Jump to content
EN
Play

Forum

Most Annoying Combos in Tanki Today


 Share

Recommended Posts

I personally dislike every Mammoth/Fire, the combo itself does not seem to be very pro, but I am noob enough to be killed by them ?

Share this post


Link to post
Share on other sites

  • Head Administrator
13 hours ago, Sabry.Superman said:

I personally dislike every Mammoth/Fire, the combo itself does not seem to be very pro, but I am noob enough to be killed by them ?

I don't remember seeing anyone using this combo .-.

  • Saw it 1

Share this post


Link to post
Share on other sites

49 minutes ago, Spy said:

I don't remember seeing anyone using this combo .-.

You're too pro to see people using this eheh. But I sometimes see some, not all the time, that's true but it happens to me sometimes

Share this post


Link to post
Share on other sites

Tesla on any Light to Medium hull. The only thing I see that could counter Tesla "as is" is the pre-separation Vulcan IB+HI. That needs to be reworked back into the game. Otherwise, Tesla needs an adjustment in damage since  (unlike the 3 other melee turrets) it can increase its range with lightning balls and the damage is not reduced (fairly) when split among targets. Last battle I was in at the lower ranks, my team had no shot. The other team had 4 Teslas working as a group. Like with all the other non-Tesla turrets, I could only attack one target at a time. But the damage is so great, there was no chance for me to cause considerable injury to the enemy (railgun w/ destabilize, but then changed, because I kept missing lagging opponents, to Vulcan + IB: I died because of overheating and the poor turret motion at close range using IB). And twice late in the game the respawn placed me right in the middle of the invading pack. The battles are actually becoming unplayable as packs of Teslas grow larger. Should it be renamed to Tesla Online? Three shots is all that it needs to kill. It's just too much damage per shot. Either nerf the damage or increase the reload. 

Share this post


Link to post
Share on other sites

8 minutes ago, Benefactor said:

The only thing I see that could counter Tesla "as is" is the pre-separation Vulcan IB+HI. That needs to be reworked back into the game.

Wanna know what's worse than 1 broken combo?

Two broken combos.

 

8 minutes ago, Benefactor said:

Otherwise, Tesla needs an adjustment in damage

This is the right solution in my opinion. Simple, and the devs don't need to add another pay-to-win broken item or anything like that.

 

I suggest Tesla's damage should be reduced to around 600 per shot. That's actually close to Tesla Mk3's damage. I tried Tesla Mk3 in Legend battles and it did decently but did not overpower people as much as the Mk7 did. So yeah, I suggest the devs should just transfer Tesla Mk3 or Mk4's damage to Mk7, and make Mk1-Mk6 Tesla do proportionally lower damage.

Edited by Tanker-Arthur

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...