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FrozenRailgun
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What is (or are) your unpopular opinion(s) about Tanki? Do you have (a) belief(s) that no one have (nothing about religion but the game itself)? What do you stand as a minority on?

 

No inappropriate, incendiary, vulgar, obscene, political (and so on) comments plz.

Edited by FrozenRailgun
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Anyways, I start. 

Brutus is good drone as it only cost 1 Battery and it gives good bonuses without being OP.

Spider module is underrated. It's more useful than having Falcon/Grizzly (and other combinations).

Old Madness map was so overrated.

Falcon/Grizzly module is useless unless you use Railgun/Thunder yourself.

The old battle list was overrated and overpowered.

Edited by FrozenRailgun

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I know they say this causes unecassary arguments and all that crap, but they should allow discussion about religion and polotics. What are they know Communism? banning free speech? I dont know about u but i actully like to argue my point (cause im always right?

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3 minutes ago, artc said:

I know they say this causes unnecessary arguments and all that crap, but they should allow discussion about religion and politics. What are they know Communism? Banning free speech? I don't know about you but I actually like to argue my point (cause I'm always right?

I'm sorry I'm confused. And that is not being Tanki-related.

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3 minutes ago, FrozenRailgun said:

I'm sorry I'm confused. And that is not being Tanki-related.

ya it is, u can get banned from chat for talking about polotics and religion

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Just now, artc said:

ya it is, u can get banned from chat for talking about polotics and religion

Ok then. But this can and will spark a big fat bickering. Had one few months ago on other game's forum. And yes, I am Chinese.

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Approximately I don't have.. but I will quote your post

2 hours ago, FrozenRailgun said:

Brutus is good drone as it only cost 1 Battery and it gives good bonuses without being OP.

Spider module is underrated. It's more useful than having Falcon/Grizzly (and other combinations).

Old Madness map was so overrated.

Falcon/Grizzly module is useless unless you use Railgun/Thunder yourself.

The old battle list was overrated and overpowered.

First yes, Brutus is balanced if all drones (booster-defender and others) were in the same strength.

Spider module is underrated!!?and better than Falcon! for sure your opinion here is unpopular.. you couldn't convince me that protection from mines better than protection from rail. especially your most used tank is light hull, definitely you need to use a Falcon module.

Old Madness is overrated. Strongly agree?

The old battle list was overrated (disagree), but agree that it was overpowered

Edited by asem.harbi
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Unpopular opinion: xp/bp format battles are overrated.

We need more diverse types of format battles besides it.

Xc (Striker-Hornet) is a thing and so is Dictator-Railgun, but I wanna see more hulls and turrets being used for format battles and esports events and such.

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14 minutes ago, ThirdOnion said:

Tanki X was a good game.

Not enough maps

Could not choose your progression - at the mercy of random blueprints

"deserter" status

Advancement/rewards based on win-loss record

League re-set casual players backward at end of season

Tanks were too big / camera angles were odd resulting in a cartoonish look (and movement)

 

Yeah - it was awesome ... ?

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Let's spice this up a bit.

DM and Solo Juggernaut were good mode.

Titan Railgun is a rather a funny yet a good combo.

A light hull (without Heavy Weight Construction) can sit and guard on the flag/goal. Did that few time in Rugby and managed to save my team's goal when an opponent tried to push my tank. Basically they push, I quickscope them. Other time, I counter-pushed them to buy some time for my team.

Edited by FrozenRailgun
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28 minutes ago, wolverine848 said:

Not enough maps

Could not choose your progression - at the mercy of random blueprints

"deserter" status

Advancement/rewards based on win-loss record

League re-set casual players backward at end of season

Tanks were too big / camera angles were odd resulting in a cartoonish look (and movement)

First two are valid criticisms. I personally liked the league system, but I understand that it was not for everyone. Last one is rather subjective.

Edited by ThirdOnion

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Just now, FrozenRailgun said:

Let's spice this up a bit.

DM and Solo Juggernaut were good mode.

I miss regular DM
Nowadays, DM is filled with wasps and their annoying bombs cause whenever DM is added back, it has like 5x or 20x gold drop rates. ?


Also.......the Cyclone alteration I bought for one of my mini accounts is now almost useless because....well.....I mainly played solo Juggernaut on that account.

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4 hours ago, artc said:

I know they say this causes unecassary arguments and all that crap, but they should allow discussion about religion and polotics. What are they know Communism? banning free speech? I dont know about u but i actully like to argue my point (cause im always right?

I totally agree that Tanki should allow conversations about religion and politics - it is their game and their decision of course, but it is perfectly possible to have reasoned and enlightening discussions on these subjects - if people get toxic over it then that is a problem with them. I have indeed personally had many very useful discussions on Tanki chat in private (and sometimes in public when apparently no mods were around, lol) which have ended in players friending me and thanking me for the discussion. These are probably the most interesting and important topics of all to discuss.

It just so happens that Tanki is actually in a very interesting position - as I don't know another game which has a playerbase of such diverse backgrounds. We have players from the Middle East, all parts of Europe, and many from North and South America all in the same servers. I have had a chance to hear the perspective on such issues of players from countries and backgrounds which I haven't had the chance to anywhere else which has been very useful and interesting - and they have had a chance to hear mine as a Christian from the UK.

However, I know this isn't the discussion you meant to start here ? So on other matters, my "unpopular opinion" might be that the new increased exp rate is a lot better (however by that I mean the x4 exp and x2 crystals, and NOT the increased exp in special events which I greatly dislike). I think that in the past you ranked up too slowly, now you can access higher ranks and new drones at a more reasonable pace. The decreased crystal income seems bad on paper, but since everyone is in the same boat it is OK, and the new missions and challenges now help to offset the loss. Between the increased experience and changes to missions and challenges the game is better to play now as a low/mid-rank player with more rapid progression and easier access to supplies and batteries.

Edited by DestrotankAI9
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20 minutes ago, Tanker-Arthur said:

I miss regular DM
Nowadays, DM is filled with wasps and their annoying bombs cause whenever DM is added back, it has like 5x or 20x gold drop rates. ?


Also.......the Cyclone alteration I bought for one of my mini accounts is now almost useless because....well.....I mainly played solo Juggernaut on that account.

I totally agree with you on DM - I'm sad that it is gone from MM. It was interesting to have solo modes, though I understand that perhaps they think the player base isn't large enough to sustain so many modes and maintain a reasonable queue time. If people thought it didn't have strategy that is incorrect - there is quite a bit of strategy to winning in DM and it is a hugely different dynamic to the other team modes, of course, which was for me a welcome change. If Tanki's player base ever did increase I would be glad to see it's return, (and maybe even the return of Solo Jug too) to MM - but I understand they don't have the players for that now. Team Jug is definitely much better than solo Jug, though.

Edited by DestrotankAI9

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38 minutes ago, DestrotankAI9 said:

I totally agree with you on DM - I'm sad that it is gone from MM. It was interesting to have solo modes, though I understand that perhaps they think the player base isn't large enough to sustain so many modes and maintain a reasonable queue time. If people thought it didn't have strategy that is incorrect - there is quite a bit of strategy to winning in DM and it is a hugely different dynamic to the other team modes, of course, which was for me a welcome change. If Tanki's player base ever did increase I would be glad to see it's return, (and maybe even the return of Solo Jug too) to MM - but I understand they don't have the players for that now. Team Jug is definitely much better than solo Jug, though.

DM is a main mode in the game, strangely they removed it. I played it too much, but the reason they removed it, is because it isn't compatible with other modes in MM, as CTF/JGR/CP etc.. are teamwork modes, opposite of odd DM that solo. And when player click on "random button" it's strangely to switch between team modes to get into DM randomly.

Btw, DM didn't have strategy, it strictly depend on GS, the player is just have to move and kill anyone on his sight. Imagine a buyer with Defender drone, and Firebird Incendiary-mix, who would stop him from killing anyone of his sight. for sure he would make a big slaughter.

But I disagree of removing it, as it's a main character of the game, like what they did in other main characters like (HTML5, uniform the skins, Mk conversion), those all are horrible, and escaping from identity. I remember how Titan-Twins M0 in Polygon DM, was very popular in low ranks in the past. I was one of them also, playing with M0 Twins-Titan.

Btw, I hope they return it. 

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23 minutes ago, asem.harbi said:

DM is a main mode in the game, strangely they removed it. I played it too much, but the reason they removed it, is because it isn't compatible with other modes in MM, as CTF/JGR/CP etc.. are teamwork modes, opposite of odd DM that solo. And when player click on "random button" it's strangely to switch between team modes to get into DM randomly.

Btw, DM didn't have strategy, it strictly depend on GS, the player is just have to move and kill anyone on his sight. Imagine a buyer with Defender drone, and Firebird Incendiary-mix, who would stop him from killing anyone of his sight. for sure he would make a big slaughter.

But I disagree of removing it, as it's a main character of the game, like what they did in other main characters like (HTML5, uniform the skins, Mk conversion), those all are horrible, and escaping from identity. I remember how Titan-Twins M0 in Polygon DM, was very popular in low ranks in the past. I was one of them also, playing with M0 Twins-Titan.

Btw, I hope they return it. 

Hmm, yes I remember them saying that they removed it because it was "confusing" to click on quick battle and to be placed in a solo mode but I have to say I disagree - all the modes require different gameplay and you have to check the tab screen and work out which mode/map you are in and quickly plan your strategy accordingly, in every match not just in DM. I didn't have a problem tuning my brain into playing a solo mode if I get matched into one, I'm sure most other players would be the same - unless Tanki is aiming at a relatively young audience perhaps.

For sure, doing well in DM is about GS, and perhaps a little moreso than in other modes. However there definitely was strategy to be more effective - you may not win against a massive GS deficit but you can do a lot better with the right approach. For instance:

1) Equip a turret/augment with high damage per shot (e.g. Large Calibre Rail, HPAC Smoky, Light Capacitors Shaft) or splash damage (Gauss/Thunder/Freeze) etc, as these have more chance of landing killing blows.
2) Try to work out when opponents are on low hp, especially if you see 2 or more opponents fighting and try to steal killing blows.
3) Try to occupy and control good a good defensive position on the map where you can mine if you are using a ranged turret, or important supply drop zones such as those for repair kit/overdrive or double damage.
4) Avoid the strongest player in the game (unless you see a good chance to kill them and therefore delay their kill progress) and try and take out the tanks with no double armor or light hulls.

Some of these strategies, which are different to any other mode, are very helpful towards winning in DM. I was often able to beat players with higher GS on placement with the right tactics or gear choices, although yes a very large GS or combo advantage will generally not be able to be outplayed.

Edited by DestrotankAI9
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38 minutes ago, DestrotankAI9 said:

Hmm, yes I remember them saying that they removed it because it was "confusing" to click on quick battle and to be placed in a solo mode but I have to say I disagree - all the modes require different gameplay and you have to check the tab screen and work out which mode/map you are in and quickly plan your strategy accordingly, in every match not just in DM. I didn't have a problem tuning my brain into playing a solo mode if I get matched into one, I'm sure most other players would be the same - unless Tanki is aiming at a relatively young audience perhaps.
For sure, doing well in DM is about GS, and perhaps a little moreso than in other modes. However there definitely was strategy to be more effective - you may not win against a massive GS deficit but you can do a lot better with the right approach. For instance:
1) Equip a turret/augment with high damage per shot (e.g. Large Calibre Rail, HPAC Smoky, Light Capacitors Shaft) or splash damage (Gauss/Thunder/Freeze) etc, as these have more chance of landing killing blows.
2) Try to work out when opponents are on low hp, especially if you see 2 or more opponents fighting and try to steal killing blows.
3) Try to occupy and control good a good defensive position on the map where you can mine if you are using a ranged turret, or important supply drop zones such as those for repair kit/overdrive or double damage.
4) Avoid the strongest player in the game (unless you see a good chance to kill them and therefore delay their kill progress) and try and take out the tanks with no double armor or light hulls.
Some of these strategies, which are different to any other mode, are very helpful towards winning in DM. I was often able to beat players with higher GS on placement with the right tactics or gear choices, although yes a very large GS or combo advantage will generally not be able to be outplayed.

tbh, you convinced me about DM, now I agree with you I hope it to return.

But I have some points to talk about(I highlighted what I mean)

First, tbh I wasn't have any problem to place in DM, but I really have a problem now to be placed in JGR. many times I just leave immediately after they place me here. why? when I play CTF, I mean capturing. TDM I play to kill enemies. but JGR, Nope, if you made your focus to killing jgr enemy, you will get a hundreds of deaths, and if you made your concentrate to kill other players than jgr, you in real made a meaningless kills. and if you didn't get the jgr in a battle, you just wasted your time. I think this mode is more appropriate for events than to be in MM.

And yes their horrible aiming now is just for children (less than 10 years). they incredibly made the game ez and less depending on skills than in the past.

And with your 4 points, you really enforced me to to be convinced to DM to return. Yes I agree, I missed creating a risk zone for me with mines, not allowing anyone to pass it.

And for last highlighted word, I strictly disagree with you, Nope, you couldn't beat a high GS player. unless if he was a noob, yes many times I beat high GS players when they're really noobs. But when the high GS is a skilled player, it converted into impossible "literally" to beat him.

Wait, also believe me, even if the high GS is a noob, it's something linked with time and mathematics numbers to kill him, your turret is restricted with a particular DPS, you can't pass it, and the buyer have a high HP, so even if you hit him with all of your shots, and you dodged all his shots, you are restricted with the time and mathematical constants. and for sure in real you couldn't dodge all his shot, and he have a stronger drone and RK.. and even if you spent 30 seconds trying to kill him, by your high-level of skills and dodging, someone will come and steal your kill.

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1 hour ago, asem.harbi said:

tbh, you convinced me about DM, now I agree with you I hope it to return.

But I have some points to talk about(I highlighted what I mean)

First, tbh I wasn't have any problem to place in DM, but I really have a problem now to be placed in JGR. many times I just leave immediately after they place me here. why? when I play CTF, I mean capturing. TDM I play to kill enemies. but JGR, Nope, if you made your focus to killing jgr enemy, you will get a hundreds of deaths, and if you made your concentrate to kill other players than jgr, you in real made a meaningless kills. and if you didn't get the jgr in a battle, you just wasted your time. I think this mode is more appropriate for events than to be in MM.

And yes their horrible aiming now is just for children (less than 10 years). they incredibly made the game ez and less depending on skills than in the past.

And with your 4 points, you really enforced me to to be convinced to DM to return. Yes I agree, I missed creating a risk zone for me with mines, not allowing anyone to pass it.

And for last highlighted word, I strictly disagree with you, Nope, you couldn't beat a high GS player. unless if he was a noob, yes many times I beat high GS players when they're really noobs. But when the high GS is a skilled player, it converted into impossible "literally" to beat him.

Wait, also believe me, even if the high GS is a noob, it's something linked with time and mathematics numbers to kill him, your turret is restricted with a particular DPS, you can't pass it, and the buyer have a high HP, so even if you hit him with all of your shots, and you dodged all his shots, you are restricted with the time and mathematical constants. and for sure in real you couldn't dodge all his shot, and he have a stronger drone and RK.. and even if you spent 30 seconds trying to kill him, by your high-level of skills and dodging, someone will come and steal your kill.

Ah yes now I remember, you are probably right about the Solo Juggernaut mode - it was probably the most imbalanced mode. It was a lot of trying to survive if you were the Juggernaut but a select few turrets and hulls were much, much better than others. Again there was some strategy you could employ, but if you didn't any of Viking/Freeze/Booster, or certain Augments such as Heavy Capacitors/Cyclone you had very little chance to kill the Juggernaut over others. And if a big-buyer with super high GS got the Jug (which was the most likely thing to happen as they are most likely to kill the Jug) there wasn't much chance for everyone else. You are probably right that it may be best left as an event - only mode.

You can still beat a better geared player in DM by avoiding them and also stealing kills from others when they are low hp, but yes beating a high GS is harder in solo modes there is no doubt. Still, the solo modes did offer unique gameplay & strategy compared to all the team modes. If we had a larger player base they could have stayed in MM.

Edited by DestrotankAI9
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