infront of you, and you want to fight him but before that you want to check about him directly before you expose yourself to him, do you see it's easier by Scoreboard or by clicking in V/R.

You have a GS of 9999 and you maybe usually just play directly with Hopper, jumping and capturing the flag. So maybe you wont care that much of player against you, but for a slowly playing like with Viking, and hiding behind a walls and building, this tactic (V/R) is really needed here.

Then don't compare Tanki with any other game. First most of the games depend in WASD - Mouse control, with a real character. But Tanki is dependent just in Keyboard. AlsoTanki in its 11 years the combo of your opponent were directly known, so this thing is essential in Tanki and one of its main things.

Do you know sometimes I just get flipped in real battles because of Heavy Weight, they're destroyer of game physics. I consider them as a movable wall. But if I knew that one use Heavy Weight (by V/R) I will know that and I will take my care before I get flipped. Because I was an addicted with V/R and it's a normal thing for me to do.

And for your example about Rail. Again, it seems your playing is a directly playing and too quick. But for a slow tank, sometimes maybe I want to expose myself to fight a Railgun, but what will let me know if he use Stock Railgun or LCR? Isn't V/R is an easy directly thing to know that?

To be honest, when I put my complaint above I wasn't think that there is anyone who disagree with me or have an argument about that. So I put it in "complaint book" not as a suggestion or in "game discussion". Because I think it's intuitive thing for anyone, if you saw an opponent you can click V/R and you will know everything about him by upgrades, not just a vague number "GS".

In all of Tanki years we accustomed to estimate every player strength by their upgrades, strangely you suddenly came with "GS is a better"!!!? Assuming that seeing the upgrade of every tank is such a hard and useless thing wasting of the time!! Wait, it seems to me you play from 2014, you convince me all of this time until now, you see every tank upgrade by skins then by V/R, you convince me that it was such a useless and waster of time and a hard thing to you and just now in 2020 with GS they solved that?? You convince me when you go to your Garage you don't look to your turrets/hulls upgrades but you imagine how GS will be?

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2 hours ago, asem.harbi said:

 

You have a GS of 9999 and you maybe usually just play directly with Hopper, jumping and capturing the flag. So maybe you wont care that much of player against you, but for a slowly playing like with Viking, and hiding behind a walls and building, this tactic (V/R) is really needed here.

Then don't compare Tanki with any other game. First most of the games depend in WASD - Mouse control, with a real character. But Tanki is dependent just in Keyboard. AlsoTanki in its 11 years the combo of your opponent were directly known, so this thing is essential in Tanki and one of its main things.

I haven't touched hopper for over a fortnight at least. Like I said, stop assuming. I have used a mix of wasp, viking, titan, crusader for the last few weeks. Mainly crusader every since it's release. I find Hopper just too overpopulated in many maps, I ain't tryna 1 up that overpopularity. Also I use MOUSE with WASD in tanki too. I AM allowed to COMPARE it to ALL games I play.

Spoiler

Not tryharding, just being efficient.

Binds.png

2 hours ago, asem.harbi said:

In example if you hiding yourself behind a wall, and you want to fight someone what will let you know he have Booster drone? Or if you are with Freeze and want to fight someone with Blaster, what will let you know that he have Blaster? after you die from it?.. And don't forget the only drones that have supply indicator are Booster-Defender-Crisis.

I can tell how much damage a dangerous booster deals against me, I can also see the drone from quiet the distance at times. Also, a blaster, when activated does a different explosion like I said. And like booster, may be part similar, but I can easily tell them apart. If you have drones off visually, that's not my issue, I can see players drones, and if you couldnt see the blaster whilst upclose to someone, unless he/she was almost exiting his cooldown, you really need to up your game.

I have a good eyesight, I look at the whole visual field and detect anomalies I need to be aware of when possible.

2 hours ago, asem.harbi said:

 

And for your example about Rail. Again, it seems your playing is a directly playing and too quick. But for a slow tank, sometimes maybe I want to expose myself to fight a Railgun, but what will let me know if he use Stock Railgun or LCR? Isn't V/R is an easy directly thing to know that?

 

For such a situation, it's an viable, BUT if you had checked the score/tab screen upon join and to which the game becomes full, YOU can easily scan for any augments like LCR, IB, etc. And then store that in memory, deduce it, and then remember the encounters. You would not even need to R/V in majority of the scenarios.

Now if you're using hornet, this is just an example, before using OD, are you going to hit R/V to look for AP immunity? Because it would just be better to tab up beforehand, and scan the hull augments in the enemy sides and pay attention to those with AP immunities and avoid those encounters when you want to use your overdrive. It's essentially just short term memory allocation.

 

As for consistency, let's also remember the mobile variant of the game exists. I personally only play on PC, but mobile players can't even see augments at all, it may be too much info, may not, possibly an option. But phone players almost have no way to tell what they fight against until after they get hit by the enemy too, they understand, react and then respond. Maybe try help them out first, PC already has a large advantage as it is. 

Quoted from a few mobile players I know; 

'I find out what augments the enemy has after I die to them'

'Blaster drone explosion is invisible
You just see your HP go down when you kill them
Or you die
You also get pushed back by the impact force'

'the tab menu only shows score, kills, and deaths'

Now, let's be a little considerate for mobile players who can't even have the liberty of knowing augments, yes they only play MM, I only really care for MM in this game. Pro battles are irrelevant as is since a while now.

Edited by Akame
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Supermission done, guess what? Out of all the 'Ultra' (and I use the term loosely) containers, one premium item. Tanki, your greed is pretty obvious now. Sort it out, make the probability better and you may just sell a few more Ultra containers.

 

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The Shards update was dope, same for Smoky HD. But what on earth were you thinking bringing big battles into MM??? It is TERRIBLE!!! NOBODY asked for this change! 8v8 was alright and 6v6 is even cooler in small maps. But the 8v8 theme worked so well. Medium Maps, medium turrets. Large Maps Medium and long range turrets. 

12v12 is the worst update and it just ruins the big maps. Now I have to use Esc+Enter more often whenever I see large maps. Such a waste of time.

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On 1/30/2021 at 11:29 AM, Akame said:

Also I use MOUSE with WASD in tanki too. I AM allowed to COMPARE it to ALL games I play.

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Not tryharding, just being efficient.

Binds.png

Oh I haven't thought before that your playing style is too complicated, Btw, I see it's a very good playing style but you changed the default keys too much.

IRL, I play with Arrows? But either with Arrows or WASD I see keyboard is superior, and Mouse control isn't a viable for most of players except with hovering hulls.

Most of players didn't change the default controls. Btw, this isn't my point. Most of players play with Keyboard controls, and this is how Tanki started and been for a long time. Mouse controls is such a new thing to the game, and many players wont even play with the mouse if there wasn't Hovering hulls.

I don't want to argue more to be in circle of respect and we wont even approach a point in V/R and GS discussion, so I will jump your above point and I want to clear more here?

On 1/30/2021 at 11:29 AM, Akame said:

As for consistency, let's also remember the mobile variant of the game exists. I personally only play on PC, but mobile players can't even see augments at all, it may be too much info, may not, possibly an option. But phone players almost have no way to tell what they fight against until after they get hit by the enemy too, they understand, react and then respond. Maybe try help them out first, PC already has a large advantage as it is. 

Quoted from a few mobile players I know; 

'I find out what augments the enemy has after I die to them'

'Blaster drone explosion is invisible
You just see your HP go down when you kill them
Or you die
You also get pushed back by the impact force'

'the tab menu only shows score, kills, and deaths'

Now, let's be a little considerate for mobile players who can't even have the liberty of knowing augments, yes they only play MM, I only really care for MM in this game. Pro battles are irrelevant as is since a while now.

First I wonder why there are 3 likes to this a meaningless point.

To be honest I rejoiced get excited when I saw you talk about how the mobile is in a disadvantage, I think this is a common sense and for sure PC players are superior in controls and easiness more than mobile. Well, one of the ones who reacted to you, argued with me before a while about how mobile controls are superior to PC and players with mobile can do more than PC players can do.

But this isn't my point, Tanki Online is a PC game, its binary controls (Moving the tank - Turning the turret) are really hard for many players in PC, and it's very hard to be in mobile. So the game has been for a long time a computer game. Tanki last term, changed many thing just for sake of mobile players. True mobile players are in a disadvantage, but changing a main thing in the game just for them it's a farce! In example Hovering Hulls (Turning the turret isn't required), Auto Horizontal-Aim, Auto-firing.

Mobile players wont ever be a superior than PC players except if Tanki implemented for them many mechanics like the three I said above. Btw, stopping the game just for them is a stupid thing. And even if I agreed with you here, this isn't a valid point to make me consider GS is better than V/R, alright?

Lastly true Pro-battles aren't a suitable for mobile, because it's a more customizable battles and the customize isn't in favor of mobile. But it's an important thing in the game for many points. #1 longer battles. #2 playing with friends #3 testing #4 events by helpers #5 the maps that didn't exist in MM.

For Blaster I tried to notice the difference in explosion (or I don't know what you tried to describe) but I couldn't, if you can to screenshot it for me.

Btw, I think I will create a topic in "Game Discussion" with a basic sentence.. "Which is better, GS system or V/R" and I will make a poll without adding my personal opinions. For sure it wont be a final judging if "V/R surpassed", But I just want to see if there anyone who agree with me. Not because I get from you, no for sure no, but because this discussion wont end and we wont approach to any point.

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5 hours ago, asem.harbi said:

 

For Blaster I tried to notice the difference in explosion (or I don't know what you tried to describe) but I couldn't, if you can to screenshot it for me.

 

Blaster (ofc when it's active it will look like the following):

ezgif.com-gif-maker_33.gif

All other deaths (plus blaster drone downtimes):

ezgif.com-gif-maker_34.gif

The difference is large, you will also see players aside them take impact too, including ally players.

5 hours ago, asem.harbi said:

 

Btw, I think I will create a topic in "Game Discussion" with a basic sentence.. "Which is better, GS system or V/R" and I will make a poll without adding my personal opinions. For sure it wont be a final judging if "V/R surpassed", But I just want to see if there anyone who agree with me. Not because I get from you, no for sure no, but because this discussion wont end and we wont approach to any point.

Sounds good to me, tbh we could keep both, the GS will stay in the score screen, and RV will display tank augs via image / upgrades via text.

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