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Remove hopper from xp/bp


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On 12/9/2020 at 4:40 PM, Maf said:

Technically, "XP" is just the RU acronym for Hornet Railgun (Хорнет Рельса), and if you replace Hornet with Hopper, it still fits the XP acronym ?‍♂️

Hmmm Thinking GIF - Hmmm Thinking Batman GIFs

Hmm, Ok. Ricochet also starts with "P" so we could allow it in xp/bp

Oh and Hunter starts with "X" fyi..

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8 hours ago, asem.harbi said:

 

Hmm, Ok. Ricochet also starts with "P" so we could allow it in xp/bp

Oh and Hunter starts with "X" fyi..

Exactly. Petition to add Rico and Hunter to XP/BP!!!

Also Viking I guess, because "Викинг".

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Declined

Judging by the recent update, it seems that developers have no intention of removing Hopper from format battles. However, that same update also nerfed Hopper to almost always get one-shot, thus countering its strafing and stability advantage. 

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On 12/9/2020 at 6:37 AM, wolverine848 said:

It has different movement characteristics.  Quite different.  Trying to target it is not the same as targeting a hornet.

Not quite. Despite Hopper's odd hitbox, it is quite tall.

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On 12/9/2020 at 4:57 PM, Maf said:

For some reason I now really want to go play XP/BP with Hopper ?

brb

And what about the people who play the game you moderate on, rather than the devs? Hopper in XP is ridiculous and if any dev had seriously considered it before implementing it they would know. Idea declined. The reasons are already given in the comments so I won't repeat them specifically, but hopper is not in any way the same movement mechanics as wasp or hornet. 

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9 hours ago, r_Fish.tank980 said:

but hopper is not in any way the same movement mechanics as wasp or hornet. 

So therefore you should adjust your strategy when fighting Hopper in format battles. I'm sure that a seasoned format battle enthusiast would have no trouble adapting their skills to deal with a new type of hull. Besides, like I said above — Hopper now gets one-shot almost all the time.

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28 minutes ago, Maf said:

So therefore you should adjust your strategy when fighting Hopper in format battles. I'm sure that a seasoned format battle enthusiast would have no trouble adapting their skills to deal with a new type of hull. Besides, like I said above — Hopper now gets one-shot almost all the time.

You no full well that the flying monkey is very hard to get a bead on with it's unusual sideways movement.

I'm more than skilled enough to do well in most battles regardless of mode/map, but when faced with one of these hulls it's incredibly hard to get the better of them, even if i have a much better G/S. 

You defend a hull that is OP in every way and that dominates all capture modes with ease, especially in the hands of a decent player.

The helicopter has a very unfair advantage, even more so when paired with a maxed out crisis drone. 

The strategy you are referring to depends on how good the flying monkey player is, if he is decent then your chances are slim.

Having said all that, the skill of such a player is a minimal requirement IMO, because the hull itself is all over the place when you are trying to go head to head with them and like i said, it is very hard to actually land a concentrated number of shots on target because of this wayward movement.

Regardless of the other players skill, when you go up against one of these OP hulls your chances of taken them out is far less than it would be against any other hull.

So basically your advice on how to combat this hull is baseless and complete rubbish. Such advice does not in any way help players out when going up against the most OP hull in the game.

Many players regard it as a legal hack, and rightly so. Tanki is awash with OP gimmicks that have all but ruined fair game play, leaving only the buyers and those very, very lucky players fortunate enough to acquire some of these OP gimmicks, (ultras) as the only one's who can compete on a regular basis and on a level playing field. 

My post is based on fact, as always. Yours is based on fantasy and a smokescreen to defend what is obviously a OP feature of the game.

Why not try telling players the facts as they play out in 90% of battles, as the majority of players come up against these OP gimmicks every single time they enter a battle.

To be blunt, none of you mods ever post negative aspects about this game and if you do, they are watered down and offset by false positives.

You have a nice day now. 

 

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14 minutes ago, cosmic666 said:

My post is based on fact, as always. Yours is based on fantasy and a smokescreen to defend what is obviously a OP feature of the game.

Why not try telling players the facts as they play out in 90% of battles, as the majority of players come up against these OP gimmicks every single time they enter a battle.

To be blunt, none of you mods ever post negative aspects about this game and if you do, they are watered down and offset by false positives.

You have a nice day now. 

You're mixing up two very different things here — MM and format battles.

It would be absurd to deny Hopper's insane advantage in capture modes, especially, like you said — paired with crisis and certain augments. Why devs didn't foresee it being a problem before adding it, I don't know. But I do know that they agree about it being a problem and are working towards fixing it. Hopper already got some significant nerfs in the past 3 or 4 balance updates, and another big one is planned to specifically counter Hopper's "grab and fly" advantage.

However, in my post above I specifically talked about XP/BP modes, where Hopper doesn't have its overdrive. Admittedly, I barely played any format battles since around 2017, so I don't know things have changed once Hopper was added to XP/BP. But how hard can it really be to anticipate its movements and hit it once?

Either way, there's a perfectly viable solution to this — the BP format. Not only do you get rid of Hoppers from the mode, but you also get guaranteed 2-shot hulls, removing the uncertainty of how many shots it takes to kill a tank.

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21 minutes ago, Maf said:

You're mixing up two very different things here — MM and format battles.

It would be absurd to deny Hopper's insane advantage in capture modes, especially, like you said — paired with crisis and certain augments. Why devs didn't foresee it being a problem before adding it, I don't know. But I do know that they agree about it being a problem and are working towards fixing it. Hopper already got some significant nerfs in the past 3 or 4 balance updates, and another big one is planned to specifically counter Hopper's "grab and fly" advantage.

However, in my post above I specifically talked about XP/BP modes, where Hopper doesn't have its overdrive. Admittedly, I barely played any format battles since around 2017, so I don't know things have changed once Hopper was added to XP/BP. But how hard can it really be to anticipate its movements and hit it once?

Either way, there's a perfectly viable solution to this — the BP format. Not only do you get rid of Hoppers from the mode, but you also get guaranteed 2-shot hulls, removing the uncertainty of how many shots it takes to kill a tank.

Well first off lets hope you don't ban me as i have not left over 1hr between previous posts.

Why didn't devs foresee this, you actually wrote that, knowing very well just like me why the devs brought in a considerably OP hull into the game, like everything else OP. I'm not even going to explain why, you no the reason.

Negative wording offset by a false positive springs to the fore when reading your post. 

XP/BP MM all the same, tanki is a complete mess. It is governed by how much they can make when contemplating any new update.

They don't even try to balance the game out, why should they, when all they have to do is please the buyers who they have in the palm of their hands.

One last point, XP/BP yields no rewards worth mentioning. You want to complete a mission, you have no choice but to join a MM battle and come up against ALL the OP updates that blight the game. As for significant nerfs, you are having a laugh, although the devs are no doubt laughing way harder, along with the flying monkey users.  

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On 4/28/2021 at 4:31 PM, Maf said:

Declined

Judging by the recent update, it seems that developers have no intention of removing Hopper from format battles. However, that same update also nerfed Hopper to almost always get one-shot, thus countering its strafing and stability advantage. 

Now can we get that for the rest of the game?

I really want Hopper to be one-shot by Railgun in all gamemodes. Nerf it's health down to 449 (Mk1) and 899 (Mk8) and the game will be 100 times more enjoyable :D

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2 hours ago, cosmic666 said:

 

Let's no go off-topic. This is about format battles, and I don't know by which logic you consider them "all the same" compared to MM. They're not.

I stand by my word that Hopper's reduced health in format battles is more than enough to counter its stability and movement advantage. And like I said above, you always have the option to play without Hoppers in BP format battles.

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2 hours ago, Maf said:

I stand by my word that Hopper's reduced health in format battles is more than enough to counter its stability and movement advantage.

I agree, it's not worth using Hopper in XP/BP anymore.

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3 hours ago, Maf said:

Let's no go off-topic. This is about format battles, and I don't know by which logic you consider them "all the same" compared to MM. They're not.

I stand by my word that Hopper's reduced health in format battles is more than enough to counter its stability and movement advantage. And like I said above, you always have the option to play without Hoppers in BP format battles.

Whatever. And players should not have to play XP/BP just to get away from the impossible OP nature of the game.

Is that logical enough for you.

44 minutes ago, Spy said:

I agree, it's not worth using Hopper in XP/BP anymore.

Nice deflection away from the real issues of the game.

Think i have mentioned this before, put everything in MM that is OP into e-sports and see how many clans would stick around. Would be fun to watch though. 

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12 minutes ago, cosmic666 said:

Nice deflection away from the real issues of the game.

Think i have mentioned this before, put everything in MM that is OP into e-sports and see how many clans would stick around. Would be fun to watch though. 

The name of this topic is "Remove hopper from xp/bp", so we talk about xp/bp and not MM. So as Maf said, Let's not go off-topic.

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On 5/10/2021 at 9:36 PM, LambSauce said:

Speaking of format battles, who's idea was it to name this: https://en.tankiwiki.com/Dic-Rail

This format was surprisingly fun and made sense, the tall medium hull with super accelaration and turning speed was legit stable and nimble.
lol Dic-Rail ?

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