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What changes would YOU like to see in Tanki?


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I'd like to seem them have more options for MM battles, kind of bridge the gap between PRO and MM. For example: I want there to be options to choose to only battle people from your own rank, or have a certain rank range, as in PRO battles for rank requirements. 

The main thing I want, is a change in the way MM battles are made -- I'd like it to be less "let's just throw them all in" and more calculated. Maybe some mix of GS, K/D overall, W/L overall, and recent K/D and W/L ratios. I'm not sure -- I'm just rambling at this point. Of course, there's a lot more, but all of that is going to be 85% of the posts in this topic, so why repeat it?

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Anyway, what I’d prefer, pay more attention to PRO battles, but too much tho ig cuz these days, when the devs pay too much attention to something it ends up in a worse state than before. MM for instance... (unfixable)  :ph34r:

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8 hours ago, FrozenRailgun said:

How so exactly? May you provide some details of its "useless-ness"? 

  Regardless of that I agree with you in some of your points, I argue here about HTML5 Garage and I think as SONICBOMB said it's worse than Flash.

Look about the amount of details you can get easily in Flash..

 

Sorry for the noise in background I'm too lazy to open my video editor.. 

Btw you can see in the video how the amount of information you can get about every turret and next upgrades with prices, and look how the screen is pretty intuitive in Drones with the Icons, opposite of messed info in HTML5 

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As someone who likes to look players up, i'd like to see a complete overhaul of the ratings page. 

- efficiency page, there are players who haven't logged in for a year, why are they still shown

- being able to see the current tank like previously on Flash

- achievements, maybe actually give it a purpose at completing these, there's no incentive to grind out 1m exp with your least favourite turret

- give people the ability to display their XT items or Ultra skins etc, like when XT's were originally introduced them could see who had what

As well as Efficiency, crystals and Experience, golds, i'd like more options ad variety;

- most achievements in the week 

- most stars in the week

- most kills in the week

- most deaths in the week 

- most paints obtained 

- best K/D of the week 

You could also being these in for Top Clans of the week using the same idea. 

I just think tanki should give people more to aim for. Achieving Legend rank is so easy these days i'd love to one week think "right. I'm going to grind out kills this week and make top 50". 

Edited by LONDON.ENGLAND
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2 hours ago, asem.harbi said:

the amount of information

I agree

When there is a sale and I want to upgrade a lot of items, and decide what to upgrade and what to leave alone (usually because it will be unlocked before I can finish upgrading it), I have to keep going to the TO Wiki when I am in the garage

Another thing is not being able to see the highest Mk of something you can buy at your rank before you start buying the lower Mks

Edited by SporkZilla
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  • End "experience boost", get experience and crystals earned in battle back into a healthy relation.
  • Narrow down the rank ranges in MMS battles, even if this means some seconds more to wait.
  • Make the list of PRO battles remember a player's last choice for either battle names or maps.
  • Fix the issue with unresponsive buttons, in particular in the garage and container menus.
  • Nerf the Gauss EMP augment, shorten the delay for Hunter's overdrive, make new unicolour paints.
  • Invest just one hour of coding time to get the profile pages up to date and free of issues.
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5 minutes ago, PaxAeterna said:

I want to see a forum where so-called "negative" posts criticising the devs aren't shadow banned and swiftly deleted by the mods.

Negative posts aren't deleted

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10 minutes ago, PaxAeterna said:

@asem.harbi You sure about that?

I don't know why I feel you want to hit me?

Yes I'm sure, I don't know what the problem and from which moderator you face. Negative opinions aren't deleted except if there are a profanity words.

You see I have now 1657 posts, if the negative posts aren't accepted what's the meaning or the goal of posting in the forums? If all negative posts are deleted I wont complete posting here as the forum will be sucks with positives everywhere.

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@PaxAeterna 

My post count would drop by hundreds if negative ones were deleted, but my criticisms are usually balanced and polite and free from things like FLYING CHEAT ALLCAPS RAWR RAWR

Only thing which makes me really angry is double XP these days

Complaining about the XP boost is pointless because it's not going to get changed back, but doubling it for special weekends and events is ridiculous

 

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1 minute ago, SporkZilla said:

Complaining about the XP boost is pointless because it's not going to get changed back

In the history of human kind, people have spoken up against unjustice and wrong paths in much more challenging circumstances. Remembering those ancestors, it should be easy for all of us to speak up against a disastrous decision in the development of an online game.

However, they would not even have to simply undo the parameter change of September 2020, though that would be the best solution. They could also achieve a healthy balance between experience and crystals earned in battle again  by doubling the crystals with respect to the current status quo. Hell, from my perspective as a high ranking legend, I would even be mostly content if they just changed the formula for calculating the efficiency ratio by giving double weight to crystals earned after September 2020 in the efficiency ratio.

 

12 minutes ago, SporkZilla said:

doubling it for special weekends and events is ridiculous

Yes, it is ridiculous. For special weekends and events, crystals earned in battles should be doubled, but not experience.

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12 hours ago, At_Shin said:

I want to see a hover hull rivaling the juggernaut 

Hopper rivals the jugg with striker cyclone and booster. Crusader's od does 13k damage with booster. Ares can work too if done correctly.

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Game balance between the tanks, i'm tired of Magnums/Gausses oneshotting everything, as well as Pathetic healing/s of Isida, something needs to be done about it.

I'd suggest to either increase the HP of hulls or reduce the damage of turrets.

And ofc, BUFF Support Nanobots augment

Edited by JustBlackWolf
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3 hours ago, At_Shin said:

I meant that i want to see a super-tank but of the hovering kind. Then, we could have it in the TJR mode to spice things up. We would have super-tanks fighting with each other - one hovers and the other drives...stuff like that. Haha.

Lol omg, so, driving juggernaut in a team and hovering juggernaut in another. Sounds fun. I suppose the hovering jug would have a different turret and OD.

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35 minutes ago, Spy said:

Changes to XP/BP, it's been the same for more than 3 years.

Lol if you haven't liked xp/bp go play in other gamemodes

What you want a changes to xp/bp ? allowing other turrets and hulls..???

No lol xp/bp from its naturality is a boring, I left xp/bp from many years.. and in real its rules are just sitted by players then developers create the mode for this combo, so the players who started playing this.

Edited by asem.harbi

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36 minutes ago, At_Shin said:

well, they did remove battle funds a while ago. So other than those what kinda changes are you hoping for?

Changes to mechanics (easier to flip, longer railgun reload etc..)
 

6 minutes ago, asem.harbi said:

Lol if you haven't liked xp/bp go play in other gamemodes

What are you even talking about? I like XP/BP, I've been playing this mode for many years but I want to see changes.

9 minutes ago, asem.harbi said:

What you want a changes to xp/bp ? allowing other turrets and hulls..???

I don't know if you were serious or not, but obviously I don't want them to add more turrets and hulls to XP/BP...  

9 minutes ago, asem.harbi said:

No lol xp/bp from its naturality is a boring, I left xp/bp from many years.. and in real its rules are just sitted by players then developers create the mode for this combo, so the players who started playing this.

I find the mode very interesting - everyone is equal in terms of equipment, so the only thing that will determine the outcome is your own skill.

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9 minutes ago, Spy said:

Changes to mechanics (easier to flip, longer railgun reload etc..)
 

What are you even talking about? I like XP/BP, I've been playing this mode for many years but I want to see changes.

I don't know if you were serious or not, but obviously I don't want them to add more turrets and hulls to XP/BP...  

I find the mode very interesting - everyone is equal in terms of equipment, so the only thing that will determine the outcome is your own skill.

Maybe you understood my reply as a sarcastic, but I was mean xp/bp is a boring gamemode from its nature (imo) and I wasn't think that there are a things that can be done in this mode as the game is such a pure Railgun/Hornet/Wasp. So I said I play mostly in MM as xp/bp is a very homogeneous mode, but that was just for me.

And now I understood what you mean by changes like "Easier to flip, Longer reload" and to be honest it's a nice to be happen and maybe will return me to play this mode as the mode will be more dynamic and vibrating.

Edited by asem.harbi
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