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Argument for Isida


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Hi Tanki, can you bring back old Isida? When you're doing damage to enemy tank, your tank health points regenerates. Argument name Vampirism or something.

 

Best Regards.

Tiq.

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We do not accept ideas regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates.

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I think the word he wanted to use was augment.

Something like that could maybe work but in return for self-heal, it would need to lose its ability to heal teammates and probably deal reduced damage as well. Or it could only heal itself after destroying an enemy.

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Isida now have the highest damage per-second in the game 1150dmg higher than Freeze & Firebird. I don't think it need a buff, and if the regeneration will return the damage should be reduced by a considerable nerf.

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2 minutes ago, asem.harbi said:

Isida now have the highest damage per-second in the game 1150dmg higher than Freeze & Firebird. I don't think it need a buff, and if the regeneration will return the damage should be reduced by a considerable nerf.

They won't bring back the self-heal.

Isida might have highest, but Firebird IM comes close and can damage multiple enemies.  That +50% damage and -50% consumption is wicked.  Gives it ability to deal ... > 10k damage before running out?

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37 minutes ago, wolverine848 said:

They won't bring back the self-heal.

Isida might have highest, but Firebird IM comes close and can damage multiple enemies.  That +50% damage and -50% consumption is wicked.  Gives it ability to deal ... > 10k damage before running out?

Umm true, but I mean Isida doesn't need any more buffs because it's already have a high damage. Especially before two hours I played Silence map with no supplies, and I get wrecked from the Isida because 1150 is a pretty high and can kill my Hornet in less than 2 seconds and my Viking in less than 3 seconds. And I haven't get a chance of capturing a flag and I just left after that. I don't think Isida need any more buffs as the TS suggest

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2 hours ago, asem.harbi said:

Umm true, but I mean Isida doesn't need any more buffs because it's already have a high damage. Especially before two hours I played Silence map with no supplies, and I get wrecked from the Isida because 1150 is a pretty high and can kill my Hornet in less than 2 seconds and my Viking in less than 3 seconds. And I haven't get a chance of capturing a flag and I just left after that. I don't think Isida need any more buffs as the TS suggest

If Isida was impediment to you capping, why not equip that module?

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20 hours ago, Tiq said:

Hi Tanki, can you bring back old Isida? When you're doing damage to enemy tank, your tank health points regenerates. Argument name Vampirism or something.

Tanki developers removed this mechanic of Isida because they found it was too strong.

  • Isida used to hit enemies and keep healing HP every less than a second!
  • It was too powerful for people facing it up close.

 

Now, it is more balanced up close.

  • We can use Isida to either heal others with one Augment
  • Or we can focus on destroying enemies with the other Augments, or with regular Isida.

 

But I would like to see another Augment in the future that can make Isida self-heal, while hitting/healing others.

  • More variety with this as well!
  • It can make tankers a little more aware/afraid of Isida with this Augment
  • Like I have seen, it can be called Vampire, Healing Touch, ...

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