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Rework/Nerf on Saboteur Drone


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I believe saboteur drone might not be one from the best drones at this moment right now but i find really annoying the thing of a team of 10v10 playing MM and the other team have 4 people using saboteur drone 20/20 update and titan in the same time so when i go shoot them either i die from the mines either from them because they are shooting me from far or i cant kill them because they are using Titan OD i believe Saboteur drone need a nerf at the Mines place or make the Drone place the same number of mines but more close to each mine so the circle of the 9 mines its smaller but i still believe this drone needs a nerf at the placed mines.

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I think Saboteur is weaker than Booster and Defender, but it really needs a nerf.

I strongly disagree with your suggestion of nerf (buff imo). It's easy for me many times to swallow 2 mines from Saboteur and complete my way, but with your nerf the mines will accumulate in a near place with smaller radius but still a considerable that will make me swallow 4 or 5 mines in a row to immediately exploding.

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On 2/7/2021 at 8:48 AM, Alsarbon said:

i die from the mines either from them because they are shooting me from far or i cant kill them because they are using Titan OD i believe Saboteur drone need a nerf at the Mines place or make the Drone place the same number of mines but more close to each mine so the circle of the 9 mines its smaller but i still believe this drone needs a nerf at the placed mines

I maybe did not understand fully what you were saying because of grammar error and the long run-on sentence.

But you are saying that you basically don't like it when there's too many mines placed by Saboteur, correct?

  • Don't forget, tankers spend a lot of Crystals to MU/SU their Drone to max level. So they want to feel like they have gotten what they have paid for.
  • If we make Saboteur Drone weaker than what it is now, then the tankers who have upgraded it to max, 20/20, will become disappointed and angry. They will think that they worked hard getting their Saboteur to max and now it is weaker compared to other Drones.
16 hours ago, Tanker-Arthur said:

but the mines that spawn around the original mine only do like, 100-200 damage :)

  • If we make the surrounding mines do less damage, opponent tankers will feel less scared of Saboteur, will easily ignore its mine damage (because it does only 100-200 damage like Arthur said, and do their objectives.

 

I think Saboteur is pretty good to use as of right now, and good to battle against.

  • If you meet a lot of Saboteurs in battle, then you should try to find the tanker who is using Saboteur, and try to think of a plan to destroy him and remove the mines for your teammates and friends.
  • If that opponent tanker has Titan Hull, you should wait for a small opening, and then defeat him.
    • You can use Viking OD to counter the Titan Hull ; you can get your OD ready to use, and when Titan's OD disappears, you can destroy it.
    • You can also use Hunter's OD to turn off the Titan OD, like me, after finding an opening to corner Titan.

 

We'll get Saboteurs and Titans only sometimes in battles, as there are plenty more other tankers and their combinations used in the game. You should do what you can in each battle to win, make it easier, and also enjoyable!

Best of luck!

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16 minutes ago, thunderhunter123 said:
  • If you meet a lot of Saboteurs in battle, then you should try to find the tanker who is using Saboteur, and try to think of a plan to destroy him and remove the mines for your teammates and friends.
  • If that opponent tanker has Titan Hull, you should wait for a small opening, and then defeat him.
    • You can use Viking OD to counter the Titan Hull ; you can get your OD ready to use, and when Titan's OD disappears, you can destroy it.
    • You can also use Hunter's OD to turn off the Titan OD, like me, after finding an opening to corner Titan.

They tend to hide behind their "wall" of mines out of sight. You'd have to fight through the minefield to get to them.  Saboteur makes many CTF battles futile.  Ruins the battles in some cases.

I like the idea of one batch of mines only,   OR

Reducing the damage of the secondary mines. 100-200 is too little though.  More like 200-500 each.

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2 hours ago, wolverine848 said:

They tend to hide behind their "wall" of mines out of sight. You'd have to fight through the minefield to get to them.  Saboteur makes many CTF battles futile.  Ruins the battles in some cases.

I like the idea of one batch of mines only,   OR

Reducing the damage of the secondary mines. 100-200 is too little though.  More like 200-500 each.

Yeah, I like some division in damage with the mines. It ruins some CTF maps like Wolfenstein. Where each base is only reachable with the 2 ramps on the sides.

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12 hours ago, wolverine848 said:

They tend to hide behind their "wall" of mines out of sight. You'd have to fight through the minefield to get to them.  Saboteur makes many CTF battles futile.  Ruins the battles in some cases.

I like the idea of one batch of mines only,   OR

Reducing the damage of the secondary mines. 100-200 is too little though.  More like 200-500 each.

This is all true, and we should maybe lower the damages of the surrounding mines.

But not too much, because too much of a decrease in Saboteur's power will make other tankers sad, that they had to see it become weaker, after spending so many Crystals for MU/SUs.

 

Plus Saboteur consumes up 4 mines per usage of the tanker. So tankers do have a nice futile Drone like Wolverine said, but they do lose Mines faster.

But we can maybe still lower the surrounding mines damage, just a little, so it's still fair for Saboteur Drone owners. Maybe the surrounding damage can do half of the center mine damage.

 

So if regular mines do 1200-2400 damage, then surrounding mines do 600-1200.

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16 minutes ago, thunderhunter123 said:

Plus Saboteur consumes up 4 mines per usage of the tanker. So tankers do have a nice futile Drone like Wolverine said, but they do lose Mines faster.

LOL.

Oh wait... you're serious?

We have so many mines it's ridiculous.  But if a player is actually running out of mines because of Saboteur, maybe they should use something else for a while.  They don't have a "right" to use it 24/7.

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10 minutes ago, At_Shin said:

will be honest, I do find saboteur annoying. However, like Alasborn said, it isn't the most OP drone. To be honest i do not believe it should be nerfed. 

It IS one of the most OP drones for CTF.  It cripples battles on maps with limited access to the flag area.

Your suggestions either rely on co-operation - as that Titan is NOT making it to the staging area without actually prematurely deploying the dome, or use... Hopper.  Oh my...

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17 minutes ago, At_Shin said:

using hopper OD is a way to simply ignore this drone's affects as you jump over the mines and nothing happens to you and you still get to make the capture. What's wrong with using hopper? You could pair it with apt drones to improve it's survivability (i like to use sprinter).

It is also pretty overused in ASL modes. However, the fact remains that you can access those areas with defense/evasion oriented overdrives / drones.

Promoting an abused hull (hopper) and an abused drone (Defender) to counter an abused drone (saboteur) is just sad.

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18 hours ago, Tidebreaker said:

My version of this would be to only let a Saboteur user have one batch of mines down at one time. Put another one down, and the original poofs. Anything more, and that's overkill.

Tbh I think 1 batch is way too underkill. It still requires the player to not die, and if they camp, that's just that. Whilst I haven't played many games other than cp, I still have faced some sabo's there, but they hardly survive much.

As for my perference of drone, I would prefer to use camper drone for mining, saboteur drone becomes predictable after an encounter, whilst camper you can mine often and retain all supplies often with short downtimes, i.e a mini hyperion, assuming you can survive an 8s cooldown when full hp, it's a godly drone compared to a mediocre saboteur.

But then again, my default MM module set includes spider, so these saboteur players are just making me want to eat the mines for the memes.

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The fact is I play normally with my Hornet and get zapped by many Mines, Thunderhunter At_Shin you're running too far from the logical discussions. Why I have to kill someone when I want to steal the flag? They usually are a strong players with double armor, and if you want to kill them you will waste some time. No it's wrong, if you try to kill the enemy team you wont capture a flag ever, the correct way of stealing the flag, is to steal it silently, when I steal the enemy flag I steal it silently and maybe no one knows about that and maybe sometimes without even any shots from my turret. I steal it stealthily, but if I want to fight someone, that will spend from me a time and a hard amount of my health-bar, Imagine me fighting someone till I kill him completely then I steal the flag!!!

No you're wrong, when you want to take the flag you don't have to kill the opposite team completely or anyone, you have to steal it silently with maybe some kills in your road then capture it. But spending my time in the enemies' base waiting to kill someone (who is mostly hiding) then after that I complete my way to steal the flag??! Most times you didn't have a time to even take the flag, not even chasing the Saboteur and killing him then you complete your way to take the flag then return to your base.

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This is so comical on what is going on in these comments. I think the drone is okay as it is; I remember that the old saboteur drone used to lay down 10 mines but according to the current stats now it lays 8. But on the other hand, I would prefer if the drone placed down 5 or 7 mines at a time and I think it should consume the same amount mines being used instead of just 4. 

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8 minutes ago, Akame said:

Whilst I haven't played many games other than cp, I still have faced some sabo's there, but they hardly survive much.

They survive plenty - otherwise the drone is useless.  It's usually a magnum hiding behind a barrier, and they come out to lay more mines.  But while hiding they can still use the turret.

And many are either hornets or hunters, which nullify any defenses that might punch through the mines.

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3 minutes ago, MysticBlood said:

This is so comical on what is going on in these comments. I think the drone is okay as it is; I remember that the old saboteur drone used to lay down 10 mines but according to the current stats now it lays 8. But on the other hand, I would prefer if the drone placed down 5 or 7 mines at a time and I think it should consume the same amount mines being used instead of just 4. 

So... you're not really fine with the drone as it is...

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Just now, wolverine848 said:

So... you're not really fine with the drone as it is...

Pretty much lol. I go to ctf and I see magnums with Mortar with the saboteur drone, and they abuse the heck out of those combos. especially with vikings OD. 

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1 hour ago, At_Shin said:

Hopper can access these bases simply by jumping. Mine problem solved! 

Use Ares OD to run through the minefield. Ezzz! Use Defender + Isida helper to drive through a minefield. Lots of options exist. 

True. However, sometimes more than 2 opponents use this drone to lay a minefield around their base which makes it utterly inaccessible. The only way for capturing remains is going solo by using hopper or taking help of friends in the team. As most players probably don't group, hopper is the go to solution.

You know me too well. I do that when playing Wolfenstein XD. Hopper is must use for me.

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Just now, At_Shin said:

It is the logical choice. Need to avoid saboteur mines? Either have a really nice team or go "hippity hoppity the enemy flag is my property." xD

The strat many Hopper players don't use is the bridge with the repair Kit in front of the end goals. (Map is Wolfenstein)

Say you are playing RGB. If you have the ball, use Hopper, grab a Speed Boost and drive up those bridges with the repair Kits. Use you Overdrive to jump over the barrier and land on their goal.

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5 minutes ago, At_Shin said:

It is the logical choice. Need to avoid saboteur mines? Either have a really nice team or go "hippity hoppity the enemy flag is my property."

LOL....

Have a nice team or use Hopper.   Are you listening to yourself?

Like I said, promoting a extremely OP hull to counter something else OP is just sad for the game.

Or have you not been reading those threads.  It's a repeat of the hornet-OP issue, only now we spell hornet H-O-P-P-E-R.

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1 hour ago, wolverine848 said:

They survive plenty - otherwise the drone is useless.  It's usually a magnum hiding behind a barrier, and they come out to lay more mines.  But while hiding they can still use the turret.

And many are either hornets or hunters, which nullify any defenses that might punch through the mines.

I've personally seen more of these with vikings along with mortar, maximum mines go brr, but yeah I just tend to ignore them or eat the mines for my team with my spider.

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I hate it, you hate it, everyone hates it, except Drone users.

Simple, and a hilarious change.

 

Do not make a ring of mines

Put all the mines and the additional ones from upgrades into the same spot. Multiple mines stacked onto the same spot.

 

It will prevent impossible base raiding and people who walk into your trap are up for a nasty surprise.

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