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Hopper and Crisis: Why....Just Why?


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2 hours ago, Heliophile said:

I knew you had some type of augment helping you. There's no way you were able to beat Crisis/Hopper with regular equipment. Now, you do realize that the majority of people are able not to afford immunity? Or even the battle pass and premium to get immunity? You say get a good augment or drone like that's a simple thing to do unless you have $$$ to spend on shop. Before you say do special missions to get ultra containers and try our luck, majority of special missions are suited to buyers with premium. I don't mean this in a offensive way at all but I feel like your judgement is clouded by your happy go lucky positive-about everything personality. Look at this objectively here. Is Hopper/Crisis not a flying hack given the parameters you are a non buyer that can't afford Mk8s? Or even a casual buyer to broaden the audience.

We can get Crystals by playing Battles, doing the Free Tier Challenge, Doing Daily Missions, Special Missions (Rank Up ; not the other missions unless they're easy for F2P), Weekly Missions (Weekly Containers), and even Contest/Events.

Also, we can get a lot more Crystals from Containers now because of the Shards update.

 

If you keep playing and doing all the different kinds of Missions, in months, you can get enough Crystals to upgrade a Drone that you like to max, and also get a lot of Containers, and possibly get an Augment to use against Hopper/Crisis. 

On top of that, the best time for F2P players to spend their Crystals is during ONLY 50% sales! (I only spend it then.)

Don't you believe this is do-able for F2P players as well? (The Tanki development was nice enough to give this update to us. We should be thankful, and be positive about it.)

 

You asked, "Is Hopper/Crisis not a flying hack given the parameters you are a non buyer that can't afford Mk8s?..."

It is a flying hack, but it IS the ability given to this Hull and the Crisis Drone, which changes the gameplay experience and atmosphere. This combination will make us angry when it's used in battle, but it's there for a good purpose too. It's that we'll never get bored of seeing it in battles. We'll become more cautious and aware of its activity on the battle-field. It's also nice to have this unique combination, as it brings in more fire to the battle.

Don't you think so too? Would it be better to not have this combination at all, or at least have it, and experience how gameplay changes, and act upon it for our benefit?

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2 hours ago, SONIC-BOOM said:

Yes, it's that bad, and no i don't have to improve my gameplay, it's spot on until the flying hack hits overdrive and speeds off at warp 10 with our flag.

 

If developers need to, they can change up the features of Hopper's speed, and Overdrive to help all tankers during gameplay.

There's always a way to make everything more balanced and fun for all. The developers collect feedback and data on the things that are needed for change.

So we will see nice and satisfying updates in the future!

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Hello

There is no perfect balance, the developers strive for it. Yes, the hopper and its overdrive combined with the drone are in the capable hands of the "Stick bending". But let's not forget that a team can play strongly against him and make him suffer, because if the team focuses on this player, the rest are engaged in others. Enough 2-3 people focused fire and the player on the hopper with overdrive and drone crisis becomes useless for his team. 

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23 minutes ago, Immortal-MACTEP-7 said:

There is no perfect balance, the developers strive for it.

Yes, the hopper and its overdrive combined with the drone are in the capable hands of the "Stick bending".

But let's not forget that a team can play strongly against him and make him suffer, because if the team focuses on this player, the rest are engaged in others.

Enough 2-3 people focused fire and the player on the hopper with overdrive and drone crisis becomes useless for his team. 

No they are not.

The combo is OP in the hands of average players

LOL... then the rest of his team is laying waste to the team "focusing" on the hopper

So... it only takes 2-3 players to bring down 1 player?

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Do not play ctf any more.

 

Do not play rugby any more.

 

Soon, give up asl too. 

 

In TDM, CP, and Siege, hopper is not so bad.

 

Any mission that you get which is ctf or rugby immediately trade and do not play it. Even if you have to pay 999 crystals to get out of it.

 

Eventually, the number of players going into CTF and Rugby will go so low that literally just hoppers are playing in those match ups. I suggest letting those games be like that. 

 

Try it. Ive given up on those games now for at least several months. If for more people copied suit, and refused to play CTF or Rugby, maybe that would get the issue of hopper some attention and a resolution so that something is changed.

 

I strongly suggest a complete boycot of ctf and rugby. Do not play these until july or until a fix is made. Switch any missions you get. Unless it is a mission where it can be done in 1 game. (complete 1 game in rugby mode) Sometimes I can do this because it is only 6 min of my life. 

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25 minutes ago, iplayatankonline said:

Even if you have to pay 999 crystals to get out of it.

In mobile version, you can change mission free by watch ad, keep change till u get collect supply or od mission

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23 hours ago, thunderhunter123 said:

If developers need to, they can change up the features of Hopper's speed, and Overdrive to help all tankers during gameplay.

There's always a way to make everything more balanced and fun for all. The developers collect feedback and data on the things that are needed for change.

So we will see nice and satisfying updates in the future!

LOL you seriously believe that don't you.

You carry on being delusional with your happy-go-lucky childlike attitude, i will just say how it REALLY is in the greed infested world of TO.

  

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On 2/10/2021 at 8:31 PM, Heliophile said:

@wolverine848 

I know you. Not for your work on the Forum but for the absolute hell and turmoil you bring in battles. And that's not a compliment. I hate queuing up against you or even with you on the team. I don't hate you as person, I'm sure you're a good guy considering your reputation. I just hate you cause your one of the main Crisis/Hopper guys I have in mind. You make games just the absolute worst. I agree with you if you say Crisis is balanced on any other hull other than Hopper. You agree with some of my points on the overdrive being unbalanced as heck. Glad we could find some common ground there. I can understand why you abuse that mechanic. With hopper/crisis, you're an all powerful buyer god amongst the norm, who's gonna stop unless another hopper/crisis buyer god. Just one thing. Do you find it fun to end battles in 2-3 minutes even before half of each team is spawning? By the time people spawn, you would have captured the 5 flag and battles over.

Lol, the developers who added this hull not Maf. Maf is a player and he have the right to use the most OP combo he have. Though I hate Hopper, but if I was him I will use Hopper everywhere.

Imagine you have a powerful combo but you intentionally trying to use the weaker... not logical, true?

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20 hours ago, Immortal-MACTEP-7 said:

Hello

There is no perfect balance, the developers strive for it. Yes, the hopper and its overdrive combined with the drone are in the capable hands of the "Stick bending". But let's not forget that a team can play strongly against him and make him suffer, because if the team focuses on this player, the rest are engaged in others. Enough 2-3 people focused fire and the player on the hopper with overdrive and drone crisis becomes useless for his team. 

The only thing the devs strive for is more CASH.

And you don't have a clue what you are going on about.

Best to say nothing if that's your idea of a sensible accurate way of dealing with the flying hack, which it is not. 

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On 2/10/2021 at 11:20 PM, thunderhunter123 said:

That analogy is way different than this because this is just us seeing the attributes for a game.

Real life, it's a different feeling.

  • For a game, the damage only lasts until we get destroyed and re-spawn.
  • In real-life, the damage we take, lasts longer.

I like it when things are hard in the game. Having this fun feeling that I will face annoying tanks, drones, and skilled players with different combinations will improve my own skills in the long run.

Don't you think so too?

Also, I think about this:

  1. What is the main point of a game?
  2. Is it supposed to be all easy?
  3. If it's too easy, will it be fun, or will it become boring?

Try fair and balanced, that seems like a good basis for a game. 

Do you think TO is fair to the majority of players.

Do you think the shop prices are reasonable.

Do you think MM works.

Do you think the HTML5 garage is player friendly.

Do you think the devs walk on water and say hail mary's every night.

Do you think the devs no what they are doing.......think carefully, and make sure you understand this last one before answering it.

I await your sensible happy-go-lucky answers with anticipation, i'm sure you won't disappoint.   

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19 minutes ago, SONIC-BOOM said:

LOL you seriously believe that don't you.

 

Yes, it is possible that developers change up the modifications for anything they feel is becoming too powerful/annoying for players. Also, they do take in tanker feedback, and apply the changes we desire. Remember how we got back Augments? They were increased in prices, but we got them back with the feedback given to tankers.

 

In other words, if we continue giving our feedback and honest opinion about Hopper, Crisis, and other personal important things, we are surely going to get a response on the Tanki V-Log/Announcements/etc. on what they will be doing. 

Everyone, including developers, want a well-developed, balanced, and fun game for all.

 

So if we all keep a positive mindset, while also trying to express how we truly feel about the things we don't like, then we will surely be able to bond better with Tanki and keep this positivity in the community, (like me!)

Also, if you guys ever become tired of playing with annoying combinations and features, you can always take a break and do other activities like Contests, Forum Games, or even non-Tanki related. (I do this from time to time.)

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6 minutes ago, thunderhunter123 said:

Yes, it is possible that developers change up the modifications for anything they feel is becoming too powerful/annoying for players. Also, they do take in tanker feedback, and apply the changes we desire. Remember how we got back Augments? They were increased in prices, but we got them back with the feedback given to tankers.

 

In other words, if we continue giving our feedback and honest opinion about Hopper, Crisis, and other personal important things, we are surely going to get a response on the Tanki V-Log/Announcements/etc. on what they will be doing. 

Everyone, including developers, want a well-developed, balanced, and fun game for all.

 

So if we all keep a positive mindset, while also trying to express how we truly feel about the things we don't like, then we will surely be able to bond better with Tanki and keep this positivity in the community, (like me!)

Also, if you guys ever become tired of playing with annoying combinations and features, you can always take a break and do other activities like Contests, Forum Games, or even non-Tanki related. (I do this from time to time.)

I give up. It's like conversing with a 3yr old.

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2 minutes ago, SONIC-BOOM said:

Do you think TO is fair to the majority of players.

 

No. It's awesome for buyers. But F2P players can have as much fun if they focus on their one favorite combination, and play with that. They'll level up faster, gain more experience, and make it easier to battle with their favorite weapon! (This is the whole reason why I, as a F2P, created this account, with this nickname.) By doing this, I would say it's pretty fair to everyone because it's possible for everyone!

7 minutes ago, SONIC-BOOM said:

Do you think the shop prices are reasonable.

 

I personally think only the first two options (or maybe just the first option) in the Shop categories are reasonable. I agree with you and F2P tankers that prices are kind of high. I don't use the Shop much, unless I have Gift Cards, and I only focus on the first two categories.

10 minutes ago, SONIC-BOOM said:

Do you think MM works.

 

I think MM works most of the time. For me, as a Legend rank, I get other Legends often. Only sometimes (maybe twice a week), I get placed in a battle with some lower ranks.

But the good part is that no matter where we currently stand, we only get stronger with time. Later, we'll be the strong ones, and later, the opponents will be stronger. It's all part of MM: to get stronger in any battle, easy or hard.

15 minutes ago, SONIC-BOOM said:

Do you think the HTML5 garage is player friendly.

 

Of course!

Why is it not, for you?

15 minutes ago, SONIC-BOOM said:

Do you think the devs walk on water and say hail mary's every night.

 

No, but they do work daily to make Tanki better: check for any current bugs, check the statistics on player activity, items used, gameplay time, make V-Logs, release updates/Events/special items, and much more. (It takes us a day just to finish our nightly Homework. It takes the development a day to finish their section of coding/reading/working on getting the data they need for changes, etc.)

20 minutes ago, SONIC-BOOM said:

Do you think the devs [know] what they are doing.......think carefully, and make sure you understand this last one before answering it.

 

Important: I hope you read this last one Sonic.

No. They might not be working in order. (Not releasing current skins we need, not giving the players what they want quick enough, etc.) This would make us think that they don't seem to know what they are doing.

But it is to be expected, as everything comes at a certain time. They want to do what they are more comfortable with at the moment, but they will work on the other updates in due time. We just need to be patient. (If you had homework, and you had a week to do it, plus it was really easy, but you wanted to watch a movie and relax at the moment, you would probably choose to relax and watch, right? You would want to do your easy assignment the next day. Similarly, the developers want to release the items they find more comfortable for now, and easier/faster to do. They will release the other items in the future.)

30 minutes ago, SONIC-BOOM said:

I await your sensible happy-go-lucky answers with anticipation, i'm sure you won't disappoint.   

This is my personality, overall, as a real person and as a tanker.

I like being positive, but I do agree with things I find that can get better.

We all want things to be easier in life and in the game. Since they are not, for now, we should learn to improve, just a little bit, by getting the experience of the hard/annoying things. This makes the hard things, turn into regular, basic things that are not that much annoying, as they were before.

Think about this deeply, please.

 

Thank you!

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28 minutes ago, SONIC-BOOM said:

I give up. It's like conversing with a 3yr old.

It's not that. We all have different point of views and positions of how we feel on everything.

I just feel that it's not bad to have these features in the game.

I simply enjoy battling Hopper/Crisis, hating them at a point, but then again, wanting to face them for a rematch.

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1 hour ago, thunderhunter123 said:

No, but they do work daily to make Tanki better: check for any current bugs, check the statistics on player activity, items used, gameplay time, make V-Logs, release updates/Events/special items, and much more.

Please No no no no no

Wronged No GIF - Wronged No Not GIFs

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3 hours ago, thunderhunter123 said:

Yes, it is possible that developers change up the modifications for anything they feel is becoming too powerful/annoying for players. Also, they do take in tanker feedback, and apply the changes we desire. Remember how we got back Augments? They were increased in prices, but we got them back with the feedback given to tankers.

Please explain why it took over two years for Devs to "fix" hornet OD?

And even then, it's not really fixed.  Can still one-shot a viking with 50% module and Defender drone while it sits in a Titan dome.

You know who came out on the short end of the stick with the "fix"?  The Titan.  Deploys the dome and any enemy can kill it.

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2 hours ago, thunderhunter123 said:

No. It's awesome for buyers. But F2P players can have as much fun if they focus on their one favorite combination, and play with that. They'll level up faster, gain more experience, and make it easier to battle with their favorite weapon! (This is the whole reason why I, as a F2P, created this account, with this nickname.) By doing this, I would say it's pretty fair to everyone because it's possible for everyone!

This is a load of crap.

Players already level up too fast with the permanent exp boost.  So focusing on one combo is not beneficial.  It would be boring, and the inability to switch gear to suit the environment and/or enemies is actually detrimental.

And can you actually call a players ONLY weapon their favorite weapon?  I pity players who are new to the game.  Heck, I won't even start a new account the way things are going.

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14 hours ago, thunderhunter123 said:

No. It's awesome for buyers. But F2P players can have as much fun if they focus on their one favorite combination, and play with that. They'll level up faster, gain more experience, and make it easier to battle with their favorite weapon! (This is the whole reason why I, as a F2P, created this account, with this nickname.) By doing this, I would say it's pretty fair to everyone because it's possible for everyone!

I personally think only the first two options (or maybe just the first option) in the Shop categories are reasonable. I agree with you and F2P tankers that prices are kind of high. I don't use the Shop much, unless I have Gift Cards, and I only focus on the first two categories.

I think MM works most of the time. For me, as a Legend rank, I get other Legends often. Only sometimes (maybe twice a week), I get placed in a battle with some lower ranks.

But the good part is that no matter where we currently stand, we only get stronger with time. Later, we'll be the strong ones, and later, the opponents will be stronger. It's all part of MM: to get stronger in any battle, easy or hard.

Of course!

Why is it not, for you?

No, but they do work daily to make Tanki better: check for any current bugs, check the statistics on player activity, items used, gameplay time, make V-Logs, release updates/Events/special items, and much more. (It takes us a day just to finish our nightly Homework. It takes the development a day to finish their section of coding/reading/working on getting the data they need for changes, etc.)

Important: I hope you read this last one Sonic.

No. They might not be working in order. (Not releasing current skins we need, not giving the players what they want quick enough, etc.) This would make us think that they don't seem to know what they are doing.

But it is to be expected, as everything comes at a certain time. They want to do what they are more comfortable with at the moment, but they will work on the other updates in due time. We just need to be patient. (If you had homework, and you had a week to do it, plus it was really easy, but you wanted to watch a movie and relax at the moment, you would probably choose to relax and watch, right? You would want to do your easy assignment the next day. Similarly, the developers want to release the items they find more comfortable for now, and easier/faster to do. They will release the other items in the future.)

This is my personality, overall, as a real person and as a tanker.

I like being positive, but I do agree with things I find that can get better.

We all want things to be easier in life and in the game. Since they are not, for now, we should learn to improve, just a little bit, by getting the experience of the hard/annoying things. This makes the hard things, turn into regular, basic things that are not that much annoying, as they were before.

Think about this deeply, please.

 

Thank you!

Your asking ME to think deeply, really. 

Also i said to think long and hard before you answer the question about ( do the devs no what they are doing)....The correct response would have been a resounding YES.

They no EXACTLY what they are doing. Is any of this getting through to you.

And i don't do homework, really, do my posts look like they were written by a child.

Anyways, it's obvious you are a child so let's just end it here shall we.

One last point, you are of course completely wrong in your assumptions when you comment about TO. So completely childlike wrong.

Have a nice day now won't you. 

Edited by SONIC-BOOM
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Best way to go is only play isida dictator with mechanic and sit in large map ASL defence to farm score to get good crystals, new meta for everyone but mostly maxed players use that

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13 minutes ago, Unleash said:

When will be this dumb overdrive nerfed? in like year probably they will nerf something on fire right, this cancer hull is ruining every special mode with golds, and it isnt fun playing against it and in MM too.

Keep in mind it took them 2+ years to coughnerfcough Hornet OD... .... ... .... .... so plan on AT LEAST another 2 years of this mess.   It's a cash cow and they don't wanna cook the goose that lays the golden egg.

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In real, I'm not waiting for a nerf on Hopper, even if it became balanced that doesn't satisfy me.

I wait for a remove completely of all hovering hull from the game completely

Such a stupidly compensation for the lack of skills for the players who couldn't turn the turret with easier aim with Mouse.. + Impossibility to flip, I play for many years and many times I get flipped wrongly and those noobs are immune to flip?? + Ability to steer while in air, omg why you Tanki made this restriction for all hulls from the first? + Ability to stuck in the walls-buildings + Ability to move in sides + Stupidly annoyingly "Ignore tanks" hack.

And lastly it's a tanks game, why we ever had those Hovering hulls!!! Very stupid idea with explicitly purpose (they said) "Reducing the hardness of mobile players", but in other meaning by Asem it's "A compensation for lack of skill for noobs".

I really don't know why they haven't get an enough criticize even before they released, I'm myself from the first time I heard their announcement in Weekly Vlogs I feel not satisfied, but in that time I wasn't in the forums to criticize. I was wonder why many player enthusiast about them before the release while they're a game-breaker.

I don't think I will complete more years playing if this farce haven't gone, it's Tanki we don't want UFO hulls.

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1 minute ago, At_Shin said:

Is that so? Try using a classic hull on mobile. Try catching a gold with it. Try getting a good score with it. Then we will see just how hard it is, won't we? I have done all of these things and I can say that it is harder to play with classic hulls on mobile than on PC. In such a scenario, hovering hulls came as a blessing to those players who joined the game through the 'Tanki Mobile App'. I am afraid they will never be removed from the game. 

Lol this is true hovering hulls are best played on mobile or with mouse controls. And yes playing with a normal hull on mobile is a challenge. My fav hovering hull is crusader. Even-thogh not many people use it, it is very effective in battle with good defense and decent speed. 

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