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What gets on your nerves?


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What gets on your nerves?  

55 members have voted

  1. 1. What gets on your nerves?

    • that railgun hornet pro that destroys the match (if everyone doesnt have protection modules)
      5
    • hopper that steals all golds and cont golds
      23
    • camping titan/mammoth shaft spamming drugs
      18
    • laggy kid you just can't kill
      16
    • everyone has double your GS and protections against your turret
      19
    • annoying isida that does everything but heal you
      9
    • that titan that puts the dome on seige point, and you don't have armor piercing
      16
    • Electromangetic accelerator "scout" 'nuff said
      12
    • autocannon smoky
      21
    • that incendary band fire immunity running player that can destroy your entire team easily and comes out alive, making you so wound up you make a forum post about it
      20
    • anything else ---> comments
      14


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Just now, Gamma_Lightning said:

True.......but having them jump away at the last moment is super annoying to me, especially when I finally manage to almost kill them after they dodge all my Vulcan's shots due to the mouse-control strafing ability.

Same goes for Striker. Hoppers can easily dodge my shots cause of their annoying strafing abilities and last-minute jumps to avoid my salvos.

Just now, Gamma_Lightning said:

Same with Hopper in the lower ranks. Too many people use Wasp and the Bomb-Spams are getting super annoying, especially when my only upgraded hull is Dictator. It's just bomb after bomb after bomb. Luckily, Hopper being released has reduced the number of Wasp users by a bit.

I remember last year, especially in Gold Box gamemodes before Hopper was released, it was just constant nukes going off and it's super annoying.

Just now, Gamma_Lightning said:

And Viking's the most popular hull in the game

This is probably because of two factors:

  1. Out of all the medium hulls, Viking has the fastest speed, and not only is it fast, it's also incredibly stable.
  2. It has the easiest to use overdrive, requiring ZERO skill to use. All you need to do is press shift, point, and shoot. And boom, all your enemies are dead.
    • Hunter's Overdrive is harder to use because it requires you to get up close to the enemy. While you are trying to get close to the enemy, someone can easily snipe you away.
    • Dictator's Overdrive has ZERO godmode. Double Armor can't do anything against Wasp Bombs, Viking's infinite ammo, or Mammoth's death-touch. Oh, and Hunter can disable it. Double Damage can't do anything to Vikings with infinite ammo, Defender Drones, and Titan shields. And anyone who activates Double Armor will null your overdrive effect.
    • Crusader's Overdrive has a low chance of actually one-shotting a medium hull. So many factors prevent it from doing so, like the enemy using Double Armor, Defender, Titan's Dome. Also it's a projectile based overdrive, meaning you have to actually aim it. And aiming with hulls is quite difficult and thus you may miss.
Just now, Gamma_Lightning said:

Nowadays, it doesn't seem like you need skill to win anymore.

It seems like winning battles depends on two factors:

  • How fast you can press shift. (So that you can make your team GodMode before the other team can)
  • Money (To buy ridiculously OP equipment)

I completely agree.

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On 3/6/2021 at 11:53 PM, Gamma_Lightning said:

Hopper jump-hacks get on my nerves. Wasp Bombs get on my nerves. Infinite Reload Hack Vikings get on my nerves. Godmode Titans get on my nerves. EMP supply remove hack gets on my nerves. Whenever I die cause a noob one-shots me with an overdrive or something that costs 100 dollars, I get irritated and it gets on my nerves.

 

#DeleteNoSkill

It's nice to see that someone agrees with me. if you read my previous posts, I have said very similar things. 

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On 3/7/2021 at 2:34 AM, Tanker-Arthur said:

Out of all the medium hulls, Viking has the fastest speed, and not only is it fast, it's also incredibly stable.

LOL - no it is not.   No idea why you would say this.  Viking is like a flat hornet.

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On 3/7/2021 at 2:34 AM, Tanker-Arthur said:

Viking has the fastest speed, and not only is it fast

Main thing I see about Viking is fastest medium hull. 

On 3/7/2021 at 2:34 AM, Tanker-Arthur said:

it's also incredibly stable.

Nope.

Even without Overdrive, Viking is still a good medium hull because of a balance of HP and Speed as mentioned.

Edited by FrozenRailgun

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Just now, wolverine848 said:

LOL - no it is not.   No idea why you would say this.  Viking is like a flat hornet.

?

I mean, Viking has the fastest speed of all the Medium hulls......only Crusader can rival it because Crusader doesn't touch the ground and thus doesn't have any traction to slow it down.

 

And when I said "stable", I mean it's hard to flip a Viking.

I'm presuming you thought I was talking about Viking's driving ability, where it has a drift like Hornet?

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Just now, FrozenRailgun said:

Main thing I see about Viking is fastest medium hull.

Yeah, which is why before overdrives, Viking was the best medium hull XD

Just now, FrozenRailgun said:
On 3/7/2021 at 2:34 AM, Tanker-Arthur said:

it's also incredibly stable.

Nope.

When I said stable, I meant it was hard to flip and knock a Viking around, compared to Hunter.

Just now, FrozenRailgun said:

Even without Overdrive, Viking is still a good medium hull because of a balance of HP and Speed as mentioned.

It's the best medium hull lol. Fastest speed and has the same health as the slowest hull, Dictator ?

In 2017 and 2018, there really was no reason to buy Dictator other than to get a height advantage on certain maps like Sandbox, catch golds, and/or play Dictator-Railgun.

 

 

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A free to play players asking for a buff to OP items like EMP Gauss because they just get them from Containers.. While if they haven't get them they will sink the forum with their tears asking for a nerf on them.

Lack of integrity, you must to have a real opinion that not depends on what you have or use. I use Scout Railgun and I see it's OP and I even criticize it after I get it as it ruined the game and affected me also by its players, I want the game to be a viable to play and a real balanced for all. This will make the game more vibrant, not just a pure OPs.

I wasn't see Hornet's OD as OP, but after I entered the forum and I saw others opinions and I saw how I'm colliding with the facts I just changed my opinion after that, and considered it as OP and even criticized it because I really want the game to be balanced and it hurt me also by the other Hornets. Though it's my favorite hull

But I don't see this thing with the Free to play players who bought Hopper and liked it or who have get a pure OP Augment from Containers.

Edited by asem.harbi
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4 hours ago, Tanker-Arthur said:

And when I said "stable", I mean it's hard to flip a Viking.

...what? Viking has stability?

I've literally flipped a Viking with a single Assault Rounds shot. Ever since they switched around the stats for Hunter and Viking, it has been nothing but pain and misery to attempt and use Viking against Smoky, Thunder, Striker, Railgun, Gauss, or Magnum users without Heavyweight Construction equipped.

And yet, it has one of the most broken ODs at the moment, which I believe to be a byproduct of the Hornet nerf. If you're using Viking at the moment, please seriously consider stopping, as the amount of Viking users these days is unacceptable.

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51 minutes ago, Tidebreaker said:

And yet, it has one of the most broken ODs at the moment, which I believe to be a byproduct of the Hornet nerf. If you're using Viking at the moment, please seriously consider stopping, as the amount of Viking users these days is unacceptable.

Really? Viking's OD has the longest charge time of all ODs and can easily be countered by simply destroying / stunning / freezing / knocking off the Viking player's aim / staying in cover for seven seconds. It's only really problematic when with Magnum + Mortar, but that's a problem with Magnum, not with the OD.

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6 hours ago, Tanker-Arthur said:

?

I mean, Viking has the fastest speed of all the Medium hulls......only Crusader can rival it because Crusader doesn't touch the ground and thus doesn't have any traction to slow it down.

 

And when I said "stable", I mean it's hard to flip a Viking.

I'm presuming you thought I was talking about Viking's driving ability, where it has a drift like Hornet?

Ability to withstand shot impacts - Viking gets rocked like a rag doll.

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32 minutes ago, ThirdOnion said:

Really? Viking's OD has the longest charge time of all ODs and can easily be countered by simply destroying / stunning / freezing / knocking off the Viking player's aim / staying in cover for seven seconds. It's only really problematic when with Magnum + Mortar, but that's a problem with Magnum, not with the OD.

Look at how many Viking users there are. Do you enjoy getting whipped repeatedly by this stupid Overdrive that any noob can exploit? As soon as they see me, regardless of whether I'm a Wasp, have protection, have an Overdrive of my own ready, it's game over for me regardless. There is absolutely nothing you can do to stop these players from using this Overdrive - the only viable counter is Titan, and even then there's a high chance that a player with LCR still just wipes you in the dome.

And don't get me started on when there's upwards of 4 Vikings in the same battle. I have seen matches where all but 2 people on Berlin have been Vikings, and that was not a fun experience. Even the Hornet meta could not compare to the thrashing I was getting at spawn over, and over, and over again.

Also, shoutout to this hull for always being absolute cancer in Solo Juggernaut.

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1 hour ago, ThirdOnion said:

Really? Viking's OD has the longest charge time of all ODs and can easily be countered by simply destroying / stunning / freezing / knocking off the Viking player's aim / staying in cover for seven seconds. It's only really problematic when with Magnum + Mortar, but that's a problem with Magnum, not with the OD.

Just like the coughnerfcough to hopper, recharge time in todays TO is not the impediment some say it is, else there would be way fewer vikings.

With the OD supply drop and Dictators, Vikings get their OD a lot more often than people think.

You can't counter the viking unless you are facing it and know it's gonna use the OD.  Once that shift button is pressed even a JUG does not last long.  Players don't have close to the reaction time to hide once it starts firing and you are in the fron 45-degree vision.

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Just now, Tidebreaker said:

...what? Viking has stability?

Yes. I can explain why it's stable, but the wiki also did it for me: 

huh.jpg

Just now, Tidebreaker said:

I've literally flipped a Viking with a single Assault Rounds shot.

?

 

Just now, Tidebreaker said:

it has been nothing but pain and misery to attempt and use Viking against Smoky, Thunder, Striker, Railgun, Gauss, or Magnum users without Heavyweight Construction equipped.

Just now, wolverine848 said:

Ability to withstand shot impacts - Viking gets rocked like a rag doll.

Interesting.....I always though Hunter was the one who was more susceptible to shot impacts........

Like, for me at least, when comparing the three medium hulls with one another (not including Crusader by the way)....

  • Viking is the fastest and overall hardest to flip upside-down (Dictator can flip itself much easier if it jumps off cliffs with improper positioning)
    • More stable than Hunter but doesn't possess as much weight as Dictator.
  • Hunter is the most agile but is also easy to be knocked around, due to it not being as wide as Viking or having a sufficient height-to-length ratio as Dictator.
    • Thus being the least stable medium hull overall.
  • Dictator is the slowest but it is the most resistant to shot impacts.
    • Most sturdy medium hull.

 

Just now, Tidebreaker said:

And yet, it has one of the most broken ODs at the moment, which I believe to be a byproduct of the Hornet nerf. If you're using Viking at the moment, please seriously consider stopping, as the amount of Viking users these days is unacceptable.

Yes, totally agree. Only reason why people don't acknowledge this as much as it should is because of Hopper lol.

 

 

Edited by Tanker-Arthur

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2 hours ago, Tidebreaker said:

Look at how many Viking users there are. Do you enjoy getting whipped repeatedly by this stupid Overdrive that any noob can exploit? As soon as they see me, regardless of whether I'm a Wasp, have protection, have an Overdrive of my own ready, it's game over for me regardless. There is absolutely nothing you can do to stop these players from using this Overdrive - the only viable counter is Titan, and even then there's a high chance that a player with LCR still just wipes you in the dome.

How is getting insta-killed by a Viking any different than being insta-killed by Booster users, AP augments, Shaft, Magnum or any other high damage combos? How is a Viking destroying all of the tanks at a Siege point any different from a Hornet Gauss one-shotting them all instead? All other ODs either provide team support or counter other ODs in some way. Viking's OD has none of that. It's just a damage dealer. And there are already many ways to deal a ton of damage without having to wait for your OD to charge.

2 hours ago, wolverine848 said:

Just like the coughnerfcough to hopper, recharge time in todays TO is not the impediment some say it is, else there would be way fewer vikings.

With the OD supply drop and Dictators, Vikings get their OD a lot more often than people think.

You can't counter the viking unless you are facing it and know it's gonna use the OD.  Once that shift button is pressed even a JUG does not last long.  Players don't have close to the reaction time to hide once it starts firing and you are in the fron 45-degree vision.

Even so, Vikings have their OD ready less often than other hulls. And just because a Viking has OD ready doesn't mean it will be able to make effective use of it. If you try to activate your OD as soon as possible after it charges you are unlikely to get more than a couple of kills.

It's usually pretty evident when a Viking player is going to use their OD because of the OD indicator. If you are sufficiently far away from the Viking so as to not see the OD indicator, you probably have enough time to get out of the line of fire.

Edited by ThirdOnion

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9 hours ago, raze_avenger said:

viking is probably the best medium hull in the game 

With Overdrive, I want to say Viking is more OP than Hopper.

Hopper is good with golds, and can be abused by Crisis, but other than that, it is just an ok Hull.


I also really hate Titan. Makes the Siege mode awful, repetitive.

Edited by yellowghetto
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Just now, yellowghetto said:

Hopper is good with golds, and can be abused by Crisis, but other than that, it is just an ok Hull.

It would be an "ok" hull if Mouse Controls and Tanki Mobile didn't exist.

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8 hours ago, ThirdOnion said:

Really? Viking's OD has the longest charge time of all ODs and can easily be countered by simply destroying / stunning / freezing / knocking off the Viking player's aim / staying in cover for seven seconds. It's only really problematic when with Magnum + Mortar, but that's a problem with Magnum, not with the OD.

I don't think Viking's OD is OP than we just use it as an example of how ODs are just a not skill-based, and I think it's the most suitable OD for this example.. You just have to press SHIFT and you guaranteedly destroyed your enemy. Even if you can't use the OD more than once per-battle, it still a valid example about one-press (SHIFT) kill.

4 hours ago, yellowghetto said:

With Overdrive, I want to say Viking is more OP than Hopper.

Hopper is good with golds,

You couldn't exploit our discussion against Viking to promote your Hopper here 

Edited by asem.harbi
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9 hours ago, Tanker-Arthur said:

Yes. I can explain why it's stable, but the wiki also did it for me: 

huh.jpg

I think that's the description from 2016, before the parameters of Hunter and Viking were switched. I never understood the hate for Hunter at that time, but I know why now.

9 hours ago, Tanker-Arthur said:

Interesting.....I always though Hunter was the one who was more susceptible to shot impacts........

Again, pre-2016, this was the case. However, nowadays, it has a smaller frame and better weight, meaning it can take a punch significantly better than Viking,

9 hours ago, Tanker-Arthur said:
  • Viking is the fastest and overall hardest to flip upside-down (Dictator can flip itself much easier if it jumps off cliffs with improper positioning)
    • More stable than Hunter but doesn't possess as much weight as Dictator.
  • Hunter is the most agile but is also easy to be knocked around, due to it not being as wide as Viking or having a sufficient height-to-length ratio as Dictator.
    • Thus being the least stable medium hull overall.
  • Dictator is the slowest but it is the most resistant to shot impacts.
    • Most sturdy medium hull.

Not sure how you thought about it here, but Hunter is not that easy to knock about due to its smaller hitbox. Besides, it has superior acceleration, and the top speed is merely a fractional difference between it and Viking's.

9 hours ago, Tanker-Arthur said:

Yes, totally agree. Only reason why people don't acknowledge this as much as it should is because of Hopper lol.

Not really - they're just too busy abusing it along with 50% protection, Defender, and AP Immunity. I have absolutely no respect for these people.

9 hours ago, ThirdOnion said:

How is getting insta-killed by a Viking any different than being insta-killed by Booster users, AP augments, Shaft, Magnum or any other high damage combos?

Very much so.

To counter Shaft, Magnum, high damage combos, or Booster users, all you need is 50% protection. To counter AP augments as well, AP Immunity does the trick. Nothing can counter a Viking Overdrive once activated unless you go up to them and they die of splash damage, but let's be honest, that happens so rarely you might as well consider that irrelevant.

9 hours ago, ThirdOnion said:

How is a Viking destroying all of the tanks at a Siege point any different from a Hornet Gauss one-shotting them all instead?

Because guess what? Ever since the Hornet nerf, every single one of these people who loved to abuse Hornet Gauss has now switched to Viking Gauss. As soon as Hornet actually started to require skill to operate, they immediately switched to the most noob-friendly hull in the game.

9 hours ago, ThirdOnion said:

All other ODs either provide team support or counter other ODs in some way. Viking's OD has none of that. It's just a damage dealer.

This also infuriates me. As a team player, the worst offenders of sabotage and not collaborating are the Viking players, stuck in their selfish mindset. They steal the Overdrive boxes for themselves on defense in ASL, often resulting in the entire team's demise.

9 hours ago, ThirdOnion said:

Even so, Vikings have their OD ready less often than other hulls. And just because a Viking has OD ready doesn't mean it will be able to make effective use of it.

And yet, the sheer quantity of them throughout battles makes the first point completely irrelevant. And well, effectiveness is thrown out the window for them, because I and I alone am their target almost all of the time.

9 hours ago, ThirdOnion said:

It's usually pretty evident when a Viking player is going to use their OD because of the OD indicator. If you are sufficiently far away from the Viking so as to not see the OD indicator, you probably have enough time to get out of the line of fire.

Good luck trying to get away from Viking-Railguns with LCR or Viking-Magnums. These things three-shot Juggernauts, meaning there is absolutely no chance to survive.

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You know what else gets on my nerves? The damn Micro-Upgrade waiting mechanic. I have all the Crystals I need to upgrade to MK8 but I have to wait roughly 64 days. 

This mechanic is old, it used to be in the game before Tankoins, when you still used to purchase crystals, so players would spend money to speed up prices.

But today? What is the point of this? I don't think anybody is silly enough to purchase crystals anymore when there is the Battle Pass.

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2 hours ago, 2shots2kills said:

You know what else gets on my nerves? The damn Micro-Upgrade waiting mechanic. I have all the Crystals I need to upgrade to MK8 but I have to wait roughly 64 days. 

This mechanic is old, it used to be in the game before Tankoins, when you still used to purchase crystals, so players would spend money to speed up prices.

But today? What is the point of this? I don't think anybody is silly enough to purchase crystals anymore when there is the Battle Pass.

Speed Ups. You hate to see it.

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7 hours ago, Tidebreaker said:

To counter Shaft, Magnum, high damage combos, or Booster users, all you need is 50% protection. To counter AP augments as well, AP Immunity does the trick. Nothing can counter a Viking Overdrive once activated unless you go up to them and they die of splash damage, but let's be honest, that happens so rarely you might as well consider that irrelevant.

50% protection is a partial counter to Viking (Defender on top of that is even better). Even a second or two of extra survival time can be enough to avoid getting destroyed. Many times have I failed to destroy a tank with 50% with Viking's OD before getting destroyed myself. I don't even bother enabling OD against players with 50% and Defender because most of the time it's a waste; there's a good chance they'll kill you first.

7 hours ago, Tidebreaker said:

Because guess what? Ever since the Hornet nerf, every single one of these people who loved to abuse Hornet Gauss has now switched to Viking Gauss. As soon as Hornet actually started to require skill to operate, they immediately switched to the most noob-friendly hull in the game.

This also infuriates me. As a team player, the worst offenders of sabotage and not collaborating are the Viking players, stuck in their selfish mindset. They steal the Overdrive boxes for themselves on defense in ASL, often resulting in the entire team's demise.

Easy-to-use ODs and poor players are not a problem with ODs themselves. I'd argue that most ODs are effectively a "no-skill insta-win button." The Hornet Gauss combo is still very viable in SGE and CP.

7 hours ago, Tidebreaker said:

And yet, the sheer quantity of them throughout battles makes the first point completely irrelevant. And well, effectiveness is thrown out the window for them, because I and I alone am their target almost all of the time.

Good luck trying to get away from Viking-Railguns with LCR or Viking-Magnums. These things three-shot Juggernauts, meaning there is absolutely no chance to survive.

Cheap kills, while they may be annoying, are not really a sign that an OD is overly effective. It's common for a Viking player to get a few free kills with their OD, but it's significantly less common for a Viking player to actual use their OD in such a way that it has an actual effect on the battle. I'll again draw a comparison to Booster - it's annoying to get one-shotted by a Booster player who decided to kill you in particular, but I wouldn't say that Booster is OP or broken. Kills don't have a one-to-one relation to battle performance.

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