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the worst tank game?


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On 3/30/2021 at 1:28 PM, asem.harbi said:

To be honest I saw this guy is a very intuitive and have understand the game very fast,

17 hours ago, Maf said:

In fact, this video only confirms that a LOT of improvements implemented by devs over the years have made the game more appealing and accessible to new players.

Umm.. I said this guy is a very intuitive, and you said the new HTML5 UI is a very intuitive.. Different opinions.

By the way I agree that the new HTML5 UI is way more intuitive than the old FLASH.. 

Umm but I have a third opinion ! He looks like that he isn't a kid or 12 years old, no.. Most of us when we start playing we were in a small age, so maybe many things was hard for us. Like I remember I was with Wasp and my friend was with Titan all are M0.. I upgraded my Wasp to M1 and I told my friend to start a race to approve for him that the upgrades make the tank faster, and yeah I approved my perspective.. But in real without any cell of thinking that Wasp is faster than Titan without the upgrades.. For sure these things wont happen with a one in a high age.

17 hours ago, Maf said:
  • Overdrive made the game a lot more fun and it was a good decision to add it. 

Umm I play the game for many years.. If I met with this player he will be able to kill me many times because of overdrives !  Which is definitely a disgusting thing and a really not appropriate.. A free kills without skills... I don't know why Tanki introduced it and kept it while it's not a p2w and the players are disliking it.

Oh also for the Hovering Hulls.. Look how he play seamlessly and flawlessly with Ares, when you see his playing you see how his playing is in a high level and not seems as a noob. In contradict, his playing is perfect and you can't find an obvious mistakes/flaws from him in the first test... This directly show how the game become really disgusting and less-requiring in skills.

 

By the way, yes these things makes the game really easy and intuitive for new players.. But this converted the game to be a really sucks, and we haven't noticed an increase in players numbers.  So no new players nor the current players are satisfied ?    Most of the current playersbase are accustomed with Flash UI, so when we moved to HTML5 the game become more harder and many clicks we have to navigate a single thing and the Garage become completely in a hard lack of information.. And the UI in the battle isn't ever like what it was with the crystals number / missions / Shop and many things.

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19 hours ago, asem.harbi said:

Tanki is the best tanks game... WOT is just sucks and all of the turrets are Smoky, and the maps are just looks like a real maps with no interesting things..

We don't see maps like Silence or something... We don't see turret like Freeze or Ricochet

WoT is so realistic and fun at the same time, lot of teamwork involved in each and every battle too, every tank counts for a win. 

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22 hours ago, asem.harbi said:

He/She ?? ?  Don't you recognized from the sound that He/She is a man?

Sorry. I forgot to mention. I was watching with no sound. But by watching the video, I got these interpretations about how much this man has played. He should have given it more experience.

Do you all usually play a game for half an hour and delete it? Or do you guys play for it for about a day and then act upon it?

(It's better to play it a little longer and use other items. Not just one combination like from the video.)

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1 minute ago, thunderhunter123 said:

Sorry. I forgot to mention. I was watching with no sound. But by watching the video, I got these interpretations about how much this man has played. He should have given it more experience.

Do you all usually play a game for half an hour and delete it? Or do you guys play for it for about a day and then act upon it?

(It's better to play it a little longer and use other items. Not just one combination like from the video.)

I rarely play new games, most of my new games are just random from GooglePlay.. Which most of them are pretty sucks, so it don't deserve a lot of my time to test.. While from the first look they're just a repeated games with an incredible amount of ads.

But what the video creator did is a wrong to test a game, he haven't gave Tanki even a bit chance to play.. He quickly closed the game forever.. By the way it looks like it's a series from his channel to play random games quickly and everything is back to him.  And I see it's also seems boring for him as the same map have repeated with the same in everything which is pretty sucks for all.

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5 hours ago, asem.harbi said:

Umm I play the game for many years.. If I met with this player he will be able to kill me many times because of overdrives !  Which is definitely a disgusting thing and a really not appropriate.. A free kills without skills... I don't know why Tanki introduced it and kept it while it's not a p2w and the players are disliking it.

Oh also for the Hovering Hulls.. Look how he play seamlessly and flawlessly with Ares, when you see his playing you see how his playing is in a high level and not seems as a noob. In contradict, his playing is perfect and you can't find an obvious mistakes/flaws from him in the first test... This directly show how the game become really disgusting and less-requiring in skills.

No offence, but that's just a grumpy-old-man way of looking at things. You may as well be sitting on your porch in a rocking chair and shouting "Back in MY DAY we had to WORK for kills and driving was HARD! Kids these days have it way too easy!!!".

The fact that hover hulls and overdrives make some aspects of the game easier doesn't mean that they shouldn't exist. It just shows that the game is progressing into something better, something easier for new players to get involved in. This is especially true in case of overdrives, since they were added to help F2P players achieve something in battles against buyers with much stronger equipment.

Let's not forget that you have your own equally powerful overdrive, which you can use combined with your increased set of skills to overpower less experienced players in battles. Not to mention that overdrives themselves are often quite possible to avoid if you look out for the indicators and take appropriate action (keep your distance away or stay close to cover).

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9 hours ago, Maf said:

No offence, but that's just a grumpy-old-man way of looking at things. You may as well be sitting on your porch in a rocking chair and shouting "Back in MY DAY we had to WORK for kills and driving was HARD! Kids these days have it way too easy!!!".

LOL, no I mean Tanki from its natural a hard game. I started playing it from 2012, it was a hard to play for me. But when I play Minecraft or any game who have a real character + WASD controls, it was a really easy for me.  So I haven't said games in the past was hard, but I say Tanki is different from most of the games because of its controls.  So this is why I angry from Hovering hulls, Tanki is a higher level than this easiness.   And honestly most of the real gamers who try Tanki find it hard because they are noobs and when they play any game it's like the other games (WASD - Mouse controls - real character), so converting from Minecraft to GTA 5 to PUBG - Fortnite.. wont make any difference or a difficulty for them, but moving to Tanki with the WASD/Arrow + ZXC is a real challenge.

So in conclusion, either I played Tanki in 2012 or now, it's the same hardness.. This is Tanki's natural. Except if they made playing with mouse controls for the normal hulls a real replacement for the keyboard then I will use it.

And as I don't want to make my post more wall-text, I have just a basic example for the overdrives. If we have two football teams, one team has much more skill than the other, it doesn't mean that we can give them both 1 goal as it's equal. No, though it seems equal both get one goal, but in real the weak team wont have a chance to score a goal if we haven't gave them that gold.  Inspired by

Honestly just found it while I'm browsing Riddler's profile before a week, and remembered it suddenly now.

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1 hour ago, asem.harbi said:

so converting from Minecraft to GTA 5 to PUBG - Fortnite.. wont make any difference or a difficulty for them, but moving to Tanki with the WASD/Arrow + ZXC is a real challenge.

That honestly seems more like a problem rather than a unique selling point. A game should be difficult because it has complex game mechanics, not because it has weird unconventional controls that are hard to get used to.

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12 minutes ago, Maf said:

That honestly seems more like a problem rather than a unique selling point. A game should be difficult because it has complex game mechanics, not because it has weird unconventional controls that are hard to get used to.

Umm... different opinions, I see this is what make me play Tanki till now.  All of the other games are stupidingly the same, "real human character - WASD+Mouse", but Tanki have gave me another experience that differ from them which forced me to stuck in it.   Look at Samsung-Huawei-Xiaomi, they're all the same "Android" but moving in the Apple it's another experience which make its users stuck in it.

So in conclusion what makes me play Tanki is its different style, the other games are pretty the same. If I play PUBG, you will see me after year/2 years moving to Fortnite then CoD then CS etc... They're all stupidingly the same and wont take from me a dent of challenge to convert from one to another. But Tanki have force me to play 9 years with its different taste.

BTW, every time I think to agree with you. I remember how before some years the players number was 90K, which is a really huge. I wasn't believe the players who are saying that, I thought it was just exaggeration. But when I saw an old video (or from web archive) the number of current players was about 90K, I stunned honestly and I believe Tanki's controls isn't a problem.

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On 3/31/2021 at 2:10 AM, Maf said:
  • The decision to remove skin modifications and update them to HD was 100% correct — this guy clearly said that Twins looked quite bad, which happens to be the only non-HD piece of equipment he used.

I know I bumped the topic again..

Actually I many times think How is the vision and thoughts of new players about the game, are they liking things we hate or even disliking things we love !

I think I'm not the one who can judge about the things for the new players.. In example if I entered a new games, maybe I can notice many flaws that their current players are completely accustomed with them.

For me I haven't liked the Hover hulls skins, though I liked the HD skins.. But as the video creator have liked the Ares skin while disliking the Twins skin..! I haven't thought one day that Twins or the current skins are in low quality.. 

Many things are changing without a lot of cares from us, but it has a real effect. In example I remember in 2013/2014 Tanki decided to improve the physics.. And yeah they improved them but I haven't noticed the difference, the only thing I saw is the announcement. And the physics are in improving day after day.. But when I watch the old Tanki videos, I just wonder how the physics are pretty bad, I wonder how we haven't noticed that..! Feel like like a cartoonish tanks been putted over the ground.

Btw, I can ever judge about the feeling of the newbie players.. And even if I tried to imagine their experience, my vision is short. But I remember I been playing an old game named Bad Eggs, I play it from time to time. Maybe 3 years haven't entered it. When I returned to it I noticed that their interface haven't changed, and looking something old (though I like it honestly). But maybe for their casual players, they feel it's a really good and suitable. BTW, they haven't migrate from Flash, so the game now is dead.

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On 3/30/2021 at 6:10 PM, Maf said:

The decision to remove skin modifications and update them to HD was 100% correct — this guy clearly said that Twins looked quite bad, which happens to be the only non-HD piece of equipment he used.

This makes the decision to downgrade HTML5's environmental graphics all the more puzzling.

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On 4/9/2021 at 4:29 PM, Maf said:

This is especially true in case of overdrives, since they were added to help F2P players achieve something in battles against buyers with much stronger equipment.

But this is where your argument fails.

ODs are basically the most potent aspect of the game.  The earlier you get OD, and the more often you have OD, the further ahead in a battle a player will be compared to anyone else.

ODs are a positive feedback loop.  The strong are more apt to have it earlier, and more often.  Once you get the first OD you generate the next OD even faster than everyone else.

Which type of player do you think gets OD earlier and more often?  A buyer or a F2P tanker?

If ODs were only obtained passively, it would be more balanced.  But they are not.

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14 hours ago, wolverine848 said:

But this is where your argument fails.

ODs are basically the most potent aspect of the game.  The earlier you get OD, and the more often you have OD, the further ahead in a battle a player will be compared to anyone else.

ODs are a positive feedback loop.  The strong are more apt to have it earlier, and more often.  Once you get the first OD you generate the next OD even faster than everyone else.

Which type of player do you think gets OD earlier and more often?  A buyer or a F2P tanker?

If ODs were only obtained passively, it would be more balanced.  But they are not.

This is true, but I think the idea is that with overdrives (and a bit of timing skill), a weak F2P player is able to make a difference and feel powerful at least twice in every game, whereas without overdrives they won't be able to do anything at all.

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1 hour ago, Maf said:

This is true, but I think the idea is that with overdrives (and a bit of timing skill), a weak F2P player is able to make a difference and feel powerful at least twice in every game, whereas without overdrives they won't be able to do anything at all.

The "not anything at all" is not quite true.  Long before ODs were introduced I too was in the situation of going up against more powerful enemies.  It was tough, but I endured.  Back then it was supplies making the big difference.  All the weaker player has to do is hit targets - they die and a partial kill is generated.  Or heal someone - Isida is a relatively easy way to generate a modest score.

But now, players with comparatively OP equipment are finishing games much faster than they used to.  The OD they get (much sooner) is a big part of that.  The game is often out of reach even before that weaker player gets 1 OD ready.

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