Jump to content
EN
Play

Forum

  • 0

Gause steel drugs?


 Share

Question

6 answers to this question

Recommended Posts

  • 5

The mechanics is called EMP (ElectroMagnetic Pulse) and it is delivered via the ElectroMagnetic Salvo Turret Augment

 Alteration_gauss_electromagnetic_salvo.p See Augments for Gauss for more details

Name Description Effects
  Electromagnetic salvo
Alteration gauss electromagnetic salvo.png

Replaces the standard explosive projectile with an EMP projectile 

that  deactivates any active supplies of enemy tanks hit by the electromagnetic salvo.

The projectile loses its splash damage effect in normal shooting mode, and

damage is reduced while using the electromagnetic accelerator.

However, the projectile travels at a higher speed and recharges much faster.

EMP duration: 5s Plus.png
EMP radius: 14m Plus.png
Sniping reload -50% Plus.png
Arcade projectile shot speed +50% Plus.png
Sniping damage -25% Minus.png
EMP effect only in sniping mode Minus.png
Arcade shot splash damage removed Minus.png
Arcade shot self damage removed Plus.png

To protect yourself against it you need the Hull augment: EMP immunity (Augment for Hull).

EMP Protection.png see Augments for Hulls for more details

EMP Immunity
EMP Protection.png
4 990 TK

Makes your tank immune to the effects of Electromagnetic Pulses.

This includes Hunter's Overdrive, which will be unable to deactivate your Supplies.

Supplies are not removed by EMP Plus.png

More Turrets will get EMP augment in the future, so be prepared. 

Edited by Tokamak

Share this post


Link to post
Share on other sites

  • 0
1 hour ago, LEROYLEMMING said:

how do i get that?

For EMP Immunity, you can try your luck by opening normal Containers (in Epic grade) or the Ultra counterpart. 

For the EMP Gauss itself, again container thing but in the Legendary grade loot, which is more rarer.

Edited by FrozenRailgun

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...