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On 5/27/2021 at 12:12 PM, OverWorld said:

The EMP Alterations are VERY Imbalanced. I fully agree on that. You can do literally nothing against an EMP alteration player. And ofc the EMP immunity augment costs 4000 tankoins. Do you see the imbalance? If you don't, you ain't human lol.

The EMP effect and EMP immunity (I have neither of these) are what annoy me the most.

When an enemy removes all of my supplies with one shot and does it over and over again, the game has gone from being unbalanced to simply being a waste of time. In this situation I am basically cannon fodder and can't do anything except try to hide behind a wall.

It's shockingly unfair.

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8 hours ago, It_Aint_Too_Late said:

Revert the 1500 Challenges pass price updatePlease! This is so unfair :(

Don't. Just.. Don't.

Yep, increased the price by 300%!

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On 5/28/2021 at 1:45 PM, 0wned said:

you guys put a knife in our back!

Very nice and accurate analogy.

 

9 hours ago, OverWorld said:

And we can logically say that the player would've quit before then

And there lies the problem, YOU DON'T QUIT, you just carry on playing and the devs carry on fleecing you.

 

51 minutes ago, ghost-guns said:

the game has gone from being unbalanced to simply being a waste of time

Has been for at least a couple of years now.

 

52 minutes ago, ghost-guns said:

I am basically cannon fodder and can't do anything except try to hide behind a wall.

Where a magnum/thunder can take you out.  

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1 hour ago, ghost-guns said:

The EMP effect and EMP immunity (I have neither of these) are what annoy me the most.

When an enemy removes all of my supplies with one shot and does it over and over again, the game has gone from being unbalanced to simply being a waste of time. In this situation I am basically cannon fodder and can't do anything except try to hide behind a wall.

It's shockingly unfair.

EMP Alterations need to be nerfed a lot or be removed. Please consider this, spy.

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I have a HUGE issue with the moderation in this game. My friends are I are frequently receiving unfair bans for things we didn't even do or things that are not even stated in the rules. When I try to inform the moderators that it is not against the rules and can prove it to them, I end up getting banned another week or a month for provocation. 

 

If you don't want to read all the details, I strongly suggest you numbers 2 and 6.

[Removed]

 

All I wanted to do was play tanki with my friends without having to worry about bullies, hackers, and saboteurs ruining the game. The top priority of the moderators is to ban my friends so that is not possible. This is an act of PURE EVIL and this needs to stop NOW.

 

Regards,

-Bowser448

Edited by At_Shin
Removed details about names of players and moderators.
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Couldn't judge, as I don't know anything nor any of the names you spread

But I think battle moderators should be a real employees who grasp a cash after their job. Not just a normal players who are leveled to be moderators and maybe making a new friends through their job

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6v6 battles are rarely balanced. There's always someone / multiple people who camp and don't contribute. That makes it easy for the other team to roll in and out with the flag... only exception is if you have a skilled shaft but that rarely happens.

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8 minutes ago, ghost-guns said:

500 to 1500 coins is 300%.

100% (the initial price) + 200% (double the initial price) equals 300% i.e. an increase in 200%.

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11 hours ago, Bowser448 said:

 

This is what happen when you ask (not hire) a few amateurs and leymen to act as a moderator. The Devs just provide some insignificant compensations (which you can only spend on the game itself) while expecting those people to act like they are doing a paid part time job.

Those so call moderators only receive a list of guideline to follow. No training what so ever. Yeah, the moderators are supposed to follow the rules. Yet, there are many grey area in them and it is up to those amateurs to interprete them.

Funny, I have yet to understand why there are people apply for it. It is obviously just there so that the Devs don't have to actually hire a few guys, can save a few bucks and go to the beach more often.

Edited by Aegis
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Hey! Playing Tanki after many years, I won't say I quite like most of the changes done. I don't think the 100k missing players liked it a lot either.(usually 100k ppl were online on most week days in 2014)

 

But the most unsporting update has to be the Bombs/Explosive. I still haven't figured what this is or how it is deployed but I can tell you one thing that it is not something you would want in a shooting game.

The fact that the bomb deals no damage to allies is exceptionally stupid.

As long as you don't put negative aspects in such a powerful weapon--it will ruin the game. Players use it anywhere and everywhere they can. 

Spoiler

8a32fd9781603207d9349e45e0661d4f.jpg

 

 

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Not a damn change to their plans to increase battle pass cost. Not a damn consideration for our complaints.

 

Not a damn change in their constant 'buy stuff' reminding system. Not a damn consideration for our complaints.

 

Not a damn change to consideration given to players' complaints. They really don't give a damn.

 

Edited by It_Aint_Too_Late
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11 hours ago, DS2001_8C said:

But the most unsporting update has to be the Bombs/Explosive. I still haven't figured what this is or how it is deployed but I can tell you one thing that it is not something you would want in a shooting game.

The fact that the bomb deals no damage to allies is exceptionally stupid.

Wasp's overdrive lays a bomb. It really isn't that powerful compared to other overdrives.

It would truly be exceptionally stupid if the bomb did damage to allies. Do you want your own teammates to kill you by placing a bomb where you are at?

Edited by ThirdOnion
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8 hours ago, DS2001_8C said:

Hey! Playing Tanki after many years, I won't say I quite like most of the changes done. I don't think the 100k missing players liked it a lot either.(usually 100k ppl were online on most week days in 2014)

Light buyer here but let's see: Drones with steriods (Crisis needs a lot of milk!), Supplies gets nerfed, OP auggies that you can only get them from UC, Critical Damage (especially Railgun's Crit rate + damage is on phat steriods RN), Overpriced items like 4th module slots and some Shop bundles that costs hundreds of USD, IDK what else to say....

8 hours ago, DS2001_8C said:

But the most unsporting update has to be the Bombs/Explosive. I still haven't figured what this is or how it is deployed but I can tell you one thing that it is not something you would want in a shooting game.

Wasp and Crusader. What else beside those 2?

 

8 hours ago, It_Aint_Too_Late said:

Not a damn change to their plans to increase battle pass cost. Not a damn consideration for our complaints.

 

Not a damn change in their constant 'buy stuff' reminding system. Not a damn consideration for our complaints.

 

Not a damn change to consideration given to players' complaints. They really don't give a damn.

 

Dang those repetition really tells everything. 

Edited by FrozenRailgun

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"NO DAMAGE" yet again.  And on top ot that, today is a massive lag fest.  At this rate, if Tanki keeps compromising their server power, I doubt that they will see a 13th B-Day.

 

 

 

Edited by Joeguy
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26 minutes ago, At_Shin said:

Can you play in PRO battles?

yep...no problem in pro battles or with new or low ranked accounts.       ...and I really appreciate your concern...thank you.

It's the overcrowding, especially on the big maps that causes the problem.  Massive amounts of players leaving and joining constantly strain the games ability to process the amount of data streaming in.  Horrendous lag and no damage for many players is the result.  Really, check it out.  Join an ASL, JUG, RGB, or SGE on a big map like Berlin and count the players that leave an join...it's outrageous and that is one of the big contributing factors to the "no damage" and nasty lag

The problem is that in higher ranks, all battles are a minimum of 8vs8 and those are rare.  12vs12 is the norm.  If MM changed maps every game it might be different and players could just keep quitting battles until they get a map they can do damage, but MM it all it glory (that is BIG sarcasm) keeps sending you back to the same map over and over and over.  It takes a ridiculous amount of time logging in and out to finally get a map that can be played.  I've spent hours trying to clear just one simple mission. 

It's an easy problem and an easy fix...stop overcrowding the maps.  What possible advantage does 14vs14 have anyway...for Tanki or the players?  It is pointless and causes many players to be excluded from playing Tanki.  I like Tanki even though I whine about it a lot.  I want to play Tanki with my higher rank accounts, but I can't..Tanki itself keeps me from playing.  There is NO FRIGGIN' WAY I'd send Tanki any more money with the game in this condition...if you can't play the game why would you invest?

 

 

 

 

 

Edited by Joeguy
I didn't really feel a female canine was profane...sorry. "whine" will do nicely
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10 minutes ago, Joeguy said:

yep...no problem in pro battles or with new or low ranked accounts.       ...and I really appreciate your concern...thank you.

It's the overcrowding, especially on the big maps that causes the problem.  Massive amounts of players leaving and joining constantly strain the games ability to process the amount of data streaming in.  Horrendous lag and no damage for many players is the result.  Really, check it out.  Join an ASL, JUG, RGB, or SGE on a big map like Berlin and count the players that leave an join...it's outrageous and that is one of the big contributing factors to the "no damage" and nasty lag

The problem is that in higher ranks, all battles are a minimum of 8vs8 and those are rare.  12vs12 is the norm.  If MM changed maps every game it might be different and players could just keep quitting battles until they get a map they can do damage, but MM it all it glory (that is BIG sarcasm) keeps sending you back to the same map over and over and over.  It takes a ridiculous amount of time logging in and out to finally get a map that can be played.  I've spent hours trying to clear just one simple mission. 

It's an easy problem and an easy fix...stop overcrowding the maps.  What possible advantage does 14vs14 have anyway...for Tanki or the players?  It is pointless and causes many players to be excluded from playing Tanki.  I like Tanki even though I whine about it a lot.  I want to play Tanki with my higher rank accounts, but I can't..Tanki itself keeps me from playing.  There is NO FRIGGIN' WAY I'd send Tanki any more money with the game in this condition...if you can't play the game why would you invest?

As @At_Shin said, if you get no damage with a turret that is not magnum, that's probably your internet or device issue. However, i also agree in that 14v14 should be removed.

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2 minutes ago, At_Shin said:

Well, I used to experienced the No-Damage bug on mobile and then I switched to my PC (now I do not experience this bug except when using the magnum turret).

I know the No-Damage issue is frustrating, but it could be because of your device or internet.  You could consider leaving Big-Map battles so that you only play in small maps and do not experience the damage bug. Also, you can consider playing pro battles (I have made a topic so that we can arrange pro battles in between forum members - here is the link).

If MM changed maps every game it might be different and players could just keep quitting battles until they get a map they can do damage, but MM it all it glory (that is BIG sarcasm) keeps sending you back to the same map over and over and over.  It takes a ridiculous amount of time logging in and out to finally get a map that can be played.  I've spent hours trying to clear just one simple mission. 

 

Thanks for the link...I will definitely give it a try.  Pro Battles have their own challenges (difficulties) and it's hard to find a decent battle.  It would be great if the forum cold field enough players to make good Pro Battles!  Thanks!

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2 minutes ago, mjmj5558 said:

As @At_Shin said, if you get no damage with a turret that is not magnum, that's probably your internet or device issue. However, i also agree in that 14v14 should be removed.

I play another game (Arc Survivor) that requires huge resources (probably 10X Tanki's needs) and have no problem with it.  I won't say that it is absolutely not a problem from my end, but I kinda doubt it. 

I am not the only player that has this "no damage" problem besides the Magnum players.  Many have probably quit the game already, but there are still many many players with my problem...they are just not as verbal about it as I am.  They can be seen leaving and joining the big 14vs14 battles...in every battle.

 

 

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