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Most Annoying Combos in Tanki Today


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46 minutes ago, BloodPressure said:

I am really curious how Smoky's upcoming rework will affect its augments, I'm certain it will have a lot of impact on the usage and popularity of the turret and augments

Yip they will make it OP so it can join the ever increasing cash grabs the devs bring out. 

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34 minutes ago, SONIC-BOOM said:

Yip they will make it OP so it can join the ever increasing cash grabs the devs bring out. 

this didnt happen to Thunder, so it can be assumed it won't happen to Smoky as well. 
The rework of Vulcan is another topic, as the turret performed really underwhelming and was rarely used by the playerbase - this is not the case with Smoky. 

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3 hours ago, wolverine848 said:

As opposed to Twins?    Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep ...

I don't encouter that much Twins lately (and let's keep it that way ? )

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13 minutes ago, BloodPressure said:

The rework of Vulcan is another topic, as the turret performed really underwhelming and was rarely used by the playerbase

Noope, Vulcan was very powerful from its initials. A popular kit with Mammoth-Vulcan was, very strong. But what happened now, they just buffed it more and more.

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1 hour ago, asem.harbi said:

Nothing could be more annoying than a smoky-titan centering in the middle of the game mocking everyone with ridiculous impact force.

Btw, I noticed that, and as I see it's ruined. so I wasted my crystals, bought Mk7 Smoky and bought Assault Rounds 

7iDNyam.png

Rushing everyone in my road, missing Railgun shoots. terminate Shafts aiming. Flipping any wasp or hornet while I'm defending. And even some mults could exploit it in immortal things.

But you give up damage - especially at longer ranges where the Crit suffers no loss over distance.

You may annoy some individual targets, but your score will suffer as your DPM is lower.  Even with +35% it is significantly less than Rail.

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in Siege, a rail + viking. annoying part: armor piercing ammo. kept breaking armor . all defenses became useless even in titan dome. 

Edited by Mirza7
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3 hours ago, asem.harbi said:

Noope, Vulcan was very powerful from its initials. A popular kit with Mammoth-Vulcan was, very strong. But what happened now, they just buffed it more and more.

It was stated that Vulcan was the least popular gun in the game, almost for over a year. Its controls were hard to master, since barrel start-up took a long time while it was easy to control the projectile-stream, making Vulcan frustrating to use for most people. Plus, it lacked sheer power, TDO was underwhelming compared to other weapons. The few Vulcans that could be found in battle were using IB with a heavy hull as this was the only effective way to use the turret. Hence it was reworked. 

https://m.youtube.com/watch?v=VEpcm9CteaI&feature=youtu.be&t=16

 

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3 hours ago, asem.harbi said:

Noope, Vulcan was very powerful from its initials. A popular kit with Mammoth-Vulcan was, very strong. But what happened now, they just buffed it more and more.

Depends on which specific iteration.

It has been up-and-down since its introduction.

Initially it was OP due to impact being too strong.

Then it was extremely weak when they gave it 3 seconds of spin-up time.

Then too strong with huge damage buff when mechanics changed.

Then it got a damage nerf and (stock) is fairly balanced.  The players dominating tend to have turret & hull augments to combine an OP set.

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3 hours ago, wolverine848 said:

But you give up damage - especially at longer ranges where the Crit suffers no loss over distance.

You may annoy some individual targets, but your score will suffer as your DPM is lower.  Even with +35% it is significantly less than Rail.

I enjoy when flipping enemies while I'm defender in Assault, without complete the kill sometimes, just doing my job as a defender and enjoy seeing them SD.

I strongly agree Scout Railgun, is way more annoying than Smoky. I have both Scout and Assault Rounds, using them both with incredibly strong impact force. But if you mean by Rail that LCR or Stock, nope you're wrong, there is a big difference in reload time. Btw, many times I talked about how Scout is OP, so I don't mind to strict it's like Smoky in impact force. But what's the problem both are OP in Impact force. 

11 minutes ago, BloodPressure said:

It was stated that Vulcan was the least popular gun in the game, almost for over a year. Its controls were hard to master, since barrel start-up took a long time while it was easy to control the projectile-stream, making Vulcan frustrating to use for most people. Plus, it lacked sheer power, TDO was underwhelming compared to other weapons. The few Vulcans that could be found in battle were using IB with a heavy hull as this was the only effective way to use the turret. Hence it was reworked. 

https://m.youtube.com/watch?v=VEpcm9CteaI&feature=youtu.be&t=16

Tbh, I upgraded Vulcan to Mk6 with IB and HI. I think it wasn't that strong when I thought it's incredibly OP.

2 minutes ago, wolverine848 said:

Then it was extremely weak when they gave it 3 seconds of spin-up time.

Opss, I didn't know that happened.

Tbh, I'm now not sure about what I said in Vulcan. All I remember it has 5 years, two of them was OP, First year of introducing, and this year with IB.

 

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5 hours ago, asem.harbi said:

But what happened now, they just buffed it more and more.

The current Vulcan is weaker than the last(or maybe in equal stats), its used the most mainly cuz of Fire immunity and Incendiary, without them, Vulcan wouldn’t be as popular even with the rework...

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57 minutes ago, E_polypterus said:

The current Vulcan is weaker than the last(or maybe in equal stats), its used the most mainly cuz of Fire immunity and Incendiary, without them, Vulcan wouldn’t be as popular even with the rework...

I mean Vulcan OP in this year generally. First of the year it was incredibly OP literally, more than EMP Gauss or Hornet OD. But they nerfed it (I don't think that nerf was a real nerf) and returned to buffing it with Heat Immunity. So it's broken in this year.

Until now when I just get a little amount of Vulcan bullets in less than 0.5 seconds my health goes to half if I haven't HI equipped. But it was more worse in first of the year. I couldn't describe how it was incredibly OP in first days of this year, was really disgusting.

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58 minutes ago, asem.harbi said:

 

poor vulcan has been striped of all it was, they crippled it to sell their augment packages. dmg/bullet was reduced greatly and its identity the gyroscope effect made negligible. I really miss old vulcan

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2 hours ago, E_polypterus said:

The current Vulcan is weaker than the last(or maybe in equal stats), its used the most mainly cuz of Fire immunity and Incendiary, without them, Vulcan wouldn’t be as popular even with the rework...

It is pretty balanced as of now, excluding augments.

Not as good at very long range due to mechanics, but very potent mid-range. Which makes sense for a gattling gun with lighter shells.  it's the machine-gun of cannons and we all know machine-guns don't have range.  They have DPS.

9 minutes ago, Mirza7 said:

poor vulcan has been striped of all it was, they crippled it to sell their augment packages. dmg/bullet was reduced greatly and its identity the gyroscope effect made negligible. I really miss old vulcan

DPS is not bad now.  When it was 1000/sec that was too much.

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15 minutes ago, wolverine848 said:

DPS is not bad now.  When it was 1000/sec that was too much.

its supposed to be high when its always too exposed and have a very low dmg per bullet max:44/b. its not like rico or smoky with larger dmg per bullet. its so difficult to kill small fast hulls. 1vs1 hopper is basically immune to vulcan. now around 800/sec but do not forget it is delivered in small[44] bullets.

Edited by Mirza7

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10 minutes ago, wolverine848 said:

is pretty balanced as of now, excluding augments.

Not as good at very long range due to mechanics, but very potent mid-range. Which makes sense for a gattling gun with lighter shells.  it's the machine-gun of cannons and we all know machine-guns don't have range.  They have DPS.

The turret itself maybe, but with augments...

i liked the previous version of Vulcan better (I stopped using it ever since it’s rework). yeah it is a machine gun but, it’s a machine gun in Tanki where  real isn’t much seen...

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1 hour ago, Mirza7 said:

its supposed to be high when its always too exposed and have a very low dmg per bullet max:44/b. its not like rico or smoky with larger dmg per bullet. its so difficult to kill small fast hulls. 1vs1 hopper is basically immune to vulcan. now around 800/sec but do not forget it is delivered in small[44] bullets.

Well it IS high, especially for a longer ranged turret.  The only turrets with higher DPS have to get much, much closer.

1 hour ago, E_polypterus said:

The turret itself maybe, but with augments...

i liked the previous version of Vulcan better (I stopped using it ever since it’s rework). yeah it is a machine gun but, it’s a machine gun in Tanki where  real isn’t much seen...

Which is the "previous version"?  Before they made it a balistic weapon?  Sure it was easier to track moving targets.  But it is what it is now.  It gained DPS in that change.  I use it on my alt account a lot and in most situations it's very effective.  Not as good when there's many walls or when enemies can get close. But overall it's not bad.

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1 minute ago, wolverine848 said:

Well it IS high, especially for a longer ranged turret.  The only turrets with higher DPS have to get much, much closer.

even rico and twin are now more dangerous at long range with augment.

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I have all the turret and hull augments.  Nothing irks me more than EMP Gauss.  I refuse to use it, and if I face it I will protect against it unless there are significantly greater threats.  After that comes AP Rail, then AP Gauss, then AP Smoky and AP Magnum (but user has to be very good).  I'll only use AP rail in siege or if I have a friend with a kills mission.  The AP augments are not very good for scoring but they can have a game changing impact for the team.  I don't have a huge issue with anything else though I do think Vulcan+IB+HI should not be possible.

In cap games I am always targeting and watching hoppers.  I think hopper with fire/freeze/smoky autocannon/rico plasma torch/EMP gauss/isida are the most effective, especially in pairs or trios.  I find that the Defender hoppers are more difficult to deal with than those with Crisis.  Crisis is fun to use but I find it difficult and frustrating to attempt to cap with.  I tend to use it just for continuous boosted DD.

 

IzQEjPk.png

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10 minutes ago, DaringDeer said:

I have all the turret and hull augments.  Nothing irks me more than EMP Gauss.  I refuse to use it, and if I face it I will protect against it unless there are significantly greater threats.  After that comes AP Rail, then AP Gauss, then AP Smoky and AP Magnum (but user has to be very good).  I'll only use AP rail in siege or if I have a friend with a kills mission.  The AP augments are not very good for scoring but they can have a game changing impact for the team.  I don't have a huge issue with anything else though I do think Vulcan+IB+HI should not be possible.

In cap games I am always targeting and watching hoppers.  I think hopper with fire/freeze/smoky autocannon/rico plasma torch/EMP gauss/isida are the most effective, especially in pairs or trios.  I find that the Defender hoppers are more difficult to deal with than those with Crisis.  Crisis is fun to use but I find it difficult and frustrating to attempt to cap with.  I tend to use it just for continuous boosted DD.

 

IzQEjPk.png

A few things stand out to me.

  1. Magnum is the new most used turret. Is this because of Harpoon?
  2. Thunder is not used very much, but the Protection is the third most used. I personally understand why Grizzly protection is so heavily used, but I'm surprised Thunder is this low.
  3. Freeze is higher than Firebird. I don't really see a lot of either, but I expected Freeze to be at the bottom (even below Shaft tbh).
  4. Hornet use has really taken a hit.
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I like how there is not a huge difference for the exp/hr between the turrets.  That speaks to some balance.  I think the imbalance is with turret augments and hopper.

Harpoon makes Magnum great again.  I don't think any other Magnum alteration allows you to score as well and gives you as much flexibility.  The change in gravity from the older version of RGC makes it work much easier with Viking OD as well.  It is good enough that I shelled out for it on my low account when there are lots of other places crystals are needed.

Some turrets are still effective if someone has 50% against you.  Thunder is not one of them.  I rarely will start a battle with Thunder protection on and I rarely use thunder since Hornet was nerfed.  I think they went together well. 

I think Freeze is common to use with Hopper to get in and out quickly, though I'm surprised it has more hours than Fire which I think is generally better.

Hornet took a huge hit with change to AP and new immunities though I still do use it quite a bit.  I tend to use the ODs when I'm dying rather than at full health.

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2 hours ago, wolverine848 said:

Which is the "previous version"?  Before they made it a balistic weapon?  Sure it was easier to track moving targets.  But it

Yes the long range Vulcan, it was way more fun (for me) and was my top combo for defense along with mammoth with or without alts. Now it’s good for tht kind of defense only in small maps or bases which are not very open. 

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3 hours ago, GrayWolf8733 said:

Freeze is higher than Firebird. I don't really see a lot of either, but I expected Freeze to be at the bottom (even below Shaft tbh).

I would attribute this to the effectiveness of Shock Freeze and the fact that at higher ranks heat resistance / immunity becomes more common. I encounter more and more Firebirds using Incendiary Mix.

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10 hours ago, Mirza7 said:

even rico and twin are now more dangerous at long range with augment.

No.

Weak damage is 25% for both, as opposed to 50% for Vulcan.

And even with 100% increase in Ricco projectile speed that is still slower than Vulcans.  Twins is even slower than Ricco.

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