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Strange yet useful status-effects


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IDK to what category this idea must be moved, so I create a new topic for it.

Temperature block

Negative effect that blocks change of temperature for some time. It cannot raised and lowered during this effect is active. Support thing that could be useful in teamplay with temperature-changers (Firebird, Freeze, ect.) against multiple enemies. Could be used by enemies to cause block at 0.

Explosives

Negative effect that imposed for some time and at the expiration of it deals little damage. But each target hit while the effect is active multiply that damage in some progression (like x1, x1.2, x1.4, etc.). Again, require teamwork and/or rapid firing turret.

Blindness

Negative effect that turn off all of the indication (augments and modules it TAB, health, recharge bar, status-effects, supplies, red indication, drones of you, teammates and enemies). Like do nothing but make game harder for enemy. Can RPS with Hornet's OD.

Low-gravity

Negative effect that decrease enemy tank mass. Useful with high-impact force turrets. Can be partially blocked by Heavyweight Construction augment. Like blindness do nearly nothing, but in some cases may be very effective.

Vampirism

Negative effect that when imposed on enemy heal you tank by percent of dealed damage. It was existing mechanic, i know that. But change it from constant buff to temporal (brief time) status effect will solve the problem. Teammates can have an advantage too.

Trick-and-threat

Positive effect that enhances basic effects (double armor, double damage, speed boost) when enemy gets any status effect. So, enemy may be strengthen himself, yet you have benefits from it. There are three types of this effect, obviously.

Purity

Positive effect that with some delay erase all negative status-effect. Pretty powerful, but does not give you some advantage (like double damage or extra speed). Also delay make this effect easy to counter. So, it is helpful, but not overpowered.

Chemistry

Positive effect that gives temporal immunity for one negative status-effect. Active until a negative status-effect is applied (ignores it and deactivates). If negative effect is temperature-based than gives Temperature block.

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Honestly, if we were to add all these status effects, I would like for it to be limited to a single turret (like release a new turret with the temperature block status effect) and only 1 or two turret alterations and such. I don't want it to be so widespread, cause like @krish123_super said, I wouldn't want my interface to be constantly covered in a bunch of random icons. 

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21 hours ago, krish123_super said:

my tank health bar will be covered by status icons ... those icons are longer than my tank width it self 

It is already, soooo...

16 hours ago, Tanker-Arthur said:

Honestly, if we were to add all these status effects, I would like for it to be limited to a single turret (like release a new turret with the temperature block status effect) and only 1 or two turret alterations and such. I don't want it to be so widespread, cause like @krish123_super said, I wouldn't want my interface to be constantly covered in a bunch of random icons. 

So the ideas themselves are good/bad? Without considering them a bunch annoying crap for sell more immunities. Heck we still waiting for normal augments for Gauss...

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Just now, The_Voltage said:

So the ideas themselves are good/bad? Without considering them a bunch annoying crap for sell more immunities. Heck we still waiting for normal augments for Gauss...

They're great and interesting ideas. Unlike the EMP we have in game today lol.
Also, I would love to see Vampirism be returned in some form. It got too much hate for such and interesting and special mechanic. 

But if 7 or 8 turret alterations and 2 or 3 hull overdrives can inflict the same status effect, it would ruin their "uniqueness" (like the Armor-Piercing effect we have today). At most, only 1 turret, one hull OD, and maybe 1 or 2 turret alterations should inflict each effect. 

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  • Head Administrator

Hello, and sorry for the late response.

Please create a separate topic for each status-effect.

Invalid, closed.

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