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theFiringHand
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larger maps need more supply drops. by the time you get from one side to the other to destroy the jug the supply's are gone. this is for either the ones from garage or the ones from drops.

we either need more supply's or we need to get the timer on waiting for them to be changed so we can get them faster.

 

added  on

system is acting up , been getting notifications after I opened them all ready . its showing as not been seen - which I have seen them about 20 minutes earlier.

also the CM name is not posting in the CM location for being on line. but now its working

 

Edited by Bydo

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3 minutes ago, Bydo said:

larger maps need more supply drops. by the time you get from one side to the other to destroy the jug the supply's are gone. this is for either the ones from garage or the ones from drops.

we either need more supply's or we need to get the timer on waiting for them to be changed so we can get them faster.

Or you can invest in the Engineer drone.

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Just now, LambSauce said:

Or you can invest in the Engineer drone.

I have all of the drones but have no use for them , I feel there a waste of supply's and tool for the game. we had something similar to it in tanki X which were nano buts , seldom used them also. had lots of supply's but not a fan of them.

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2 minutes ago, Bydo said:

I have all of the drones but have no use for them , I feel there a waste of supply's and tool for the game. we had something similar to it in tanki X which were nano buts , seldom used them also. had lots of supply's but not a fan of them.

Well if you don't use drones your supplies will be essentially nerfed to the ground, so to even have a fighting chance you basically have to use a drone these days.

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2 minutes ago, LambSauce said:

Well if you don't use drones your supplies will be essentially nerfed to the ground, so to even have a fighting chance you basically have to use a drone these days.

yupe seeing hunter has just been nerfed for the worse hull in the game. most will only be using heavy hulls in battles to live.

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On 5/10/2021 at 9:28 AM, 0wned said:

i thought the players on this game were pathetic (most of them anyway) but the moderators are even worse, you really gonna ban me for "sabotage" in a dead battle thats 3v1 and with 300 fund??? how is that fair?? the reason for not shooting was because it was 3v1, so i wait till it's fair, but you moderators want me to go all out full drugs 3v1 and then what? then that 1 player will leave, obviously, and there will be 0 battles to play, you moderators are not smart i have to say, totally undeserved ban in my opinion. i don't understand why you want only unfair battles, can't you see that that is the main reason for people quiting this game??? you really will have a game with 0 players soon, it's sad but you guys are just asking for it!

Honestly I think this is a too normal thing for pro-battles especially XP/BP mode, formatting and organizing till the other team become fully completed. Pro-battles are more a free of playing and more organized than a pre-loaded teammate who capture one flag before the other team become loaded in MM.

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Just now, LambSauce said:

But Hunter is not mentioned in the patch notes.

yea my mistake it was hornet. not hunter.. been on the computer too long this morning I'm getting things mixed up lol

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3 minutes ago, Bydo said:

yea my mistake it was hornet. not hunter.. been on the computer too long this morning I'm getting things mixed up lol

lol it's a good thing they didn't touch Hunter tbh, just upgraded mine recently.

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28 minutes ago, Bydo said:

yupe seeing hunter hornet has just been nerfed for the worse hull in the game. most will only be using heavy hulls in battles to live.

I don't know how much I'll notice the change to Hornet because I often use it as a dash and ambush turret

If I am going to one-shot players (or take a big bite out of a Juggernaut) with Hornet / Striker + OD / Supercharge, I can usually see them and am driving towards them very quickly

Not sure it's the worst hull in the game though; I have a Hornet at close to Mk7 20/20 at Marshall and its speed and agility is often a problem for enemy players

Also glad they didn't touch Hunter though

 

Edited by SporkZilla

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21 minutes ago, SporkZilla said:

I don't know how much I'll notice the change to Hornet because I often use it as a dash and ambush turret

If I am going to one-shot players (or take a big bite out of a Juggernaut) with Hornet / Striker + OD / Supercharge, I can usually see them and am driving towards them very quickly

Not sure it's the worst hull in the game though; I have a Hornet at close to Mk7 20/20 at Marshall and its speed and agility is often a problem for enemy players

Also glad they didn't touch Hunter though

 

So hornet got shafted BIG TIME.  It's a light hull, but to use it's OD it must get close to enemies. They expect suicide runs? LOL.

They buffed Gauss augments - as if they needed any more power.  Yeesh.

Dictator lost points scoring.  Well, no point in waiting for more than 1 tank.  Just use OD the moment you are next to one team-mate so you can start charging ASAP.

And they lowered striker aiming recover time?  Are they nuts?  it was hard enough to get off a salvo with a paltry 1.0 recovery...

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My raw opinion is that the developers should be focusing on the map/level/lightning cosmetics instead of turret and hull models. A nice environment to drive and have a battle is much better than your tank where you will be focusing 1% of the time in a combat. Like the latest striker UT, i dont even use it, i have XT equipped instead.

I am not a game/map designer myself, but i think you could do pretty significant and future-proof improvements by updating the default map textures (roads, houses, terrain + whatever models) to 2021 standards. Also making lightning + shadows (like flash had), explosions, decals,  would make combat much more immersive than it currently is. 

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50 minutes ago, TESL4 said:

My raw opinion is that the developers should be focusing on the map/level/lightning cosmetics instead of turret and hull models. A nice environment to drive and have a battle is much better than your tank where you will be focusing 1% of the time in a combat. Like the latest striker UT, i dont even use it, i have XT equipped instead.

I am not a game/map designer myself, but i think you could do pretty significant and future-proof improvements by updating the default map textures (roads, houses, terrain + whatever models) to 2021 standards. Also making lightning + shadows (like flash had), explosions, decals,  would make combat much more immersive than it currently is. 

And guess what? They're doing just that.

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12 hours ago, Bydo said:

larger maps need more supply drops. by the time you get from one side to the other the supply's are gone. this is for either the ones from garage or the ones

 

Spot on.  This greatly affects Wasp's need for speed since sneezing at Wasp will destroy it or turn it over or fling it off the map.

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12 hours ago, Bydo said:

yupe seeing hunter has just been nerfed for the worse hull in the game.

Clearly you do not play Wasp.

12 hours ago, Bydo said:

most will only be using heavy hulls in battles to live.

That's my default mode anymore.  Even though my MK-16 Titan gets chewed to bits in 2 seconds by Railgun, Twins, Ricochet, and Thunder, it does tend to last .7 seconds longer than my MK-16 Wasp.

Once I make Legend (not much longer) I'm putting this game on the shelf.  I'm tired of Hopper flying all over the place grabbing all the Gold and Flags and Rugby goals, and I'm tired of moving 2 feet and die, 2 feet and die, 2 feet and die, constant repeat.

It's not fun anymore.

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I think tanki should reimplement the game to a stronger engine like Unreal Engine or Unity engine... because I think HTML5 is good enough for 2D games or 3D light-weight games.

I know that this will take so much time but it would be worth in the long run or they could just polish the game?

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1 hour ago, TheDracula said:

I think tanki should reimplement the game to a stronger engine like Unreal Engine or Unity engine... because I think HTML5 is good enough for 2D games or 3D light-weight games.

I know that this will take so much time but it would be worth in the long run or they could just polish the game?

Unity isn't supported by some browsers so it wouldn't work, the same thing that happened with TX - Tanki X was created on the Unity engine, but it failed because it couldn't be played via browsers.

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