Jump to content
EN
Play

Forum

Juggernaut nerf


Recommended Posts

12 hours ago, Picassoo said:

Quite frankly I don't view certain hulls or combos being more suitable than others for certain gamemodes as a problem

The issue to me is that Viking is virtually the only suitable hull. The only other one which is workable (but requires booster and is thus much more expensive) is Crusader.

Share this post


Link to post
Share on other sites

On 3/26/2021 at 2:14 AM, LOLKILLERTOTHEDEATH said:

Viking is the cheapest way to do well in Juggernaut. It also requires the least effort. Nerfing Viking accomplishes nothing, because you're nerfing something that isn't broken in the first place. The whole problem of Juggernaut being exclusively Viking infested came into existence because of the fact that Juggernaut got a lot of immunities. Prior to that, combos such as Hunter cyclone, Wasp Shock Freeze were still capable of destroying a juggernaut. 

wasp bomb doesn't one shot juggernaut and the railgun damage and impact force makes it hard to get 2000hp wasp over to juggernaut, meaning wasp bomb has no range, you can't throw wasp bomb at an enemy. This setup only works against juggernaut players that aren't paying attention mostly.

take a look and compare these two setups:

hunter, striker with missile cyclone alt, booster drone, and the most important thing last: the 3.5 aiming time before a 1 second viking overdrive starts. Hunter overdrive has bad range so you better get as close as you can!

vs

viking, striker, and whatever defense drone you want, but more importantly, no 3.5 delay. It just starts immediately after you push the button, and you automatically win within seconds, enemy protection or not. Exceptions being poor aim, self destruction, or the kid titan's shield, which is also over buffed. Oh and look at that! you got 4 or 5 more seconds of viking overdrive left and free movement and no recoil pushing you back. excellent range too. All this from one hull's ability.

 there were waaaaaaaay more vikings than hunters even before you couldn't stun or freeze the juggernaut. there are 0 hoppers in juggernaut mode. getting hopper overdrived (stunned and lit on fire) over and over while playing juggernaut would be so lame.

Share this post


Link to post
Share on other sites

those setups are a single powerful combination of items in the game: hull, alterations, a drone, and patience which I guess isn't an item in the game.

viking is just a hull 

Share this post


Link to post
Share on other sites

On 3/27/2021 at 1:45 AM, thunderhunter123 said:

Players can choose to use Viking's, Mammoth's, Wasp's, ... OD to defeat it, but it shou

Go and call the Juggernaut who die from Mammoth to talk with me, I have some purpose to talk with him and his mindset

Share this post


Link to post
Share on other sites

1 hour ago, master_howitzer said:

wasp bomb doesn't one shot juggernaut and the railgun damage and impact force makes it hard to get 2000hp wasp over to juggernaut, meaning wasp bomb has no range, you can't throw wasp bomb at an enemy. This setup only works against juggernaut players that aren't paying attention mostly.

take a look and compare these two setups:

hunter, striker with missile cyclone alt, booster drone, and the most important thing last: the 3.5 aiming time before a 1 second viking overdrive starts. Hunter overdrive has bad range so you better get as close as you can!

vs

viking, striker, and whatever defense drone you want, but more importantly, no 3.5 delay. It just starts immediately after you push the button, and you automatically win within seconds, enemy protection or not. Exceptions being poor aim, self destruction, or the kid titan's shield, which is also over buffed. Oh and look at that! you got 4 or 5 more seconds of viking overdrive left and free movement and no recoil pushing you back. excellent range too. All this from one hull's ability.

 there were waaaaaaaay more vikings than hunters even before you couldn't stun or freeze the juggernaut. there are 0 hoppers in juggernaut mode. getting hopper overdrived (stunned and lit on fire) over and over while playing juggernaut would be so lame.

Actually Wasp with Shock Freeze prior to the update that gave Juggernaut cold immunity was pretty deadly. So Viking kills an enemy once. Yes Viking does best, but it's actually not that hard to counter as a juggernaut. Too many times players will activate their Juggernaut's OD before the viking activates theirs and then of course they die. I've actually seen plenty of Hooper players in Juggernaut. Most of the time, they seem to be using Firebird, and they usually try to activate their OD to stun and burn me, but seem not to realize that Juggernaut has immunity to these effects.

Share this post


Link to post
Share on other sites

Just give the Juggernaut something like 50,000 or 100,000 health in team Juggernaut, and have it NOT be immune to any status effect.


And in solo Juggernaut Mode, it has the normal 20,000 health, has immunity to the EMP and AP status effects, but only has 50% resistance against Burning, Freezing, and Stunning.

  • The 50% resistance in stunning is like this:
    • You have Hunter, and it stuns for 3 seconds, normally. However, against a Juggernaut with 50% Stun Resistance, you can still stun the Juggernaut, but the stun duration will only last for 1.5 seconds, half of what it is supposed to be.

 

Share this post


Link to post
Share on other sites

On 3/29/2021 at 10:38 AM, Tanker-Arthur said:

Just give the Juggernaut something like 50,000 or 100,000 health in team Juggernaut, and have it NOT be immune to any status effect
And in solo Juggernaut Mode, it has the normal 20,000 health, has immunity to the EMP and AP status effects, but only has 50% resistance against Burning, Freezing, and Stunning.

  • The 50% resistance in stunning is like this:
    • You have Hunter, and it stuns for 3 seconds, normally. However, against a Juggernaut with 50% Stun Resistance, you can still stun the Juggernaut, but the stun duration will only last for 1.5 seconds, half of what it is supposed to be.

 

You kidding ? you see the Jugger deserve 50,000 in TJR, but 20,000 in solo? Don't you think that you reversed it?  How much the Jugger will live in TJR? All of the battle?

In TJR the half of the players are not fighting the Jugger and even defend it... But in solo, all of the players are fighting it so it need more health

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...