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Rework of how RP's work


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So 1nce u activate the repair kit it gives u the initial 1k back, and then the 150 and whatever that lasts for a few seconds. I think that While the repair kit is still working it would make it so that ur tank could not recieve damage until it is done.

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Declined

A few years ago what RK used to do is continue working throughout the whole healing process. You weren't completely immune while it was happening, but the healing was so rapid that it was extremely difficult to destroy a tank while it was healing. This was deemed too powerful and changed to the current mechanic.

The change you suggest would make repair kit not only better than now, but it would become incredibly overpowered. It would be like having old Mammoth overdrive with you at all times. I'm sure it would help out players with weaker equipment. But someone with a light hull and Defender drone would be able to abuse this mechanic to steal flags and capture balls with great ease. It's not a viable change.

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6 minutes ago, Maf said:

Declined

A few years ago what RK used to do is continue working throughout the whole healing process. This was deemed to powerful and changed to the current mechanic. The change you suggest would make repair kit not only better than now, but it would become incredibly overpowered. It would be like having old Mammoth overdrive with you at all times. I'm sure it would help out players with weaker equipment. But someone with a light hull and Defender drone would be able to abuse this mechanic to steal flags and capture balls with great ease. It's not a viable change.

Just like a certain hull already does, so why is this not deemed overpowered.

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Nooo, RK is really abused by buyers, and it's like they're using it all the time, it's a good chance for me to stop it for them after 1000 hp healing

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3 hours ago, SONIC-BOOM said:

Just like a certain hull already does, so why is this not deemed overpowered.

No one says Hopper isn't overpowered.

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