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Secondary Augment Equipment


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Also i suggest it be Shop exclusive and worth 10 Tankions for silver tier and 20 Tankions for gold tier. 

It would also me marked as tiers and not modification so it would look like this...

  • F - E (Starter tier) (100%)
  • C - B (Step up) (90% rate on C - B tier)
  • A - S ( Max tier) (20% rate on S and 60% on A tier equipment)

Also you can use these equipment's on any turret that meets a certain requirement.

Example

  • The smoky equip has a tag - mid-ranged turrets therefor requirement has been meet.

To buy these step ups you have to spend some crystals on it 

 

I suggest these equipment's because instead of buffing turrets and hulls, making equipment's could fill the gap, so by incorporating these equipment's into the game it could prove useful and since buyers will abuse these features its a great opportunity.

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Declined.

Ideas for removed features are not accepted.

When augments (then named alternations) were first introduced developers were first planning to go for an M0, M1, M2 and M3 system where there is 1 slot for every tier of alternation. So, you could have 4 equipped at once. Most turrets had one M1 and one M2 alteration, so you could equip them simultaneously. This was changed to the current system of equipping one augment at a time, to make it easier to balance and reduce the chances of having "broken" augment combos.

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17 hours ago, Ironmantonystark said:

Ideas for removed features are not accepted.

 

I'm not implying that the tanki developers should remove anything

I'm saying that maybe these secondary equips might have some intensity game plays and new strategy's.

Spoiler

Of course I was expecting it to be declined so I didn't have my hopes up ?

 

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