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Hopper and Crisis: Why....Just Why?


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29 minutes ago, Heliophile said:

Do you find it fun to end battles in 2-3 minutes even before half of each team is spawning? By the time people spawn, you would have captured the 5 flag and battles over.

No, I don't. In fact, I often leave battles once I capture 2-3 flags and realise that the enemy team is giving me little to no resistance.

Hopper Crisis is a fun combo and I love using it, but seeing the whole enemy team either just quit or helplessly stop and stare when they see me flying around with their flag brings me no joy. It's sad and boring. The battles I actually enjoy are ones where I'm up against other 9999 GS "tryhards" or groups, and we have an intense battle where it takes every last bit of skill and strategy to beat them. I enjoy those battles even if my team loses, but unfortunately MM doesn't give me the power to pick who I'm playing against.

I can tell you that there are definitely players who specifically look for battles with weak teams so that they can finish the game as fast as possible with as little effort as possible. Those people usually quit when they see me, even though they have the kind of gear that could give me a challenge. I honestly don't understand the appeal of that kind of gameplay.

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16 hours ago, Heliophile said:


 I know what you're going to say. "If you're complaining about Hopper/Crisis, why don't you just keep making pro battles." 

Not gonna read the whole entity of post 1 properly. But no, you can play TDM/CP/TJR. Yw. Enjoy your day, everyone hates those, and I love to kill Hopper crisis Bots in those game modes :)

unknown.png

As for countering them, unfortunately you just gotta hit them when they're not on max armor, or use status effects. If you have stun immunity for Hunter, this is one of the top ways of annoying a hopper crisis, cuz even if he has stun immunity, he'll lose supplies, decelerate and slow down. Also Mammy with stun OD can work a good time on like ASL def points at times due to its vertical counterpart of it's AT field.

1 hour ago, Heliophile said:

So you mean to tell me it's 4 overdrive effects is fair? 

Hopper has 1 overdrive. It does have a few status inflicting parameters which include an AoE burn and AoE stun along with a jump. That can be seen as 3 effects currently. 

And no thanks to tanki for indirectly buffing Hopper by making it so players can't use supplies during stun, which makes stun the most OP status almost.

But if you want to comment on effects, let us welcome the king, Hunter. AoE Stun, AoE EMP, Disables Titan dome, Disables Wasp OD, Abolishes Ares BFG Canon.

 

I'm not trying to defend this abomination of combo, but there are modes you can play where these combos don't have an excessive god feeling. 

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10 minutes ago, Unleash said:

Agree, its basically hack for buyers. Best thing is most of time they will just take flag or ball and fly away, dont even bother shoot you because they know you cant kill them because hopper crisis is new "skill" and when they fly away half map their combo is saying GG have fun. Even if you have good aim with rail shaft magnum you wont kill it. Or maybe with that new thing called "AP" alts for turrets but for buyers again of course.

In my opinion, the best way to stop them is using Freeze with "Shock Freeze" augment.

You just need to have something quick and the stun immunity augment so you can eventually chase them after they used the jumphack.

They will end up focussing you everytime they see you when they come for a flag, making them lose time and allowing your team to focus fire the hopperclown, just equip protection from their turret and you should be fine.

If they equip "Cold immunity" augment they are gonna suffer from other Overdrives and turrets that your team can use to shoot them down.

It's not guaranteed you'll be able to defend every single time from an hopper attack with this strategy, if they are backed up by the team, they'll focus fire you, but it's more than enough for the clown that comes alone using Crisis.

Edited by JustBlackWolf

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Just now, JustBlackWolf said:

In my opinion, the best way to stop them is using Freeze with "Shock Freeze" augment.

You just need to have something quick and the stun immunity augment so you can eventually chase them.

They will end up focussing you everytime they see you when they come for a flag, making them losing time and allowing your team to focus fire the hopperclown, just equip protection from their turret and you should be fine.

If they equip Freeze immunity they are gonna suffer from other Overdrives and turrets that your team can use to shut them down.

It's not guaranteed you'll be able to defend every single time from an hopper attack with this strategy, if they are backed up by the team, they'll focus fire you, but it's more than enough for the clown that comes alone using Crisis.

Yes, as a player can only equip 1 immunity, even though immunities are crazy op, there is always a way to make them suffer.

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1 hour ago, Maf said:

No, I don't. In fact, I often leave battles once I capture 2-3 flags and realise that the enemy team is giving me little to no resistance.

Hopper Crisis is a fun combo and I love using it, but seeing the whole enemy team either just quit or helplessly stop and stare when they see me flying around with their flag brings me no joy. It's sad and boring. The battles I actually enjoy are ones where I'm up against other 9999 GS "tryhards" or groups, and we have an intense battle where it takes every last bit of skill and strategy to beat them. I enjoy those battles even if my team loses, but unfortunately MM doesn't give me the power to pick who I'm playing against.

I can tell you that there are definitely players who specifically look for battles with weak teams so that they can finish the game as fast as possible with as little effort as possible. Those people usually quit when they see me, even though they have the kind of gear that could give me a challenge. I honestly don't understand the appeal of that kind of gameplay.

I don't understand that appeal of that type of gameplay either. Intense battles to the last second even if my team loses are some of the most fun I have in TO. But those are rare. Interesting to see a player of your caliber not having fun pub stomping non-buyer noobs. I'm used to the super buyers calling me noob kid as they show off their "hard-earned" money bought equipment I only have 1 xt that I grinded for when Super missions were a thing back then. I feel that's worth more than anything buyers purchase. I feel like TO should have a MM for buyers and non buyers however, there are so many implications of that suggestion. At the end of the day, hopper/crisis is buyer's hack and ruins the game for everyone. And I didn't mean anything I said in offensive way. I have nothing bad against you and I respect you. For me, I guess I'll just have to stick to creating Pro Battles with certain parameters and only do MM for missions. ?‍♂️

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1 hour ago, JustBlackWolf said:

In my opinion, the best way to stop them is using Freeze with "Shock Freeze" augment.

You just need to have something quick and the stun immunity augment so you can eventually chase them after they used the jumphack.

They will end up focussing you everytime they see you when they come for a flag, making them lose time and allowing your team to focus fire the hopperclown, just equip protection from their turret and you should be fine.

If they equip "Cold immunity" augment they are gonna suffer from other Overdrives and turrets that your team can use to shoot them down.

It's not guaranteed you'll be able to defend every single time from an hopper attack with this strategy, if they are backed up by the team, they'll focus fire you, but it's more than enough for the clown that comes alone using Crisis.

? I love how you call em clowns haha. That is very good method I use but it's not always effective as half my team does not spawn in for a few minutes. Although, I am a nonbuyer so I don't have stun immunity augment and I don't get lucky in containers. :\

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16 hours ago, thunderhunter123 said:

Let's start with this: for variety, fun, experience, and progress!

  • Having Hopper will make it so that there is always surprises with its abilities in the game.
  • They will jump out of nowhere to attack or complete their objective.
  • In the end, you'll never get bored of only having ground-moving tanks.
  • I think Hopper is pretty fun to play, with and against it.
  • Even though its hopping causes burn and stun, you can defeat Hopper easily because of its light Hull, 2000 HP.
  • It's not 4 different Overdrives that it has, but rather 4 different effects that it causes: stuns, burns, and hops. (By stunning, it drops the ball/flag/etc.)
  • You can use an augment to protect against one of its overdrives. (I use Heat Immunity.)

 

  • As for Crisis Drone, even though they are used by some tankers, others don't have them.
  • Some don't use them because they consume 3 supplies of the one used, every single time we change our supplies!
  • For the Drone itself, it is powerful overall, but there is always a con. It is that since you can activate only one kind of boosted supply at a time, you can easily defeat it in battles.
  • I have destroyed many tanks with Crisis drone because they couldn't put on Double Armor AND use Double Damage.
  • So Crisis consumes supplies and you can only use one kind at a time. Do you still hate it, when others use it?

 

If a Hopper/Crisis comes by, you should try your best to defeat it, as this is one of the few games that has this combination. Another thing is that you should look for openings and figure out the method to defeating them.

I use Hunter to stun and remove their supplies. Then I use double damage to quickly defeat them. Other tankers can use Viking or Mammoth. You can stop Crisis easily by attack when the opponent doesn't have double armor equipped.

Try your best in every situation, to make it easier and more progressing for you. Having Hopper and Crisis gives the game more variety, uniqueness, and an intense feeling in battle. (At least for me.) I hope we get more items like this in the future.

You are very deluded if you think the FLYING HACK can be stopped with crisis maxed out.

Maybe 1/5 you might get lucky and stop the flying cheat (if you are very lucky)

I see a flying hack speeding towards our flag, i watch as it takes it with ease, then exit battle just before the legal cheat can cap.

It's a legal hack simple as that.  

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3 hours ago, Heliophile said:

So you mean to tell me it's 4 overdrive effects is fair? Having a hopper/Crisis super buyer take your flag/ball and hop across the map so fast you can't shoot it and they end the game in 2-3 mins is fun and fair? You must like really short games then. One thing, getting augments is god hard for non buyers and casual buyers. You think non buyers have premium and battle pass money to get that? And yes I still hate Crisis. You say hunter and Stun and yes that is true but how many times do you think you can do that before the Hopper/Crisis kills you and ends the game. You get killed as the lone hunter saving the team and boom hopper/crisis makes his move. What then? Rely on your teammates? What are the chances that they are actual "good" players that have the capacity stop the hopper/crisis. Pretty slim if you ask me. I can't tell if you're only saying all these "positive" things because you're a Forum Moderator Candidate and you're trying to suck up to your higher ups so they can see you're a good match for the job. If you truly feel that hopper/crisis at its current state belongs in the game then bless your heart.

I faced some Hopper/Crisis in battle just today.

I do agree with you, that even though they were fast, hard to face, and ending the battle quickly, I still did not mind this due to the main fact that, this gives a different atmosphere to the game.

Having these different weapons, Hulls, tactics, gameplay experiences, and many other unique features, really makes tankers like me fired up to face and to defeat them!

 

Also, I'm not saying positive things just because of this job position. I already have these thoughts about Hopper, Crisis, and many other things in the game, regardless of where I stand.

It's just my positive personality that I have on everything about Tanki Online and its game updates. (Meaning: I always look at the bright side to everything bad.)

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2 hours ago, Akame said:

Not gonna read the whole entity of post 1 properly. But no, you can play TDM/CP/TJR. Yw. Enjoy your day, everyone hates those, and I love to kill Hopper crisis Bots in those game modes :)

unknown.png

As for countering them, unfortunately you just gotta hit them when they're not on max armor, or use status effects. If you have stun immunity for Hunter, this is one of the top ways of annoying a hopper crisis, cuz even if he has stun immunity, he'll lose supplies, decelerate and slow down. Also Mammy with stun OD can work a good time on like ASL def points at times due to its vertical counterpart of it's AT field.

Hopper has 1 overdrive. It does have a few status inflicting parameters which include an AoE burn and AoE stun along with a jump. That can be seen as 3 effects currently. 

And no thanks to tanki for indirectly buffing Hopper by making it so players can't use supplies during stun, which makes stun the most OP status almost.

But if you want to comment on effects, let us welcome the king, Hunter. AoE Stun, AoE EMP, Disables Titan dome, Disables Wasp OD, Abolishes Ares BFG Canon.

 

I'm not trying to defend this abomination of combo, but there are modes you can play where these combos don't have an excessive god feeling. 

That's true. Some other modes are fun even if the guy has hopper/crisis. I feel that hopper/crisis is only a complete abomination in CTF/Rgby modes. I prefer playing CP mode as that has everyone moving around and playing a lot. Not really a single objective to get. However, my favorite mode is CTF and it's sad that I am forced to not wanna play CTF because of hopper/crisis. On the note of overdrives. I prefer getting stunned and flag dropped by hunter instead of hopper setting me on fire, making me drop flag, and jumping over me. Hunter has effects on different hulls. Hopper does the same 3 things on every hull. Before you say get immunity, keep in mind that I am speaking from the perspective a non buyer that's unable to spend money on this game. 

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16 hours ago, wolverine848 said:

That's what I said.  "Hopper has no delay on stun".  Okay... "hopper has no delay on it's OD which stuns".  Clearer?

It's quite hard to make children understand the adult mindset.

Full marks for trying though. 

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2 minutes ago, thunderhunter123 said:

I faced some Hopper/Crisis in battle just today.

I do agree with you, that even though they were fast, hard to face, and ending the battle quickly, I still did not mind this due to the main fact that, this gives a different atmosphere to the game.

Having these different weapons, Hulls, tactics, gameplay experiences, and many other unique features, really makes tankers like me fired up to face and to defeat them!

 

Also, I'm not saying positive things just because of this job position. I already have these thoughts about Hopper, Crisis, and many other things in the game, regardless of where I stand.

It's just my positive personality that I have on everything about Tanki Online and its game updates. (Meaning: I always look at the bright side to everything bad.)

Bless your heart man. Bless your heart. I apologize for what I said about the sucking up to the higher ups thing. Quite immature. On note of how you view hopper/crisis, I just have to disagree with you as non buyer. Not sure if you are a buyer or not and are able to defend yourself from it. Put yourself in the perspective of the non buyer. It's hard enough as it is. Adding hopper/Crisis on top of that is just brutal. If you like that battles ended quickly, more power to you. But for those tankers who can't spawn in fast enough, F in the chat for them :\

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3 minutes ago, SONIC-BOOM said:

You are very deluded if you think the FLYING HACK can be stopped with crisis maxed out.

 

I stopped many of them while they weren't looking or expecting it.

Other times, I was glad that I had Heat Immunity, so I could survive long enough to continue defeating them.

 

So there's always a way to get by with everything. We just need to look for the positives in all things.

Ask ourselves, "is it actually that bad? And can I do something to improve my gameplay with these combinations in battles?"

 

I use Heat Immunity for no burning effects. Since I have been using this Augment, I found that Hopper is not that annoying to face against. This changed my prospective and feeling of its annoying feature. We all will get Augments soon, if not already. Right now, you should use what you have to counter the combinations.

Maybe all we need to do is use something to help against what is annoying. (Get a good Augment, Defender Drone, ...) Then our angered feelings will reduce, and we can feel positivity overall.

 

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2 minutes ago, thunderhunter123 said:

I stopped many of them while they weren't looking or expecting it.

Other times, I was glad that I had Heat Immunity, so I could survive long enough to continue defeating them.

 

So there's always a way to get by with everything. We just need to look for the positives in all things.

Ask ourselves, "is it actually that bad? And can I do something to improve my gameplay with these combinations in battles?"

 

I use Heat Immunity for no burning effects. Since I have been using this Augment, I found that Hopper is not that annoying to face against. This changed my prospective and feeling of its annoying feature. We all will get Augments soon, if not already. Right now, you should use what you have to counter the combinations.

Maybe all we need to do is use something to help against what is annoying. (Get a good Augment, Defender Drone, ...) Then our angered feelings will reduce, and we can feel positivity overall.

 

I knew you had some type of augment helping you. There's no way you were able to beat Crisis/Hopper with regular equipment. Now, you do realize that the majority of people are able not to afford immunity? Or even the battle pass and premium to get immunity? You say get a good augment or drone like that's a simple thing to do unless you have $$$ to spend on shop. Before you say do special missions to get ultra containers and try our luck, majority of special missions are suited to buyers with premium. I don't mean this in a offensive way at all but I feel like your judgement is clouded by your happy go lucky positive-about everything personality. Look at this objectively here. Is Hopper/Crisis not a flying hack given the parameters you are a non buyer that can't afford Mk8s? Or even a casual buyer to broaden the audience.

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12 minutes ago, SONIC-BOOM said:

Very well said indeed.??? Usual mod response (although not every mod i must admit) ➡️➡️??? just these new wannabe mods trying to impress ?.

 

Yo chill on the Mod Candidate. He has every right to express his opinion. ?

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17 hours ago, thunderhunter123 said:

Having Hopper and Crisis gives the game more variety, uniqueness, and an intense feeling in battle. (At least for me.) I hope we get more items like this in the future.

Getting hit in the face gives my life more variety, uniqueness, and intensity. Variety, because it's not everyday I get hit in the face. Uniqueness, because getting hit in the face is quite a unique feeling. Intensity, because the pain of getting hit in the face is quite intense. I hope I get hit in the face more often in the future.

Edited by ThirdOnion
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3 hours ago, Heliophile said:

@wolverine848 

I know you. Not for your work on the Forum but for the absolute hell and turmoil you bring in battles. And that's not a compliment. I hate queuing up against you or even with you on the team. I don't hate you as person, I'm sure you're a good guy considering your reputation. I just hate you cause your one of the main Crisis/Hopper guys I have in mind. You make games just the absolute worst. I agree with you if you say Crisis is balanced on any other hull other than Hopper. You agree with some of my points on the overdrive being unbalanced as heck. Glad we could find some common ground there. I can understand why you abuse that mechanic. With hopper/crisis, you're an all powerful buyer god amongst the norm, who's gonna stop unless another hopper/crisis buyer god. Just one thing. Do you find it fun to end battles in 2-3 minutes even before half of each team is spawning? By the time people spawn, you would have captured the 5 flag and battles over.

LOL i hear you on that one.

I faced @Maf in a serp battle a couple months ago, he was the flying hack with rico. Me and a team mate killed him as he was leaving our base with our flag, just one small problem with killing him, he was on top of a wall when he died, and we couldn't retrieve our flag which was a bummer as we had their flag at our base.

All flying hacks should glitch out and self destruct every ten seconds for the next 12 months. It's no more than they deserve for using a legal hack imo.

Having said that i have nothing against @Maf and actually think he is a good player, pity he has resorted to legal cheating like the rest of the flying hack club.

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I would say that yeah, Crisis and Hopper can actually make a debate in MatchMaking battles and PRO battle as well, but we should stay cool about that, it stays a game, in order not to make that lead to an argument :) 

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35 minutes ago, thunderhunter123 said:

I stopped many of them while they weren't looking or expecting it.

Other times, I was glad that I had Heat Immunity, so I could survive long enough to continue defeating them.

 

So there's always a way to get by with everything. We just need to look for the positives in all things.

Ask ourselves, "is it actually that bad? And can I do something to improve my gameplay with these combinations in battles?"

 

I use Heat Immunity for no burning effects. Since I have been using this Augment, I found that Hopper is not that annoying to face against. This changed my prospective and feeling of its annoying feature. We all will get Augments soon, if not already. Right now, you should use what you have to counter the combinations.

Maybe all we need to do is use something to help against what is annoying. (Get a good Augment, Defender Drone, ...) Then our angered feelings will reduce, and we can feel positivity overall.

 

Yes, it's that bad, and no i don't have to improve my gameplay, it's spot on until the flying hack hits overdrive and speeds off at warp 10 with our flag.

 

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21 hours ago, Heliophile said:

Whenever I see a Crisis/Hopper player in the game, I just leave the game and literally queue up with another Crisis/hopper

Wow agree with you. This Topic is a little bit long ?.  but I read it all 

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2 hours ago, ThirdOnion said:

Getting hit in the face gives my life more variety, uniqueness, and intensity. Variety, because it's not everyday I get hit in the face. Uniqueness, because getting hit in the face is quite a unique feeling. Intensity, because the pain of getting hit in the face is quite intense. I hope I get hit in the face more often in the future.

That analogy is way different than this because this is just us seeing the attributes for a game.

Real life, it's a different feeling.

  • For a game, the damage only lasts until we get destroyed and re-spawn.
  • In real-life, the damage we take, lasts longer.

I like it when things are hard in the game. Having this fun feeling that I will face annoying tanks, drones, and skilled players with different combinations will improve my own skills in the long run.

Don't you think so too?

Also, I think about this:

  1. What is the main point of a game?
  2. Is it supposed to be all easy?
  3. If it's too easy, will it be fun, or will it become boring?

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7 hours ago, Heliophile said:

It seems like you're looking at this from a buyer's perspective. 

I am a free player since 2012, not a single cent spent, since upto legend 28, there is tons of crystal earned

I mu and buy only at every 50% sale, take a year of sale for me to max 20/20 a hull and a turret each year, and 4 year to max all modules, and just lucky with free mission container. ?
 

only drone I maxed is saboteur, since it only use mine (which everyone has a ton), rest drone about 8/20, booster at 13/20, 


————————-

true factor is,

i rarely play CTF/RGB, since drug update, CTF require too much health kit to win, which i have least in term of supply, my battery is more than health kit.

I used to be only playing on CTF w my XP combo, then too many splash new gun introduced, 

i move to CP w twins/isida and titan combo

now, i solely play on seige mode w gauss/titan combo, w titan doom and emp splash. Unless mission is CTF/RGB

Edited by wild001

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