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Divide augments into two categories when creating a PRO battle


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Well, normally they are considered as separately but when creating a battle, both turret and hull augments are taken together.

-> Screen_Shot_2021-02-02_at_4.08.36_PM.png

So what I'm saying is, when creating a battle, enabling in the battle create page, two options as turret augments and hull augments. Normally I don't use augments but I do like support nanobots or shock freeze users in my team as they're fun and mostly, very useful. But with these immunity augments, I almost never enable augments cuz all of them are OP while only a selected number of turret augments are OP upto now. 

So with this option you can choose either 

  • Turret augments

or

  • Hull augments

or both.

But on the other hand, if a immunity augment user creates the battle and enables "Hull augments" only, it might be in favour of buyers or those who were lucky enough to get one so everyone avoid those battles :ph34r:.

Edited by E_polypterus
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6 hours ago, E_polypterus said:

I do like support nanobots or shock freeze users in my team as they're fun and mostly, very useful. But with these immunity augments, I almost never enable augments cuz all of them are OP while only a selected number of turret augments are OP upto now. 

So you like shock freeze but you think freeze immunity is OP? That's kinda hypocritical if you ask me ?

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I think Tanki developers already enough annoyed by the battles that restrict Augments, Drones and Supplies. So I don't think they will make any new thing to them.

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We really need this. In most Pro Battles I go in, almost everyone uses Heat Immunity which is super annoying. It's also annoying that Firebird is my second highest upgraded turret (MK7 14/20) but now my MK1 Gauss manages to perform even better than it.

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2 hours ago, Maf said:

So you like shock freeze but you think freeze immunity is OP? That's kinda hypocritical if you ask me ?

Not really.

Shock freeze gives up 30% damage to gain that ability.

Hull augments give up nothing, and completely offset some turrets and even ODs.  Then there's IB+HI.  The hull augments are a lot more OP than most turret augments - excepting say things like Gauss EMP.

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7 hours ago, Tanker-Arthur said:

We really need this. In most Pro Battles I go in, almost everyone uses Heat Immunity which is super annoying. It's also annoying that Firebird is my second highest upgraded turret (MK7 14/20) but now my MK1 Gauss manages to perform even better than it.

Lol I joined a pro battle the other day.hill and I killed him easy with my fire bird  and then  went to garage and wen he came back out 30% fire prot and heat immunity I exited the battle one time.

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Just now, amosprimusx said:

Lol I joined a pro battle the other day.hill and I killed him easy with my fire bird  and then  went to garage and wen he came back out 30% fire prot and heat immunity I exited the battle one time.

Yeah it seems like nowadays, in order to play non-Parkour Pro Battles, you need....

  1. Firebird Protection Module
  2. Heat Resistance or Heat Immunity
  3. Any turret besides Firebird. ?
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Just now, E_polypterus said:

tbh I don’t even equip it any more as even 50% less is pointless given the extreme afterburn of Firebird.

To be honest....Heat Immunity acts as a protection against Firebird.

So you can equip Heat Immunity plus three Protection Modules of any other turret you want and you'll basically have a set of 4 Protection Modules active.....

....a feature that Tanki developers originally removed from the game for most conventional players in 2018 lol.

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4 hours ago, amosprimusx said:

Lol I joined a pro battle the other day.hill and I killed him easy with my fire bird  and then  went to garage and wen he came back out 30% fire prot and heat immunity I exited the battle one time.

I wonder how some players dare to use their most powerful equipment against the weakest player, I wonder why in the fights where there aren't any one strong, someone ruin the fight and came with an OP equipment. Isn't playing in balance is a cool thing?

I when I'm in a fight against some weak players, I directly change my equipment to be equalivent with them just to let them that I rekt them not because I have stronger equipment but because I'm more skilled.

But what happened to me when I flip a buyer in Parkour mode, he directly switch to opposite team and use Heavy Weight + EMP Gauss + 50% protection against me and for sure using drones. And when I'm about to kill him, he directly leave the battle and re-join again and change the equipment to be a more anti-against me. For sure for these fight I directly leave the battle, as there are no sort of balance neither I can fight him nor I can flip him but in contradicta when I want to fight the recoil will hurt me as we are in Space mode.

Really weird players, I don't think there is anything a funny or competitive when you play with an equipment hundred times stronger than your enemy.

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6 hours ago, asem.harbi said:

I wonder how some players dare to use their most powerful equipment against the weakest player, I wonder why in the fights where there aren't any one strong, someone ruin the fight and came with an OP equipment. Isn't playing in balance is a cool thing?

I when I'm in a fight against some weak players, I directly change my equipment to be equalivent with them just to let them that I rekt them not because I have stronger equipment but because I'm more skilled.

But what happened to me when I flip a buyer in Parkour mode, he directly switch to opposite team and use Heavy Weight + EMP Gauss + 50% protection against me and for sure using drones. And when I'm about to kill him, he directly leave the battle and re-join again and change the equipment to be a more anti-against me. For sure for these fight I directly leave the battle, as there are no sort of balance neither I can fight him nor I can flip him but in contradicta when I want to fight the recoil will hurt me as we are in Space mode.

Really weird players, I don't think there is anything a funny or competitive when you play with an equipment hundred times stronger than your enemy.

It’s not the players fault they have better equipment imo. It’s the devs’. If they hadn’t brought these new updates it wouldn’t be so bad and besides, why should other players stop using their favorite or liked combos. Besides I don’t think I’d expect any player to use a combo of lesser modification just for the sake of the enemy team.

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1 hour ago, E_polypterus said:

It’s not the players fault they have better equipment imo. It’s the devs’. If they hadn’t brought these new updates it wouldn’t be so bad and besides, why should other players stop using their favorite or liked combos. Besides I don’t think I’d expect any player to use a combo of lesser modification just for the sake of the enemy team.

First I don't mean the wrong is from who! But I mean the idea in general, for sure Heavy Weight against me in Parkour is a fault from developers as I couldn't afford 5k tankoins.

But I mean the concept of fighting in general, in example if I fought someone in Legend with an Mk5 equipment, for sure the wrong is from him completely. But I change my equipment to be equivalent to him just for sake of fight.

And I don't mean here MM, I mean Pro-battles and 1v1 fights. For sure in MM no one will change their equipment for sake of balance, or if the enemy team have less players for sure no will stop temporarily.

But I mean in general 1v1 fights, or some DM fights in Pro-battles while most of players are in a weak equipment, I don't think it's a funny or a competitive to change your equipment to a 50% protection modules against them all with 9999 GS. Technically no wrong in this, but I mean the concept of fighting in general.

And yes when someone that I have already the same equipment with him, and in the fight suddenly switched to Heavy Weight or to Gauss EMP this is such a degusting thing and collide directly with the impartial fighting.  I don't here blame the developers, because I haven't mentioned them ever. I mean just the fighting with someone who is weaker than you, either you're buyer or not.

Edited by asem.harbi

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