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Patch Update #641 - Released 26th March 2021


Marcus
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Patch Update #641 - Released 26th March 2021

 

  • List of changes:

    • Easter in Tanki Online!

    • Updated ultra containers, added resistance module with protection against critical damage;  

    • Added critical damage feature for all turrets with 10% chance to deal it;

    • Removed default damage range.

    • Isida:

      • 2% chance to heal 10 times more HP;

      • «‎Support nanobots» augment increases the chance to 4%.

    • Hammer:

      • When dealing critical damage, all targets hit by shrapnel get the same critical damage;

      • «Dragon's Breath» augment applies the burning status effect only on critical damage shots.

    • Smoky:

      • The maximum chance of dealing critical damage is limited to 20% for the first modification and increases per modification to 50%:

        • Mk1: 20%;

        • Mk2: 24%;

        • Mk3: 28%;

        • Mk4: 31%;

        • Mk5: 35%;

        • Mk6: 39%;

        • Mk7: 43%;

        • Mk7+: 50%.

      • Added new type of critical damage on a critical shot, like other turrets have;

      • Augments: Supercumulative rounds, Incendiary rounds, Cryo rounds, EMP Rounds, and Paralyzing Rounds apply status effects only on critical damage shots.

    • Magnum:

      • «Harpoon» augment can deal critical damage only with a direct hit.

    • Striker:

      • Critical damage is calculated separately for each missile in a salvo.

    • Railgun:

      • Default damage now ranges from 450 (Mk1) to 900 (Mk7+);

      • Added critical damage: 800 (Mk1) up to 1600 (Mk7+) with a fixed 50% chance;

      • When hitting several targets, the same critical damage is applied to all of them;

      • «Round stabilization» augment disables critical damage but also increases default damage by 33%;

      • «‎Round destabilization» augment either deals increased critical damage (+60%) or deals negligible default damage - 100 HP:

      • «Hyperspace rounds» augment doesn’t deal critical damage.

    • «Adrenaline» augment increases both default and critical damage.

    • Mine:

      • Removed default damage range;

      • Default damage changed to 1500;

      • Added 1% chance to deal 9999 damage.

    • «‎Blaster» drone:

      • Removed default damage range;

      • Cannot deal critical damage.

    • Added new expensive resistance module with protection from critical damage:

      • Mk1: available from ultra containers;

      • Mk2: 15 000 crystals;

      • Mk3: 75 000 crystals;

      • Mk4: 150 000 crystals;

      • Mk5: 330 000 crystals;

      • Mk6: 500 000 crystals;

      • Mk7: 850 000 crystals;

      • Mk7+: from 2 250 000 to 6 750 000 crystals depending on how fast you upgrade it.

    • Fixes and changes of UI.

 

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