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Add "round stabilization" augment to XP, BP and XP/BP battles


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The title says it all; can easily be done by enabling the round stabilization augment for Railgun in format battles by default so that tanks always take two shots to kill.

Doesn't involve any new mechanics and is something any decent XP/BP player would agree with.

 

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Valid

I changed the title to make it fit as we do not accept ideas regarding removal of updates, but adding round stabilization to XP/BP is something new.

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I like this one! Should preserve the two-shot feel of the mode.

Unfortunately it wouldn't preserve the occasional 3-shot that can be so exciting, so what if there was a special augment for XP-BP that introduced some variability back into the damage, rather than flattening it and boosting it like Round Stabilization?

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28 minutes ago, kydapoot said:

I like this one! Should preserve the two-shot feel of the mode.

Unfortunately it wouldn't preserve the occasional 3-shot that can be so exciting, so what if there was a special augment for XP-BP that introduced some variability back into the damage, rather than flattening it and boosting it like Round Stabilization?

It is true that the occasional 3shot always sometimes allowed some amazing clutch returns or captures, making it worth fighting to the end most of the time. It was also better because it was partially predictable. I wouldn't really mind 3shots if they were at least as rare as they used to be, yet I think it would ultimately be better for 3shots to never occur, as they can be annoying and XP/BP already has enough luck factors:

1. Predicting your opponent's moves

2. Spawns

3. Unfortunately: lag

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39 minutes ago, asem.harbi said:

XP/BP is basically LCR Railgun + Hornet/Wasp.. Anything than that done by developers is just for sake of ruining the mode.

Seems like that to be honest, I'm not sure they realize that this mode is were legends meet skilled play which in turn makes play level higher.

Also, XP/BP players play MM to get skins and paints, but that doesn't mean they'll move to non-PRO if XP/BP is made worse. They'll more likely quit.

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On 3/27/2021 at 4:51 AM, Picassoo said:

It is true that the occasional 3shot always sometimes allowed some amazing clutch returns or captures, making it worth fighting to the end most of the time. It was also better because it was partially predictable. I wouldn't really mind 3shots if they were at least as rare as they used to be, yet I think it would ultimately be better for 3shots to never occur, as they can be annoying and XP/BP already has enough luck factors:

1. Predicting your opponent's moves

2. Spawns

3. Unfortunately: lag

There are 3 spawns. Its not unpredictable calm yourself.

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1 minute ago, Graves said:

You didn't quote my whole suggestion properly. Im not wrong. We dont need an alt. We need pure xp bp. 

This augment removes the critical shots from Railgun and also solves the 3 shots problem we had all those years.

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Just now, Spy said:

This augment removes the critical shots from Railgun and also solves the 3 shots problem we had all those years.

3 shots isn't a problem. Why does everyone act like it is. It's so stupid. 

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1 minute ago, Spy said:

This augment removes the critical shots from Railgun and also solves the 3 shots problem we had all those years.

It added a twist to gameplay. What am I gonna rely on twists for now? How bad someone can lag? 

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5 hours ago, Graves said:

3 shots isn't a problem. Why does everyone act like it is. It's so stupid. 

So people who play is treat it as a problem, and you don't understand why

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5 hours ago, kydapoot said:

I'm in agreement with @Graves here - occasional 3-shots at semi-unpredictable times were helpful for keeping XP-BP from getting too monotonous.

The occasional

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27 minutes ago, Picassoo said:

So people who play is treat it as a problem, and you don't understand why

I don't state things randomly, I've played a lot of xp bp. I know what I'm talking about.

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10 minutes ago, Graves said:

I don't state things randomly, I've played a lot of xp bp. I know what I'm talking about.

How come you think spawns are predictable and which XP/BP map has 3 spawn positions per base then? Btw, I actually like it how spawns don't revolve in a fixed order, but 25% 3shot chance is way too high.

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1 minute ago, Picassoo said:

How come you think spawns are predictable and which XP/BP map has 3 spawn positions per base then? Btw, I actually like it how spawns don't revolve in a fixed order, but 25% 3shot chance is way too high.

"25%". Some games I play don't even have 3s. Its not like oh shiza, 1/4 shots will be 3s. 3s barely happens. What I'm saying is that when it does happen, it makes the game interesting. 

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14 minutes ago, Graves said:

"25%". Some games I play don't even have 3s. Its not like oh shiza, 1/4 shots will be 3s. 3s barely happens. What I'm saying is that when it does happen, it makes the game interesting. 

Apparently you haven't played XP/BP since the critical damage update. Check it out mate haha

 

10 minutes ago, DEATHLORD1018 said:

Please don't add it cause I know by this my enemies will only have advantage. 

wdym

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1 hour ago, Picassoo said:

Apparently you haven't played XP/BP since the critical damage update. Check it out mate haha

 

wdym

and when I say 3s. Im talking about removing critical from xp bp. So its base xp bp. It has lower 3s chance than it does with critical. I just want tanki's trash updates out of the way of a classic mode.

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4 hours ago, DEATHLORD1018 said:

I played xpbp many times with critical damage in test server . After some shots it cause a 9k damage  which was helpful alot.

Such things are done by devs so they can see at once whether whatever they're testing works without using debug tools

Edited by Picassoo

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