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It is fun until Brigadier


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To be precise - yesterday my PinkDiaper acc became Major General. Acc has 192 kCrys to spent for. 56.7 hours played. Not missions only but my fair share of fair battles, which now have turned to be not so fair. Time to move forwards - or backwards - actually.

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Omg, 56 hours to Brigadier, Oh no no no. This is why I didn't consider every legend player as a skilled.

Maybe this is the time took from me to reach WO1? but tbh, in the past matches in low ranks was very hot, so maybe I was have more adrenaline in that time to playing longer.

tbh, I wasn't agree with the players whose criticizing the xp boost, and I'm very happy with that. but after I saw many players reached high ranks with 150 hours or lesser. I think the game now is in a real dangerous. And I think I was happy with that just because I'm bored and want to reach General-Simmo quickly.

Please note, I didn't mean to insult, but reaching Brigadier before 200+ hrs, is a very wrong thing (from the game not the player).

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34 minutes ago, TinBoxGunner said:

Yep, they are trying to force us to buy equip for us to succeed where the high speed ranking  puts us into.

I mean either for buyers or non-buyers, it's not a good thing reaching high ranks with a very little hours. 56 hours seems something much, but Tanki in real, is a long journey, I think we approximately all took a huge time before reaching high-ranks, I think it will give new players a wrong concept about the game. I know maybe you feel ranking is very hard, but believe me it was horrible slowly before the X3 xp boost.

So new players now, will reach Gissmo and getting the turret and hull they want, and will get bored very quickly then leaving the game. (buyers or non-buyers I mean)

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5 minutes ago, asem.harbi said:

I mean either for buyers or non-buyers, it's not a good thing reaching high ranks with a very little hours. 56 hours seems something much, but Tanki in real, is a long journey, I think we approximately all took a huge time before reaching high-ranks, I think it will give new players a wrong concept about the game. I know maybe you feel ranking is very hard, but believe me it was horrible slowly before the X3 xp boost.

So new players now, will reach Gissmo and getting the turret and hull they want, and will get bored very quickly then leaving the game. (buyers or non-buyers I mean)

I've played since 2012 ,had numerous accounts, even one Legend, which took long time achieve, but is not fun anymore.  I've found out that playing against other players with equally strong equip is the most fun, no matter what rank you have.  Smoky is smoky, what ever rank you have.  I agree that in very first ranks, hulls and turrets are slower but it fades away pretty soon and you can have more fun at lower ranks than in higher ranks  (before you have full equp and protection).

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Just now, TinBoxGunner said:

I've found out that playing against other players with equally strong equip is the most fun, no matter what rank you have. 

Playing against players with same format is a format battle like XPBP or XC. Those are PRO battles, but I think you mostly refer to the fact of playing without supplies, augments which are again PRO battles. And they are still here. So how about not complaining and just try them out and see? 

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3 minutes ago, E_polypterus said:

Playing against players with same format is a format battle like XPBP or XC. Those are PRO battles, but I think you mostly refer to the fact of playing without supplies, augments which are again PRO battles. And they are still here. So how about not complaining and just try them out and see? 

I am not complaining, but stating the fact of how things are and hinting to other players, that there is fun beyound  (or low below).  You seem to be a bit thick-headed to see a hint when it is given....

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5 hours ago, E_polypterus said:

Playing against players with same format is a format battle like XPBP or XC. Those are PRO battles, but I think you mostly refer to the fact of playing without supplies, augments which are again PRO battles. And they are still here. So how about not complaining and just try them out and see? 

"equally strong equipment" does not = "format" battles.

Just means even, or fair battles.  Not much of that going on these days.  Like when a fast-loading crisis-hopper caps a flag before the defenders have loaded into the game...

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4 hours ago, E_polypterus said:

Yes, thats why I mentioned the custom pro battles as well.

I believe TinBox just meant that MatchMaker battles against enemies of similar rank/power/ability is the most fun.

Being way UP is not fun.

And being way OP becomes boring quickly and is also not fun.

Challenging - but fair battles - are the most fun is the message I get from that post.  Nothing to do with pro/format specifically.

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13 hours ago, asem.harbi said:

I mean either for buyers or non-buyers, it's not a good thing reaching high ranks with a very little hours. 56 hours seems something much, but Tanki in real, is a long journey, I think we approximately all took a huge time before reaching high-ranks, I think it will give new players a wrong concept about the game. I know maybe you feel ranking is very hard, but believe me it was horrible slowly before the X3 xp boost.

So new players now, will reach Gissmo and getting the turret and hull they want, and will get bored very quickly then leaving the game. (buyers or non-buyers I mean)

NO, no, and no. Players reaching gissmo quickly won't get bored, they will get trounced. Then after many trouncings, then they will get bored (of getting trounced) and then they will rage quit.

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Guys I think 100% in balance (like what test server was) isn't a good thing, I think it's just a nature of the game to be differ from strong and weak and medicore players. 

XP/BP is the most balanced mode, but it's really boring if we spent much time playing it. I think it's normal to have the strong and the weak players in every battle, but the unacceptable thing and what it also happens now, we have a horrible strong buyers players, without any chance for a F2P to be like them in strong, like EMP, AP turrets, Hull Augments, Defender-Booster-Crisis.

2 hours ago, SONIC-BOOM said:

NO, no, and no. Players reaching gissmo quickly won't get bored, they will get trounced. Then after many trouncings, then they will get bored (of getting trounced) and then they will rage quit.

I mean either buyers or non-buyers, so even the buyers will get bored. But if you mean getting trounced from other gissmos as they're on high skills level? no the game now didn't depend on the skills ever, skills is a thing from the past in this game.

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9 minutes ago, asem.harbi said:

Guys I think 100% in balance (like what test server was) isn't a good thing, I think it's just a nature of the game to be differ from strong and weak and medicore players. 

XP/BP is the most balanced mode, but it's really boring if we spent much time playing it. I think it's normal to have the strong and the weak players in every battle, but the unacceptable thing and what it also happens now, we have a horrible strong buyers players, without any chance for a F2P to be like them in strong, like EMP, AP turrets, Hull Augments, Defender-Booster-Crisis.

I mean either buyers or non-buyers, so even the buyers will get bored. But if you mean getting trounced from other gissmos as they're on high skills level? no the game now didn't depend on the skills ever, skills is a thing from the past in this game.

Who is asking for 100% balance?  I think most players just want more balance - so they actually have a chance in each battle they enter.  Otherwise they will quit those battles, and eventually quit TO.

 

Maybe that's because it's so homogenous.  MatchMaker would be boring if every hull and every turret was the same.

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