Jump to content
EN
Play

Forum

Too thin player base


 Share

Recommended Posts

We played CTF.  I had WO3 rank.  Our team missed 3 players for the last 90 secs without any substitute.  We lost 2 - 3. 

Player base really gets too thin.  The least popular battle modes should be removed.  Problem is that buyers still buy stuff for different battle modes and therefore devs dont bother to remove battle modes at this point.  I just wonder, why anyone would buy anything anymore in Tanki?

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

  • Head Administrator
39 minutes ago, TinBoxGunner said:

I just wonder, why anyone would buy anything anymore in Tanki?

I assume that some players still truly enjoy the game, so they don't mind investing money into it.

  • Like 1
  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

I can understand your frustration about some game modes being too boring for you, but let us not forget that there are people who still enjoy these modes. If a certain game mode is removed today on a few players request, we will have players protesting against that decision too. However, it may not be that big of an issue. You can always proceed to selectively play those modes that you like. 

I don't like DM, but sometimes the festival maps like that of April fools day last year was DM. I still enjoyed it not because I had great score and kills (spoiler alert, the maximum I got was 2 kills) but rather because of the multiple golds that fell or the fact that sometimes I even got the opportunity to join with my friends upon randomly clicking the event mode button. Bottom line, even in situations you hate being in the most, you find something interesting to engage yourself in. 

As far as the matter about loosing team mates along the line, it is just hard to find players to stick with you even during the downs of a battle. Trust me, used to happen a lot in XP/BP. Nevertheless, if you make friends and try playing with them, things wont be as boring as they seem.

Anyways, your feedback is as always, deeply appreciated.

  • Like 1

Share this post


Link to post
Share on other sites

How is that became to thin today?  This low number of players 8-10 k at peak has been for 6 months now, and interintlgly enough during this holidays it 10-12k, and it it 11k right now. You took your time to moticed.

Not having a substitute is not necessary a player base issue but rather a MM algorithm, as you lost 3-2, this means that it was nearly a balanced game ?, if you had full team you would have won 5-0 easy. rxMGvIC.gif

  • Like 1

Share this post


Link to post
Share on other sites

10 hours ago, TinBoxGunner said:

We played CTF.  I had WO3 rank.  Our team missed 3 players for the last 90 secs without any substitute.  We lost 2 - 3. 

Player base really gets too thin.  The least popular battle modes should be removed.  Problem is that buyers still buy stuff for different battle modes and therefore devs dont bother to remove battle modes at this point.  I just wonder, why anyone would buy anything anymore in Tanki?

Um.... Alternativa already removed deathmatch and solo Juggernaut (as they are not that popular).

Share this post


Link to post
Share on other sites

34 minutes ago, FrozenRailgun said:

Um.... Alternativa already removed deathmatch and solo Juggernaut (as they are not that popular).

solo JUG was replaced by Team Jug - so that's no reduction in modes.

Even with DM removed there are still too many modes in MM to support the small player base.

One or two more need to be moved out of MM to Custom.  Assault and maybe one of Siege or Rugby need to go.

  • Saw it 1

Share this post


Link to post
Share on other sites

I hate when players leaving the battle for no reason. I suggest for a one minute restriction from entering any new battle.

I myself complete approximately any battle I join in MM. 7 minutes isn't that long, either I'm a loser or winner I tend to complete the battle completely, "" except in certain cases when I want to finish my mission quickly, like capturing 3 balls, and they putted me in a battle with 9999 GSs, or 3 in top-3 in inevitably loser team, though most of times I didn't leave.

I wonder of how those bored players, from first minute of entering a battle leaving immediately, and in another battle also leaving quickly searching for a perfect battle

  • Agree 2

Share this post


Link to post
Share on other sites

Just now, wolverine848 said:

solo JUG was replaced by Team Jug - so that's no reduction in modes.

Even with DM removed there are still too many modes in MM to support the small player base.

One or two more need to be moved out of MM to Custom.  Assault and maybe one of Siege or Rugby need to go.

Assault and Siege can stay

  • Assault is a fun mode to get kills in, whether you're an attacker with a splash damaging turret, or a defender. Also, people can easily farm battle points on the defending team there.
  • Siege is just so good for exp farming. Also, it's the easiest mode for a below-average player like me to finish the "Take top 3 in the Winner's Team in battles" missions. All I need to do is equip the Mechanic or Supplier drones, help capture the points, and boom, mission completed. 

On the other hand, I don't know about anyone else, but I never really enjoyed Rugby. Sure, it's an interesting gamemode, but I'd rather play Capture the Flag.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Just now, asem.harbi said:

I hate when players leaving the battle for no reason. I suggest for a one minute restriction from entering any new battle.

I hate when a buyer/try-hard player leaves the battle right when you're about to kill them. :angry:

  • Agree 2

Share this post


Link to post
Share on other sites

3 hours ago, asem.harbi said:

I hate when players leaving the battle for no reason. I suggest for a one minute restriction from entering any new battle.

I myself complete approximately any battle I join in MM. 7 minutes isn't that long, either I'm a loser or winner I tend to complete the battle completely, "" except in certain cases when I want to finish my mission quickly, like capturing 3 balls, and they putted me in a battle with 9999 GSs, or 3 in top-3 in inevitably loser team, though most of times I didn't leave.

I wonder of how those bored players, from first minute of entering a battle leaving immediately, and in another battle also leaving quickly searching for a perfect battle

So you do actually leave battles early then.

Penalizing players for leaving battles will just mean there's fewer players at any given time to join MM battles.  How will that help?

Searching for perfect battle is only one reason why players might leave early.

21 minutes ago, Tanker-Arthur said:

Assault and Siege can stay

  • Assault is a fun mode to get kills in, whether you're an attacker with a splash damaging turret, or a defender. Also, people can easily farm battle points on the defending team there.
  • Siege is just so good for exp farming. Also, it's the easiest mode for a below-average player like me to finish the "Take top 3 in the Winner's Team in battles" missions. All I need to do is equip the Mechanic or Supplier drones, help capture the points, and boom, mission completed. 

On the other hand, I don't know about anyone else, but I never really enjoyed Rugby. Sure, it's an interesting gamemode, but I'd rather play Capture the Flag.

Assault is the absolute worst.

Each side is not balanced since they have different goals.  And maps make a bigger difference than in any other mode.

Assault needs to go.

  • Agree 1

Share this post


Link to post
Share on other sites

Just now, wolverine848 said:

Assault is the absolute worst.

Each side is not balanced since they have different goals.  And maps make a bigger difference than in any other mode.

Assault needs to go.

I actually agree XD.

Usually, the blue defending team will win, unless every player on the red attacking team is using supplies heavily while the blue defending team isn't....or if the red team has the kamikaze advantage like in Industrial Zone or in Chernobyl, where they can climb up elevated surfaces and just hop down into the blue base.

 

 

That said though, it's not the "absolute worst" in my opinion. I never actually capture any flags in Assault Mode (sorry if I admit to "multing"). I just join it for kills. If I'm on the red team, I get tons of kills if I can launch one of my Striker's salvos into the defender's base.

And thus, "killing" is easier than "clearing out an entire base of enemies AND capturing flags", which is why most ASL matches end with the defending team victorious. 

Share this post


Link to post
Share on other sites

1 minute ago, Tanker-Arthur said:

I actually agree XD.

Usually, the blue defending team will win, unless every player on the red attacking team is using supplies heavily while the blue defending team isn't....or if the red team has the kamikaze advantage like in Industrial Zone or in Chernobyl, where they can climb up elevated surfaces and just hop down into the blue base.

 

 

That said though, it's not the "absolute worst" in my opinion. I never actually capture any flags in Assault Mode (sorry if I admit to "multing"). I just join it for kills. If I'm on the red team, I get tons of kills if I can launch one of my Striker's salvos into the defender's base.

And thus, "killing" is easier than "clearing out an entire base of enemies AND capturing flags", which is why most ASL matches end with the defending team victorious. 

I remember the "good old days" when the teams remained on same map after battle and switched sides.

Assault would be a little more bearable if that happened, so you alternate between defending and attacking.  But alas that no longer applies.

  • Agree 2

Share this post


Link to post
Share on other sites

38 minutes ago, Tanker-Arthur said:

Assault and Siege can stay

  • Assault is a fun mode to get kills in, whether you're an attacker with a splash damaging turret, or a defender. Also, people can easily farm battle points on the defending team there.
  • Siege is just so good for exp farming. Also, it's the easiest mode for a below-average player like me to finish the "Take top 3 in the Winner's Team in battles" missions. All I need to do is equip the Mechanic or Supplier drones, help capture the points, and boom, mission completed. 

On the other hand, I don't know about anyone else, but I never really enjoyed Rugby. Sure, it's an interesting gamemode, but I'd rather play Capture the Flag.

Actually I hate both modes, Assault is a bad version of CTF, no value for Flags. I haven't played Assault before if I haven't a mission or capturing 3 flags.

Siege, is definitely is the worst mode for me, couldn't play in it. Get me out of rage quickly, either if you're farming by capturing points, wasting long time in the Dot, then some shaft or an OD or Booster drone killing you, ruin your tiring of just stopping in the point, you couldn't move to kill someone, easily abused by just a one enemy staying at the farthest place of the point to restrict all of 5 of your teammates that staying in the point. The enemy could stay under the bridge ruin it for your team.

 

Share this post


Link to post
Share on other sites

rugby: too similar to ctf except for the ball

assault: Its unique. good for some missions

ctf: my primary mode before all the new sh*t 

jgr: my current fav., difficult but funHoppers...

sge: one of my current fav. and my isida+sn sanctuary. I can get up to 600+ score. But too dependent on non camper teams.

tdm: I don't understand the point of this mode. I mean what's the common goal here, there is no need for teams when all we need is killing; no kill steal.

---x---

IMO killing tdm is first; jgr is a better version of killing oriented mode, rugby or ctf(too similar). 

---x---

Edited by Mirza7
  • Like 2

Share this post


Link to post
Share on other sites

On 1/3/2021 at 4:22 PM, asem.harbi said:

I hate when players leaving the battle for no reason. I suggest for a one minute restriction from entering any new battle.

Playing certain maps in certain modes is just pain in the neck. Or playing vs much higher ranks. You agree to suffer no matter what? - be my guest. I don't and I quit whenever I feel like. 1 minute ban is not gonna do much since it's often an average battle waiting time. Longer ban will rather cause players to leave. That's MM baby ?

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/3/2021 at 12:06 PM, TinBoxGunner said:

We played CTF.  I had WO3 rank.  Our team missed 3 players for the last 90 secs without any substitute.  We lost 2 - 3. 

Player base really gets too thin.  The least popular battle modes should be removed.  Problem is that buyers still buy stuff for different battle modes and therefore devs dont bother to remove battle modes at this point.  I just wonder, why anyone would buy anything anymore in Tanki?

Happens every battle. It's always 8 vs 6/7 rather than full teams.

Personally I would remove siege and juggernaut modes and bring back deathmatch.

Share this post


Link to post
Share on other sites

I like Siege / TJR / RGB  and do not like TDM . CTF is getting closer and closer to the TDM area . ASL is fine at times .

Everybody got personal preferences . What they should do is rotate many more maps , theres a ton of maps , but in MM we got like 5 .

What they can do is , rotate also the modes , so less modes in a day , but tomorrow that mode is back , and the other mode is out .

  • Saw it 1
  • Agree 2

Share this post


Link to post
Share on other sites

Honestly ASL isn't that bad, but that might just be because I'm at a low rank since I'm bad at the game (:c). SGE, however, is by far my least favorite gamemode and it can go away -- it just seems like a worse, slower version of CP with repetitive gameplay that usually involves dying in many annoying ways. TDM or CTF might be my favorites just because I feel those are the gamemodes most based on actual player skill and not just being able to survive long enough to get a point. Not saying that TDM and CTF are based on player skill at all (they're still mostly based on if you get lucky), but I feel they are more dependent on that than the others. 

 

I agree with what @sezze100 said about rotating the modes/maps -- I feel that might improve things, but I'd have to think about it.

 

I'm not sure if these opinions are unpopular or not, all I know is that they are mine. 

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

11 hours ago, Lose said:

Honestly ASL isn't that bad, but that might just be because I'm at a low rank since I'm bad at the game (:c).

ASL is bad because the maps impact the assigned goals, which are not the same for each team.  The goals are quite unbalanced depending on the map.  And also the team.  If attackers do not co-operate they stand no chance on some maps.

Conversly defenders stand no chance if attackers have multiple Hopper tanks with Defender or Crisis.

Share this post


Link to post
Share on other sites

5 hours ago, wolverine848 said:

ASL is bad because the maps impact the assigned goals, which are not the same for each team.  The goals are quite unbalanced depending on the map.  And also the team.  If attackers do not co-operate they stand no chance on some maps.

Conversly defenders stand no chance if attackers have multiple Hopper tanks with Defender or Crisis.

Thats what makes CTF unplayable . Every game mode got its specialties , but in ASL even a few hoppers wont be enough if you defend good . In CTF 2 hoppers bring home 5 flags without much chance to stop them . RGB  is a bit of mix and match . Siege if there are 2 dictators , 2 titans then its hard to beat , if they know they have to move to point . But it still teamwork and if the opposite team got good offence they can still stop them going to point , or put their own domes .

TJR is the best for fair play , since even 4-0 1 minute before game end can still be 4-5 turnaround . I actually been in battles like that .

Share this post


Link to post
Share on other sites

7 minutes ago, TWICE said:

My preference: Rugby/CTF > TDM > TJR > Siege > CP

 

It is difficult to play Siege & CP without some decent teammates.

How do you play TDM without decent team-mates?

No matter how many kills you can make, that can easily be offset by noobs on your team dying repeatedly.

Share this post


Link to post
Share on other sites

3 minutes ago, wolverine848 said:

How do you play TDM without decent team-mates?

No matter how many kills you can make, that can easily be offset by noobs on your team dying repeatedly.

Sure there are mults dying repeatedly in TDM, but the team can at least hard carry by 3-4 players and reach 70 kills faster than the other side.  It is not the same case with siege & CP. 

Share this post


Link to post
Share on other sites

1 hour ago, wolverine848 said:

How do you play TDM without decent team-mates?

No matter how many kills you can make, that can easily be offset by noobs on your team dying repeatedly.

Ooh I remember and I think you all also, before MM, TDM was a really underrated mode, not that much battles with this mode.

Nothing made it a popular more than MM and its missions, tbh it's really sucks, I don't love to play, just finishing my missions or the 1.5m damage.

I remember in the battle list when you go to "TDM" matches section, you just find 3 or 4, while others like CTF have way more than this.

Edit: and yeah I also agree you couldn't do anything teamness in such a mode, just killing, you couldn't change the result by capturing the flags or defending. A bad version of DM.

Edited by asem.harbi

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...